diff --git a/code/src/testResources/pcgen/lang/cleaned.properties b/code/src/testResources/pcgen/lang/cleaned.properties index c99eab31f1c..11318c4b99e 100644 --- a/code/src/testResources/pcgen/lang/cleaned.properties +++ b/code/src/testResources/pcgen/lang/cleaned.properties @@ -1386,6 +1386,21 @@ in_movement=Movement in_templates=Templates +#ExportDialog +in_exportSelectCharacter=Select Character: +in_exportEntireParty=Entire Party: +in_exportTo=Export To: + +#OptionsPathDialog +in_optionsPathPrompt=Select a directory to store PCGen options in +in_optionsPathExistingHint=If you have an existing options.ini file, then select the directory containing that file +in_optionsPathPcgenDir=PCGen Dir: This is the directory that PCGen is installed into. +in_optionsPathMacUserDir=Mac User Dir +in_optionsPathFreedesktop=Freedesktop configuration subdirectory: Use for most Linux/BSD +in_optionsPathHomeDir=Home Dir: This is your home directory +in_optionsPathSelect=Select a directory to use +in_optionsPathOk=OK + #PortraitChooser Tips diff --git a/code/src/testResources/pcgen/lang/unused.properties b/code/src/testResources/pcgen/lang/unused.properties index f26fa2fbde1..a67ea6bbd42 100644 --- a/code/src/testResources/pcgen/lang/unused.properties +++ b/code/src/testResources/pcgen/lang/unused.properties @@ -375,6 +375,10 @@ in_itmPickNumber=Pick a Number #0 - Quantity +#ExportDialog + +#OptionsPathDialog + #PortraitChooser Tips in_buyPortraitTipString=Click to commission a portrait from RPGCharacterIllustrations.com.
A portion of any purchase goes to support PCGen. diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/OGL.txt b/data/pathfinder/paizo/roleplaying_game/villain_codex/OGL.txt new file mode 100644 index 00000000000..5e0ddb82db1 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/OGL.txt @@ -0,0 +1,64 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. 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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. + +System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. + +Pathfinder Roleplaying Game Core Rulebook Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. + +Animal Lord, Cat Lord from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Atomie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Axe Beak from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Dragon, Faerie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax. + +Hippocampus from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original material by Gary Gygax. + +Kelpie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence Schick. + +Korred from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Leprechaun from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Mite from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. + +Nereid from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Slime Mold from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene. + +Pathfinder Roleplaying Game Ultimate Wilderness Copyright 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer. + +PCGen dataset conversion for "Ultimate Wilderness" Copyright 2013, PCGen Data team (Including, but not limited to Gary Davies, Gwen T., Regan Anderson) diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/Villain_Codex_cover.jpg b/data/pathfinder/paizo/roleplaying_game/villain_codex/Villain_Codex_cover.jpg new file mode 100644 index 00000000000..df3c6394d53 Binary files /dev/null and b/data/pathfinder/paizo/roleplaying_game/villain_codex/Villain_Codex_cover.jpg differ diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_abilities.