${n.app.appTitle[e]}
\n${n.app.subHeader[e]}
\n
\n From 6f05094cb2d1a5ada10f319b7e01d1c98b98182a Mon Sep 17 00:00:00 2001
From: Ice-Winter <70829588+Ice-Winter@users.noreply.github.com>
Date: Sun, 6 Sep 2020 03:49:58 -0500
Subject: [PATCH 01/35] NA Official Translations
Updated the English translations for information currently translated offcially in PSO2 NA
---
js/lang.js | 9974 ++++++++++++++++++++++++++--------------------------
1 file changed, 4988 insertions(+), 4986 deletions(-)
diff --git a/js/lang.js b/js/lang.js
index 1c7e335e..d836a0f5 100644
--- a/js/lang.js
+++ b/js/lang.js
@@ -1,4986 +1,4988 @@
-/**
- *
- * @licstart The following is the entire license notice for the
- * JavaScript code in this page.
- *
- * Copyright (C) 2018 Arthur Malulley B. de O.
- *
- *
- * The JavaScript code in this page is free software: you can
- * redistribute it and/or modify it under the terms of the GNU
- * General Public License (GNU GPL) as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option)
- * any later version. The code is distributed WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
- *
- * As additional permission under GNU GPL version 3 section 7, you
- * may distribute non-source (e.g., minimized or compacted) forms of
- * that code without the copy of the GNU GPL normally required by
- * section 4, provided you include this license notice and a URL
- * through which recipients can access the Corresponding Source.
- *
- * @licend The above is the entire license notice
- * for the JavaScript code in this page.
- *
- */
-
-const lang = Object.freeze({
- "app": {
- appTitle: {
- en: "PSO2 Affixing Assistant",
- jp: "PSO2合成アシスタント"
- },
- subHeader: {
- en: "How it works:",
- jp: "使い方:"
- },
- goalFodderTitle: {
- en: "GOAL",
- jp: "ゴール"
- },
- mainFodderTitle: {
- en: "Main Fodder",
- jp: "主装備"
- },
- fodderTitle: {
- en: "Fodder",
- jp: "装備"
- },
- materialTitle: {
- en: "Material Fodder",
- jp: "材料装備"
- },
- affixLabel: {
- en: "AFFIX IT",
- jp: "合成"
- },
- reAffixLabel: {
- en: "RE-AFFIX IT",
- jp: "再合成"
- },
- cannotAffixLabel: {
- en: "CANNOT AFFIX",
- jp: "塞がり"
- },
- transplantLabel: {
- en: "TRANSPLANT IT",
- jp: "移植"
- },
- reTransplantLabel: {
- en: "RE-TRANSPLANT IT",
- jp: "再移植"
- },
- cannotTransplantLabel: {
- en: "CANNOT TRANSPLANT",
- jp: "移植不可能"
- },
- stageSuccessLabel: {
- en: "Stage Success",
- jp: "ステージの成功"
- },
- abilitySuccessSpanTitle: {
- en: (rate) => `${rate}% chance of transfering this ability`,
- jp: (rate) => `この能力を${rate}%の確率で譲渡する`
- },
- stageTransplantCostLabel: {
- en: "Stage Transplant Cost",
- jp: "ステージ移植費用"
- },
- fodderTransplantCostLabel: {
- en: "Transplant Cost",
- jp: "移植費用"
- },
- factorLabel: {
- en: "Special Ability Factor",
- jp: "特殊能力因子"
- },
- fodderSuccessDivTitle: {
- en: "Success in making this equipment",
- jp: "この機器の製造に成功"
- },
- goalLabel: {
- en: "Goal",
- jp: "ゴール"
- },
- fodderLabel: {
- en: "Fodder",
- jp: "装備"
- },
- fodderSuccessLabel: {
- en: "Success",
- jp: "成功率"
- },
- sameEquipLabel: {
- en: "Same Equipment",
- jp: "同じ機器"
- },
- sameEquipDescription: {
- en: "Is fodder made with identical equipment?",
- jp: "それは同じ装置で作られていますか?"
- },
- rateBoostDescription: {
- en: "Is fodder using Affix Boost Item?",
- jp: "合成ブーストアイテムが使用されていますか?"
- },
- potDescription: {
- en: "Does equipment have potential that boosts affixing?",
- jp: "装置は合成を促進する 潜在能力を持っていますか?"
- },
- boostWeekOption: {
- en: (option) => `+${option}% Boost Week`,
- jp: (option) => `+${option}%ブーストウィーク`
- },
- boostWeekDescription: {
- en: "Additional affixing boost from boost week",
- jp: "ブースト週間からの追加の固定ブースト"
- },
- rateStarsRequest: {
- en: "Rate the New Formula?",
- jp: "新しい式を評価しますか?"
- },
- rateStarsRated: {
- en: "Thank You!",
- jp: "ありがとう!"
- },
- rateStars1AltText: {
- en: "Terrible",
- jp: "ひどい"
- },
- rateStars2AltText: {
- en: "Bad",
- jp: "悪い"
- },
- rateStars4AltText: {
- en: "Great",
- jp: "良い"
- },
- rateStars5AltText: {
- en: "Incredible",
- jp: "すごい"
- },
- shareFormulaTitle: {
- en: "Link to This Formula",
- jp: "この数式へのリンク"
- },
- shareFormulaButton: {
- en: "Copy to Clipboard (Long)",
- jp: "クリップボードにコピー(長いです)"
- },
- shareFormulaButtonShort: {
- en: "Copy to Clipboard (Short)",
- jp: "クリップボードにコピー(ショート)"
- },
- openInSimButton: {
- en: "Open in Affix Simulator",
- jp: "合成シミュレータで開く"
- },
- closeButton: {
- en: "Close",
- jp: "閉じる"
- },
- filterSearchPlaceholder: {
- en: "Search affixes..",
- jp: "能力を検索する。。"
- },
- filterSearchTitle: {
- en: "Type in an ability name",
- jp: "能力名を入力して"
- },
- excludeSearchPlaceholder: {
- en: "Exclude affixes (,)",
- jp: "能力を除外(、)"
- },
- excludeSearchTitle: {
- en: "Type in ability names to exclude separated by comma",
- jp: "除外する能力名をコンマで区切って入力します"
- },
- excludeSearchBtn: {
- en: "Toggle to exclude results",
- jp: "結果を除外するトグル"
- },
- chooseAffixTitle: {
- en: "Choose Abilities",
- jp: "能力を選ぶ"
- },
- chooseMethodTitle: {
- en: "Choose Method of Making",
- jp: "作り方を選ぶ"
- },
- reviewTweakTitle: {
- en: "Review and Tweak",
- jp: "レビューと微調整"
- },
- reviewTweakTooltip1: {
- en: "Select abilities to change places",
- jp: "場所を変更する能力を選択する"
- },
- reviewTweakTooltip2: {
- en: "And press confirm when ready",
- jp: "準備ができたら確定を押してください"
- },
- transplantTitle: {
- en: "Special Ability Transplant",
- jp: "特殊能力移植"
- },
- transplantTooltip: {
- en: "WARNING: The formula below will cause the Material Fodder to lose some ability slots.",
- jp: "警告: 以下の式では、マテリアルフォダーが一部の能力スロットを失います。"
- },
- transplantOptionsLabel: {
- en: "Transplant Options:",
- jp: "移植オプション"
- },
- transplantMaterialSlotLabel: {
- en: "Material Slot",
- jp: "材料のスロット数"
- },
- transplantAddAbilityItemLabel: {
- en: "Add Ability Item",
- jp: "特殊能力追加"
- },
- selectButton: {
- en: "Select",
- jp: "選択する"
- },
- cancelButton: {
- en: "Cancel",
- jp: "キャンセル"
- },
- resetButton: {
- en: "Reset",
- jp: "リセット"
- },
- affixingTitle: {
- en: "Affixing",
- jp: "合成"
- },
- reportIssueTitle: {
- en: "Uh oh...",
- jp: "ええとああ。。。"
- },
- reportIssueDescription: {
- en: "Something went wrong while building this affixing formula. Would you like to report this problem?",
- jp: "この式を作成中に何かがうまくいかなかった。この問題を報告しますか?"
- },
- reportIssueButtonLabel: {
- en: "Open GitHub Issues Page",
- jp: "GitHubの問題ページを開く"
- },
- formulaSheetTitle: {
- en: "Affixing Formula Sheet",
- jp: "合成フォーミュラシート"
- },
- affixUse: {
- en: (successRate, affixName, choicesString) => `${successRate}% Making ${affixName} with: ${choicesString}`,
- jp: (successRate, affixName, choicesString) => `${successRate}%と一緒に${affixName}を作る: ${choicesString}`
- },
- wishListTitle: {
- en: "Materials Needed",
- jp: "必要な材料"
- },
- wishListItemDivider: {
- en: ', ',
- jp: '、'
- },
- wishListFactorDescription: {
- en: (name) => ` (Special Ability Factor: ${name})`,
- jp: (name) => `(特殊能力因子:${name})`
- },
- wishListAbilityItem: {
- en: (fodder) => `${fodder.size()}s Fodder: ${fodder.affixes.filter(a => !a.code.startsWith('Z')).length == 0 ? `Any Junk` : fodder.affixes.filter(a => !a.code.startsWith('Z'))
- .map(a => lang[a.code].name_en).sort().join(lang.app.wishListItemDivider.en)}`,
- jp: (fodder) => `${fodder.size()}スロット装備:${fodder.affixes.filter(a => !a.code.startsWith('Z')).length == 0 ? `ジャンク` : fodder.affixes.filter(a => !a.code.startsWith('Z'))
- .map(a => lang[a.code].name_jp).sort().join(lang.app.wishListItemDivider.jp)}`
- },
- wishListAbilityDescription: {
- en: (amount, description) => `${(amount > 1) ? `(${amount}x) ` : ``}${description}`,
- jp: (amount, description) => `${(amount > 1) ? `(${amount}倍)` : ``}${description}`
- },
- wishListTransplantCostDescr: {
- en: (count) => `${count} Special Ability Transplant Pass${count > 1 ? `es` : ``}`,
- jp: (count) => `${count}特殊能力移植パス`
- },
- upslottingLabel: {
- en: "Affix By Upslotting",
- jp: "増加カウントによる合成"
- },
- upslottingDescription: {
- en: "Using equipment with less slots to make gear with more slots",
- jp: "より少ないスロットの装置を使用して、より多くのスロットを備えたギアを作る"
- },
- spreadLabel: {
- en: "Use All Six Fodders",
- jp: "6つの合成スロットをすべて使用する"
- },
- spreadDescription: {
- en: "Makes it cheaper to produce the intermediary equipment",
- jp: "仲介機器を生産するのが安くなる"
- },
- trainerLabel: {
- en: "Guidance Trainer +5%",
- jp: "錬成の導き"
- },
- trainerDescription: {
- en: "Increases affixing success rate by 5% (it must be in the main fodder)",
- jp: "特殊能力の成功率を5%上昇させる(それは主装備の中にある必要があります)"
- },
- affixingSelectionTitle: {
- en: "Affixing Goal",
- jp: "合成目標"
- },
- statsViewerTitle: {
- en: "Stats",
- jp: "状態"
- },
- affixChoices: {
- en: "Choices",
- jp: "選択肢"
- },
- affixChoiceLabel: {
- en: "Affix",
- jp: "合成"
- },
- abilityListTitle: {
- en: "Ability",
- jp: "能力"
- },
- abilityFormulasTitle: {
- en: "How To Make",
- jp: "作成方法"
- },
- abilityFormulaUsesTitle: {
- en: "Used To Make",
- jp: "合成に使用"
- },
- warningMsg: {
- en: abilities => `WARNING! The following abilities can only be transferred via Special Ability Transplant: ${abilities.reduce((a, b, c) => a + (c === 0 ? '' : ', ') + b )}`,
- jp: abilities => `警告!以下の能力は、特殊能力移植でのみ譲渡できます:${abilities.reduce((a, b, c) => a + (c === 0 ? '' : '、') + b)}`
- },
- cancelButton: {
- en: "Cancel",
- jp: "取消"
- },
- transplantButton: {
- en: "Transplant",
- jp: "移植"
- },
- affixButton: {
- en: "Affix",
- jp: "合成"
- },
- confirmButton: {
- en: "Confirm",
- jp: "確認"
- },
- menuStartNewDescription: {
- en: "Check or change the affixing goal",
- jp: "合成目標を確定または変更する"
- },
- menuWishListDescription: {
- en: "View fodders needed",
- jp: "必要な装備を見る"
- },
- menuFormulaSheetDescription: {
- en: "View affixing formula sheet",
- jp: "合成式の表示"
- },
- menuShareDescription: {
- en: "Share the link to this affixing formula",
- jp: "この合成式へのリンクを共有する"
- },
- menuLanguageDescription: {
- en: "Switch languase (japanese/日本語)",
- jp: "スイッチランゲージ(英語/English)"
- },
- menuThemesDescription: {
- en: "Change application theme",
- jp: "アプリケーションのテーマを変更する"
- },
- menuTargetDescription: {
- en: "Display affixing goal",
- jp: "合成目標を表示する"
- },
- menuBugDescription: {
- en: "Report a problem",
- jp: "問題を報告"
- },
- malulleybovo: {
- en: "by malulleybovo",
- jp: "malulleybovoから"
- }
- },
- "filters": {
- en: ["All", "S-ATK", "R-ATK", "T-ATK", "PP", "HP", "DEX"],
- jp: ["全", "打撃力", "射撃力", "法撃力", "PP", "HP", "技量"]
- },
- "statsDisplayOrder": {
- en: ["S-ATK", "R-ATK", "T-ATK", "PP", "HP", "DEX", "S-DEF", "R-DEF", "T-DEF"], // Others follow after
- jp: ["打撃力", "射撃力", "法撃力", "PP", "HP", "技量", "打撃防御", "射撃防御", "法撃防御"] // Others follow after
- },
- "synonyms": {
- en: {
- "ALL": ["S-ATK", "R-ATK", "T-ATK", "DEX", "S-DEF", "R-DEF", "T-DEF"],
- "All Resist": ["Flame Resist", "Ice Resist", "Lightning Resist", "Wind Resist", "Light Resist", "Dark Resist"]
- },
- jp: {
- "ALL": ["打撃力", "射撃力", "法撃力", "技量", "打撃防御", "射撃防御", "法撃防御"],
- "All Resist": ["炎耐性", "氷耐性", "雷耐性", "風耐性", "光耐性", "闇耐性"]
- }
- },
- "support": {
- "Nothing": {
- en: "Nothing",
- jp: "無し"
- },
- "Ability Success Rate +5%": {
- en: "Ability Success Rate +5%",
- jp: "能力追加成功率+5%"
- },
- "Ability Success Rate +10%": {
- en: "Ability Success Rate +10%",
- jp: "能力追加成功率+10%"
- },
- "Ability Success Rate +20%": {
- en: "Ability Success Rate +20%",
- jp: "能力追加成功率+20%"
- },
- "Ability Success Rate +30%": {
- en: "Ability Success Rate +30%",
- jp: "能力追加成功率+30%"
- },
- "Ability Success Rate +40%": {
- en: "Ability Success Rate +40%",
- jp: "能力追加成功率+40%"
- },
- "Ability Success Rate +45%": {
- en: "Ability Success Rate +45%",
- jp: "能力追加成功率+45%"
- },
- "Ability Success Rate +50%": {
- en: "Ability Success Rate +50%",
- jp: "能力追加成功率+50%"
- },
- "Ability Success Rate +55%": {
- en: "Ability Success Rate +55%",
- jp: "能力追加成功率+55%"
- },
- "Ability Success Rate +60%": {
- en: "Ability Success Rate +60%",
- jp: "能力追加成功率+60%"
- }
- },
- "additional": {
- "Nothing": {
- en: "Nothing",
- jp: "無し"
- },
- "Add Ability (HP)": {
- en: "Add Ability (HP)",
- jp: "特殊能力追加(HP)"
- },
- "Add Ability (PP)": {
- en: "Add Ability (PP)",
- jp: "特殊能力追加(PP)"
- },
- "Add Ability (S-ATK)": {
- en: "Add Ability (S-ATK)",
- jp: "特殊能力追加(打撃)"
- },
- "Add Ability (R-ATK)": {
- en: "Add Ability (R-ATK)",
- jp: "特殊能力追加(射撃)"
- },
- "Add Ability (T-ATK)": {
- en: "Add Ability (T-ATK)",
- jp: "特殊能力追加(法撃)"
- },
- "Add Ability (Tenora)": {
- en: "Add Ability (Tenora)",
- jp: "特殊能力追加(テノラ)"
- },
- "Add Ability (GRM)": {
- en: "Add Ability (GRM)",
- jp: "特殊能力追加(GRM)"
- },
