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This repository was archived by the owner on Jul 15, 2024. It is now read-only.
This repository was archived by the owner on Jul 15, 2024. It is now read-only.

Failure to detect scale factor change on macOS #175

Description

@nicoburns

Tested on: macOS

Tested with:

  • Glazier shello example
  • Xilem example

Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large or too small depending on which direction the window was dragged). And this is not corrected by forcing a repaint via resizing the window.

I added a scale function yo the implementation of WinHandler in Xilem, and it is not being called when I drag the window between screens.

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