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_abilities.lst new file mode 100644 index 00000000000..c0cf76095e8 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_abilities.lst @@ -0,0 +1,39 @@ +# Archetype Definitions +Fortune-Teller KEY:Fortune-Teller (Bard) CATEGORY:Archetype TYPE:Archetype.BardArchetype PRECLASS:1,Bard=1 DESC:Instead of using song and dance, a fortune-teller influences people by divining their fate. COST:0 SOURCEPAGE:p.32 +Hellcat KEY:Hellcat (Monk) CATEGORY:Archetype TYPE:Archetype.MonkArchetype PRECLASS:1,Monk=1 PREALIGN:LE,LN DESC:Monks of the hellcat sect follow the teachings of Asmodeus or another infernal power. COST:0 SOURCEPAGE:p.92 +Hunting Serpent KEY:Hunting Serpent (Ninja) CATEGORY:Archetype TYPE:Archetype.NinjaArchetype PRECLASS:1,Ninja=1 DESC:The order dispatches specially trained killers to hunt relentlessly and fight from the shadows. COST:0 SOURCEPAGE:p.105 + +# Fortune-Teller (Bard) Features +Fortune-Teller's Divinations CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=1 DESC:Add guidance, object reading, augury, analyze aura, divination, retrocognition, true seeing, and vision to your bard spell list. +Oracular Performance CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=1 DESC:You can use Perform (oratory) to read a fortune as part of a bardic performance. +Fortune-Teller's Acumen CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=2 DESC:Use a fortune-teller's deck instead of a material component for divination spells. +Transparent Fate CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=8 DESC:Cause all enemies within 30 feet to have their near future revealed. + +# Hellcat (Monk) Features +Hellcat Weapon Proficiency CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=1 DESC:Proficient with club, crossbow, dagger, kama, light mace, nunchaku, quarterstaff, sai, shuriken, and siangham. +Hellcat Fury CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=1 DESC:Deal slashing damage with unarmed strikes, causing bleed on critical hits. +Torture Training CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=2 DESC:Attempt a second save against fatigue, exhaustion, sickness, stagger, or fear effects. +Crucible of Pain CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=3 DESC:Gain DR/- against nonlethal damage equal to half your monk level. +Hellcat Ki CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=4 DESC:Spend ki to gain darkvision, scent, fire resistance, or ghostly flame silhouettes. + +# Hunting Serpent (Ninja) Features +Relentless Pursuit CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=3 DESC:Gain a bonus on Diplomacy to gather information and Survival to follow tracks. +Death Mark CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=4 DESC:Mark an opponent damaged by sneak attack for death, gaining bonuses against them. +Certain Demise CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=10 DESC:Apply sneak attack damage on the first attack against the target of your death mark. + +# Cavalier Order +Order of the Whip KEY:Order of the Whip (Cavalier) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=1 DESC:Pledged to cruelty and malice, serving only those who grant free rein to cause suffering. SOURCEPAGE:p.20 +Whip Crack CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=2 DESC:You become proficient with a whip and gain Whip Mastery as a bonus feat. +Fearless Commander CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=8 DESC:Inspire terror among your allies, granting them bonuses by dealing nonlethal damage. +Retribution CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=15 DESC:Gain attacks of opportunity against those who strike your slaves or servants. + +# Oracle Mystery & Curse +Ascetic KEY:Ascetic (Oracle Mystery) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleMystery PRECLASS:1,Oracle=1 DESC:You practice martial disciplines and internal focus. SOURCEPAGE:p.104 +Absence of Body CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:You require half as much food and water to survive. +Absence of Form CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:You gain feather fall as a spell-like ability. +Ascetic Armor CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Gain a +4 armor bonus to AC when unarmored. +Martial