- "Add Ability (Yohmei)": {
- en: "Add Ability (Yohmei)",
- jp: "特殊能力追加(ヨウメイ)"
- },
- "Add Ability (HP&PP)": {
- en: "Add Ability (HP&PP)",
- jp: "特殊能力追加(HP&PP)"
- },
- "Add Ability (HP&PP/2)": {
- en: "Add Ability (HP&PP/2)",
- jp: "特殊能力(HP&PP/2)"
- },
- "Add Ability (HP&PP/3)": {
- en: "Add Ability (HP&PP/3)",
- jp: "特殊能力(HP&PP/3)"
- },
- "Add Ability (Grand HP)": {
- en: "Add Ability (Grand HP)",
- jp: "特殊能力(グランドHP)"
- },
- "Add Ability (S-ATK&PP)": {
- en: "Add Ability (S-ATK&PP)",
- jp: "特殊能力追加(打撃&PP)"
- },
- "Add Ability (S-ATK&PP/2)": {
- en: "Add Ability (S-ATK&PP/2)",
- jp: "特殊能力(打撃&PP/2)"
- },
- "Add Ability (S-ATK&PP/3)": {
- en: "Add Ability (S-ATK&PP/3)",
- jp: "特殊能力(打撃&PP/3)"
- },
- "Add Ability (Grand P)": {
- en: "Add Ability (Grand P)",
- jp: "特殊能力(グランドP)"
- },
- "Add Ability (R-ATK&PP)": {
- en: "Add Ability (R-ATK&PP)",
- jp: "特殊能力追加(射撃&PP)"
- },
- "Add Ability (R-ATK&PP/2)": {
- en: "Add Ability (R-ATK&PP/2)",
- jp: "特殊能力(射撃&PP/2)"
- },
- "Add Ability (R-ATK&PP/3)": {
- en: "Add Ability (R-ATK&PP/3)",
- jp: "特殊能力(射撃&PP/3)"
- },
- "Add Ability (Grand S)": {
- en: "Add Ability (Grand S)",
- jp: "特殊能力(グランドS)"
- },
- "Add Ability (T-ATK&PP)": {
- en: "Add Ability (T-ATK&PP)",
- jp: "特殊能力追加(法撃&PP)"
- },
- "Add Ability (T-ATK&PP/2)": {
- en: "Add Ability (T-ATK&PP/2)",
- jp: "特殊能力(法撃&PP/2)"
- },
- "Add Ability (T-ATK&PP/3)": {
- en: "Add Ability (T-ATK&PP/3)",
- jp: "特殊能力(法撃&PP/3)"
- },
- "Add Ability (Grand T)": {
- en: "Add Ability (Grand T)",
- jp: "特殊能力(グランドT)"
- },
- "Add Ability (Grand PP)": {
- en: "Add Ability (Grand PP)",
- jp: "特殊能力(グランドPP)"
- },
- "Add Ability (Offense Focus)": {
- en: "Add Ability (Offense Focus)",
- jp: "特殊能力追加(攻撃総合)"
- },
- "Add Ability (Offense Focus/2)": {
- en: "Add Ability (Offense Focus/2)",
- jp: "特殊能力追加(攻撃総合/2)"
- },
- "Add Ability (Defense Focus)": {
- en: "Add Ability (Defense Focus)",
- jp: "特殊能力追加(防御総合)"
- },
- "Add Ability (Defense Focus/2)": {
- en: "Add Ability (Defense Focus/2)",
- jp: "特殊能力追加(防御総合/2)"
- },
- "Add Ability (Attack Inherit)": {
- en: "Add Ability (Attack Inherit)",
- jp: "特殊能力追加(攻撃継承)"
- },
- "Add Ability (Defense Inherit)": {
- en: "Add Ability (Defense Inherit)",
- jp: "特殊能力追加(防御継承)"
- },
- "Add Ability (Photon Inherit)": {
- en: "Add Ability (Photon Inherit)",
- jp: "特殊能力追加(心身継承)"
- },
- "Add Ability (Mark Receptor)": {
- en: "Add Ability (Mark Receptor)",
- jp: "特殊能力追加(マークレセプター)"
- },
- "Add Ability (Divine Receptor)": {
- en: "Add Ability (Divine Receptor)",
- jp: "特殊能力追加(ディバインレセプター)"
- },
- "Add Ability (Catalyst Receptor)": {
- en: "Add Ability (Catalyst Receptor)",
- jp: "特殊能力追加(カタリストレセプター)"
- },
- "Add Ability (Sentence P)": {
- en: "Add Ability (Sentence P)",
- jp: "特殊能力(センテンスP)"
- },
- "Add Ability (Sentence S)": {
- en: "Add Ability (Sentence S)",
- jp: "特殊能力(センテンスS)"
- },
- "Add Ability (Sentence T)": {
- en: "Add Ability (Sentence T)",
- jp: "特殊能力(センテンスT)"
- },
- "Add Ability (Power VI)": {
- en: "Add Ability (Power VI)",
- jp: "特殊能力(パワーⅥ)"
- },
- "Add Ability (Shoot VI)": {
- en: "Add Ability (Shoot VI)",
- jp: "特殊能力(シュートⅥ)"
- },
- "Add Ability (Technique VI)": {
- en: "Add Ability (Technique VI)",
- jp: "特殊能力(テクニックⅥ)"
- },
- "Add Ability (Ability IV)": {
- en: "Add Ability (Ability IV)",
- jp: "特殊能力(アビリティⅣ)"
- },
- "Add Ability (Mark Joyo)": {
- en: "Add Ability (Mark Joyo)",
- jp: "特殊能力(マーク・ジョイオ)"
- },
- "Add Ability (Mark Couragena)": {
- en: "Add Ability (Mark Couragena)",
- jp: "特殊能力(マーク・カレジナ)"
- },
- "Add Ability (Mark Angar)": {
- en: "Add Ability (Mark Angar)",
- jp: "特殊能力(マーク・アンガル)"
- },
- "Add Ability (Mark Grif)": {
- en: "Add Ability (Mark Grif)",
- jp: "特殊能力(マーク・グリフ)"
- },
- "S1 Add: Photon Reduction 2": {
- en: "S1 Add: Photon Reduction 2",
- jp: "S1追加:光子縮減2"
- },
- "S1 Add: Brilliant Ruin 2": {
- en: "S1 Add: Brilliant Ruin 2",
- jp: "S1追加:滅域輝与2"
- },
- "S1 Add: Flowing Intent": {
- en: "S1 Add: Flowing Intent",
- jp: "S1追加:時流の志"
- },
- "S1 Add: Lethal Intent": {
- en: "S1 Add: Lethal Intent",
- jp: "S1追加:死中の志"
- },
- "S1 Add: Reckless Strike": {
- en: "S1 Add: Reckless Strike",
- jp: "S1追加:賭死の撃"
- },
- "S1 Add: Eclipsing Decay": {
- en: "S1 Add: Eclipsing Decay",
- jp: "S1追加:失力の蝕"
- },
- "S1 Add: Augment Intent": {
- en: "S1 Add: Augment Intent",
- jp: "S1追加:錬成の志"
- },
- "S1 Add: Photon Balance": {
- en: "S1 Add: Photon Balance",
- jp: "S1追加:光子の秤"
- },
- "S1 Add: Collaborator Liberator": {
- en: "S1 Add: Collaborator Liberator",
- jp: "S1追加:戦友の加護"
- },
- "S1 Add: Wise Skill": {
- en: "S1 Add: Wise Skill",
- jp: "S1追加:妙技の巧"
- },
- "S1 Add: Radiating Grace": {
- en: "S1 Add: Radiating Grace",
- jp: "S1追加:輝勢の恵"
- },
- "S1 Add: Skilled Brilliance": {
- en: "S1 Add: Skilled Brilliance",
- jp: "S1追加:輝充の志"
- },
- "S1 Add: Red Petal Flash": {
- en: "S1 Add: Red Petal Flash",
- jp: "S1追加:花ノ赤閃"
- },
- "S1 Add: Blue Ocean Flash": {
- en: "S1 Add: Blue Ocean Flash",
- jp: "S1追加:海ノ青閃"
- },
- "S1 Add: White Snow Flash": {
- en: "S1 Add: White Snow Flash",
- jp: "S1追加:雪ノ白閃"
- },
- "S1 Add: Yellow Moon Flash": {
- en: "S1 Add: Yellow Moon Flash",
- jp: "S1追加:月ノ黄閃"
- },
- "S1 Add: Green Leaf Flash": {
- en: "S1 Add: Green Leaf Flash",
- jp: "S1追加:葉ノ緑閃"
- },
- "S1 Add: Black Shadow Flash": {
- en: "S1 Add: Black Shadow Flash",
- jp: "S1追加:影ノ黒閃"
- },
- "S1 Add: Skilled Strike": {
- en: "S1 Add: Skilled Strike",
- jp: "S1追加:妙撃の志"
- },
- "S1 Add: Flowing Exhilaration": {
- en: "S1 Add: Flowing Exhilaration",
- jp: "S1追加:時流活与"
- },
- "S1 Add: Guardian Armor": {
- en: "S1 Add: Guardian Armor",
- jp: "S1追加:守護の備"
- },
- "S1 Add: Rupturing Excess": {
- en: "S1 Add: Rupturing Excess",
- jp: "S1追加:裂砕の剰"
- },
- "S1 Add: Spirited Response": {
- en: "S1 Add: Spirited Response",
- jp: "S1追加:気輝応変"
- },
- "S1 Add: Rupturing Intent": {
- en: "S1 Add: Rupturing Intent",
- jp: "S1追加:裂砕の志"
- },
- "S1 Add: Double-Edged Sword": {
- en: "S1 Add: Double-Edged Sword",
- jp: "S1追加:諸刃の撃"
- },
- "S1 Add: Radiant Strike": {
- en: "S1 Add: Radiant Strike",
- jp: "S1追加:輝剰の撃"
- },
- "S2 Add: Umbrageous Melody": {
- en: "S2 Add: Umbrageous Melody",
- jp: "S2追加:月葉影の歌"
- },
- "S2 Add: Nature's Reduction 2": {
- en: "S2 Add: Nature's Reduction 2",
- jp: "S2追加:花海雪の縮減2"
- },
- "S2 Add: Umbrageous Radiance 2": {
- en: "S2 Add: Umbrageous Radiance 2",
- jp: "S2追加:月葉影の輝剰2"
- },
- "S2 Add: Wise Skill 2": {
- en: "S2 Add: Wise Skill 2",
- jp: "S2追加:妙技の巧2"
- },
- "S2 Add: Skilled Strike 2": {
- en: "S2 Add: Skilled Strike 2",
- jp: "S2追加:妙撃の志2"
- },
- "S2 Add: Radiant Strike 2": {
- en: "S2 Add: Radiant Strike 2",
- jp: "S2追加:輝剰の撃2"
- },
- "S2 Add: Runner's High": {
- en: "S2 Add: Runner's High",
- jp: "S2追加:走者高揚"
- },
- "S2 Add: Skill Reduction": {
- en: "S2 Add: Skill Reduction",
- jp: "S2追加:技巧縮減"
- },
- "S2 Add: Heavenly Keeper": {
- en: "S2 Add: Heavenly Keeper",
- jp: "S2追加:保天輝地"
- },
- "S2 Add: Flowing Armor": {
- en: "S2 Add: Flowing Armor",
- jp: "S2追加:時流の護"
- },
- "S2 Add: Flowing Exhilaration": {
- en: "S2 Add: Flowing Exhilaration",
- jp: "S2追加:時流活与"
- },
- "S2 Add: Photon Reduction": {
- en: "S2 Add: Photon Reduction",
- jp: "S2追加:光子縮減"
- },
- "S2 Add: Sturdy Recovery": {
- en: "S2 Add: Sturdy Recovery",
- jp: "S2追加:剛乱活与"
- },
- "S2 Add: Cursed Radiance": {
- en: "S2 Add: Cursed Radiance",
- jp: "S2追加:災転輝与"
- },
- "S2 Add: Flowing Grace": {
- en: "S2 Add: Flowing Grace",
- jp: "S2追加:時流の恵"
- },
- "S2 Add: Rupturing Excess": {
- en: "S2 Add: Rupturing Excess",
- jp: "S2追加:裂砕の剰"
- },
- "S2 Add: Double-Edged Sword": {
- en: "S2 Add: Double-Edged Sword",
- jp: "S2追加:諸刃の撃"
- },
- "S2 Add: Rainbow's Intent": {
- en: "S2 Add: Rainbow's Intent",
- jp: "S2追加:六色の志"
- },
- "S2 Add: Rainbow's Exhilaration": {
- en: "S2 Add: Rainbow's Exhilaration",
- jp: "S2追加:六色の活与"
- },
- "S2 Add: Skilled Brilliance": {
- en: "S2 Add: Skilled Brilliance",
- jp: "S2追加:輝充の志"
- },
- "S3 Add: Nature's Melody": {
- en: "S3 Add: Nature's Melody",
- jp: "S3追加:花海雪の歌"
- },
- "S3 Add: Nature's Gleam 2": {
- en: "S3 Add: Nature's Gleam 2",
- jp: "S3追加:花海雪の輝勢2"
- },
- "S3 Add: Flowing Grace": {
- en: "S3 Add: Flowing Grace",
- jp: "S3追加:時流の恵"
- },
- "S3 Add: Flowing Exhilaration 2": {
- en: "S3 Add: Flowing Exhilaration 2",
- jp: "S3追加:時流活与2"
- },
- "S3 Add: Radiating Grace 2": {
- en: "S3 Add: Radiating Grace 2",
- jp: "S3追加:輝勢の恵2"
- },
- "S3 Add: Calming Exhilaration": {
- en: "S3 Add: Calming Exhilaration",
- jp: "S3追加:撃流の備"
- },
- "S3 Add: Curtailed Strike": {
- en: "S3 Add: Curtailed Strike",
- jp: "S3追加:撃流縮減"
- },
- "S3 Add: Wise Strike": {
- en: "S3 Add: Wise Strike",
- jp: "S3追加:撃流の巧"
- },
- "S3 Add: Flowing Courage": {
- en: "S3 Add: Flowing Courage",
- jp: "S3追加:時流の勇"
- },
- "S3 Add: Fortifying Strike": {
- en: "S3 Add: Fortifying Strike",
- jp: "S3追加:撃流の備"
- },
- "S3 Add: Radiant Strike": {
- en: "S3 Add: Radiant Strike",
- jp: "S3追加:輝剰の撃"
- },
- "S3 Add: Skilled Strike": {
- en: "S3 Add: Skilled Strike",
- jp: "S3追加:妙撃の志"
- },
- "S3 Add: Offensive Intent": {
- en: "S3 Add: Offensive Intent",
- jp: "S3追加:剛撃の志"
- },
- "S3 Add: Vital Intent": {
- en: "S3 Add: Vital Intent",
- jp: "S3追加:活実の志"
- },
- "S3 Add: Wise Skill": {
- en: "S3 Add: Wise Skill",
- jp: "S3追加:妙技の巧"
- },
- "S3 Add: Rupturing Intent": {
- en: "S3 Add: Rupturing Intent",
- jp: "S3追加:裂砕の志"
- },
- "S3 Add: Brilliant Ruin": {
- en: "S3 Add: Brilliant Ruin",
- jp: "S3追加:滅域輝与"
- },
- "S3 Add: Cursed Radiance": {
- en: "S3 Add: Cursed Radiance",
- jp: "S3追加:災転輝与"
- },
- "S3 Add: Calming Exhilaration": {
- en: "S3 Add: Calming Exhilaration",
- jp: "S3追加:静心活与"
- },
- "S3 Add: Powering Intent": {
- en: "S3 Add: Powering Intent",
- jp: "S3追加:強闘の志"
- },
- "S3 Add: Rainbow's Reduction": {
- en: "S3 Add: Rainbow's Reduction",
- jp: "S3追加:六色の縮減"
- },
- "S3 Add: Rainbow's Radiance": {
- en: "S3 Add: Rainbow's Radiance",
- jp: "S3追加:六色の輝剰"
- },
- "S3 Add: Rainbow's Gleam": {
- en: "S3 Add: Rainbow's Gleam",
- jp: "S3追加:六色の輝勢"
- },
- "S3 Add: Nature's Melody 2": {
- en: "S3 Add: Nature's Melody 2",
- jp: "S3追加:花海雪の歌2"
- },
- "S4 Add: Heavenly Protection": {
- en: "S4 Add: Heavenly Protection",
- jp: "S4追加:天輝の守護"
- },
- "S4 Add: Calming Intent": {
- en: "S4 Add: Calming Intent",
- jp: "S4追加:静心の志"
- },
- "S4 Add: Mysterious Strike": {
- en: "S4 Add: Mysterious Strike",
- jp: "S4追加:妙撃の秤"
- },
- "S4 Add: Saint Shield": {
- en: "S4 Add: Saint Shield",
- jp: "S4追加:聖者の盾"
- },
- "S4 Add: Harmonized Rainbow": {
- en: "S4 Add: Harmonized Rainbow",
- jp: "S4追加:六色の輝秤"
- },
- "S4 Add: Raising Pursuit": {
- en: "S4 Add: Raising Pursuit",
- jp: "S4追加:累加追撃"
- },
- "S4 Add: Pursuing Eclipse": {
- en: "S4 Add: Pursuing Eclipse",
- jp: "S4追加:追蝕の巧"
- },
- "S4 Add: Cursed Rainbow": {
- en: "S4 Add: Cursed Rainbow",
- jp: "S4追加:六色の災転"
- },
- "S4 Add: Colossal Radiance": {
- en: "S4 Add: Colossal Radiance",
- jp: "S4追加:強闘輝与"
- },
- "S4 Add: Evasion Training": {
- en: "S4 Add: Evasion Training",
- jp: "S4追加:回避訓練"
- },
- "S4 Add: Radiant Eclipse": {
- en: "S4 Add: Radiant Eclipse",
- jp: "S4追加:追蝕輝剰"
- },
- "S4 Add: Shared Ruin": {
- en: "S4 Add: Shared Ruin",
- jp: "S4追加:滅域分与"
- },
- "S5 Add: Anthesis Cultivation": {
- en: "S5 Add: Anthesis Cultivation",
- jp: "S5追加:錬成萌花"
- },
- "S5 Add: Instant Invocation": {
- en: "S5 Add: Instant Invocation",
- jp: "S5追加:瞬術略唱"
- },
- "S5 Add: Tethered Eclipse": {
- en: "S5 Add: Tethered Eclipse",
- jp: "S5追加:追蝕の縛"
- },
- "S5 Add: Vigorous Response": {
- en: "S5 Add: Vigorous Response",
- jp: "S5追加:活器応変"
- },
- "S5 Add: Angelic Respite": {
- en: "S5 Add: Angelic Respite",
- jp: "S5追加:槍機天悠"
- },
- "S6 Add: Ironclad Illness": {
- en: "S6 Add: Ironclad Illness",
- jp: "S6追加:癒蝕頑強"
- },
- "S6 Add: Guardian Armor": {
- en: "S6 Add: Guardian Armor",
- jp: "S6追加:守護の備"
- },
- "S6 Add: Heroic Howl": {
- en: "S6 Add: Heroic Howl",
- jp: "S6追加:英雄咆哮"
- },
- "S6 Add: Soaring Ballet": {
- en: "S6 Add: Soaring Ballet",
- jp: "S6追加:翔機天舞"
- },
- "S6 Add: Guardian's Essence": {
- en: "S6 Add: Guardian's Essence",
- jp: "S6追加:機魂の守護"
- },
- "S6 Add: Evasion Whistle": {
- en: "S6 Add: Evasion Whistle",
- jp: "S6追加:回避の口笛"
- },
- "S6 Add: Long Night Star": {
- en: "S6 Add: Long Night Star",
- jp: "S6追加:長夜の明星"
- },
- "S6 Add: Overlimit": {
- en: "S6 Add: Overlimit",
- jp: "S6追加:超限活器"
- },
- "S7 Add: S-ATK Up": {
- en: "S7 Add: S-ATK Up",
- jp: "S7追加:打撃上昇"
- },
- "S7 Add: R-ATK Up": {
- en: "S7 Add: R-ATK Up",
- jp: "S7追加:射撃上昇"
- },
- "S7 Add: T-ATK Up": {
- en: "S7 Add: T-ATK Up",
- jp: "S7追加:法撃上昇"
- },
- "S7 Add: Zenith Impact": {
- en: "S7 Add: Zenith Impact",
- jp: "S7追加:瞬撃の極"
- },
- "S7 Add: Increased Efficiency": {
- en: "S7 Add: Increased Efficiency",
- jp: "S7追加:薬効増大"
- },
- "S7 Add: Mind Merge": {
- en: "S7 Add: Mind Merge",
- jp: "S7追加:以心伝心"
- },
- "S7 Add: Sentinel's Gift": {
- en: "S7 Add: Sentinel's Gift",
- jp: "S7追加:法護の与"
- },
- "S7 Add: Glowing Grace": {
- en: "S7 Add: Glowing Grace",
- jp: "S7追加:輝静の恵"
- },
- "S8 Add: HP Up": {
- en: "S8 Add: HP Up",
- jp: "S8追加:活器上昇"
- },
- "S8 Add: PP Up": {
- en: "S8 Add: PP Up",
- jp: "S8追加:輝器上昇"
- },
- "S8 Add: Strong Potency": {
- en: "S8 Add: Strong Potency",
- jp: "S8追加:服薬強身"
- },
- "S8 Add: High-Minded": {
- en: "S8 Add: High-Minded",
- jp: "S8追加:一念滞空"
- },
- "S8 Add: HP Up 2": {
- en: "S8 Add: HP Up 2",
- jp: "S8追加:活器上昇2"
- },
- "S8 Add: Sky Dance's Boon": {
- en: "S8 Add: Sky Dance's Boon",
- jp: "S8追加:舞空の援"
- }
- },
- "potential": {
- "Nothing": {
- en: "Nothing",
- jp: "無し"
- },
- "Guidance of Life Lv1 (+2%)": {
- en: "Guidance of Life Lv1 (+2%)",
- jp: "生命の導きLv1(+2%)"
- },
- "Guidance of Life Lv2 (+5%)": {
- en: "Guidance of Life Lv2 (+5%)",
- jp: "生命の導きLv2(+5%)"
- },
- "Guidance of Life Lv3 (+10%)": {
- en: "Guidance of Life Lv3 (+10%)",
- jp: "生命の導きLv3(+10%)"
- }
- },
- "AA01": {
- name_en: "Power I",
- name_jp: "パワーⅠ",
- effect_en: "S-ATK(+10)",
- effect_jp: "打撃力(+10)"
- },
- "AA02": {
- name_en: "Power II",
- name_jp: "パワーⅡ",
- effect_en: "S-ATK(+20)",
- effect_jp: "打撃力(+20)"
- },
- "AA03": {
- name_en: "Power III",
- name_jp: "パワーⅢ",
- effect_en: "S-ATK(+30)",
- effect_jp: "打撃力(+30)"
- },
- "AA04": {
- name_en: "Power IV",
- name_jp: "パワーⅣ",
- effect_en: "S-ATK(+35)",
- effect_jp: "打撃力(+35)"
- },
- "AA05": {
- name_en: "Power V",
- name_jp: "パワーⅤ",
- effect_en: "S-ATK(+40)",
- effect_jp: "打撃力(+40)"
- },
- "AA06": {
- name_en: "Power VI",
- name_jp: "パワーⅥ",
- effect_en: "S-ATK(+45)",
- effect_jp: "打撃力(+45)"
- },
- "AB01": {
- name_en: "Shoot I",
- name_jp: "シュートⅠ",
- effect_en: "R-ATK(+10)",
- effect_jp: "射撃力(+10)"
- },
- "AB02": {
- name_en: "Shoot II",
- name_jp: "シュートⅡ",
- effect_en: "R-ATK(+20)",
- effect_jp: "射撃力(+20)"
- },
- "AB03": {
- name_en: "Shoot III",
- name_jp: "シュートⅢ",
- effect_en: "R-ATK(+30)",
- effect_jp: "射撃力(+30)"
- },
- "AB04": {
- name_en: "Shoot IV",
- name_jp: "シュートⅣ",
- effect_en: "R-ATK(+35)",
- effect_jp: "射撃力(+35)"
- },
- "AB05": {
- name_en: "Shoot V",
- name_jp: "シュートⅤ",
- effect_en: "R-ATK(+40)",
- effect_jp: "射撃力(+40)"
- },
- "AB06": {
- name_en: "Shoot VI",
- name_jp: "シュートⅥ",
- effect_en: "R-ATK(+45)",
- effect_jp: "射撃力(+45)"
- },
- "AC01": {
- name_en: "Technique I",
- name_jp: "テクニックⅠ",
- effect_en: "T-ATK(+10)",
- effect_jp: "法撃力(+10)"
- },
- "AC02": {
- name_en: "Technique II",
- name_jp: "テクニックⅡ",
- effect_en: "T-ATK(+20)",
- effect_jp: "法撃力(+20)"
- },
- "AC03": {
- name_en: "Technique III",
- name_jp: "テクニックⅢ",
- effect_en: "T-ATK(+30)",
- effect_jp: "法撃力(+30)"
- },
- "AC04": {
- name_en: "Technique IV",
- name_jp: "テクニックⅣ",
- effect_en: "T-ATK(+35)",
- effect_jp: "法撃力(+35)"
- },
- "AC05": {
- name_en: "Technique V",
- name_jp: "テクニックⅤ",
- effect_en: "T-ATK(+40)",
- effect_jp: "法撃力(+40)"
- },
- "AC06": {
- name_en: "Technique VI",
- name_jp: "テクニックⅥ",
- effect_en: "T-ATK(+45)",
- effect_jp: "法撃力(+45)"
- },
- "AD01": {
- name_en: "Arm I",
- name_jp: "アームⅠ",
- effect_en: "DEX(+10)",
- effect_jp: "技量(+10)"
- },
- "AD02": {
- name_en: "Arm II",
- name_jp: "アームⅡ",
- effect_en: "DEX(+20)",
- effect_jp: "技量(+20)"
- },
- "AD03": {
- name_en: "Arm III",
- name_jp: "アームⅢ",
- effect_en: "DEX(+30)",
- effect_jp: "技量(+30)"
- },
- "AD04": {
- name_en: "Arm IV",
- name_jp: "アームⅣ",
- effect_en: "DEX(+35)",
- effect_jp: "技量(+35)"
- },
- "AD05": {
- name_en: "Arm V",
- name_jp: "アームⅤ",
- effect_en: "DEX(+40)",
- effect_jp: "技量(+40)"
- },
- "BA01": {
- name_en: "Body I",
- name_jp: "ボディⅠ",
- effect_en: "S-DEF(+10)",
- effect_jp: "打撃防御(+10)"
- },
- "BA02": {
- name_en: "Body II",
- name_jp: "ボディⅡ",
- effect_en: "S-DEF(+20)",
- effect_jp: "打撃防御(+20)"
- },
- "BA03": {
- name_en: "Body III",
- name_jp: "ボディⅢ",
- effect_en: "S-DEF(+30)",
- effect_jp: "打撃防御(+30)"
- },
- "BA04": {
- name_en: "Body IV",
- name_jp: "ボディⅣ",
- effect_en: "S-DEF(+35)",
- effect_jp: "打撃防御(+35)"
- },
- "BA05": {
- name_en: "Body V",
- name_jp: "ボディⅤ",
- effect_en: "S-DEF(+40)",
- effect_jp: "打撃防御(+40)"
- },
- "BB01": {
- name_en: "React I",
- name_jp: "リアクトⅠ",
- effect_en: "R-DEF(+10)",
- effect_jp: "射撃防御(+10)"
- },
- "BB02": {
- name_en: "React II",
- name_jp: "リアクトⅡ",
- effect_en: "R-DEF(+20)",
- effect_jp: "射撃防御(+20)"
- },
- "BB03": {
- name_en: "React III",
- name_jp: "リアクトⅢ",
- effect_en: "R-DEF(+30)",
- effect_jp: "射撃防御(+30)"
- },
- "BB04": {
- name_en: "React IV",
- name_jp: "リアクトⅣ",
- effect_en: "R-DEF(+35)",
- effect_jp: "射撃防御(+35)"
- },
- "BB05": {
- name_en: "React V",
- name_jp: "リアクトⅤ",
- effect_en: "R-DEF(+40)",
- effect_jp: "射撃防御(+40)"
- },
- "BC01": {
- name_en: "Mind I",
- name_jp: "マインドⅠ",
- effect_en: "T-DEF(+10)",
- effect_jp: "法撃防御(+10)"
- },
- "BC02": {
- name_en: "Mind II",
- name_jp: "マインドⅡ",
- effect_en: "T-DEF(+20)",
- effect_jp: "法撃防御(+20)"
- },
- "BC03": {
- name_en: "Mind III",
- name_jp: "マインドⅢ",
- effect_en: "T-DEF(+30)",
- effect_jp: "法撃防御(+30)"
- },
- "BC04": {
- name_en: "Mind IV",
- name_jp: "マインドⅣ",
- effect_en: "T-DEF(+35)",
- effect_jp: "法撃防御(+35)"
- },
- "BC05": {
- name_en: "Mind V",
- name_jp: "マインドⅤ",
- effect_en: "T-DEF(+40)",
- effect_jp: "法撃防御(+40)"
- },
- "EA01": {
- name_en: "Stamina I",
- name_jp: "スタミナⅠ",
- effect_en: "HP(+20)",
- effect_jp: "HP(+20)"
- },
- "EA02": {
- name_en: "Stamina II",
- name_jp: "スタミナⅡ",
- effect_en: "HP(+40)",
- effect_jp: "HP(+40)"
- },
- "EA03": {
- name_en: "Stamina III",
- name_jp: "スタミナⅢ",
- effect_en: "HP(+50)",
- effect_jp: "HP(+50)"
- },
- "EA04": {
- name_en: "Stamina IV",
- name_jp: "スタミナⅣ",
- effect_en: "HP(+60)",
- effect_jp: "HP(+60)"
- },
- "EA05": {
- name_en: "Stamina V",
- name_jp: "スタミナⅤ",
- effect_en: "HP(+70)",
- effect_jp: "HP(+70)"
- },
- "EA06": {
- name_en: "Stamina VI",
- name_jp: "スタミナⅤI",
- effect_en: "HP(+70)",
- effect_jp: "HP(+70)"
- },
- "EB01": {
- name_en: "Spirita I",
- name_jp: "スピリタⅠ",
- effect_en: "PP(+2)",
- effect_jp: "PP(+2)"
- },
- "EB02": {
- name_en: "Spirita II",
- name_jp: "スピリタⅡ",
- effect_en: "PP(+3)",
- effect_jp: "PP(+3)"
- },
- "EB03": {
- name_en: "Spirita III",
- name_jp: "スピリタⅢ",
- effect_en: "PP(+4)",
- effect_jp: "PP(+4)"
- },
- "EB04": {
- name_en: "Spirita IV",
- name_jp: "スピリタⅣ",
- effect_en: "PP(+5)",
- effect_jp: "PP(+5)"
- },
- "EB05": {
- name_en: "Spirita V",
- name_jp: "スピリタⅤ",
- effect_en: "PP(+6)",
- effect_jp: "PP(+6)"
- },
- "EB06": {
- name_en: "Spirita VI",
- name_jp: "スピリタⅥ",
- effect_en: "PP(+7)",
- effect_jp: "PP(+7)"
- },
- "FA01": {
- name_en: "Ability I",
- name_jp: "アビリティⅠ",
- effect_en: "ALL(+5)",
- effect_jp: "ALL(+5)"
- },
- "FA02": {
- name_en: "Ability II",
- name_jp: "アビリティⅡ",
- effect_en: "ALL(+10)",
- effect_jp: "ALL(+10)"
- },
- "FA03": {
- name_en: "Ability III",
- name_jp: "アビリティⅢ",
- effect_en: "ALL(+15)",
- effect_jp: "ALL(+15)"
- },
- "FA04": {
- name_en: "Ability IV",
- name_jp: "アビリティⅣ",
- effect_en: "ALL(+20)",
- effect_jp: "ALL(+20)"
- },
- "FA05": {
- name_en: "Ability V",
- name_jp: "アビリティⅤ",
- effect_en: "ALL(+25)",
- effect_jp: "ALL(+25)"
- },
- "HA01": {
- name_en: "Blow Resist I",
- name_jp: "ブロウレジストⅠ",
- effect_en: "Strike Resist(+3)",
- effect_jp: "打撃耐性(+3)"
- },
- "HA02": {
- name_en: "Blow Resist II",
- name_jp: "ブロウレジストⅡ",
- effect_en: "Strike Resist(+4)",
- effect_jp: "打撃耐性(+4)"
- },
- "HA03": {
- name_en: "Blow Resist III",
- name_jp: "ブロウレジストⅢ",
- effect_en: "Strike Resist(+5)",
- effect_jp: "打撃耐性(+5)"
- },
- "HA04": {
- name_en: "Blow Resist IV",
- name_jp: "ブロウレジストⅣ",
- effect_en: "Strike Resist(+6)",
- effect_jp: "打撃耐性(+6)"
- },
- "HA05": {
- name_en: "Blow Resist V",
- name_jp: "ブロウレジストⅤ",
- effect_en: "Strike Resist(+7)",
- effect_jp: "打撃耐性(+7)"
- },
- "HB01": {
- name_en: "Shoot Resist I",
- name_jp: "ショットレジストⅠ",
- effect_en: "Range Resist(+3)",
- effect_jp: "射撃耐性(+3)"
- },
- "HB02": {
- name_en: "Shoot Resist II",
- name_jp: "ショットレジストⅡ",
- effect_en: "Range Resist(+4)",
- effect_jp: "射撃耐性(+4)"
- },
- "HB03": {
- name_en: "Shoot Resist III",
- name_jp: "ショットレジストⅢ",
- effect_en: "Range Resist(+5)",
- effect_jp: "射撃耐性(+5)"
- },
- "HB04": {
- name_en: "Shoot Resist IV",
- name_jp: "ショットレジストⅣ",
- effect_en: "Range Resist(+6)",
- effect_jp: "射撃耐性(+6)"
- },
- "HB05": {
- name_en: "Shoot Resist V",
- name_jp: "ショットレジストⅤ",
- effect_en: "Range Resist(+7)",
- effect_jp: "射撃耐性(+7)"
- },
- "HC01": {
- name_en: "Mind Resist I",
- name_jp: "マインドレジストⅠ",
- effect_en: "Tech Resist(+3)",
- effect_jp: "法撃耐性(+3)"
- },
- "HC02": {
- name_en: "Mind Resist II",
- name_jp: "マインドレジストⅡ",
- effect_en: "Tech Resist(+4)",
- effect_jp: "法撃耐性(+4)"
- },
- "HC03": {
- name_en: "Mind Resist III",
- name_jp: "マインドレジストⅢ",
- effect_en: "Tech Resist(+5)",
- effect_jp: "法撃耐性(+5)"
- },
- "HC04": {
- name_en: "Mind Resist IV",
- name_jp: "マインドレジストⅣ",
- effect_en: "Tech Resist(+6)",
- effect_jp: "法撃耐性(+6)"
- },
- "HC05": {
- name_en: "Mind Resist V",
- name_jp: "マインドレジストⅤ",
- effect_en: "Tech Resist(+7)",
- effect_jp: "法撃耐性(+7)"
- },
- "HI01": {
- name_en: "Fire Resist I",
- name_jp: "フレイムレジストⅠ",
- effect_en: "Flame Resist(+3)",
- effect_jp: "炎耐性(+3)"
- },
- "HI02": {
- name_en: "Fire Resist II",
- name_jp: "フレイムレジストⅡ",
- effect_en: "Flame Resist(+4)",
- effect_jp: "炎耐性(+4)"
- },
- "HI03": {
- name_en: "Fire Resist III",
- name_jp: "フレイムレジストⅢ",
- effect_en: "Flame Resist(+5)",
- effect_jp: "炎耐性(+5)"
- },
- "HI04": {
- name_en: "Fire Resist IV",
- name_jp: "フレイムレジストⅣ",
- effect_en: "Flame Resist(+6)",
- effect_jp: "炎耐性(+6)"
- },
- "HI05": {
- name_en: "Fire Resist V",
- name_jp: "フレイムレジストⅤ",
- effect_en: "Flame Resist(+7)",
- effect_jp: "炎耐性(+7)"
- },
- "HJ01": {
- name_en: "Ice Resist I",
- name_jp: "アイスレジストⅠ",
- effect_en: "Ice Resist(+3)",
- effect_jp: "氷耐性(+3)"
- },
- "HJ02": {
- name_en: "Ice Resist II",
- name_jp: "アイスレジストⅡ",
- effect_en: "Ice Resist(+4)",
- effect_jp: "氷耐性(+4)"
- },
- "HJ03": {
- name_en: "Ice Resist III",
- name_jp: "アイスレジストⅢ",
- effect_en: "Ice Resist(+5)",
- effect_jp: "氷耐性(+5)"
- },
- "HJ04": {
- name_en: "Ice Resist IV",
- name_jp: "アイスレジストⅣ",
- effect_en: "Ice Resist(+6)",
- effect_jp: "氷耐性(+6)"
- },
- "HJ05": {
- name_en: "Ice Resist V",
- name_jp: "アイスレジストⅤ",
- effect_en: "Ice Resist(+7)",
- effect_jp: "氷耐性(+7)"
- },
- "HK01": {
- name_en: "Shock Resist I",
- name_jp: "ショックレジストⅠ",
- effect_en: "Lightning Resist(+3)",
- effect_jp: "雷耐性(+3)"
- },
- "HK02": {
- name_en: "Shock Resist II",
- name_jp: "ショックレジストⅡ",
- effect_en: "Lightning Resist(+4)",
- effect_jp: "雷耐性(+4)"
- },
- "HK03": {
- name_en: "Shock Resist III",
- name_jp: "ショックレジストⅢ",
- effect_en: "Lightning Resist(+5)",
- effect_jp: "雷耐性(+5)"
- },
- "HK04": {
- name_en: "Shock Resist IV",
- name_jp: "ショックレジストⅣ",
- effect_en: "Lightning Resist(+6)",
- effect_jp: "雷耐性(+6)"
- },
- "HK05": {
- name_en: "Shock Resist V",
- name_jp: "ショックレジストⅤ",
- effect_en: "Lightning Resist(+7)",
- effect_jp: "雷耐性(+7)"
- },
- "HL01": {
- name_en: "Wind Resist I",
- name_jp: "ウィンドレジストⅠ",
- effect_en: "Wind Resist(+3)",
- effect_jp: "風耐性(+3)"
- },
- "HL02": {
- name_en: "Wind Resist II",
- name_jp: "ウィンドレジストⅡ",
- effect_en: "Wind Resist(+4)",
- effect_jp: "風耐性(+4)"
- },
- "HL03": {
- name_en: "Wind Resist III",
- name_jp: "ウィンドレジストⅢ",
- effect_en: "Wind Resist(+5)",
- effect_jp: "風耐性(+5)"
- },
- "HL04": {
- name_en: "Wind Resist IV",
- name_jp: "ウィンドレジストⅣ",
- effect_en: "Wind Resist(+6)",
- effect_jp: "風耐性(+6)"
- },
- "HL05": {
- name_en: "Wind Resist V",
- name_jp: "ウィンドレジストⅤ",
- effect_en: "Wind Resist(+7)",
- effect_jp: "風耐性(+7)"
- },
- "HM01": {
- name_en: "Light Resist I",
- name_jp: "ライトレジストⅠ",
- effect_en: "Light Resist(+3)",
- effect_jp: "光耐性(+3)"
- },
- "HM02": {
- name_en: "Light Resist II",
- name_jp: "ライトレジストⅡ",
- effect_en: "Light Resist(+4)",
- effect_jp: "光耐性(+4)"
- },
- "HM03": {
- name_en: "Light Resist III",
- name_jp: "ライトレジストⅢ",
- effect_en: "Light Resist(+5)",
- effect_jp: "光耐性(+5)"
- },
- "HM04": {
- name_en: "Light Resist IV",
- name_jp: "ライトレジストⅣ",
- effect_en: "Light Resist(+6)",
- effect_jp: "光耐性(+6)"
- },
- "HM05": {
