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Lune by @filiptibell seems to have come a very long way since I last glanced at it 🤩
At this point it’s looking like something we may wanna provide as an option alongside Lua(piccolo) for scripting/modding in Jumpy.
Millions of roblox kids know how to mod in Luau, so it makes a lot of sense to include it as an optional “dialect” (even if it’s an altogether independent language runtime in our engine.
zick:
Yeah, exactly what I was thinking, that it might be worth trying to integrate one or more of these runtimes into Bones as alternative scripting languages.
It'd be a good proof of our scripting system, too.
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https://github.com/lune-org/lune
Lune by @filiptibell seems to have come a very long way since I last glanced at it 🤩
At this point it’s looking like something we may wanna provide as an option alongside Lua(piccolo) for scripting/modding in Jumpy.
Millions of roblox kids know how to mod in Luau, so it makes a lot of sense to include it as an optional “dialect” (even if it’s an altogether independent language runtime in our engine.
zick:
Fun to imagine having the equivalent of this for Jumpy: https://lune-org.github.io/docs/roblox/1-introduction
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