+ {currentRoll.regularDiceRoll.map((roll, index) => {
+ switch (true) {
+ case roll < 6:
+ return (
+

+ );
+ case roll >= 6 && roll < 10:
+ return (
+

+ );
+ case roll === 10:
+ return (
+

+ );
+ default:
+ return null;
+ }
+ })}
+ {currentRoll.hungerDiceRoll.map((roll, index) => {
+ switch (true) {
+ case roll > 1 && roll < 6:
+ return (
+

+ );
+ case roll >= 6 && roll < 10:
+ return (
+

+ );
+ case roll === 10:
+ return (
+

+ );
+ case roll === 1:
+ return (
+

+ );
+ default:
+ return null;
+ }
+ })}
+