Version: 2.6.0
Game: OOT
Microcode: F3DEX2
Version: Legacy
Feature Set: Default
Attempting to create a custom F3D material preset results in the following error upon pressing the "OK" button:
bpy.ops.material.f3d_preset_add(name="test")
Python: Traceback (most recent call last):
File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\fast64-main\fast64_internal\f3d\f3d_material.py", line 4380, in execute
value = eval(rna_path)
File "<string>", line 1, in <module>
NameError: name 'f3d_mat' is not defined
Notes
Likely cause: f3d_mat is not defined in the generated file_preset file (would be after file_preset.write("import bpy\n"))
Reproducible Steps
- Create a Fast3D Material
- Select any preset
- Select +
- Name it anything
- Press "OK"
Attempting to create a custom F3D material preset results in the following error upon pressing the "OK" button:
Notes
Likely cause:
f3d_matis not defined in the generatedfile_presetfile (would be after file_preset.write("import bpy\n"))Reproducible Steps