DFFinity GTASA:Skin Viewer #23
Replies: 2 comments 1 reply
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Hey, this is great! 🙌 Checked it out, character models look good, they just need proper rotation axis :) I still haven't figured that part out even. GTA handles rotation for peds and vehicles a bit differently. Good luck on the vehicle model support! It requires a bit of logic to get it working, especially the wheels. I will add a reference to README if you're okay with that :) |
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Thanks for the quick Response, sorry was a bit busy missed the notification :), I have tried to mess around a bit with vehicles but ended giving up a while back. just added a few more features & a homepage, I will try to add support for more model types as I get time to work on it. and yes for sure you can use it in your Readme file. I would also like to connect on Discord feel free to add me, |
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Great Job on the parser loved it, I made a web based viewer I only tested it on Character models (working on a version that supports Vehicles)
https://github.com/zuperzonic1/dffinity-sa-char-viewer
https://dffinity.projectsmith.dev/
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