- name_en: "Light Resist V",
- name_jp: "ライトレジストⅤ",
- effect_en: "Light Resist(+7)",
- effect_jp: "光耐性(+7)"
- },
- "HN01": {
- name_en: "Gloom Resist I",
- name_jp: "グルームレジストⅠ",
- effect_en: "Dark Resist(+3)",
- effect_jp: "闇耐性(+3)"
- },
- "HN02": {
- name_en: "Gloom Resist II",
- name_jp: "グルームレジストⅡ",
- effect_en: "Dark Resist(+4)",
- effect_jp: "闇耐性(+4)"
- },
- "HN03": {
- name_en: "Gloom Resist III",
- name_jp: "グルームレジストⅢ",
- effect_en: "Dark Resist(+5)",
- effect_jp: "闇耐性(+5)"
- },
- "HN04": {
- name_en: "Gloom Resist IV",
- name_jp: "グルームレジストⅣ",
- effect_en: "Dark Resist(+6)",
- effect_jp: "闇耐性(+6)"
- },
- "HN05": {
- name_en: "Gloom Resist V",
- name_jp: "グルームレジストⅤ",
- effect_en: "Dark Resist(+7)",
- effect_jp: "闇耐性(+7)"
- },
- "HZ01": {
- name_en: "All Resist I",
- name_jp: "オールレジストⅠ",
- effect_en: "All Resist(+1)",
- effect_jp: "全耐性(+1)"
- },
- "HZ02": {
- name_en: "All Resist II",
- name_jp: "オールレジストⅡ",
- effect_en: "All Resist(+2)",
- effect_jp: "全耐性(+2)"
- },
- "HZ03": {
- name_en: "All Resist III",
- name_jp: "オールレジストⅢ",
- effect_en: "All Resist(+3)",
- effect_jp: "全耐性(+3)"
- },
- "HZ04": {
- name_en: "All Resist IV",
- name_jp: "オールレジストⅣ",
- effect_en: "All Resist(+4)",
- effect_jp: "全耐性(+4)"
- },
- "HZ05": {
- name_en: "All Resist V",
- name_jp: "オールレジストⅤ",
- effect_en: "All Resist(+5)",
- effect_jp: "全耐性(+5)"
- },
- "JA01": {
- name_en: "Burn I",
- name_jp: "バーンⅠ",
- effect_en: "Grants Burn Lv1",
- effect_jp: "バーンLv1付与"
- },
- "JA02": {
- name_en: "Burn II",
- name_jp: "バーンⅡ",
- effect_en: "Grants Burn Lv2",
- effect_jp: "バーンLv2付与"
- },
- "JA03": {
- name_en: "Burn III",
- name_jp: "バーンⅢ",
- effect_en: "Grants Burn Lv3",
- effect_jp: "バーンLv3付与"
- },
- "JA04": {
- name_en: "Burn IV",
- name_jp: "バーンⅣ",
- effect_en: "Grants Burn Lv4",
- effect_jp: "バーンLv4付与"
- },
- "JA05": {
- name_en: "Burn V",
- name_jp: "バーンⅤ",
- effect_en: "Grants Burn Lv5",
- effect_jp: "バーンLv5付与"
- },
- "JB01": {
- name_en: "Freeze I",
- name_jp: "フリーズⅠ",
- effect_en: "Grants Freeze Lv1",
- effect_jp: "フリーズLv1付与"
- },
- "JB02": {
- name_en: "Freeze II",
- name_jp: "フリーズⅡ",
- effect_en: "Grants Freeze Lv2",
- effect_jp: "フリーズLv2付与"
- },
- "JB03": {
- name_en: "Freeze III",
- name_jp: "フリーズⅢ",
- effect_en: "Grants Freeze Lv3",
- effect_jp: "フリーズLv3付与"
- },
- "JB04": {
- name_en: "Freeze IV",
- name_jp: "フリーズⅣ",
- effect_en: "Grants Freeze Lv4",
- effect_jp: "フリーズLv4付与"
- },
- "JB05": {
- name_en: "Freeze V",
- name_jp: "フリーズⅤ",
- effect_en: "Grants Freeze Lv5",
- effect_jp: "フリーズLv5付与"
- },
- "JC01": {
- name_en: "Shock I",
- name_jp: "ショックⅠ",
- effect_en: "Grants Shock Lv1",
- effect_jp: "ショックLv1付与"
- },
- "JC02": {
- name_en: "Shock II",
- name_jp: "ショックⅡ",
- effect_en: "Grants Shock Lv2",
- effect_jp: "ショックLv2付与"
- },
- "JC03": {
- name_en: "Shock III",
- name_jp: "ショックⅢ",
- effect_en: "Grants Shock Lv3",
- effect_jp: "ショックLv3付与"
- },
- "JC04": {
- name_en: "Shock IV",
- name_jp: "ショックⅣ",
- effect_en: "Grants Shock Lv4",
- effect_jp: "ショックLv4付与"
- },
- "JC05": {
- name_en: "Shock V",
- name_jp: "ショックⅤ",
- effect_en: "Grants Shock Lv5",
- effect_jp: "ショックLv5付与"
- },
- "JD01": {
- name_en: "Mirage I",
- name_jp: "ミラージュⅠ",
- effect_en: "Grants Mirage Lv1",
- effect_jp: "ミラージュLv1付与"
- },
- "JD02": {
- name_en: "Mirage II",
- name_jp: "ミラージュⅡ",
- effect_en: "Grants Mirage Lv2",
- effect_jp: "ミラージュLv2付与"
- },
- "JD03": {
- name_en: "Mirage III",
- name_jp: "ミラージュⅢ",
- effect_en: "Grants Mirage Lv3",
- effect_jp: "ミラージュLv3付与"
- },
- "JD04": {
- name_en: "Mirage IV",
- name_jp: "ミラージュⅣ",
- effect_en: "Grants Mirage Lv4",
- effect_jp: "ミラージュLv4付与"
- },
- "JD05": {
- name_en: "Mirage V",
- name_jp: "ミラージュⅤ",
- effect_en: "Grants Mirage Lv5",
- effect_jp: "ミラージュLv5付与"
- },
- "JE01": {
- name_en: "Panic I",
- name_jp: "パニックⅠ",
- effect_en: "Grants Panic Lv1",
- effect_jp: "パニックLv1付与"
- },
- "JE02": {
- name_en: "Panic II",
- name_jp: "パニックⅡ",
- effect_en: "Grants Panic Lv2",
- effect_jp: "パニックLv2付与"
- },
- "JE03": {
- name_en: "Panic III",
- name_jp: "パニックⅢ",
- effect_en: "Grants Panic Lv3",
- effect_jp: "パニックLv3付与"
- },
- "JE04": {
- name_en: "Panic IV",
- name_jp: "パニックⅣ",
- effect_en: "Grants Panic Lv4",
- effect_jp: "パニックLv4付与"
- },
- "JE05": {
- name_en: "Panic V",
- name_jp: "パニックⅤ",
- effect_en: "Grants Panic Lv5",
- effect_jp: "パニックLv5付与"
- },
- "JF01": {
- name_en: "Poison I",
- name_jp: "ポイズンⅠ",
- effect_en: "Grants Poison Lv1",
- effect_jp: "ポイズンLv1付与"
- },
- "JF02": {
- name_en: "Poison II",
- name_jp: "ポイズンⅡ",
- effect_en: "Grants Poison Lv2",
- effect_jp: "ポイズンLv2付与"
- },
- "JF03": {
- name_en: "Poison III",
- name_jp: "ポイズンⅢ",
- effect_en: "Grants Poison Lv3",
- effect_jp: "ポイズンLv3付与"
- },
- "JF04": {
- name_en: "Poison IV",
- name_jp: "ポイズンⅣ",
- effect_en: "Grants Poison Lv4",
- effect_jp: "ポイズンLv4付与"
- },
- "JF05": {
- name_en: "Poison V",
- name_jp: "ポイズンⅤ",
- effect_en: "Grants Poison Lv5",
- effect_jp: "ポイズンLv5付与"
- },
- "LA01": {
- name_en: "S1:Offensive Intent",
- name_jp: "S1:剛撃の志",
- effect_en: "Boosts damage by 2%.",
- effect_jp: "与ダメージが2%上昇。"
- },
- "LA02": {
- name_en: "S1:Photon Reduction",
- name_jp: "S1:光子縮減",
- effect_en: "PP consumption is reduced by 7%.",
- effect_jp: "PP消費量を7%軽減。"
- },
- "LA03": {
- name_en: "S1:Wise Skill",
- name_jp: "S1:妙技の巧",
- effect_en: "Increases critical rate by 15%.",
- effect_jp: "クリティカル率が15%上昇する。"
- },
- "LA2S": {
- name_en: "S1:Wise Skill 2",
- name_jp: "S1:妙技の巧2",
- effect_en: "Increases critical rate by 18%.",
- effect_jp: "クリティカル率が18%上昇する。"
- },
- "LA04": {
- name_en: "S1:Skilled Brilliance",
- name_jp: "S1:輝充の志",
- effect_en: "Boosts damage by 3% while PP
at is 40% or above.",
- effect_jp: "PPが40%以上の時、与ダメージが3%上昇。"
- },
- "LA05": {
- name_en: "S1:Double-Edged Sword",
- name_jp: "S1:諸刃の撃",
- effect_en: "Deal 4% more damage but take
8% more damage.",
- effect_jp: "与ダメージが4%上昇し、抜刀時のみ被ダメージが8%増える。"
- },
- "LA06": {
- name_en: "S1:Radiating Grace",
- name_jp: "S1:輝勢の恵",
- effect_en: "PP regeneration increases by 20%.",
- effect_jp: "PPの自然回復速度が20%上昇する。"
- },
- "LA2R": {
- name_en: "S1:Radiating Grace 2",
- name_jp: "S1:輝勢の恵2",
- effect_en: "PP regeneration increases by 23%.",
- effect_jp: "PPの自然回復速度が23%上昇する。"
- },
- "LA11": {
- name_en: "S1:Immediate Intent",
- name_jp: "S1:瞬連の志",
- effect_en: "Successive Just Attacks will
increase damage up to 3%.",
- effect_jp: "連続でジャストアタックに成功すると、最大で3%まで与ダメージが上昇。"
- },
- "LA12": {
- name_en: "S1:Red Petal Flash",
- name_jp: "S1:花ノ赤閃",
- effect_en: "+3% Damage for 30 seconds after
inflicting 450,000 damage.",
- effect_jp: "与ダメージ450,000毎に30秒間、3%威力上昇。"
- },
- "LA13": {
- name_en: "S1:Blue Ocean Flash",
- name_jp: "S1:海ノ青閃",
- effect_en: "Recover 4% HP every second for 30
seconds after taking 600 damage.",
- effect_jp: "被ダメージ600毎に30秒間、毎秒HPが4%回復。"
- },
- "LA14": {
- name_en: "S1:White Snow Flash",
- name_jp: "S1:雪ノ白閃",
- effect_en: "+20% PP Recovery on attacks for 30
seconds after using 150 PP.",
- effect_jp: "発動時PP消費量150毎に30秒間、攻撃時のPP回復量が20%上昇。"
- },
- "LA15": {
- name_en: "S1:Yellow Moon Flash",
- name_jp: "S1:月ノ黄閃",
- effect_en: "8% PP Consumption Reduction for 20
seconds upon Just Guarding.",
- effect_jp: "ジャストガード成功時に20秒間、PP消費量を8%軽減。"
- },
- "LA16": {
- name_en: "S1:Green Leaf Flash",
- name_jp: "S1:葉ノ緑閃",
- effect_en: "Every 20 seconds, a barrier will
turn on/off. The barrier reduces
damage by 8% and prevents flinching.",
- effect_jp: "被ダメージを8%軽減し怯まなくなるバリアが20秒間隔で発生・消滅。"
- },
- "LA17": {
- name_en: "S1:Black Shadow Flash",
- name_jp: "S1:影ノ黒閃",
- effect_en: "Increase Natural PP Recovery for 20
seconds after standing still
for 5 seconds.",
- effect_jp: "5秒間静止する毎に20秒間、PPの自然回復量が20%上昇。"
- },
- "LA18": {
- name_en: "S1:Brilliant Ruin",
- name_jp: "S1:滅域輝与",
- effect_en: "Recovery PP upon enemies being defeated near you.",
- effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
- },
- "LA21": {
- name_en: "S1:Skilled Strike",
- name_jp: "S1:妙撃の志",
- effect_en: "+3% damage on Critical Hits.",
- effect_jp: "クリティカル時の与ダメージが3%上昇。"
- },
- "LA22": {
- name_en: "S1:Radiant Strike",
- name_jp: "S1:輝剰の撃",
- effect_en: "+17% PP Recovery on attacks.",
- effect_jp: "攻撃時のPP回復量が17%上昇する。"
- },
- "LA23": {
- name_en: "S1:Flowing Exhilaration",
- name_jp: "S1:時流活与",
- effect_en: "Recovers 60% HP at set intervals.",
- effect_jp: "一定時間ごとにHPを40%回復する。"
- },
- "LA24": {
- name_en: "S1:Guardian Armor",
- name_jp: "S1:守護の備",
- effect_en: "Reduces damage taken by 7%.",
- effect_jp: "被ダメージを7%軽減。"
- },
- "LA25": {
- name_en: "S1:Vigor Enhancement",
- name_jp: "S1:活剰増進",
- effect_en: "Boost self HP recovery by 40%.",
- effect_jp: "自身のHP回復量が40%上昇する"
- },
- "LA78": {
- name_en: "S1:Violent Invigoration",
- name_jp: "S1:猛威の奮激",
- effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
- effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
- },
- "LA79": {
- name_en: "S1:Phanatical Advantage",
- name_jp: "S1:狂幻の利",
- effect_en: "Increase power by 5%
and reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
- effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
- },
- "LA80": {
- name_en: "S1:Powering Intent",
- name_jp: "S1:強闘の志",
- effect_en: "Increase damage dealt to bosses by 4%.",
- effect_jp: "強敵への与ダメージが4%上昇する。"
- },
- "LA81": {
- name_en: "S1:Rupturing Excess",
- name_jp: "S1:裂砕の剰",
- effect_en: "Increase PP recovery rate by 40% when attacking breakable parts.",
- effect_jp: "破壊可能な部位を攻撃した際、攻撃時PP回復量が40%上昇。"
- },
- "LA82": {
- name_en: "S1:Spirited Response",
- name_jp: "S1:気輝応変",
- effect_en: "Increases PP regeneration rate (+80%) while sheathed.",
- effect_jp: "納刀・抜刀を行う事でPP回復速度が変化。"
- },
- "LA83": {
- name_en: "S1:Rupturing Intent",
- name_jp: "S1:裂砕の志",
- effect_en: "Increase damage against breakable parts by 4%.",
- effect_jp: "破壊可能な部位を攻撃した際、威力が4%上昇する。"
- },
- "LA84": {
- name_en: "S1:Sturdy Intent",
- name_jp: "S1:依属の志",
- effect_en: "Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness.",
- effect_jp: "ガード系リングまたは武器属性が弱点属性と一致時、4%威力上昇。"
- },
- "LA85": {
- name_en: "S1:Phantasmal Intent",
- name_jp: "S1:幻精の志",
- effect_en: "Increase Power based on the Photon Blast Gauge.",
- effect_jp: "フォトンブラストゲージに応じて威力が上昇する。"
- },
- "LA86": {
- name_en: "S1:Photon Reduction 2",
- name_jp: "S1:光子縮減2",
- effect_en: "Reduce PP consumption by 10%.",
- effect_jp: "PP消費量を10%軽減。"
- },
- "LA87": {
- name_en: "S1:Brilliant Ruin 2",
- name_jp: "S1:滅域輝与2",
- effect_en: "Recover PP when an enemy near you is defeated. (+4 PP)",
- effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
- },
- "LA88": {
- name_en: "S1:Flowing Intent",
- name_jp: "S1:時流の志",
- effect_en: "Increase power every second. Maxes at 4% (30s to MAX).",
- effect_jp: "1秒毎に与ダメージが上昇。最大で4%。"
- },
- "LA89": {
- name_en: "S1:Lethal Intent",
- name_jp: "S1:死中の志",
- effect_en: "Reduce HP by 5% every 20 seconds and increase Power by 4%.",
- effect_jp: "20秒毎に最大HPの5%ダメージを負う代わりに威力が4%上昇する。"
- },
- "LA90": {
- name_en: "S1:Augment Intent",
- name_jp: "S1:錬成の志",
- effect_en: "Increase Power based on the number of Special Abilities attached to this weapon. Maxes at 4%.",
- effect_jp: "特殊能力の付与数に応じて威力上昇。最大で4%。"
- },
- "LA91": {
- name_en: "S1:Strike Boost",
- name_jp: "S1:打撃増幅",
- effect_en: "Increase Power by 1% for every 60 S-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 S-ATK is affixed to this weapon.",
- effect_jp: "特殊能力の追加打撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
- },
- "LA92": {
- name_en: "S1:Shoot Boost",
- name_jp: "S1:射撃増幅",
- effect_en: "Increase Power by 1% for every 60 R-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 R-ATK is affixed to this weapon.",
- effect_jp: "特殊能力の追加射撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
- },
- "LA93": {
- name_en: "S1:Tech Boost",
- name_jp: "S1:法撃増幅",
- effect_en: "Increase Power by 1% for every 60 T-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 T-ATK is affixed to this weapon.",
- effect_jp: "特殊能力の追加法撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
- },
- "LA94": {
- name_en: "S1:Reckless Strike",
- name_jp: "S1:賭死の撃",
- effect_en: "Increase Power every three times you are attacked. Upon being attacked a tenth time, release an explosion that incapacitates you and damages all nearby targets.",
- effect_jp: "被ダメージの回数に応じて威力上昇。最大段階時の被ダメージで自身が戦闘不能になり周囲に与ダメージ。"
- },
- "LA95": {
- name_en: "S1:Eclipsing Decay",
- name_jp: "S1:失力の蝕",
- effect_en: "Grant a 25% chance to inflict the Jellen status when attacking an enemy.",
