I'm currently desperately trying to cram a Wii game achievement into the character limit, and was delighted to see the addition of the remembered() function to save on characters for repetitive pointer chains.
I tried employing it in the following WIP script - the remembered() accessor gets picked up in the "Island Sensation 1" achievement defined near the bottom:
DJ Hero 2 script.zip
It remembers the pointer chain used to access the saved high scores/stars table. This seems to be doing what I want in the Core group. However, in the Alt Groups, it outputs {recall}s with no associated Remember, as if it's trying to reuse the Remember from Core. I don't believe this is valid, and results in a warning from RAIntegration:

I'm currently desperately trying to cram a Wii game achievement into the character limit, and was delighted to see the addition of the remembered() function to save on characters for repetitive pointer chains.
I tried employing it in the following WIP script - the remembered() accessor gets picked up in the "Island Sensation 1" achievement defined near the bottom:
DJ Hero 2 script.zip
It remembers the pointer chain used to access the saved high scores/stars table. This seems to be doing what I want in the Core group. However, in the Alt Groups, it outputs
{recall}s with no associated Remember, as if it's trying to reuse the Remember from Core. I don't believe this is valid, and results in a warning from RAIntegration: