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Finish enemy path editor #5

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@SiiMeR

Currently, setting enemy paths in the editor is not possible. It is only possible to make the enemy move vertically or horizontally and give them an initial direction. By implementing a proper path editor, it would be possible to set any random path between 3 points (middle point and 2 edge points).

Some work has already been done in the EnemyPathEditor.cs class, but nothing functional yet.

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