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Scene "main" renamed to "World" but never changed in TitleMenu #18

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@Stinosko

Like the title in episode 22 you changed the name of the main scene back to World but never changed in inside the TitleMenu.cs code, line 53:

public void StartGame() {

        VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks;
        SceneManager.LoadScene("main", LoadSceneMode.Single);

    }

Should be:

public void StartGame() {

        VoxelData.seed = Mathf.Abs(seedField.text.GetHashCode()) / VoxelData.WorldSizeInChunks;
        SceneManager.LoadScene("World", LoadSceneMode.Single);

    }

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