- effect_jp: "命中時に25%の確率でジェルンを付与。"
- },
- "LA2P": {
- name_en: "S1:Photon Balance",
- name_jp: "S1:光子の秤",
- effect_en: "Increases PP consumption by 8%, but boosts PA and Tech damage by 4%.",
- effect_jp: "PP消費量が8%増加する代わりにPAとテクニックの威力が4%上昇する。"
- },
- "LA2Q": {
- name_en: "S1:Collaborator Liberator",
- name_jp: "S1:戦友の加護",
- effect_en: "Reduces PP consumption, boosts critical rate and boosts power based on the number of people in your party (min. 2).",
- effect_jp: "パーティ人数が2人以上の場合、人数に応じて、PP消費軽減、クリティカル率上昇、威力上昇効果が発動。"
- },
- "LB01": {
- name_en: "S2:Sturdy Recovery",
- name_jp: "S2:剛乱活与",
- effect_en: "Gives a fixed chance of
restoring HP equal to 1%
of damage dealt. (Max: 300)",
- effect_jp: "一定確率で与ダメージの1%をHPとして吸収。(上限300)"
- },
- "LB02": {
- name_en: "S2:Photon Reduction",
- name_jp: "S2:光子縮減",
- effect_en: "PP consumption is reduced by 10%.",
- effect_jp: "PP消費量を10%軽減。"
- },
- "LB2F": {
- name_en: "S2:Photon Reduction 2",
- name_jp: "S2:光子縮減2",
- effect_en: "PP consumption is reduced by 13%.",
- effect_jp: "PP消費量を13%軽減。"
- },
- "LB03": {
- name_en: "S2:Wise Skill",
- name_jp: "S2:妙技の巧",
- effect_en: "Increases critical rate by 12%.",
- effect_jp: "クリティカル率が12%上昇する。"
- },
- "LB04": {
- name_en: "S2:Radiant Strike",
- name_jp: "S2:輝剰の撃",
- effect_en: "Increases attack PP recovery by 17%.",
- effect_jp: "攻撃時のPP回復量が17%上昇する。"
- },
- "LB05": {
- name_en: "S2:Cursed Radiance",
- name_jp: "S2:災転輝与",
- effect_en: "Recovers PP by 15% when taking damage.",
- effect_jp: "ダメージを受けた際にPPを15%回復する。"
- },
- "LB06": {
- name_en: "S2:Guardian Armor",
- name_jp: "S2:守護の備",
- effect_en: "Reduces damage taken by 7%.",
- effect_jp: "被ダメージを7%軽減。"
- },
- "LB07": {
- name_en: "S2:Flowing Exhilaration",
- name_jp: "S2:時流活与",
- effect_en: "Recover HP by 60% at
regular intervals.",
- effect_jp: "一定時間ごとにHPを60%回復する。"
- },
- "LB2G": {
- name_en: "S2:Flowing Exhilaration 2",
- name_jp: "S2:時流活与2",
- effect_en: "Recover 75% of your maximum HP at regular intervals.",
- effect_jp: "一定時間ごとにHPを75%回復する。"
- },
- "LB08": {
- name_en: "S2:Immediate Profusion",
- name_jp: "S2:瞬撃繚乱",
- effect_en: "Raises damage by 3% when Just
Attacking different PAs or
Techniques.",
- effect_jp: "別のPAやテクニックをジャストアタックすると与ダメージが3%上昇。"
- },
- "LB09": {
- name_en: "S2:Spirited Response",
- name_jp: "S2:気輝応変",
- effect_en: "Increases PP regeneration rate
while sheathed.",
- effect_jp: "納刀・抜刀を行う事でPP回復速度が変化。"
- },
- "LB0A": {
- name_en: "S2:Flowing Grace",
- name_jp: "S2:時流の恵",
- effect_en: "Regenerate 10 PP every 4 seconds.",
- effect_jp: "4秒ごとにPPを10回復する。"
- },
- "LB11": {
- name_en: "S2:Nature's Skill",
- name_jp: "S2:花海雪の巧",
- effect_en: "Increase Critical Hit Rate by 20%
when S1:Red Petal Flash, S1:Blue
Ocean Flash, or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、クリティカル率20%上昇。"
- },
- "LB12": {
- name_en: "S2:Nature's Intent",
- name_jp: "S2:花海雪の志",
- effect_en: "Increase damage by 3% when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、与ダメージが3%上昇。"
- },
- "LB13": {
- name_en: "S2:Nature's Exhilaration",
- name_jp: "S2:花海雪の活与",
- effect_en: "Recover 2% HP every second when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒HPが2%回復。"
- },
- "LB14": {
- name_en: "S2:Nature's Reduction",
- name_jp: "S2:花海雪の縮減",
- effect_en: "Decrease PP consumption by 12% when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP消費量を12%軽減。"
- },
- "LB15": {
- name_en: "S2:Umbrageous Gleam",
- name_jp: "S2:月葉影の輝勢",
- effect_en: "Increase Natural PP Recovery by 25% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、PP自然回復量25%上昇。"
- },
- "LB16": {
- name_en: "S2:Umbrageous Guardian",
- name_jp: "S2:月葉影の備",
- effect_en: "Decrease damage taken by 12% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、被ダメージを12%軽減。"
- },
- "LB17": {
- name_en: "S2:Brilliant Ruin",
- name_jp: "S2:滅域輝与",
- effect_en: "Recover PP when an enemy near you
is defeated.",
- effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
- },
- "LB18": {
- name_en: "S2:Radiating Grace",
- name_jp: "S2:輝勢の恵",
- effect_en: "Increases Automatic PP Recovery by 17%.",
- effect_jp: "PPの自然回復速度が17%上昇する。"
- },
- "LB19": {
- name_en: "S2:Offensive Intent",
- name_jp: "S2:剛撃の志",
- effect_en: "Increase damage by 2%.",
- effect_jp: "与ダメージが2%上昇。"
- },
- "LB1A": {
- name_en: "S2:Skilled Strike",
- name_jp: "S2:妙撃の志",
- effect_en: "Increase Critical Hit Damage by 3%.",
- effect_jp: "クリティカル時の与ダメージが3%上昇。"
- },
- "LB1B": {
- name_en: "S2:Rupturing Intent",
- name_jp: "S2:裂砕の志",
- effect_en: "Increase damage against breakable parts by 3%.",
- effect_jp: "破壊可能な部位を攻撃した際、威力が3%上昇する。"
- },
- "LB1C": {
- name_en: "S2:Rupturing Excess",
- name_jp: "S2:裂砕の剰",
- effect_en: "Increase PP recovery rate by 35%
when attacking breakable parts.",
- effect_jp: "破壊可能な部位を攻撃した際、攻撃時PP回復量が35%上昇。"
- },
- "LB1D": {
- name_en: "S2:Double-Edged Sword",
- name_jp: "S2:諸刃の撃",
- effect_en: "Increase Power by 3%
but take 6% more damage
when weapon is drawn.",
- effect_jp: "与ダメージが3%上昇し、抜刀時のみ被ダメージが6%増える。"
- },
- "LB1E": {
- name_en: "S2:Powering Intent",
- name_jp: "S2:強闘の志",
- effect_en: "Increase damage dealt to bosses by 3%.",
- effect_jp: "強敵への与ダメージが3%上昇する。"
- },
- "LB1F": {
- name_en: "S2:Phantasmal Radiance",
- name_jp: "S2:幻精輝剰",
- effect_en: "Increase Active PP Recovery based
on the Photon Blast Gauge.",
- effect_jp: "フォトンブラストゲージに応じて攻撃時PP回復量が上昇する。"
- },
- "LB1G": {
- name_en: "S2:Phantasmal Gleam",
- name_jp: "S2:幻精輝勢",
- effect_en: "Increase Natural PP Recovery based
on the Photon Blast Gauge.",
- effect_jp: "フォトンブラストゲージに応じてPP自然回復量が上昇する。"
- },
- "LB1H": {
- name_en: "S2:Phantasmal Guardian",
- name_jp: "S2:幻精の備",
- effect_en: "Reduce damage taken based
on the Photon Blast Guage.",
- effect_jp: "フォトンブラストゲージに応じて被ダメージ量が減少する。"
- },
- "LB1I": {
- name_en: "S2:Phanatical Advantage",
- name_jp: "S2:狂幻の利",
- effect_en: "Increase power by 5%
and reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
- effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
- },
- "LB1J": {
- name_en: "S2:Violent Invigoration",
- name_jp: "S2:猛威の奮激",
- effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
- effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
- },
- "LB1K": {
- name_en: "S2:Umbrageous Melody",
- name_jp: "S2:月葉影の歌",
- effect_en: "Increase power over time when
S1:Yellow Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.
Maxes at 5%",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、毎秒威力が上昇。最大で5%。"
- },
- "LB1L": {
- name_en: "S2:Nature's Reduction 2",
- name_jp: "S2:花海雪の縮減2",
- effect_en: "Reduce PP consumption by 14%
when S1:Red Petal Flash,
S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP消費量を14%軽減。"
- },
- "LB1R": {
- name_en: "S2:Umbrageous Radiance",
- name_jp: "S2:月葉影の輝剰",
- effect_en: "Increase Active PP Recovery by 25% when S1:Yellow Moon Flash, S1:Green Leaf Flash, or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、攻撃時PP回復量が25%上昇。"
- },
- "LB1M": {
- name_en: "S2:Umbrageous Radiance 2",
- name_jp: "S2:月葉影の輝剰2",
- effect_en: "Increase Active PP Recovery by 28%
when S1:Yellow Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、攻撃時PP回復量が28%上昇。"
- },
- "LB1N": {
- name_en: "S2:Wise Skill 2",
- name_jp: "S2:妙技の巧2",
- effect_en: "Increase Critical Hit Rate by 15%.",
- effect_jp: "クリティカル率が15%上昇する。"
- },
- "LB1O": {
- name_en: "S2:Skilled Strike 2",
- name_jp: "S2:妙撃の志2",
- effect_en: "Increase Critical Hit Damage by 4%.",
- effect_jp: "クリティカル時の与ダメージが4%上昇。"
- },
- "LB1P": {
- name_en: "S2:Radiant Strike 2",
- name_jp: "S2:輝剰の撃2",
- effect_en: "Increase Attack PP Recovery by 20%.",
- effect_jp: "攻撃時のPP回復量が20%上昇する。"
- },
- "LB1Q": {
- name_en: "S2:Medicinal Wisdom",
- name_jp: "S2:服薬の恵",
- effect_en: "Boost PP recovery when a -mate item is used.
Effects varies per mate.",
- effect_jp: "メイト系アイテム使用時さらにPPが回復する。効果量は種類で変わる。"
- },
- "LB89": {
- name_en: "S2:Instant Reduction",
- name_jp: "S2:瞬乱縮減",
- effect_en: "Reduces PP consumption by 12% when Just Attacking different PAs or Techniques.",
- effect_jp: "別のPAやテクニックをジャストアタックするとPP消費量を12%軽減。"
- },
- "LB90": {
- name_en: "S2:Flaming Guard",
- name_jp: "S2:火炎の備志",
- effect_en: "Increase Fire Attribute and Burn Resistance. Increase damage against enemies weak to Fire.",
- effect_jp: "炎属性、バーン耐性が上昇。敵の弱点属性が炎属性の時、威力上昇"
- },
- "LB91": {
- name_en: "S2:Freezing Guard",
- name_jp: "S2:氷雪の備志",
- effect_en: "Increase Ice Attribute and Freeze Resistance. Increase damage against enemies weak to Ice.",
- effect_jp: "氷属性、フリーズ耐性が上昇。敵の弱点属性が氷属性の時、威力上昇"
- },
- "LB92": {
- name_en: "S2:Runner's High",
- name_jp: "S2:走者高揚",
- effect_en: "Increase Natural PP Recovery by 100% and restore 15% HP every 5 seconds when running.",
- effect_jp: "ダッシュ状態時PP自然回復量が100%上昇しHPが5秒ごとに回復。"
- },
- "LB93": {
- name_en: "S2:Skill Reduction",
- name_jp: "S2:技巧縮減",
- effect_en: "Reduce PP consumption for 30 seconds upon hitting with a PA/Technique. Has a low chance to grant amplified effects. Triggers Recast upon activation.",
- effect_jp: "フォトンアーツまたはテクニック命中後30秒間、PPの消費量を軽減。また、まれに大きく軽減することがある。効果発動後にリキャストが発生。"
- },
- "LB1W": {
- name_en: "S2:Lightning Guard",
- name_jp: "S2:轟雷の備志",
- effect_en: "Increases your Lightning attribute and Shock resistance. Boosts power against enemies that are weak to Lightning.",
- effect_jp: "雷耐性、ショック耐性が上昇。敵の弱点属性が雷属性の時、威力上昇。"
- },
- "LB1Y": {
- name_en: "S2:Storm Guard",
- name_jp: "S2:暴風の備志",
- effect_en: "Increases your Wind attribute and Shock resistance. Boosts power against enemies that are weak to Wind.",
- effect_jp: "風耐性、ショック耐性が上昇。敵の弱点属性が雷属性の時、威力上昇。"
- },
- "LB1Z": {
- name_en: "S2:Aegis Gift",
- name_jp: "S2:瞬護の与",
- effect_en: "When you Just Guard at less than 25% HP, recovers HP by 50% and PP by 30%.",
- effect_jp: "HPを25%未満にすると、HPが50%、PPが30%回復します。"
- },
- "LB2A": {
- name_en: "S2:Heavenly Keeper",
- name_jp: "S2:保天輝地",
- effect_en: "In the air, reduces PP consumption by 8%. On the ground, boosts PP regeneration and attack PP recovery by 20%.",
- effect_jp: "空中時では、PP消費量が8%軽減。地上時では自然PP回復量が20%かつ地上での攻撃時ではPP回復量が20%上昇。"
- },
- "LB2C": {
- name_en: "S2:Flowing Armor",
- name_jp: "S2:時流の護",
- effect_en: "Automatically casts Deband at regular intervals.",
- effect_jp: "一定間隔で自身にデバンドを発動する。"
- },
- "LB2D": {
- name_en: "S2:Shining Guard",
- name_jp: "S2:光明の備志",
- effect_en: "Increase Light Attribute and Panic Resistance. Increase damage against enemies weak to Light.",
- effect_jp: "光耐性、パニック耐性が上昇。敵の弱点属性が光属性の時、威力上昇。"
- },
- "LB2E": {
- name_en: "S2:Darkness Guard",
- name_jp: "S2:暗闇の備志",
- effect_en: "Increases your Dark attribute and Poison resistance. Boosts power against enemies that are weak to Dark.",
- effect_jp: "闇耐性、ポイズン耐性が上昇。敵の弱点属性が闇属性の時、威力上昇。"
- },
- "LB2I": {
- name_en: "S2:Rainbow's Intent",
- name_jp: "S2:六色の志",
- effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts damage by 5%.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中与ダメージが5%上昇。"
- },
- "LB2J": {
- name_en: "S2:Rainbow's Exhilaration",
- name_jp: "S2:六色の活与",
- effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Recovers 3% of your
HP every second.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中毎秒HPが3%回復。"
- },
- "LB98": {
- name_en: "S2:Skilled Brilliance",
- name_jp: "S2:輝充の志",
- effect_en: "Boosts damage by 3% while PP at is 40% or above.",
- effect_jp: "PPが40%以上の時、与ダメージが3%上昇。"
- },
- "LC01": {
- name_en: "S3:Offensive Intent",
- name_jp: "S3:剛撃の志",
- effect_en: "Increase damage by 2%.",
- effect_jp: "与ダメージが2%上昇。"
- },
- "LC02": {
- name_en: "S3:Vital Intent",
- name_jp: "S3:活実の志",
- effect_en: "Boosts damage by 3% while HP is 80% or more.",
- effect_jp: "HPが80%以上の時、与ダメージが3%上昇。"
- },
- "LC03": {
- name_en: "S3:Radiant Strike",
- name_jp: "S3:輝剰の撃",
- effect_en: "Increase Attack PP Recovery by 20%.",
- effect_jp: "攻撃時のPP回復量が20%上昇する。"
- },
- "LC1P": {
- name_en: "S3:Radiant Strike 2",
- name_jp: "S3:輝剰の撃2",
- effect_en: "Increase Attack PP Recovery by 23%.",
- effect_jp: "攻撃時のPP回復量が23%上昇する。"
- },
- "LC04": {
- name_en: "S3:Skilled Strike",
- name_jp: "S3:妙撃の志",
- effect_en: "Increase Critical Hit Damage by 4%.",
- effect_jp: "クリティカル時の与ダメージが4%上昇。"
- },
- "LC1O": {
- name_en: "S3:Skilled Strike 2",
- name_jp: "S3:妙撃の志2",
- effect_en: "Increase Critical Hit Damage by 5%.",
- effect_jp: "クリティカル時の与ダメージが5%上昇。"
- },
- "LC05": {
- name_en: "S3:Radiating Grace",
- name_jp: "S3:輝勢の恵",
- effect_en: "Increase Automatic PP Recovery by 17%.",