Disciple CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Gain Improved Unarmed Strike and the unarmed strike damage of a monk. +Oracular Spellstrike CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=7 DESC:Deliver spells through unarmed strikes. +Rapid Convalescence CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Reduce consecutive successful saves needed to recover from disease or poison. +Spell Deflection CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=11 DESC:Counterspell ray attacks with unarmed strikes. +Toxic Blood KEY:Toxic Blood (Oracle Curse) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleCurse PRECLASS:1,Oracle=1 DESC:Your body is ravaged by a potent poison, making your touch venomous. SOURCEPAGE:p.104 diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_companionmods.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_companionmods.lst new file mode 100644 index 00000000000..ea49262d445 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_companionmods.lst @@ -0,0 +1,2 @@ +FOLLOWER:FamiliarLVL=1 TYPE:Familiar PRERACE:1,Compsognathus +FOLLOWER:AnimalCompanionLVL=1 TYPE:Animal Companion PRERACE:1,Snake (Constrictor) \ No newline at end of file diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_equip.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_equip.lst new file mode 100644 index 00000000000..23e51c8f2a1 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_equip.lst @@ -0,0 +1,12 @@ +Alchemical Cleaner TYPE:Goods.Alchemical.Consumable COST:300 WT:1 DESC:Caustic alchemical solution dissolves blood, hair, and small pieces of flesh[cite: 2]. SOURCEPAGE:p.44 +Caravan Master's Wagon TYPE:Goods.Transportation COST:1000 WT:2000 DESC:Similar to a heavy smuggler's wagon, but contains a hidden portable hole[cite: 2]. SOURCEPAGE:p.116 +Cestus of Security TYPE:Weapon.Melee.Light.Bludgeoning.Piercing.Specific COST:5305 WT:2 DESC:A +1 cestus of blackened leather that heals the wearer 5 hp when a weapon cord is damaged or destroyed[cite: 2]. SOURCEPAGE:p.224 +Clandestine Voucher TYPE:Magic.Wondrous COST:250 WT:0 DESC:A piece of parchment that can magically transform metal coins into spots of metallic ink on its surface[cite: 2]. SOURCEPAGE:p.225 +Devil's Spit TYPE:Goods.Alchemical.Consumable COST:60 WT:0 DESC:A more potent form of unholy water that deals additional damage to good outsiders and lawful good creatures[cite: 2]. SOURCEPAGE:p.92 +Eyes of the Damned TYPE:Magic.Wondrous.Eyes COST:15000 WT:0 SLOT:Eyes DESC:These clear crystal lenses grant a gaze attack causing targets to see a terrifying hellscape, acting as vision of Hell[cite: 2]. SOURCEPAGE:p.93 +Gag of Silence TYPE:Magic.Wondrous.Headgear COST:500 WT:1 SLOT:Headgear DESC:When tied around a creature's head, the creature cannot speak or make any vocal sounds[cite: 2]. SOURCEPAGE:p.21 +Guard's Kit TYPE:Goods.General COST:20 WT:20 DESC:Standard issue kit consisting of a backpack, belt pouch, flint and steel, manacles, 50 feet of rope, signal whistle, soap, and 5 torches[cite: 2]. SOURCEPAGE:p.44 +Rod of Burning Blood TYPE:Magic.Rod.Weapon.Melee.Specific COST:11050 WT:4 DESC:Functions as a +1 cunning light mace and can expend charges to spray burning blood[cite: 2]. SOURCEPAGE:p.93 +Shoddy Item TYPE:Goods.General COST:0 WT:0 DESC:A cleverly but poorly crafted item with reduced hardness and hit points, sold at normal prices[cite: 2]. SOURCEPAGE:p.116 +Smuggler's Wagon TYPE:Goods.Transportation COST:0 WT:0 DESC:Functions like an ordinary wagon but contains hidden compartments that allow for cargo to be transported in secret[cite: 2]. SOURCEPAGE:p.116 +Sucker's Barrel TYPE:Goods.General COST:4 WT:35 DESC:Appears to be a normal barrel but contains an inner bladder of water, allowing a merchant to sell a smaller quantity of valuable liquid[cite: 2]. SOURCEPAGE:p.117 \ No newline at end of file diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_feats.