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Database parameter <easyrpg_max_enemy_hp> does not seem to actively cap enemy's HP #3646

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@Mimigris

May also have to be checked with <easyrpg_max_enemy_sp>, but basically e.g. even if you set the max enemy's HP to 1, you can still need to hit more than three times to put the enemy K.O. -> enemy's HP aren't actively capped at the requested value.
Perhaps the feature only caps the max HP when healing, but in any case it either does not work or is not clear enough.

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