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Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large or too small depending on which direction the window was dragged). And this is not corrected by forcing a repaint via resizing the window.
I added a scale function yo the implementation of WinHandler in Xilem, and it is not being called when I drag the window between screens.
Tested on: macOS
Tested with:
Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large or too small depending on which direction the window was dragged). And this is not corrected by forcing a repaint via resizing the window.
I added a
scalefunction yo the implementation ofWinHandlerin Xilem, and it is not being called when I drag the window between screens.