From 4ff50e0fb0a94aaa2836cd4567460791901f3598 Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Fri, 10 Jul 2026 18:41:29 -0400 Subject: [PATCH] Add: Release post for 16.0-beta2 --- _posts/2026-07-12-openttd-16-0-beta2.md | 26 +++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 _posts/2026-07-12-openttd-16-0-beta2.md diff --git a/_posts/2026-07-12-openttd-16-0-beta2.md b/_posts/2026-07-12-openttd-16-0-beta2.md new file mode 100644 index 0000000..7a2dde2 --- /dev/null +++ b/_posts/2026-07-12-openttd-16-0-beta2.md @@ -0,0 +1,26 @@ +--- +title: OpenTTD 16.0-beta2 +author: 2TallTyler +--- + +Bugs? Fixed. Features? Added. Time for a second beta release. + +Also, the competition to create the title game for OpenTTD 16 is still open! + + + +The latest beta includes the following: + +* The game no longer crashes when switching between road and tram toolbars. +* Depots can now be built under (very tall) bridges. +* The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. +* Various other fixes and improvements, see the full changelog for details. + +Don't forget: the [OpenTTD 16 Title Game Competition](https://www.tt-forums.net/viewtopic.php?t=92812) is open to entries until 26 July! +This is your chance to design and later vote on the game which plays behind the main menu. + +If you find any bugs, please [report them here](https://github.com/OpenTTD/OpenTTD/issues/new/choose). + +* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) +* [Changelog](https://cdn.openttd.org/openttd-releases/16.0-beta2/changelog.md) +* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)