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Inventory UI: the actual UI #41

Description

@culacant

Using the data from the INI and the new bitmap functions, we can build our actual UI.

When the "open inventory" button is pressed, pause the game and show the inventory UI.
Items can be selected by pressing movement keys, the selected item uses a bitmap from a different file to add borders to it.
The selected item can be inspected. This shows a 3D model of the item and plays an RTX sound with subtitles.
The selected item can be used, 2 options:

  • The selected item can be held. Currently no implementation for this is in sight > backlog
  • The selected item plays a script. It would need to spawn a RGScriptedObject to trigger the script. This should be plug-and-play.

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