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[BUG] Primitives collision boxes break when they're too small and cannot be easily picked up #33

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@TeeMeeFe

Convex collisions hulls fails when any of the X, Y, Z axes are equal or smaller than 2 units. There's a fallback spherical collision box being generated when this happens but its positioning sometimes is offset and it doesn't correctly represent the shape in question. In my opinion, it should fallback to a square collision box that inscribes the shape a bit better, instead of the spherical one.

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