Skip to content

Feature - Blockbreaks Count against Durability #24

Description

@redmag3

Is it possible to have an optional config setting to make blockbreaks actually damage tool durability, and not simply "ghost" it?

Might be useful to encourage players to use more than one tool when breaking things like vaults, possibly encourage them to have support structures in place to re-supply and repair when going after larger sized constructions.

If this can be done on a per reinforcement-type basis that would open up tons of new avenues for allowing players to choose which reinforcement to use, instead of defaulting to the one with the most hp.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions