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ClassicAPI
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refactor: centralize engine field/global access via Game::Read/Ref/Ptr
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#419:
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fix(text): keep baked glyph alphas in sync with the fontstring's live…
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#418:
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fix(texture): measure vertex offsets against the untouched layout rec…
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#417:
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feat(model): add Model:SetCreature; dress character displays natively
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#416:
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feat(text): add FontString:GetGlyphVerts() introspection
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#415:
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fix(texture): correct vertex-offset units and the corner-store contra…
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#414:
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feat(fontstring): backport FontString:SetRotation / GetRotation
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#413:
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fix(item): throttle item-cache queries; prioritize carried items
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#412:
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feat(unit): add UnitCreatureID(unit)
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#411:
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Clarify UnitSpellTargetName docs
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#410:
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docs: move UnitSpellTargetName to the Unit section
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feat(spell): add UnitSpellTargetName(unit)
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#408:
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docs(readme): mention inline-texture rendering in the Behaviors table
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feat(attributes): cast spell without a unit via CastSpellByName
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fix(spell): stop false cast interrupts on grenades / movement-immune …
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feat(spell): CastSpellNoToggle accepts an optional unit token
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#404:
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feat(bindings): backport direct-action and override binding APIs (#19)
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#403:
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Inline |T…|t texture escapes (with coin strings, texture methods, and…
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#402:
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fix(text): gate eviction Hide on region liveness to avoid a UAF
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#401:
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inline_textures
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fix(chat): stop raid-marker expansion from dropping the message tail
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#400:
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fix(currency): clamp GetCoinTextureString to the uint32 copper ceiling
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#399:
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fix(text): guard inline-icon pool hide loops against short region vector
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#398:
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fix(text): stop inline-icon Maintain from dereferencing stale fontstr…
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#397:
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fix(text): full-height hyperlink hover for tall inline icons
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#396:
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fix(aura): identify a cached aura by its caster and descriptor slot (…
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#395:
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