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Core: Cleanup OpenGL references. #12

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@andr3wmac

The core is riddled with commented out, or unused OpenGL calls from Torque2D. They should all be removed except in cases where they may help to explain how a bit of code worked that hasn't been reimplemented. Example: some of the dglDraw calls have simply been commented out, they should all be replaced with nanoVG calls.

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