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Copy pathinitialization.lua
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208 lines (185 loc) · 8.46 KB
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------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Database settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Config.ModuleFile.DATABASE, 'settings_update', function(settings)
if settings ~= nil then
Metrics.Model = settings
SettingsFile.save(Config.ModuleFile.DATABASE)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Parse settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Parse.File, 'settings_update', function(settings)
if settings ~= nil then
Parse.Initialize(settings)
SettingsFile.save(Parse.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Focus settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Focus.File, 'settings_update', function(settings)
if settings ~= nil then
Focus.Initialize(settings)
SettingsFile.save(Focus.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Battle Log settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Blog.File, 'settings_update', function(settings)
if settings ~= nil then
Blog.Initialize(settings)
SettingsFile.save(Blog.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Window settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Config.ModuleFile.WINDOW, 'settings_update', function(settings)
if settings ~= nil then
WindowManager.UpdateSettingsFromLoad(settings)
WindowManager.ResetTheme()
WindowManager.SettingsReset()
SettingsFile.save(Config.ModuleFile.WINDOW)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific EXP settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(XP.File, 'settings_update', function(settings)
if settings ~= nil then
XP.Initialize(settings)
XP.IsInitialized = false
SettingsFile.save(XP.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Loot settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Loot.File, 'settings_update', function(settings)
if settings ~= nil then
Loot.Initialize(settings)
SettingsFile.save(Loot.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Report settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Report.File, 'settings_update', function(settings)
if settings ~= nil then
Report.Initialize(settings)
SettingsFile.save(Report.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Overview settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Overview.File, 'settings_update', function(settings)
if settings ~= nil then
Overview.Initialize(settings)
SettingsFile.save(Overview.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Check for character switches. Reloads character specific Hub settings.
------------------------------------------------------------------------------------------------------
SettingsFile.register(Hub.File, 'settings_update', function(settings)
if settings ~= nil then
Hub.Initialize(settings)
SettingsFile.save(Hub.File)
end
end)
------------------------------------------------------------------------------------------------------
-- Initialize spell trackable index for performance.
------------------------------------------------------------------------------------------------------
local InitializeSpellResources = function()
-- Index spells once for performance.
local spellTrackables =
{
[Res.Spells.MpDrain] = DB.Trackable.SPELLS_MP_DRAIN,
[Res.Spells.TpDrain] = DB.Trackable.SPELLS_TP_DRAIN,
[Res.Spells.Enspell] = DB.Trackable.MELEE_ENSPELL,
[Res.Spells.Spikes] = DB.Trackable.SPELLS_SPIKE_DAMAGE,
[Res.Spells.Healing] = DB.Trackable.SPELLS_HEALING,
[Res.Spells.DebuffRemoval] = DB.Trackable.SPELLS_DEBUFF_REMOVAL,
[Res.Spells.Buffs] = DB.Trackable.SPELLS_BUFFS,
[Res.Spells.Enfeebling] = DB.Trackable.SPELLS_ENFEEBLING,
[Res.Spells.DoT] = DB.Trackable.SPELLS_DOT,
[Res.Spells.BuffSongs] = DB.Trackable.SPELLS_BUFF_SONG,
[Res.Spells.Damaging] = DB.Trackable.SPELLS_NUKING,
}
for list, trackable in pairs(spellTrackables) do
Res.Spells.MapSpellId(list, trackable)
end
Res.Spells.PetTrackableOverride =
{
[DB.Trackable.SPELLS_HEALING] = DB.Trackable.PET_HEALING,
[DB.Trackable.SPELLS_BUFFS] = DB.Trackable.PET_SPELL_BUFFS,
[DB.Trackable.SPELLS_ENFEEBLING] = DB.Trackable.PET_ENFEEBLING,
[DB.Trackable.SPELLS_DOT] = DB.Trackable.PET_DOT,
[DB.Trackable.SPELLS_NUKING] = DB.Trackable.PET_NUKING,
}
end
------------------------------------------------------------------------------------------------------
-- Load settings when the addon is loaded.
------------------------------------------------------------------------------------------------------
ashita.events.register('load', 'load_cb', function()
Metrics = T{
Model = SettingsFile.load(DB.Defaults, Config.ModuleFile.DATABASE),
}
Metrics.Debug = { }
Metrics.Debug.Visible = { false }
-- Initialize modules. Even though a settings update will occur after this, the initialization needs
-- to happen here to avoid running into nil settings tables in the Ashita settings cache.
local modules =
{
XP,
Hub,
Blog,
Loot,
Parse,
Focus,
Config,
Report,
Overview,
DB,
WindowManager,
}
for _, module in ipairs(modules) do
module.Initialize()
end
Ashita.Party.NeedRefresh = true
-- Start the clock.
Timers.Start(Timers.Types.METRICS)
Timers.Start(Timers.Types.PARSE)
Timers.Start(Timers.Types.AUTOPAUSE)
Timers.Start(Timers.Types.DPS)
Timers.Start(Timers.Types.ZONE)
InitializeSpellResources()
DB.Data.BindGlobals()
DB.Catalog.BindGlobals()
_Globals.Initialized = true
end)
------------------------------------------------------------------------------------------------------
-- Save settings when the addon is unloaded.
------------------------------------------------------------------------------------------------------
ashita.events.register('unload', 'unload_cb', function()
SettingsFile.save(Config.ModuleFile.DATABASE)
SettingsFile.save(Parse.File)
SettingsFile.save(Focus.File)
SettingsFile.save(Blog.File)
SettingsFile.save(XP.File)
SettingsFile.save(Loot.File)
SettingsFile.save(Config.ModuleFile.WINDOW)
SettingsFile.save(Report.File)
SettingsFile.save(Overview.File)
SettingsFile.save(Hub.File)
SettingsFile.save(Config.File)
if Report.Settings.Auto_Save then
File.SaveData()
File.SaveBattlelog()
File.SaveLoot()
end
end)