- effect_jp: "PPの自然回復速度が17%上昇する。"
- },
- "LC06": {
- name_en: "S3:Flowing Exhilaration",
- name_jp: "S3:時流活与",
- effect_en: "Recover 40% of your maximum HP at regular intervals.",
- effect_jp: "一定時間ごとにHPを40%回復する。"
- },
- "LC11": {
- name_en: "S3:Umbrageous Intent",
- name_jp: "S3:月葉影の志",
- effect_en: "Increase damage by 3% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、与ダメージが3%上昇。"
- },
- "LC12": {
- name_en: "S3:Umbrageous Reduction",
- name_jp: "S3:月葉影の縮減",
- effect_en: "Decrease PP consumption by 14% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、PP消費量を14%軽減。"
- },
- "LC13": {
- name_en: "S3:Umbrageous Exhilaration",
- name_jp: "S3:月葉影の活与",
- effect_en: "Recover 2% HP every second when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、毎秒HPが2%回復。"
- },
- "LC14": {
- name_en: "S3:Nature's Radiance",
- name_jp: "S3:花海雪の輝剰",
- effect_en: "Increase Natural PP Recovery by 28% when
S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、攻撃時PP回復量が28%上昇。"
- },
- "LC15": {
- name_en: "S3:Wise Skill",
- name_jp: "S3:妙技の巧",
- effect_en: "Increase Critical Hit Rate by 12%.",
- effect_jp: "クリティカル率が12%上昇する。"
- },
- "LC16": {
- name_en: "S3:Photon Reduction",
- name_jp: "S3:光子縮減",
- effect_en: "Reduces PP consumption by 10%.",
- effect_jp: "PP消費量を7%軽減。"
- },
- "LC17": {
- name_en: "S3:Guardian Armor",
- name_jp: "S3:守護の備",
- effect_en: "Reduces damage taken by 7%.",
- effect_jp: "被ダメージを7%軽減。"
- },
- "LC18": {
- name_en: "S3:Nature's Guardian",
- name_jp: "S3:花海雪の備",
- effect_en: "Decrease damage taken by 10%
when S1:Red Petal Flash,
S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、被ダメージを10%軽減。"
- },
- "LC19": {
- name_en: "S3:Umbrageous Skill",
- name_jp: "S3:月葉影の巧",
- effect_en: "Increase Critical Hit Rate by 20%
when S1:Yellow Moon Flash,
S1:Green Leaf Flash, or
S1:Black Shadow Flash are active.",
- effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、クリティカル率20%上昇。"
- },
- "LC1A": {
- name_en: "S3:Brilliant Ruin",
- name_jp: "S3:滅域輝与",
- effect_en: "Recover PP when a enemy near you is defeated.",
- effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
- },
- "LC1B": {
- name_en: "S3:Cursed Radiance",
- name_jp: "S3:災転輝与",
- effect_en: "Recovers PP by 15% when taking damage.",
- effect_jp: "ダメージを受けた際にPPを15%回復する。"
- },
- "LC1C": {
- name_en: "S3:Violent Invigoration",
- name_jp: "S3:猛威の奮激",
- effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
- effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
- },
- "LC1D": {
- name_en: "S3:Phantasmal Reduction",
- name_jp: "S3:幻精縮減",
- effect_en: "Reduce PP consumption based
on the Photon Blast Gauge",
- effect_jp: "フォトンブラストゲージに応じてPP消費量が減少する。"
- },
- "LC1E": {
- name_en: "S3:Phanatical Advantage",
- name_jp: "S3:狂幻の利",
- effect_en: "Increase power by 5% and
reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
- effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
- },
- "LC1F": {
- name_en: "S3:Immediate Profusion",
- name_jp: "S3:瞬撃繚乱",
- effect_en: "Raises damage by 3%
when Just Attacking different PAs or Techniques.",
- effect_jp: "別のPAやテクニックをジャストアタックすると与ダメージが3%上昇。"
- },
- "LC1G": {
- name_en: "S3:Nature's Melody",
- name_jp: "S3:花海雪の歌",
- effect_en: "Increase damage over time when
S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒威力が上昇。最大で5%。"
- },
- "LC1H": {
- name_en: "S3:Nature's Gleam 2",
- name_jp: "S3:花海雪の輝勢2",
- effect_en: "Increase Natural PP Recovery by 25%
when S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP自然回復量25%上昇。"
- },
- "LC1I": {
- name_en: "S3:Flowing Grace",
- name_jp: "S3:時流の恵",
- effect_en: "Regenerate 7 PP every 4 seconds.",
- effect_jp: "4秒ごとにPPを7回復する。"
- },
- "LC1J": {
- name_en: "S3:Flowing Exhilaration 2",
- name_jp: "S3:時流活与2",
- effect_en: "Recover 60% of your maximum HP
at regular intervals.",
- effect_jp: "一定時間ごとにHPを60%回復する。"
- },
- "LC1K": {
- name_en: "S3:Radiating Grace 2",
- name_jp: "S3:輝勢の恵2",
- effect_en: "Increase Automatic PP Recovery by 20%.",
- effect_jp: "PPの自然回復速度が20%上昇する。"
- },
- "LC88": {
- name_en: "S3:Rupturing Intent",
- name_jp: "S3:裂砕の志",
- effect_en: "Increase damage against breakable parts by 4%.",
- effect_jp: "破壊可能な部位を攻撃した際、威力が4%上昇する。"
- },
- "LC89": {
- name_en: "S3:Nature's Gleam",
- name_jp: "S3:花海雪の輝勢",
- effect_en: "Increase Natural PP Recovery by 23% when S1:Red Petal Flash, S1:Blue Ocean Flash, or S1:White Snow Flash are active.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP自然回復量23%上昇。"
- },
- "LC90": {
- name_en: "S3:Calming Exhilaration",
- name_jp: "S3:静心活与",
- effect_en: "Recover 70 HP when you hit with a normal attack. Has a cooldown between uses.",
- effect_jp: "通常攻撃が命中した時HPが70回復。発動後リキャスト発生。"
- },
- "LC91": {
- name_en: "S3:Fortifying Strike",
- name_jp: "S3:撃流の備",
- effect_en: "Decrease damage taken by 1% for every 300, 000 damage dealt. Maxes at 15%.",
- effect_jp: "与ダメージ300000ごとに被ダメージが1%軽減。(最大15%まで)"
- },
- "LC92": {
- name_en: "S3:Curtailed Strike",
- name_jp: "S3:撃流縮減",
- effect_en: "Decrease PP consumption by 1% for every 300, 000 damage dealt. Maxes at 15%.",
- effect_jp: "与ダメージ300000ごとにPP消費量が1%軽減。(最大15%まで)"
- },
- "LC93": {
- name_en: "S3:Wise Strike",
- name_jp: "S3:撃流の巧",
- effect_en: "Increase Critical Hit Rate by 2% for every 300, 000 damage dealt. Maxes at 30%.",
- effect_jp: "与ダメージ300000ごとにクリティカル率が2%上昇。(最大30%まで)"
- },
- "LC2B": {
- name_en: "S3:Flowing Courage",
- name_jp: "S3:時流の勇",
- effect_en: "Automatically casts Shifta at regular intervals.",
- effect_jp: "一定間隔で自身にシフタを発動する。"
- },
- "LC1S": {
- name_en: "S3:Furious Inspiration",
- name_jp: "S3:猛威の奮激",
- effect_en: "Boosts power and
critical hit rate.
Improves PP efficiency.
This effect disappears
on taking damage, then
is restored after a set
time.",
- effect_jp: "威力とクリティカル率が上昇。PP効率が向上。被ダメージで消失。一定時間で効果が復活。"
- },
- "LC1U": {
- name_en: "S3:Nature's Melody 2",
- name_jp: "S3:花海雪の歌2",
- effect_en: "While Red Petal Flash,
Blue Ocean Flash or
White Snow Flash is
active:
Boosts damage by up
to 7% over time.",
- effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒威力が上昇。最大で7%。"
- },
- "LC98": {
- name_en: "S3:Powering Intent",
- name_jp: "S3:強闘の志",
- effect_en: "Increase damage dealt to bosses by 4%.",
- effect_jp: "強敵への与ダメージが3%上昇する。"
- },
- "LC1V": {
- name_en: "S3:Rainbow's Reduction",
- name_jp: "S3:六色の縮減",
- effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Reduces your PP
consumption by 20%.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中PP消費量を20%軽減。"
- },
- "LC1W": {
- name_en: "S3:Rainbow's Radiance",
- name_jp: "S3:六色の輝剰",
- effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts attack PP
recovery by 45%.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中攻撃時PP回復量が45%上昇。"
- },
- "LC1X": {
- name_en: "S3:Rainbow's Gleam",
- name_jp: "S3:六色の輝勢",
- effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts PP regeneration
by 40%.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中PP自然回復量40%上昇。"
- },
- "LD07": {
- name_en: "S4:Marvelous Aegis",
- name_jp: "S4:瞬護輝与",
- effect_en: "Restores PP on a successful Just Guard.",
- effect_jp: "ジャストガード成功時、PPを回復する。"
- },
- "LD08": {
- name_en: "S4:Steel Resolve",
- name_jp: "S4:鋼の決意",
- effect_en: "Survive one fatal hit with 1 HP remaining.",
- effect_jp: "致命傷を受けても一度限りだが必ずHPが1残る。"
- },
- "LD09": {
- name_en: "S4:Radiant Response",
- name_jp: "S4:輝器応変",
- effect_en: "Raises PP efficiency based on maximum PP.",
- effect_jp: "最大PPに応じてPP効率が向上する。"
- },
- "LD0A": {
- name_en: "S4:Opposing Skill",
- name_jp: "S4:正対の巧",
- effect_en: "During Brave Stance, frontal critical
rate is raised by 30%.",
- effect_jp: "ブレイブスタンス中、正面へのクリティカル率が30%上昇。"
- },
- "LD0B": {
- name_en: "S4:Scything Wind",
- name_jp: "S4:鎌風重吹",
- effect_en: "Extends Kamaitachi duration by 4 seconds.",
- effect_jp: "カマイタチの持続時間が4秒延長される。"
- },
- "LD0C": {
- name_en: "S4:Cunning Strike",
- name_jp: "S4:賢勇両撃",
- effect_en: "During Wise Stance, boosts frontal damage by 15%.",
- effect_jp: "ワイズスタンス中、正面からの与ダメージが15%上昇。"
- },
- "LD0D": {
- name_en: "S4:Vampiric Strike",
- name_jp: "S4:奪命の撃",
- effect_en: "Restores HP equal to 1% of damage dealt.
(Max: 30)",
- effect_jp: "攻撃時に与ダメージの1%をHPとして吸収。(上限30)"
- },
- "LD0E": {
- name_en: "S4:Steadfast Courage",
- name_jp: "S4:静の胆力",
- effect_en: "Become immune to knockback by standing still
for a certain time.",
- effect_jp: "一定時間、静止状態が続いた時、打ち上げや吹き飛ばしを防ぐ。"
- },
- "LD0F": {
- name_en: "S4:Lustrous Trap",
- name_jp: "S4:輝剰の罠",
- effect_en: "Increases PP recovery from Tactics Trap by
20%.",
- effect_jp: "タクティクストラップのPP回復量が20%上昇。"
- },
- "LD0G": {
- name_en: "S4:Dynamic Chain",
- name_jp: "S4:鎖動強身",
- effect_en: "Become invincible for 5 seconds when activating
Chain Trigger.",
- effect_jp: "チェイントリガー発動時、5秒間無敵になる。"
- },
- "LD0H": {
- name_en: "S4:Refined Providence",
- name_jp: "S4:摂理洗練",
- effect_en: "Enhances Element Conversion.",
- effect_jp: "エレメントコンバージョンが強化される。"
- },
- "LD0I": {
- name_en: "S4:Circuit Rotation",
- name_jp: "S4:回路輪転",
- effect_en: "Reduces recast time of Photon Flare by 20%.",
- effect_jp: "フォトンフレアのリキャスト時間を20%軽減する。"
- },
- "LD0J": {
- name_en: "S4:Wand Clobber",
- name_jp: "S4:短杖強打",
- effect_en: "Enhances Wand's normal attacks.",
- effect_jp: "ウォンドの通常攻撃性能が強化される。"
- },
- "LD0K": {
- name_en: "S4:Gear Reduction",
- name_jp: "S4:刃機放縮",
- effect_en: "Decreases rate that Gear gauge empties while
Katana Gear is active.",
- effect_jp: "カタナギア解放中、ギアゲージの減少速度が低下する。"
- },
- "LD0L": {
- name_en: "S4:Rapid-fire Arrow",
- name_jp: "S4:迅弓の撃",
- effect_en: "Bullet Bow damage is boosted by 3% during
Rapid Shoot.",
- effect_jp: "ラピッドシュート中、バレットボウ装備時に与ダメージが3%上昇。"
- },
- "LD0M": {
- name_en: "S4:Support Extension",
- name_jp: "S4:支援限長",
- effect_en: "Extends the effect of Shifta and Deband to
last 120 seconds.",
- effect_jp: "シフタ・デバンドの効果時間上限を120秒に延長する。"
- },
- "LD0N": {
- name_en: "S4:Genesis Ring",
- name_jp: "S4:変素応輪",
- effect_en: "Changes the weapon's element to match an equipped
Guard ring.",
- effect_jp: "装備しているガード系リングに応じて武器属性が変化する。"
- },
- "LD0O": {
- name_en: "S4:Heavenly Protection",
- name_jp: "S4:天輝の守護",
- effect_en: "Bestow Natural PP Recovery and
increase PP recovery rate while Guarding.",
- effect_jp: "ガード中PPが自然回復しPP回復速度が上昇。"
- },
- "LD0P": {
- name_en: "S4:Calming Intent",
- name_jp: "S4:静心の志",
- effect_en: "Increase the power of
Normal Attacks by 13%.",
- effect_jp: "通常攻撃の威力が13%上昇。"
- },
- "LD0Q": {
- name_en: "S4:Mysterious Strike",
- name_jp: "S4:妙撃の秤",
- effect_en: "Reduce Critical Hit Rate by 50% and
increase the power of Critical Hits by 6%.",
- effect_jp: "クリティカル率を50%低下し、クリティカルの威力が6%上昇。"
- },
- "LD0R": {
- name_en: "S4:Saint Shield",
- name_jp: "S4:聖者の盾",
- effect_en: "Generates a barrier (-50% Damage Taken,
Negate Knockback) at regular intervals",
- effect_jp: "一定間隔で被ダメージを軽減するバリアを展開。"
- },
- "LD0S": {
- name_en: "S4:Harmonized Rainbow",
- name_jp: "S4:六色の輝秤",
- effect_en: "Decrease Natural PP Recovery but decrease PP consumption when S1:Red Petal / Blue Ocean / White Snow / Yellow Moon / Green Leaf / Black Shadow Flash are active.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中、PP自然回復は減少するがPP消費量は低下する。"
- },
- "LD0T": {
- name_en: "S4:Raising Pursuit",
- name_jp: "S4:累加追撃",
- effect_en: "When you hit with a PA/Tech, boosts damage of the next PA/Tech based on the damage you deal in the next 4 seconds.",
- effect_jp: "PA・テクニックの命中後4秒間の与ダメージ量に応じて、次に命中したPA・テクニックに追加ダメージが発生。(上限25万、リキャスト10秒)"
- },
- "LD0U": {
- name_en: "S4:Pursuing Eclipse",
- name_jp: "S4:追蝕の巧",
- effect_en: "Boosts critical hit rate by 50% against enemies affected by Jellen, Weak Bullet or a status effect.",
- effect_jp: "状態異常、ジェルン、ウィークバレットが発動中のエネミーへのクリティカル率が50%上昇する。"
- },
- "LD0V": {
- name_en: "S4:Cursed Rainbow",
- name_jp: "S4:六色の災転",
- effect_en: "While Petal, Ocean, Leaf, Moon, Snow or Shadow Flash is active: Recovers 500 HP each time you take 500 or more damage at once.",
- effect_jp: "花・海・葉・月・雪・影のいずれかが発動中一度に500以上のダメージを受けるとHPが500回復する。"
- },
- "LD0W": {
- name_en: "S4:Colossal Radiance",
- name_jp: "S4:強闘輝与",
- effect_en: "Recovers 40 PP every 10 seconds when there is a boss nearby.",
- effect_jp: "一定の範囲内に強敵が居る場合10秒ごとにPPが40回復。"
- },
- "LD0X": {
- name_en: "S4:Evasion Training",
- name_jp: "S4:回避訓練",
- effect_en: "Perform an evasive maneuver when the two circles overlap to gain \"Successful Dodge (Counter)\" status.If you do not evade, recover 5% HP.",
