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368 lines (342 loc) · 12.6 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NeuralNetworks
{
public class ScaleData
{
// object variables
List<double[]> unscaledTrainingInputs;
List<double[]> unscaledTrainingOutputs;
List<double[]> unscaledValidationInputs;
List<double[]> unscaledValidationOutputs;
List<double[]> trainingInputs;
List<double[]> trainingOutputs;
List<double[]> validationInputs;
List<double[]> validationOutputs;
List<double[]> scalingVars;
public List<double[]> UnscaledTrainingInputs
{
get
{
return unscaledTrainingInputs;
}
set
{
unscaledTrainingInputs = value;
}
}
public List<double[]> UnscaledTrainingOutputs
{
get
{
return unscaledTrainingOutputs;
}
set
{
unscaledTrainingOutputs = value;
}
}
public List<double[]> UnscaledValidationInputs
{
get
{
return unscaledValidationInputs;
}
set
{
unscaledValidationInputs = value;
}
}
public List<double[]> UnscaledValidationOutputs
{
get
{
return unscaledValidationOutputs;
}
set
{
unscaledValidationOutputs = value;
}
}
public List<double[]> TrainingInputs
{
get
{
return trainingInputs;
}
set
{
trainingInputs = value;
}
}
public List<double[]> TrainingOutputs
{
get
{
return trainingOutputs;
}
set
{
trainingOutputs = value;
}
}
public List<double[]> ValidationInputs
{
get
{
return validationInputs;
}
set
{
validationInputs = value;
}
}
public List<double[]> ValidationOutputs
{
get
{
return validationOutputs;
}
set
{
validationOutputs = value;
}
}
public List<double[]> ScalingVars
{
get
{
return scalingVars;
}
set
{
scalingVars = value;
}
}
// method to find scaling factors
// note: inputs are of the form (state, actions) and outputs are of the form (state)
// so, scaling factors for state vars are found using both input and output data
// scaling factors for actions are found using only input data
public void FindScalingFactors()
{
// initialize scaling vars
ScalingVars = new List<double[]>();
// find dimensions of data set
int numStateVars = unscaledValidationOutputs[0].GetLength(0);
int numActionVars = unscaledValidationInputs[0].GetLength(0) - unscaledValidationOutputs[0].GetLength(0);
double minValue;
double maxValue;
double[] tempVec;
// for each state variable, find min and max values
for (int sv = 0; sv < numStateVars; sv++)
{
tempVec = new double[2];
minValue = unscaledTrainingInputs[0][sv];
maxValue = unscaledTrainingInputs[0][sv];
// 1: compare with unscaled training inputs
for (int i = 0; i < unscaledTrainingInputs.Count(); i++)
{
if (minValue > unscaledTrainingInputs[i][sv])
{
minValue = unscaledTrainingInputs[i][sv];
}
if (maxValue < unscaledTrainingInputs[i][sv])
{
maxValue = unscaledTrainingInputs[i][sv];
}
}
// 2: compare with unscaled training outputs
for (int i = 0; i < unscaledTrainingOutputs.Count(); i++)
{
if (minValue > unscaledTrainingOutputs[i][sv])
{
minValue = unscaledTrainingOutputs[i][sv];
}
if (maxValue < unscaledTrainingOutputs[i][sv])
{
maxValue = unscaledTrainingOutputs[i][sv];
}
}
// 3: compare with unscaled validation inputs
for (int i = 0; i < unscaledValidationInputs.Count(); i++)
{
if (minValue > unscaledValidationInputs[i][sv])
{
minValue = unscaledValidationInputs[i][sv];
}
if (maxValue < unscaledValidationInputs[i][sv])
{
maxValue = unscaledValidationInputs[i][sv];
}
}
// 4: compare with unscaled validation outputs
for (int i = 0; i < unscaledValidationOutputs.Count(); i++)
{
if (minValue > unscaledValidationOutputs[i][sv])
{
minValue = unscaledValidationOutputs[i][sv];
}
if (maxValue < unscaledValidationOutputs[i][sv])
{
maxValue = unscaledValidationOutputs[i][sv];
}
}
tempVec[0] = minValue;
tempVec[1] = maxValue;
ScalingVars.Add(tempVec);
}
// for each action variable, find min and max values
for (int sv = numStateVars; sv < numStateVars + numActionVars; sv++)
{
tempVec = new double[2];
minValue = unscaledTrainingInputs[0][sv];
maxValue = unscaledTrainingInputs[0][sv];
// 1: compare with unscaled training inputs
for (int i = 0; i < unscaledTrainingInputs.Count(); i++)
{
if (minValue > unscaledTrainingInputs[i][sv])
{
minValue = unscaledTrainingInputs[i][sv];
}
if (maxValue < unscaledTrainingInputs[i][sv])
{
maxValue = unscaledTrainingInputs[i][sv];
}
}
// 2: compare with unscaled validation inputs
for (int i = 0; i < unscaledValidationInputs.Count(); i++)
{
if (minValue > unscaledValidationInputs[i][sv])
{
minValue = unscaledValidationInputs[i][sv];
}
if (maxValue < unscaledValidationInputs[i][sv])
{
maxValue = unscaledValidationInputs[i][sv];
}
}
tempVec[0] = minValue;
tempVec[1] = maxValue;
ScalingVars.Add(tempVec);
}
}
// method to go from unscaled input to scaled (0-->1) input
public double[] ScaleInput(double[] inputVec)
{
// find number of input vars
int numVars = inputVec.GetLength(0);
// initialize output
double[] output = new double[numVars];
double x;
for (int i = 0; i < numVars; i++)
{
x = inputVec[i] - ScalingVars[i][0]; // now x is between 0 and (maxValue-minValue)
x /= (ScalingVars[i][1] - ScalingVars[i][0]); // now x is between 0 and 1
x *= 0.8 + 0.1; // now x is between 0.1 and 0.9
output[i] = x;
if (ScalingVars[i][1] == ScalingVars[i][0])
{
output[i] = 0.5;
}
}
return output;
}
// method to go from scaled (0-->1) input to unscaled input
public double[] UnscaleInput(double[] inputVec)
{
// find number of input vars
int numVars = inputVec.GetLength(0);
// initialize output
double[] output = new double[numVars];
double x;
for (int i = 0; i < numVars; i++)
{
x = inputVec[i] - 0.1; // now x is between 0 and 0.8
x /= 0.8; // now x is between 0 and 1
x *= (ScalingVars[i][1] - ScalingVars[i][0]); // now x is between 0 and (maxValue-minValue)
x += ScalingVars[i][0]; // now x is between minvalue and maxvalue
output[i] = x;
if (ScalingVars[i][1] == ScalingVars[i][0])
{
output[i] = ScalingVars[i][1];
}
}
return output;
}
// method to go from unscaled output to scaled (0-->1) output
public double[] ScaleOutput(double[] inputVec)
{
// find number of input vars
int numVars = inputVec.GetLength(0);
// initialize output
double[] output = new double[numVars];
double x;
for (int i = 0; i < numVars; i++)
{
x = inputVec[i] - ScalingVars[i][0]; // now x is between 0 and (maxValue-minValue)
x /= (ScalingVars[i][1] - ScalingVars[i][0]); // now x is between 0 and 1
x *= 0.8 + 0.1; // now x is between 0.1 and 0.9
output[i] = x;
if (ScalingVars[i][1] == ScalingVars[i][0])
{
output[i] = 0.5;
}
}
return output;
}
// method to go from scaled (0-->1) output to unscaled output
public double[] UnscaleOutput(double[] inputVec)
{
// find number of input vars
int numVars = inputVec.GetLength(0);
// initialize output
double[] output = new double[numVars];
double x;
for (int i = 0; i < numVars; i++)
{
x = inputVec[i] - 0.1; // now x is between 0 and 0.8
x /= 0.8; // now x is between 0 and 1
x *= (ScalingVars[i][1] - ScalingVars[i][0]); // now x is between 0 and (maxValue-minValue)
x += ScalingVars[i][0]; // now x is between minvalue and maxvalue
output[i] = x;
if (ScalingVars[i][1]==ScalingVars[i][0])
{
output[i] = ScalingVars[i][1];
}
}
return output;
}
// method to create scaled training and validation data
public void ScaleAllData()
{
FindScalingFactors();
// 1: scale training inputs
TrainingInputs = new List<double[]>();
for (int i = 0; i < UnscaledTrainingInputs.Count(); i++)
{
TrainingInputs.Add(ScaleInput(UnscaledTrainingInputs[i]));
}
// 2: scale training outputs
TrainingOutputs = new List<double[]>();
for (int i = 0; i < UnscaledTrainingOutputs.Count(); i++)
{
TrainingOutputs.Add(ScaleOutput(UnscaledTrainingOutputs[i]));
}
// 3: scale validation inputs
ValidationInputs = new List<double[]>();
for (int i = 0; i < unscaledValidationInputs.Count(); i++)
{
ValidationInputs.Add(ScaleInput(UnscaledValidationInputs[i]));
}
// 4: scale validation outputs
ValidationOutputs = new List<double[]>();
for (int i = 0; i < UnscaledValidationOutputs.Count(); i++)
{
ValidationOutputs.Add(ScaleOutput(UnscaledValidationOutputs[i]));
}
}
}
}