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_feats.lst new file mode 100644 index 00000000000..c91736082aa --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_feats.lst @@ -0,0 +1,20 @@ +Coordinated Capture KEY:Coordinated Capture ~ Combat CATEGORY:Feat TYPE:Combat.Teamwork DESC:You and your allies can coordinate to hinder enemies from escaping your threats. PRINCL:1,BAB=1 SOURCEPAGE:p.44 +Covering Fire ~ Feat KEY:Covering Fire ~ Feat CATEGORY:Feat TYPE:Combat.Teamwork DESC:Your ranged firearm strikes impose penalties on enemy attacks against allies who also share this feat. PRINCL:1,FEAT=Exotic Weapon Proficiency (Firearm) SOURCEPAGE:p.44 +Musketeer's Daring KEY:Musketeer's Daring CATEGORY:Feat TYPE:Combat.Panache DESC:Roll extra d6s on movement-based checks when rolling a natural 5 or 6 on derring-do. PRINCL:1,STAT=DEX(15),CLASSLevel=Swashbuckler(6) SOURCEPAGE:p.56 +Musketeer's Dodge KEY:Musketeer's Dodge CATEGORY:Feat TYPE:Combat.Grit DESC:Gain a dodge bonus to AC and ignore attacks of opportunity when using gunslinger dodge movement. PRINCL:1,FEAT=Exotic Weapon Proficiency (Firearm),CLASSLevel=Gunslinger(3) SOURCEPAGE:p.56 +Musketeer's Reposition KEY:Musketeer's Reposition CATEGORY:Feat TYPE:Combat.Grit DESC:Perform a reposition maneuver instead of a knockdown when hitting an opponent with a pistol-whip. PRINCL:1,FEAT=Exotic Weapon Proficiency (Firearm),CLASSLevel=Gunslinger(6) SOURCEPAGE:p.56 +Musketeer's Sidestep KEY:Musketeer's Sidestep CATEGORY:Feat TYPE:Combat.Panache DESC:Gain a dodge bonus to AC and avoid attacks of opportunity during dodging panache movements. PRINCL:1,CLASSLevel=Swashbuckler(3) SOURCEPAGE:p.56 +Protective Line KEY:Protective Line ~ Feat CATEGORY:Feat TYPE:Combat.Teamwork DESC:Avoid triggering attacks of opportunity while reloading firearms when adjacent to an ally with this feat. PRINCL:1,FEAT=Exotic Weapon Proficiency (Firearm) SOURCEPAGE:p.56 +Plague Resistance KEY:Plague Resistance CATEGORY:Feat TYPE:General DESC:Roll ability damage or drain twice and take the lower result when infected with a disease. PRINCL:1,STAT=CON(13) SOURCEPAGE:p.68 +Reap the Infirm KEY:Reap the Infirm CATEGORY:Feat TYPE:Combat DESC:Deal extra precision damage against diseased targets using weapon attacks. PRINCL:1,BAB=3 SOURCEPAGE:p.68 +Balor Whip KEY:Balor Whip CATEGORY:Feat TYPE:Combat DESC:Pull distant foes closer to you without moving when executing a whip drag maneuver. PRINCL:1,FEAT=Whip Mastery,BAB=8 SOURCEPAGE:p.80 +Greater Balor Whip KEY:Greater Balor Whip CATEGORY:Feat TYPE:Combat DESC:Increase critical threat range and confirmation bonuses when performing whip drag attacks. PRINCL:1,FEAT=Balor Whip,BAB=16 SOURCEPAGE:p.80 +Improved Balor Whip KEY:Improved Balor Whip CATEGORY:Feat TYPE:Combat DESC:Make a single melee attack against a dragged target using your off-hand weapon. PRINCL:1,FEAT=Balor Whip,BAB=12 SOURCEPAGE:p.80 +Twin Fang Lunge KEY:Twin Fang Lunge CATEGORY:Feat TYPE:Combat DESC:Move up to twice your speed and strike with both weapons simultaneously using Twin Fang Style. PRINCL:1,STAT=DEX(15),FEAT=Quick Draw,FEAT=Twin Fang Style,BAB=8 SOURCEPAGE:p.105 +Twin Fang Strike KEY:Twin Fang Strike CATEGORY:Feat TYPE:Combat DESC:Attack with both primary and off-hand weapons during a single attack action. PRINCL:1,STAT=DEX(15),FEAT=Quick Draw,FEAT=Twin Fang Style,BAB=6 SOURCEPAGE:p.105 +Twin Fang Style KEY:Twin Fang Style CATEGORY:Feat TYPE:Combat.Style DESC:Reduce an opponent's armor bonus to AC when hitting them with both paired weapons in a full attack. PRINCL:1,STAT=DEX(15),FEAT=Quick Draw,BAB=1 SOURCEPAGE:p.105 +Craft Shoddy Item KEY:Craft Shoddy Item CATEGORY:Feat TYPE:General.ItemCreation DESC:Create poorly constructed items using lower raw material costs while concealing their flaws. SOURCEPAGE:p.116 +Deadly Kiss KEY:Deadly Kiss CATEGORY:Feat TYPE:General DESC:Alter your natural toxic venom into a contact poison and gain an extra daily use. SOURCEPAGE:p.224 +Terrifying Assassination KEY:Terrifying Assassination