May also have to be checked with <easyrpg_max_enemy_sp>, but basically e.g. even if you set the max enemy's HP to 1, you can still need to hit more than three times to put the enemy K.O. -> enemy's HP aren't actively capped at the requested value.
Perhaps the feature only caps the max HP when healing, but in any case it either does not work or is not clear enough.
May also have to be checked with <easyrpg_max_enemy_sp>, but basically e.g. even if you set the max enemy's HP to 1, you can still need to hit more than three times to put the enemy K.O. -> enemy's HP aren't actively capped at the requested value.
Perhaps the feature only caps the max HP when healing, but in any case it either does not work or is not clear enough.