- effect_jp: "二つの円が重なる際に回避すると「回避成功」状態となる。回避しなかった場合はHPを5%回復する。"
- },
- "LD0Y": {
- name_en: "S4:Radiant Eclipse",
- name_jp: "S4:追蝕輝剰",
- effect_en: "Increases active PP recovery by 60% when attacking an enemy affectedw by a Status Effect, Jellen, or Weak Bullet.",
- effect_jp: "状態異常、ジェルン、ウィークバレット効果が発生中のエネミー攻撃時、PP回復量が60%上昇。"
- },
- "LD0Z": {
- name_en: "S4:Shared Ruin",
- name_jp: "S4:滅域分与",
- effect_en: "You and your party
recover HP and PP
when an enemy dies
within range.",
- effect_jp: "一定の範囲内でエネミーが死亡した時PTメンバーと自身のHPとPPを回復。"
- },
- "LE01": {
- name_en: "S5:Release Parry",
- name_jp: "S5:瞬護解放",
- effect_en: "Performance changes when Just Guarding with a Weapon Action. Sword only.",
- effect_jp: "武器アクションによるジャストガードで性能が変化する。大剣のみ有効。"
- },
- "LE02": {
- name_en: "S5:Unrivaled Parry",
- name_jp: "S5:瞬護無双",
- effect_en: "Consume no Gear for 15s after performing a Just Guard. Increase Power by 2%. Wired Lance only.",
- effect_jp: "ジャストガード成功時15秒間ギア消費なし。威力2%上昇。自在槍限定。"
- },
- "LE03": {
- name_en: "S5:Rushing Bolt",
- name_jp: "S5:瞬駆突貫",
- effect_en: "Inflict damage while running. Unleash a shockwave attack when you stop running. Increase Power by 2%. Partizan only.",
- effect_jp: "ダッシュ状態時接触した敵にダメージ。ダッシュの停止時衝撃波が発生。威力2%上昇。長槍限定。"
- },
- "LE04": {
- name_en: "S5:Shining Cyclone",
- name_jp: "S5:輝境の旋",
- effect_en: "PP recovery and consumption changes when your maximum PP falls below 50%. Twin Daggers only.",
- effect_jp: "PP50%を境にPPの消費量と回復速度が変化。双小剣限定。"
- },
- "LE05": {
- name_en: "S5:Evasive Barrage",
- name_jp: "S5:巧避連撃",
- effect_en: "Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.Increase Power by 2%. Double Saber only.",
- effect_jp: "DSウィンドパリング成功時、ギアが上昇し強力な連撃で切り刻む。威力上昇2%。両剣限定。"
- },
- "LE06": {
- name_en: "S5:Evasive Meteor",
- name_jp: "S5:巧避巨拳",
- effect_en: "Successfully evade an attack with Sway to summon a giant fist. Increase Power by 2%. Knuckles only.",
- effect_jp: "スウェーで回避成功時特大の拳を落とす。威力2%上昇。鋼拳限定。"
- },
- "LE07": {
- name_en: "S5:Hangeki Edge",
- name_jp: "S5:反撃鋭刃",
- effect_en: "Increase the damage of Counter by 15%. Restore Braver Gear Gauge to its maximum value when you successfully perform Katana Counter.Increase Power by 2%. Katana only.",
- effect_jp: "カウンター威力が上昇。ブレイバーでのカウンター成功時ギアが最大まで上昇。威力2%上昇。抜剣限定。"
- },
- "LE08": {
- name_en: "S5:Thundering Pursuit",
- name_jp: "S5:雷光追撃",
- effect_en: "When using a PA, lightning-charged Photon Blades are generated. (Power: ?%). Dual Blades only.",
- effect_jp: "PAを使用すると雷光を纏ったフォトンの追撃が発生。飛翔剣限定。"
- },
- "LE09": {
- name_en: "S5:Fiery End",
- name_jp: "S5:烈終焉弾",
- effect_en: "Enhance the performance of End Attract with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Assault Rifle only.",
- effect_jp: "エンドアトラクト強化と同時にリキャスト発生。ダイブロール回避成功時リキャスト時間短縮。威力2%上昇。長銃限定。"
- },
- "LE0A": {
- name_en: "S5:Fiery Zero",
- name_jp: "S5:烈零射砲",
- effect_en: "Enhance the performance of Zero Distance with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Launcher only.",
- effect_jp: "ゼロディスタンス強化と同時にリキャスト発生。ダイブロール回避成功時リキャスト時間短縮。威力2%上昇。大砲限定。"
- },
- "LE0B": {
- name_en: "S5:Bright Escape",
- name_jp: "S5:巧避輝与",
- effect_en: "Successfully evade an attack with Hero Step or Stylish Roll to restore PP. Effect is negated if damage is taken.Twin Machineguns only.",
- effect_jp: "SロールかHrステップで回避成功時PP回復効果。被ダメージで効果消失。双機銃限定。"
- },
- "LE0C": {
- name_en: "S5:Auxiliary Arrow",
- name_jp: "S5:追射剛矢",
- effect_en: "Produces a Chase Arrow when a PA (except Banish Arrow) hits an enemy. Boosts the power of this ability's Chase Arrow for 15 seconds after successfully dodging an attack with Step.Bullet Bow only.",
- effect_jp: "バニッシュアロウ以外のPA命中時、追撃が発生。ステップ回避成功後にPA命中後15秒間追撃が強化。強弓限定。"
- },
- "LE0D": {
- name_en: "S5:Calming Bullet",
- name_jp: "S5:静心杖弾",
- effect_en: "Enhance the performance of Normal Attacks and increase the damage of Rod Shoot by 100%. Rod only.",
- effect_jp: "通常攻撃性能が強化されロッドシュートの威力が100%上昇する。長杖限定。"
- },
- "LE0E": {
- name_en: "S5:Speedy Support",
- name_jp: "S5:急速補助",
- effect_en: "Shorten the charge time of Support Techniques. The power of Zondeel is reduced. Talis only.",
- effect_jp: "補助テクニックのチャージ時間を短縮。ゾンディールの威力減少。導具限定。"
- },
- "LE0F": {
- name_en: "S5:Calming Shockwave",
- name_jp: "S5:静心衝杖",
- effect_en: "Generates a wave attack on the third Normal Attack. Increase Power by 2%. Wand only.",
- effect_jp: "通常攻撃の3段目に衝撃波が発生。威力が2%上昇。短杖限定。"
- },
- "LE0G": {
- name_en: "S5:Rhythmic Pursuer",
- name_jp: "S5:追災律動",
- effect_en: "Boost the potency of Elemental Burst by 30% and automatically activate Elemental Burst when using a Photon Art.Jet Boots only.",
- effect_jp: "エレメンタルバーストの威力が30%上昇しPA派生攻撃時自動的に発動する。魔装脚限定。"
- },
- "LE0H": {
- name_en: "S5:Mysterious Intent",
- name_jp: "S5:妙の巧志",
- effect_en: "Increase Critical Hit Rate by 20%. On a Critical Hit, deal an additional 2% damage and recover 1% of damage dealt as HP (30 MAX).",
- effect_jp: "クリティカル率が20%上昇。発生時に威力2%上昇、与ダメージの1%をHP回復(上限30)"
- },
- "LE0I": {
- name_en: "S5:Anthesis Cultivation",
- name_jp: "S5:錬成萌花",
- effect_en: "Doubles the effects of Special Abilities.",
- effect_jp: "特殊能力のステータス変化を2倍にする。"
- },
- "LE98": {
- name_en: "S5:Instant Invocation",
- name_jp: "S5:錬成萌花",
- effect_en: "Technique damage is
decreased by 40%, but
using the same
Technique with a JA
substantially
decreases charge
time.",
- effect_jp: "テクニックの与ダメージが常時40%減少するがテクニック使用後に同属性テクニックJAでチャージ時間大幅短縮。"
- },
- "LE0J": {
- name_en: "S5:Vigorous Response",
- name_jp: "S5:錬成萌花",
- effect_en: "Grants a bonus when
your max HP is at
1000. Gain additional
bonuses per 500 max
HP over. Maximum
bonuses are reached
when max HP is at
3000.",
- effect_jp: "最大HP1000から追加効果が発動しHPが500増加ごとに追加効果が発生する。追加効果最大値3000"
- },
- "LE0K": {
- name_en: "S5:Tethered Eclipse",
- name_jp: "S5:錬成萌花",
- effect_en: "Boosts damage by 3%
against enemies
inflicted with a
status effect. Also
gives a chance to
inflict Bind by 40%.",
- effect_jp: "状態異常中のエネミーに対して威力が3%上昇し40%の確率でバインド状態にする。"
- },
- "LE97": {
- name_en: "S5:Angelic Respite",
- name_jp: "S5:槍機天悠",
- effect_en: "At maximum gear, no gear is consumed while airborne. Increase Power by 2%. Partizan only.",
- effect_jp: "ギア最大時、空中ではギアを消費しなくなる。威力2%上昇。長槍限定。"
- },
- "LF0A": {
- name_en: "S6:Heroic Howl",
- name_jp: "S6:英雄咆哮",
- effect_en: "Enhances Hero Boost. Increases the rate that Hero Boosts's damage boost increases. No effect if using weapon with \"Heroic Victory\".",
- effect_jp: "ヒーローブースト強化。威力増加速度が上昇。「英雄の凱歌」が優先され併用不可。"
- },
- "LF0B": {
- name_en: "S6:Soaring Ballet",
- name_jp: "S6:翔機天舞",
- effect_en: "Bouncer weapon Gear fills while standing still. No effect if using weapon with \"Angelic Guidance\".",
- effect_jp: "バウンサー武器のギアが滞空状態時に上昇。「聖鳥の導き」が優先され併用不可。"
- },
- "LF0C": {
- name_en: "S6:Guardian's Essence",
- name_jp: "S6:機魂の守護",
- effect_en: "Hunter weapon and Katana Gear fills while Guarding. No effect if using weapon with \"Zephyr's Edge\".",
- effect_jp: "ハンター武器・カタナのギアがガード中に上昇。「風視の太刀」が優先され併用不可。"
- },
- "LF0D": {
- name_en: "S6:Ironclad Illness",
- name_jp: "S6:癒蝕頑強",
- effect_en: "Become massive for 60 seconds after becoming affected by a status.",
- effect_jp: "状態異常になってから60秒間、頑強になる。"
- },
- "LF0E": {
- name_en: "S6:Wise Skill",
- name_jp: "S6:妙技の巧",
- effect_en: "Increases your critical hit rate by 15%.",
- effect_jp: "クリティカル率が15%上昇する。"
- },
- "LF0F": {
- name_en: "S6:Guardian Armor",
- name_jp: "S6:守護の備",
- effect_en: "Reduces damage taken by 7%.",
- effect_jp: "被ダメージを7%軽減。"
- },
- "LF0G": {
- name_en: "S6:S-ATK Up",
- name_jp: "S6:打撃上昇",
- effect_en: "S-ATK(+30)",
- effect_jp: "打撃力(+30)"
- },
- "LF0H": {
- name_en: "S6:R-ATK Up",
- name_jp: "S6:射撃上昇",
- effect_en: "R-ATK(+30)",
- effect_jp: "射撃力(+30)"
- },
- "LF0I": {
- name_en: "S6:T-ATK Up",
- name_jp: "S6:法撃上昇",
- effect_en: "T-ATK(+30)",
- effect_jp: "法撃力(+30)"
- },
- "LF0J": {
- name_en: "S6:HP Up",
- name_jp: "S6:活器上昇",
- effect_en: "HP(+40)",
- effect_jp: "HP(+40)"
- },
- "LF0K": {
- name_en: "S6:PP Up",
- name_jp: "S6:輝器上昇",
- effect_en: "PP(+4)",
- effect_jp: "PP(+4)"
- },
- "LF0L": {
- name_en: "S6:Brilliant Ruin",
- name_jp: "S6:滅域輝与",
- effect_en: "Recover 5 PP when an enemy near you is defeated.",
- effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
- },
- "LF0M": {
- name_en: "S6:Readying Guard",
- name_jp: "S6:守護乱備",
- effect_en: "Gain a 10% chance to reduce damage by 70%.",
- effect_jp: "10%の確率で被ダメージを70%軽減。"
- },
- "LF0N": {
- name_en: "S6:Angelic Wings",
- name_jp: "S6:翔天の翼",
- effect_en: "Increases Jump Power.",
- effect_jp: "ジャンプ力が上昇する。"
- },
- "LF0O": {
- name_en: "S6:Long Night Star",
- name_jp: "S6:長夜の明星",
- effect_en: "Reduce Etoile Boost's decay per second by 50%.",
- effect_jp: "エトワールブーストの秒間軽減減少率を50%緩和する。"
- },
- "LF0P": {
- name_en: "S6:Evasion Whistle",
- name_jp: "S6:回避の口笛",
- effect_en: "Dodging will cause your pet to return back to you.",
- effect_jp: "回避行動に合わせてペットが戻ってくる。"
- },
- "LF0Q": {
- name_en: "S6:Battle Readiness",
- name_jp: "S6:修羅の備",
- effect_en: "When your HP is at 50% or lower, damage is reduced by 40%. Resets after a brief cooldown.",
- effect_jp: "HPが50%以下の時3秒間、被ダメージを40%軽減する。発動後リキャスト発生。"
- },
- "LF0S": {
- name_en: "S6:Overlimit",
- name_jp: "S6:超限活器",
- effect_en: "Boosts maximum HP by
50% while Limit Break
is active.",
- effect_jp: "リミットブレイク発動中最大HPが50%上昇する。"
- },
- "LG0A": {
- name_en: "S7:Glowing Grace",
- name_jp: "S7:輝静の恵",
- effect_en: "Recovers 4 PP per second when standing still for longer than 1 second.",
- effect_jp: "1秒間静止状態が続いた時、ppが1秒ごとに4回復。"
- },
- "LG0B": {
- name_en: "S7:S-ATK Up",
- name_jp: "S7:打撃上昇",
- effect_en: "S-ATK(+30)",
- effect_jp: "打撃力(+30)"
- },
- "LG0C": {
- name_en: "S7:R-ATK Up",
- name_jp: "S7:射撃上昇",
- effect_en: "R-ATK(+30)",
- effect_jp: "射撃力(+30)"
- },
- "LG0D": {
- name_en: "S7:T-ATK Up",
- name_jp: "S7:法撃上昇",
- effect_en: "T-ATK(+30)",
- effect_jp: "法撃力(+30)"
- },
- "LG0E": {
- name_en: "S7:HP Up",
- name_jp: "S7:活器上昇",
- effect_en: "HP(+40)",
- effect_jp: "HP(+40)"
- },
- "LG0F": {
- name_en: "S7:PP Up",
- name_jp: "S7:輝器上昇",
- effect_en: "PP(+4)",
- effect_jp: "PP(+4)"
- },
- "LG0G": {
- name_en: "S7:S-Atk Up 2",
- name_jp: "S7:打撃上昇2",
- effect_en: "S-ATK(+50)",
- effect_jp: "打撃力(+50)"
- },
- "LG0H": {
- name_en: "S7:R-ATK Up 2",
- name_jp: "S7:射撃上昇2",
- effect_en: "R-ATK(+50)",
- effect_jp: "射撃力(+50)"
- },
- "LG0I": {
- name_en: "S7:T-ATK Up 2",
- name_jp: "S7:法撃上昇2",
- effect_en: "T-ATK(+50)",
- effect_jp: "法撃力(+50)"
- },
- "LG0J": {
- name_en: "S7:Attack Up",
- name_jp: "S7:攻撃上昇",
- effect_en: "S-ATK(+25),R-ATK(+25),T-ATK(+25)",
- effect_jp: "打撃力(+25),射撃力(+25),法撃力(+25)"
- },
- "LG0K": {
- name_en: "S7:Attack Up 2",
- name_jp: "S7:攻撃上昇2",
- effect_en: "S-ATK(+45),R-ATK(+45),T-ATK(+45)",
- effect_jp: "打撃力(+45),射撃力(+45),法撃力(+45)"
- },
- "LG0L": {
- name_en: "S7:Zenith Impact",
- name_jp: "S7:瞬撃の極",
- effect_en: "Gain a 10% chance to stun the enemy with a Just Attack.",
- effect_jp: "ジャストアタック時に10%の確率で対象をスタンさせる。"
- },
- "LG0M": {
- name_en: "S7:Increased Efficiency",
- name_jp: "S7:薬効増大",
- effect_en: "Boost the effect of recovery items by 30%.",
- effect_jp: "回復アイテムの効果を30%上昇させる。"
- },
- "LG0N": {
- name_en: "S7:Mind Merge",
- name_jp: "S7:以心伝心",
- effect_en: "Automatically answers Sympathy requests during Alter Ego. No effect if using weapon with \"Glance of Darkness\".",
- effect_jp: "アルターエゴ発動中ペットシンパシーの要求に自動支援を行う。「闇の一瞥」が優先され併用不可。"
- },
- "LG0O": {
- name_en: "S7:Sentinel's Gift",
- name_jp: "S7:法護の与",
- effect_en: "Upon a successful
Tech Charge Parry,
recover 5% HP and 10 PP.",
- effect_jp: "テックCパリング成功時HPを5%回復しPPを10回復。"
- },
- "LH0A": {
- name_en: "S8:Sky Dance's Boon",
- name_jp: "S8:舞空の援",
- effect_en: "Activates Shifta and Deband every 10 seconds when you stay in the air for longer than 2 seconds.",
- effect_jp: "2秒間、滞空状態が続くと、10秒間ごとにシフタ、デバンド発動。"
- },
- "LH0B": {
- name_en: "S8:Strong Potency",
- name_jp: "S8:服薬強身",
- effect_en: "Makes you temporarily invincible after drinking a -mate item.",
- effect_jp: "自身でメイト系アイテム使用時、一定時間無敵。"
- },
- "LH0C": {
- name_en: "S8:S-ATK Up",
- name_jp: "S8:打撃上昇",
- effect_en: "S-ATK(+30)",
- effect_jp: "打撃力(+30)"
- },
- "LH0D": {
- name_en: "S8:R-ATK Up",
- name_jp: "S8:射撃上昇",
- effect_en: "R-ATK(+30)",
- effect_jp: "射撃力(+30)"
- },
- "LH0E": {
- name_en: "S8:T-ATK Up",
- name_jp: "S8:法撃上昇",
- effect_en: "T-ATK(+30)",
- effect_jp: "法撃力(+30)"
- },
- "LH0F": {
- name_en: "S8:HP Up",
- name_jp: "S8:活器上昇",
- effect_en: "HP(+40)",
- effect_jp: "HP(+40)"
