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render.PushFlashlightMode and complex meshes #47

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@shadowscion

A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).
https://github.com/shadowscion/Prop2Mesh/blob/a80269172e4e70f17475861441651a2de7f870b2/lua/entities/sent_prop2mesh/cl_init.lua#L268

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    reminderI know how to do it, I haven't done it yet

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