CATEGORY:Feat TYPE:General DESC:Render targets shaken when you fail to instantly kill them with an assassination attempt. SOURCEPAGE:p.224 +Two-Weapon Grace KEY:Two-Weapon Grace CATEGORY:Feat TYPE:Combat DESC:Use Dexterity instead of Strength for melee damage rolls while fighting with two weapons. PRINCL:1,STAT=DEX(15),FEAT=Two-Weapon Fighting,FEAT=Weapon Finesse SOURCEPAGE:p.224 +Vishkanya Perfume KEY:Vishkanya Perfume CATEGORY:Feat TYPE:General DESC:Expend a daily use of your toxic trait to turn your venom into an inhaled gas. SOURCEPAGE:p.224 \ No newline at end of file diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_kits.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_kits.lst new file mode 100644 index 00000000000..e69de29bb2d diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_spells.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_spells.lst new file mode 100644 index 00000000000..4b7a3f613c0 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_spells.lst @@ -0,0 +1,13 @@ +Amnesia CLASSES:Bard=4|Medium=3|Mesmerist=4|Psychic=4|Sorcerer=4|Wizard=4 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TIME:1 round COMPONENTS:V, S RANGE:Close (25 ft. + 5 ft./2 levels) TARGETAREA:One living creature DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. SOURCEPAGE:p.8 +Appearance of Life (Greater) CLASSES:Cleric=5|Medium=4|Mesmerist=5|Psychic=5|Sorcerer=5|Spiritualist=4|Witch=5|Wizard=5 SCHOOL:Illusion SUBSCHOOL:Glamer RANGE:Touch TARGETAREA:One willing undead creature touched DURATION:1 hour/level DESC:Functions as appearance of life, except you can disguise a single undead creature regardless of its Hit Dice, including relevant smells, sounds, textures, and temperatures. SOURCEPAGE:p.8 +Covetous Urge CLASSES:Bard=2|Sorcerer=2|Summoner=2|Witch=2|Wizard=2 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Curse|Language-Dependent|Mind-Affecting TIME:1 standard action COMPONENTS:V, S, M (a golden coin) RANGE:Close (25 ft. + 5 ft./2 levels) TARGETAREA:One living creature with 7 HD or fewer DURATION:1 minute/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see. SOURCEPAGE:p.8 +Hide Bruises CLASSES:Antipaladin=1|Bard=1|Inquisitor=1|Occultist=1|Psychic=1|Sorcerer=1|Witch=1|Wizard=1 SCHOOL:Illusion SUBSCHOOL:Glamer TIME:1 standard action COMPONENTS:V, S, M (drop of blood) RANGE:Touch TARGETAREA:One creature touched DURATION:10 minutes/level (D) SAVEINFO:Will disbelief (see text) SPELLRES:Yes (harmless) DESC:The target's wounds seem to disappear, adding a penalty to Heal checks to determine injury severity. SOURCEPAGE:p.20 +Resist Starvation CLASSES:Antipaladin=1|Cleric=1|Shaman=1 SCHOOL:Transmutation TIME:1 standard action COMPONENTS:V, S, M (crumb of food) RANGE:Touch TARGETAREA:One living creature touched DURATION:1 day/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:If the target does not eat on the day this is cast, the DC to avoid starvation damage on the following day does not increase. SOURCEPAGE:p.21 +Beacon of Guilt CLASSES:Bard=2|Inquisitor=2|Occultist=2|Sorcerer=2|Wizard=2 SCHOOL:Evocation DESCRIPTOR:Curse TIME:1 standard action COMPONENTS:V, S RANGE:Touch TARGETAREA:One object DURATION:24 hours or until discharged, then instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes DESC:Places an invisible ward on an object; the next creature to move it becomes cursed and surrounded by faerie fire. SOURCEPAGE:p.44 +Escape Alarm CLASSES:Bard=2|Inquisitor=2|Occultist=2|Psychic=2|Ranger=2|Sorcerer=2|Spiritualist=2|Summoner=2|Wizard=2 SCHOOL:Abjuration TIME:1 standard action COMPONENTS:V, S, F (a short segment of a chain) RANGE:Medium (100 ft. + 10 ft./level) TARGETAREA:Ten 10-foot cubes/level DURATION:24 hours SAVEINFO:None SPELLRES:No DESC:Functions as alarm, except it notifies you when a creature exits the area rather than enters it. SOURCEPAGE:p.45 +Outbreak CLASSES:Antipaladin=2|Bloodrager=3|Cleric=2|Druid=2|Sorcerer=3|Wizard=3 SCHOOL:Necromancy TIME:1 standard