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Copy pathHelper.cpp
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400 lines (366 loc) · 11.2 KB
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/*
This file is part of the Rendering library.
Copyright (C) 2007-2012 Benjamin Eikel <benjamin@eikel.org>
Copyright (C) 2007-2012 Claudius Jähn <claudius@uni-paderborn.de>
Copyright (C) 2007-2012 Ralf Petring <ralf@petring.net>
This library is subject to the terms of the Mozilla Public License, v. 2.0.
You should have received a copy of the MPL along with this library; see the
file LICENSE. If not, you can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include "Helper.h"
#include "GLHeader.h"
#include <iostream>
#include <iomanip>
#if defined(ANDROID)
#include <android/log.h>
#endif /* defined(ANDROID) */
#ifdef _WIN32
#ifndef WIN32
#define WIN32
#endif
#include <windows.h>
#elif defined(__linux__)
#include <dlfcn.h>
#endif
#include "extern/renderdoc_app.h"
#include <Util/Macros.h>
#include <Util/TypeConstant.h>
#include <Util/Resources/ResourceFormat.h>
namespace Rendering {
static bool GLErrorChecking = false;
void enableGLErrorChecking() {
GLErrorChecking = true;
}
void disableGLErrorChecking() {
GLErrorChecking = false;
}
static const char * getGLErrorString(GLenum errorFlag) {
switch (errorFlag) {
case GL_NO_ERROR:
return "GL_NO_ERROR";
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
#ifdef LIB_GL
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_TABLE_TOO_LARGE:
return "GL_TABLE_TOO_LARGE";
#endif /* LIB_GL */
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
default:
return "Unknown error";
}
}
void checkGLError(const char * file, int line) {
if(!GLErrorChecking) {
return;
}
// Call glGetError() in a loop, because there might be multiple recorded errors.
GLenum errorFlag = glGetError();
while (errorFlag != GL_NO_ERROR) {
#if defined(ANDROID)
__android_log_print(ANDROID_LOG_WARN, "RenderingMobile", "GL ERROR (%i):%s at %s:%i", errorFlag, getGLErrorString(errorFlag), file, line);
#else
std::cerr << "GL ERROR (0x" << std::hex << errorFlag << "):" << getGLErrorString(errorFlag) << " at " << file << ":" << std::dec << line << std::endl;
#endif
errorFlag = glGetError();
}
}
const char * getGLTypeString(uint32_t type) {
switch (static_cast<GLenum>(type)) {
case GL_BOOL:
return "bool";
case GL_UNSIGNED_BYTE:
return "uchar";
case GL_BYTE:
return "char";
case GL_UNSIGNED_SHORT:
return "ushort";
case GL_SHORT:
return "short";
case GL_UNSIGNED_INT:
return "uint";
case GL_INT:
return "int";
case GL_FLOAT:
return "float";
#ifdef LIB_GL
case GL_DOUBLE:
return "double";
case GL_UNSIGNED_INT_24_8_EXT:
return "uint_24_8_EXT";
case GL_HALF_FLOAT:
return "half";
case GL_INT_2_10_10_10_REV:
return "int_2_10_10_10_REV";
#endif
default:
return "";
}
}
unsigned int getGLTypeSize(uint32_t type) {
switch (static_cast<GLenum>(type)) {
case GL_BOOL:
return sizeof(GLboolean);
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
case GL_BYTE:
return sizeof(GLbyte);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_SHORT:
return sizeof(GLshort);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
case GL_INT:
return sizeof(GLint);
case GL_FLOAT:
return sizeof(GLfloat);
#ifdef LIB_GL
case GL_DOUBLE:
return sizeof(GLdouble);
case GL_UNSIGNED_INT_24_8_EXT:
return sizeof(GLuint);
case GL_HALF_FLOAT:
return sizeof(GLhalf);
case GL_INT_2_10_10_10_REV:
return sizeof(GLint);
#endif /* LIB_GL */
default:
return 0;
}
}
uint32_t getGLType(Util::TypeConstant type) {
switch(static_cast<Util::TypeConstant>(type)) {
case Util::TypeConstant::UINT8: return GL_UNSIGNED_BYTE;
case Util::TypeConstant::UINT16: return GL_UNSIGNED_SHORT;
case Util::TypeConstant::UINT32: return GL_UNSIGNED_INT;
//case Util::TypeConstant::UINT64: return 0; // unsupported
case Util::TypeConstant::INT8: return GL_BYTE;
case Util::TypeConstant::INT16: return GL_SHORT;
case Util::TypeConstant::INT32: return GL_INT;
//case Util::TypeConstant::INT64: return 0; // unsupported
case Util::TypeConstant::FLOAT: return GL_FLOAT;
case Util::TypeConstant::DOUBLE: return GL_DOUBLE;
case Util::TypeConstant::HALF: return GL_HALF_FLOAT;
}
return 0;
}
Util::TypeConstant getAttributeType(uint32_t glType) {
switch (static_cast<GLenum>(glType)) {
case GL_UNSIGNED_BYTE: return Util::TypeConstant::UINT8;
case GL_UNSIGNED_SHORT: return Util::TypeConstant::UINT16;
case GL_UNSIGNED_INT: return Util::TypeConstant::UINT32;
case GL_BYTE: return Util::TypeConstant::INT8;
case GL_SHORT: return Util::TypeConstant::INT16;
case GL_INT: return Util::TypeConstant::INT32;
case GL_FLOAT: return Util::TypeConstant::FLOAT;
case GL_DOUBLE: return Util::TypeConstant::DOUBLE;
case GL_HALF_FLOAT: return Util::TypeConstant::HALF;
default: return Util::TypeConstant::UINT8;
}
}
void outputGLInformation(std::ostream & output) {
output << "OpenGL vendor: " << glGetString(GL_VENDOR) << '\n';
output << "OpenGL renderer: " << glGetString(GL_RENDERER) << '\n';
GLint profile;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
output << "OpenGL version: " << glGetString(GL_VERSION);
output << " (" << ((profile&GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)>0 ? "compability" : "core") << ")" << '\n';
output << "OpenGL shading language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << '\n';
}
const char * getGraphicsLanguageVersion() {
return reinterpret_cast<const char *>(glGetString(GL_VERSION));
}
const char * getShadingLanguageVersion() {
return reinterpret_cast<const char *>(glGetString(GL_SHADING_LANGUAGE_VERSION));
}
bool isExtensionSupported(const char * extension) {
#if defined(LIB_GLEW)
return glewIsSupported(extension);
#else
return false;
#endif
}
float readDepthValue(int32_t x, int32_t y) {
GLfloat z;
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &z);
return z;
}
#if defined(LIB_GLEW) && defined(LIB_GL) && defined(GL_ARB_debug_output)
#if defined(_MSC_VER)
#define STDCALL __stdcall
#elif defined(_WIN32)
#define STDCALL __attribute__((__stdcall__))
#else
#define STDCALL
#endif
static void STDCALL debugCallback(GLenum, GLenum, GLuint, GLenum, GLsizei , const char *, const void * );
// the following alias function is required as different versions of glew define GLDEBUGPROCARB differently:
// with void*userParam OR const void*userParam
static void STDCALL debugCallback(GLenum, GLenum, GLuint, GLenum, GLsizei , const char *, void * );
static void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam ){
debugCallback(source,type,id,severity,length,message,static_cast<const void*>(userParam));
}
static void debugCallback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei /*length*/,
const char * message,
const void * /*userParam*/) {
std::cerr << "GL DEBUG source=";
switch(source) {
case GL_DEBUG_SOURCE_API_ARB:
std::cerr << "GL";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
std::cerr << "GLSL";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
std::cerr << "GLX/WGL";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
std::cerr << "ThirdParty";
break;
case GL_DEBUG_SOURCE_APPLICATION_ARB:
std::cerr << "Application";
break;
case GL_DEBUG_SOURCE_OTHER_ARB:
default:
std::cerr << "Other";
break;
}
std::cerr << " type=";
switch(type) {
case GL_DEBUG_TYPE_ERROR_ARB:
std::cerr << "Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
std::cerr << "DeprecatedBehaviour";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
std::cerr << "UndefinedBehaviour";
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
std::cerr << "Performance";
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
std::cerr << "Portability";
break;
case GL_DEBUG_TYPE_OTHER_ARB:
default:
std::cerr << "Other";
break;
}
std::cerr << " id=" << id << " severity=";
switch(severity) {
case GL_DEBUG_SEVERITY_HIGH_ARB:
std::cerr << "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
std::cerr << "Medium";
break;
case GL_DEBUG_SEVERITY_LOW_ARB:
default:
std::cerr << "Low";
break;
}
std::cerr << " message=" << message << std::endl;
}
#endif
void enableDebugOutput() {
#if defined(LIB_GLEW) && defined(LIB_GL) && defined(GL_ARB_debug_output)
if(!glewIsSupported("GL_ARB_debug_output")) {
std::cerr << "GL_ARB_debug_output is not supported" << std::endl;
return;
}
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageCallbackARB(&debugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageInsertARB(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, GL_DEBUG_TYPE_OTHER_ARB, 1, GL_DEBUG_SEVERITY_LOW_ARB, -1, "Rendering: Debugging enabled");
#else
std::cerr << "GL_ARB_debug_output is not supported" << std::endl;
#endif
}
void disableDebugOutput() {
#if defined(LIB_GLEW) && defined(LIB_GL) && defined(GL_ARB_debug_output)
if(!glewIsSupported("GL_ARB_debug_output")) {
std::cerr << "GL_ARB_debug_output is not supported" << std::endl;
return;
}
glDebugMessageInsertARB(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, GL_DEBUG_TYPE_OTHER_ARB, 2, GL_DEBUG_SEVERITY_LOW_ARB, -1, "Rendering: Debugging disabled");
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_FALSE);
glDebugMessageCallbackARB(nullptr, nullptr);
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
#else
std::cerr << "GL_ARB_debug_output is not supported" << std::endl;
#endif
}
void pushDebugGroup(const std::string& name) {
#if defined(LIB_GL) && defined(GL_VERSION_4_3)
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str());
#endif
}
void popDebugGroup() {
#if defined(LIB_GL) && defined(GL_VERSION_4_3)
glPopDebugGroup();
#endif
}
static RENDERDOC_API_1_4_0* getAPI() {
static RENDERDOC_API_1_4_0* rdoc_api = nullptr;
if(!rdoc_api) {
#if defined(_WIN32)
if(HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void **)&rdoc_api);
if(ret != 1) {
WARN("Could not load RenderDoc API");
rdoc_api = nullptr;
}
}
#elif defined(__linux__)
if(void *mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD)) {
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void **)&rdoc_api);
if(ret != 1) {
WARN("Could not load RenderDoc API");
rdoc_api = nullptr;
}
}
#endif
}
return rdoc_api;
}
void triggerCapture() {
auto rdoc_api = getAPI();
if(rdoc_api) {
rdoc_api->TriggerCapture();
} else {
WARN("RenderDoc API is not loaded!");
}
}
void startCapture() {
auto rdoc_api = getAPI();
if(rdoc_api) {
rdoc_api->StartFrameCapture(nullptr, nullptr);
} else {
WARN("RenderDoc API is not loaded!");
}
}
void endCapture() {
auto rdoc_api = getAPI();
if(rdoc_api) {
rdoc_api->EndFrameCapture(nullptr, nullptr);
}
}
}