Skip to content

EXC_BAD_ACCESS crash on "Respawn" action. #6

Description

@Maxim-Lanskoy

When scene needs to be reloaded after character falling or when pressing "Respawn" action, it crashes on processing realityKitPerFrameTick.


Screenshot 2024-11-01 at 22 33 29

Actually crash leads to GArray.method_append(&content, pArgs, nil, 1), but I suppose we should somehow track scene reloads from Godot additionally to localScenePhase to prevent this?


Screenshot 2024-11-01 at 22 36 05

Can I provide something else in addition to help resolve this?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions