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EntityAnimation forces spell casts if target holding a wand #1498

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@NightScythe1

Is there any way to prevent the EntityAnimation class from making the target cast spells if they're holding a wand? I'm assuming swing_main_hand is also triggering left_click somehow, which most wands use for casting, although Mage Debug doesn't seem to show the usual "Processing trigger: left_click" when this occurs. It can be a little tricky if an entity is affected by a spell that causes them to swing their hand, and they have a spell quipped they don't actually want to cast, so I was wondering if there's any way to prevent the animation from also triggering casts?

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