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Couple of things. #376

Description

@strategsc2

Bugs:

  1. Caster skeletons from the Dank Crypt ambush spam vanilla Silence spell. Technically it's their own version of Silence, but it still looks weird.
  2. "Pathfinder 2e Multiclassing" mod: Steadying Stone feat has the description of Stone Order instead of its effects.
  3. Battle Medicine actual DCs don't really match the tooltips.
  4. First encounter with Edowin/Andrick/Brynna. For some reason Edowin spawned in unconscious state, which blocked the scene from starting until I used Help action to "revive" him.
  5. Smokepowder bomb from Fezzerk applies the damage twice, which makes the fight rather oppressive. The bomb itself being bugged is a vanilla thing, but I don't think this particular guy triggered it there(?). There is some wonkiness with the bomb DC too.

Rule accuracy:
It would be nice if Ranger's Hunt Prey was usable outside of combat. Currently its effect is flagged as hostile, which shafts the Outwit edge as it also supposed to be used in social scenarios.
Also, while it's slightly more ambiguous, Hunt Prey shouldn't alert enemies and knock you out of stealth. It's clearly intended to be unobtrusive, especially if we consider the context around Outwit.
Targets getting visibly staggered on Hunt Prey application (hit reaction) doesn't make sense.

Class progression:
"Pathfinder 2e Multiclassing" mod: requiring an order-based feat before taking the Order Magic in the Druid Archetype is a little bit too harsh, especially considering how little value those usually have.

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