action COMPONENTS:V, S RANGE:Close (25 ft. + 5 ft./2 levels) TARGETAREA:20-ft. burst DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Diseased creatures in the area are overcome by coughing, becoming fatigued and exposing adjacent creatures to their diseases. SOURCEPAGE:p.68 +Virulent Miasma CLASSES:Antipaladin=2|Bloodrager=3|Druid=3|Sorcerer=3|Wizard=3 SCHOOL:Necromancy TIME:1 standard action COMPONENTS:V, S, M (dried scab) RANGE:Medium (100 ft. + 10 ft./level) TARGETAREA:Cloud spreads in 20-ft. radius, 20 ft. high DURATION:1 round/level SAVEINFO:Fortitude negates (see text) SPELLRES:See text DESC:Creates a fog cloud tainted with disease, conferring a penalty on saving throws against disease effects for those inside. SOURCEPAGE:p.68 +Cloak of Shadows CLASSES:Antipaladin=4|Bard=5|Mesmerist=5|Sorcerer=5|Spiritualist=5|Wizard=5 SCHOOL:Illusion SUBSCHOOL:Shadow DESCRIPTOR:Evil|Shadow TIME:1 standard action COMPONENTS:V, S RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Wraps you in a protective mantle of semi-real shadow, granting concealment, Stealth bonuses, DR 5/good, and protection from direct sunlight. SOURCEPAGE:p.80 +Shadow Claws CLASSES:Antipaladin=1|Bard=2|Bloodrager=2|Magus=2|Sorcerer=2|Spiritualist=2|Wizard=2 SCHOOL:Illusion SUBSCHOOL:Shadow DESCRIPTOR:Shadow TIME:1 standard action COMPONENTS:V, S RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Summons semi-real claws over your hands granting primary claw attacks that deal Strength damage. SOURCEPAGE:p.81 +Shadow Jaunt CLASSES:Antipaladin=3|Bard=4|Sorcerer=4|Spiritualist=4|Summoner=4|Wizard=4 SCHOOL:Illusion SUBSCHOOL:Shadow DESCRIPTOR:Shadow TIME:1 standard action COMPONENTS:V, S RANGE:Close (25 ft. + 5 ft./2 levels) TARGETAREA:You DURATION:Instantaneous and 1 round (see text) DESC:Instantly travel between shadows to a point within range, leaving a shadowy image behind while gaining temporary concealment. SOURCEPAGE:p.81 +Fool's Gold CLASSES:Bard=1|Medium=1|Mesmerist=1|Psychic=1|Sorcerer=1|Wizard=1 SCHOOL:Illusion TIME:1 standard action COMPONENTS:V, S, M (copper or silver piece) RANGE:Touch TARGETAREA:Objects touched DURATION:1 hour/level SAVEINFO:None or Will disbelief (see text) SPELLRES:No DESC:Temporarily makes copper or silver seem to be an equivalent amount of gold. SOURCEPAGE:p.117 \ No newline at end of file diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_templates.lst b/data/pathfinder/paizo/roleplaying_game/villain_codex/vc_templates.lst new file mode 100644 index 00000000000..e69de29bb2d diff --git a/data/pathfinder/paizo/roleplaying_game/villain_codex/villain_codex.pcc b/data/pathfinder/paizo/roleplaying_game/villain_codex/villain_codex.pcc new file mode 100644 index 00000000000..b1982658389 --- /dev/null +++ b/data/pathfinder/paizo/roleplaying_game/villain_codex/villain_codex.pcc @@ -0,0 +1,39 @@ +CAMPAIGN:Villain Codex +KEY:Villain Codex +GAMEMODE:Pathfinder +TYPE:Paizo Publishing.Pathfinder RPG +STATUS:RELEASE +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Pathfinder +PUBNAMELONG:Paizo Inc. +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com +SOURCELONG:Villain Codex +SOURCESHORT:VC +SOURCEWEB:http://paizo.com +SOURCEDATE:2016-11 +RANK:201611 +ISOGL:YES + +COVER:Villain_Codex_cover.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/|Buy this publication from Paizo Publishing! +DESC:Villains are at the heart of every great adventure—scheming, plotting, and causing mayhem—but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign! Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder Roleplaying Game Villain Codex © 2016, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer. +COPYRIGHT:PCGen dataset conversion for "Pathfinder RPG Villain Codex" Copyright 2026, PCGen Data team. + +# Data Files +ABILITY:vc_abilities.lst +COMPANIONMOD:vc_companionmods.lst +EQUIPMENT:vc_equip.lst +FEAT:vc_feats.lst +KIT:vc_kits.lst +SPELL:vc_spells.lst +TEMPLATE:vc_templates.lst \ No newline at end of file