- },
- "LH0G": {
- name_en: "S8:PP Up",
- name_jp: "S8:輝器上昇",
- effect_en: "PP(+4)",
- effect_jp: "PP(+4)"
- },
- "LH0H": {
- name_en: "S8:HP Up 2",
- name_jp: "S8:活器上昇2",
- effect_en: "HP(+60)",
- effect_jp: "HP(+60)"
- },
- "LH0I": {
- name_en: "S8:PP Up 2",
- name_jp: "S8:輝器上昇2",
- effect_en: "PP(+6)",
- effect_jp: "PP(+6)"
- },
- "LH0J": {
- name_en: "S8:High-Minded",
- name_jp: "S8:一念滞空",
- effect_en: "Reduce falling speed while charging a Technique in mid-air.",
- effect_jp: "空中でテクニックをチャージ中に落下速度が遅くなる。"
- },
- "OA01": {
- name_en: "Mutation I",
- name_jp: "ミューテーションⅠ",
- effect_en: "S-ATK(+10),
R-ATK(+10),
T-ATK(+10),
HP(+10)",
- effect_jp: "打撃力(+10),
射撃力(+10),
,法撃力(+10)
HP(+10)"
- },
- "OA02": {
- name_en: "Mutation II",
- name_jp: "ミューテーションⅡ",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
HP(+15)",
- effect_jp: "打撃力(+15),
射撃力(+15),
,法撃力(+15)
HP(+15)"
- },
- "RA11": {
- name_en: "Gunne Soul",
- name_jp: "グンネ・ソール",
- effect_en: "S-ATK(+15),
HP(+45)",
- effect_jp: "打撃力(+15),
HP(+45)"
- },
- "RA15": {
- name_en: "Zigmor Soul",
- name_jp: "ジグモル・ソール",
- effect_en: "S-ATK(+15),
PP(+4)",
- effect_jp: "打撃力(+15),
PP(+4)"
- },
- "RA21": {
- name_en: "Vol Soul",
- name_jp: "ヴォル・ソール",
- effect_en: "S-ATK(+30),
HP(+20)",
- effect_jp: "打撃力(+30),
HP(+20)"
- },
- "RA22": {
- name_en: "Gwana Soul",
- name_jp: "グワナ・ソール",
- effect_en: "S-ATK(+30),
HP(+10),
PP(+2)",
- effect_jp: "打撃力(+30),
HP(+10),
PP(+2)"
- },
- "RA23": {
- name_en: "Quartz Soul",
- name_jp: "クォーツ・ソール",
- effect_en: "S-ATK(+30),
PP(+3)",
- effect_jp: "打撃力(+30),
PP(+3)"
- },
- "RA31": {
- name_en: "Deadleon Soul",
- name_jp: "デッドリオン・ソール",
- effect_en: "S-ATK(+35),
DEX(+5),
HP(+30)",
- effect_jp: "打撃力(+35),
技量(+5),
HP(+30)"
- },
- "RA32": {
- name_en: "Leone Soul",
- name_jp: "レオーネ・ソール",
- effect_en: "S-ATK(+35),
DEX(+5),
HP(+20),
PP(+1)",
- effect_jp: "打撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
- },
- "RA33": {
- name_en: "Bayari Soul",
- name_jp: "ベーアリ・ソール",
- effect_en: "S-ATK(+35),
DEX(+5),
PP(+3)",
- effect_jp: "打撃力(+35),
技量(+5),
PP(+3)"
- },
- "RB11": {
- name_en: "Idetta Soul",
- name_jp: "イーデッタ・ソール",
- effect_en: "R-ATK(+15),
HP(+45)",
- effect_jp: "射撃力(+15),
HP(+45)"
- },
- "RB15": {
- name_en: "Madu Soul",
- name_jp: "マドゥ・ソール",
- effect_en: "R-ATK(+15),
PP(+4)",
- effect_jp: "射撃力(+15),
PP(+4)"
- },
- "RB21": {
- name_en: "Ra\'nsa Soul",
- name_jp: "ランサ・ソール",
- effect_en: "R-ATK(+30),
HP(+20)",
- effect_jp: "射撃力(+30),
HP(+20)"
- },
- "RB22": {
- name_en: "Fang Soul",
- name_jp: "ファング・ソール",
- effect_en: "R-ATK(+30),
HP(+10),
PP(+2)",
- effect_jp: "射撃力(+30),
HP(+10),
PP(+2)"
- },
- "RB23": {
- name_en: "Mizer Soul",
- name_jp: "マイザー・ソール",
- effect_en: "R-ATK(+30),
PP(+3)",
- effect_jp: "射撃力(+30),
PP(+3)"
- },
- "RB31": {
- name_en: "Leopard Soul",
- name_jp: "レオパード・ソール",
- effect_en: "R-ATK(+35),
DEX(+5),
HP(+30)",
- effect_jp: "射撃力(+35),
技量(+5),
HP(+30)"
- },
- "RB32": {
- name_en: "Siorg Soul",
- name_jp: "ジオーグ・ソール",
- effect_en: "R-ATK(+35),
DEX(+5),
HP(+20),
PP(+1)",
- effect_jp: "射撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
- },
- "RB33": {
- name_en: "Greuzoras Soul",
- name_jp: "グリュゾラス・ソール",
- effect_en: "R-ATK(+35),
DEX(+5),
PP(+3)",
- effect_jp: "射撃力(+35),
技量(+5),
PP(+3)"
- },
- "RC11": {
- name_en: "Jhadu Soul",
- name_jp: "ジャドゥ・ソール",
- effect_en: "T-ATK(+15),
HP(+45)",
- effect_jp: "法撃力(+15),
HP(+45)"
- },
- "RC13": {
- name_en: "Nepto Soul",
- name_jp: "ネプト・ソール",
- effect_en: "T-ATK(+15),
PP(+4)",
- effect_jp: "法撃力(+15),
PP(+4)"
- },
- "RC21": {
- name_en: "Ragne Soul",
- name_jp: "ラグネ・ソール",
- effect_en: "T-ATK(+30),
HP(+20)",
- effect_jp: "法撃力(+30),
HP(+20)"
- },
- "RC22": {
- name_en: "Wolga Soul",
- name_jp: "ウォルガ・ソール",
- effect_en: "T-ATK(+30),
HP(+10),
PP(+2)",
- effect_jp: "法撃力(+30),
HP(+10),
PP(+2)"
- },
- "RC23": {
- name_en: "Elder Soul",
- name_jp: "エルダー・ソール",
- effect_en: "T-ATK(+30),
PP(+3)",
- effect_jp: "法撃力(+30),
PP(+3)"
- },
- "RC31": {
- name_en: "Diabo Soul",
- name_jp: "ディアボ・ソール",
- effect_en: "T-ATK(+35),
DEX(+5),
HP(+30)",
- effect_jp: "法撃力(+35),
技量(+5),
HP(+30)"
- },
- "RC32": {
- name_en: "Duvals Soul",
- name_jp: "ドゥバルス・ソール",
- effect_en: "T-ATK(+35),
DEX(+5),
HP(+20),
PP(+1)",
- effect_jp: "法撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
- },
- "RC33": {
- name_en: "Guranz Soul",
- name_jp: "グランゾ・ソール",
- effect_en: "T-ATK(+35),
DEX(+5),
PP(+3)",
- effect_jp: "法撃力(+35),
技量(+5),
PP(+3)"
- },
- "RE13": {
- name_en: "Nyau Soul",
- name_jp: "ニャウ・ソール",
- effect_en: "DEX(+15),
PP(+4)",
- effect_jp: "技量(+15),
PP(+4)"
- },
- "RE21": {
- name_en: "Signo Soul",
- name_jp: "シグノ・ソール",
- effect_en: "DEX(+30),
HP(+20),
PP(+1)",
- effect_jp: "技量(+30),
HP(+20),
PP(+1)"
- },
- "RE22": {
- name_en: "Chrome Soul",
- name_jp: "クローム・ソール",
- effect_en: "DEX(+30),
HP(+10),
PP(+3)",
- effect_jp: "技量(+30),
HP(+10),
PP(+3)"
- },
- "RE23": {
- name_en: "Rappy Soul",
- name_jp: "ラッピー・ソール",
- effect_en: "DEX(+30),
PP(+4)",
- effect_jp: "技量(+30),
PP(+4)"
- },
- "RE51": {
- name_en: "Sinow Soul",
- name_jp: "シノワ・ソール",
- effect_en: "S-ATK(+5),
DEX(+30),
HP(+25)
PP(+2)",
- effect_jp: "打撃力(+5),
技量(+30),
HP(+25)
PP(+2)"
- },
- "RH21": {
- name_en: "Snow Soul",
- name_jp: "スノウ・ソール",
- effect_en: "S-DEF(+30),
HP(+20),
PP(+1)",
- effect_jp: "打撃防御(+30),
HP(+20),
PP(+1)"
- },
- "RH22": {
- name_en: "Rockbear Soul",
- name_jp: "ロックベア・ソール",
- effect_en: "S-DEF(+30),
HP(+10),
PP(+3)",
- effect_jp: "打撃防御(+30),
HP(+10),
PP(+3)"
- },
- "RH23": {
- name_en: "Ex Soul",
- name_jp: "エクス・ソール",
- effect_en: "S-DEF(+30),
PP(+4)",
- effect_jp: "打撃防御(+30),
PP(+4)"
- },
- "RI21": {
- name_en: "Malmo Soul",
- name_jp: "マルモ・ソール",
- effect_en: "R-DEF(+30),
HP(+20),
PP(+1)",
- effect_jp: "射撃防御(+30),
HP(+20),
PP(+1)"
- },
- "RI22": {
- name_en: "Persona Soul",
- name_jp: "ペルソナ・ソール",
- effect_en: "R-DEF(+30),
HP(+10),
PP(+3)",
- effect_jp: "射撃防御(+30),
HP(+10),
PP(+3)"
- },
- "RI23": {
- name_en: "Vardha Soul",
- name_jp: "ヴァーダー・ソール",
- effect_en: "R-DEF(+30),
PP(+4)",
- effect_jp: "射撃防御(+30),
PP(+4)"
- },
- "RJ21": {
- name_en: "Cater Soul",
- name_jp: "キャタ・ソール",
- effect_en: "T-DEF(+30),
HP(+20),
PP(+1)",
- effect_jp: "法撃防御(+30),
HP(+20),
PP(+1)"
- },
- "RJ22": {
- name_en: "Shrayda Soul",
- name_jp: "シュレイダ・ソール",
- effect_en: "T-DEF(+30),
HP(+10),
PP(+3)",
- effect_jp: "法撃防御(+30),
HP(+10),
PP(+3)"
- },
- "RJ23": {
- name_en: "Goron Soul",
- name_jp: "ゴロン・ソール",
- effect_en: "T-DEF(+30),
PP(+4)",
- effect_jp: "法撃防御(+30),
PP(+4)"
- },
- "ROA1": {
- name_en: "Org Soul",
- name_jp: "オルグ・ソール",
- effect_en: "S-ATK(+20),
R-ATK(+20),
HP(+10)",
- effect_jp: "打撃力(+20),
射撃力(+20),
HP(+10)"
- },
- "ROA2": {
- name_en: "Meduna Soul",
- name_jp: "メデューナ・ソール",
- effect_en: "S-ATK(+20),
R-ATK(+20),
HP(+5),
PP(+1)",
- effect_jp: "打撃力(+20),
射撃力(+20),
HP(+5),
PP(+1)"
- },
- "ROA3": {
- name_en: "Soma Soul",
- name_jp: "ソーマ・ソール",
- effect_en: "S-ATK(+20),
R-ATK(+20),
PP(+2)",
- effect_jp: "打撃力(+20),
射撃力(+20),
PP(+2)"
- },
- "ROC1": {
- name_en: "Ringa Soul",
- name_jp: "リンガ・ソール",
- effect_en: "S-ATK(+20),
T-ATK(+20),
HP(+10)",
- effect_jp: "打撃力(+20),
法撃力(+20),
HP(+10)"
- },
- "ROC2": {
- name_en: "Loser Soul",
- name_jp: "ルーサー・ソール",
- effect_en: "S-ATK(+20),
T-ATK(+20),
HP(+5),
PP(+1)",
- effect_jp: "打撃力(+20),
法撃力(+20),
HP(+5),
PP(+1)"
- },
- "ROC3": {
- name_en: "Malluda Soul",
- name_jp: "マリューダ・ソール",
- effect_en: "S-ATK(+20),
T-ATK(+20),
PP(+2)",
- effect_jp: "打撃力(+20),
法撃力(+20),
PP(+2)"
- },
- "ROE1": {
- name_en: "Bal Soul",
- name_jp: "バル・ソール",
- effect_en: "R-ATK(+20),
T-ATK(+20),
HP(+10)",
- effect_jp: "射撃力(+20),
法撃力(+20),
HP(+10)"
- },
- "ROE2": {
- name_en: "Vibrace Soul",
- name_jp: "ビブラス・ソール",
- effect_en: "R-ATK(+20),
T-ATK(+20),
HP(+5),
PP(+1)",
- effect_jp: "射撃力(+20),
法撃力(+20),
HP(+5),
PP(+1)"
- },
- "ROE3": {
- name_en: "Tagami Kazuchi Soul",
- name_jp: "タガミカヅチ・ソール",
- effect_en: "R-ATK(+20),
T-ATK(+20),
PP(+2)",
- effect_jp: "射撃力(+20),
法撃力(+20),
PP(+2)"
- },
- "ROG5": {
- name_en: "Lili Soul",
- name_jp: "リーリー・ソール",
- effect_en: "S-ATK(+20),
S-DEF(+20),
HP(+20)",
- effect_jp: "打撃力(+20),
HP(+20)"
- },
- "RP05": {
- name_en: "Cougar Soul",
- name_jp: "クーガー・ソール",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
DEX(+15),
HP(+10),
PP(+2)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
HP(+10),
PP(+2)"
- },
- "RP10": {
- name_en: "Gryphon Soul",
- name_jp: "グリフォン・ソール",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
DEX(+15),
HP(+5),
PP(+3)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
HP(+5),
PP(+3)"
- },
- "RP15": {
- name_en: "Knight Gear Soul",
- name_jp: "ナイトギア・ソール",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
DEX(+15),
PP(+4)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
PP(+4)"
- },
- "RP22": {
- name_en: "Izane Kazuchi Soul",
- name_jp: "イザネカヅチ・ソール",
- effect_en: "S-ATK(+20),
R-ATK(+20),
T-ATK(+20),
PP(+2)",
- effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20),
PP(+2)"
- },
- "RP25": {
- name_en: "Anga Soul",
- name_jp: "アンガ・ソール",
- effect_en: "S-ATK(+20),
R-ATK(+20),
T-ATK(+20),
PP(+4)",
- effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20),
PP(+4)"
- },
- "RP55": {
- name_en: "Apprentice Soul",
- name_jp: "アプレンティス・ソール",
- effect_en: "S-ATK(+40),
R-ATK(+40),
T-ATK(+40)",
- effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40)"
- },
- "RPA5": {
- name_en: "Magatsu Soul",
- name_jp: "マガツ・ソール",
- effect_en: "S-DEF(+15),
R-DEF(+15),
T-DEF(+15),
HP(+30),
PP(+3)",
- effect_jp: "打撃防御(+15),
射撃防御(+15),
法撃防御(+15),
HP(+30),
PP(+3)"
- },
- "RQ01": {
- name_en: "Double Soul",
- name_jp: "ダブル・ソール",
- effect_en: "HP(+40),
PP(+3)",
- effect_jp: "HP(+40),
PP(+3)"
- },
- "RZ01": {
- name_en: "Darkness Soul",
- name_jp: "ダークネス・ソール",
- effect_en: "ALL(+15),
HP(+15),
PP(+2)",
- effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
- },
- "SA01": {
- name_en: "Astral Soul",
- name_jp: "アストラル・ソール",
- effect_en: "ALL(+35),
HP(+35),
PP(+5)",
- effect_jp: "ALL(+35),
HP(+35),
PP(+5)"
- },
- "SA11": {
- name_en: "Ether Soul",
- name_jp: "エーテル・ソール",
- effect_en: "ALL(+15),
HP(+15),
PP(+2)",
- effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
- },
- "SB01": {
- name_en: "Toh\'oh Soul",
- name_jp: "トウオウ・ソール",
- effect_en: "ALL(+10)",
- effect_jp: "ALL(+10)"
- },
- "SB02": {
- name_en: "Full Vegas Soul",
- name_jp: "フルベガス・ソール",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15)"
- },
- "SB03": {
- name_en: "Escarde Soul",
- name_jp: "エスカード・ソール",
- effect_en: "S-ATK(+10),
R-ATK(+10),
T-ATK(+10),
DEX(+20)",
- effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+10),
技量(+20)"
- },
- "SB04": {
- name_en: "Fabula Soul",
- name_jp: "ファーブラ・ソール",
- effect_en: "S-ATK(+10),
R-ATK(+10),
T-ATK(+10),
HP(+20)",
- effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+10),
HP(+20)"
- },
- "SB05": {
- name_en: "Historia Soul",
- name_jp: "イストリア・ソール",
- effect_en: "S-DEF(+25),
R-DEF(+25),
T-DEF(+25),
HP(+30),
PP(+2)",
- effect_jp: "打撃防御(+25),
射撃防御(+25),
法撃防御(+25),
HP(+30),
PP(+2)"
- },
- "SH10": {
- name_en: "Act The Soul",
- name_jp: "アクト・ジ・ソール",
- effect_en: "S-ATK(+35),
PP(+3)",
- effect_jp: "打撃力(+35),
PP(+3)"
- },
- "SH20": {
- name_en: "Till The Soul",
- name_jp: "ティル・ジ・ソール",
- effect_en: "R-ATK(+35),
PP(+3)",
- effect_jp: "射撃力(+35),
PP(+3)"
- },
- "SH30": {
- name_en: "Magi The Soul",
- name_jp: "マギー・ジ・ソール",
- effect_en: "T-ATK(+35),
PP(+3)",
- effect_jp: "法撃力(+35),
PP(+3)"
- },
- "SH40": {
- name_en: "Ares The Soul",
- name_jp: "アレス・ジ・ソール",
- effect_en: "S-ATK(+25),
R-ATK(+25),
T-ATK(+25),
HP(+35),
PP(+3)",
- effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25),
HP(+35),
PP(+3)"
- },
- "SI01": {
- name_en: "Ex Act Soul",
- name_jp: "イクスアクト・ソール",
- effect_en: "S-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+2)",
- effect_jp: "打撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
- },
- "SI02": {
- name_en: "Ex Till Soul",
- name_jp: "イクスティル・ソール",
- effect_en: "R-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+2)",
- effect_jp: "射撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
- },
- "SI03": {
- name_en: "Ex Magi Soul",
- name_jp: "イクスマギー・ソール",
- effect_en: "T-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+2)",
- effect_jp: "法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
- },
- "SI04": {
- name_en: "Ex Ares Soul",
- name_jp: "イクスアレス・ソール",
- effect_en: "S-ATK(+20), R-ATK(+20), T-ATK(+20), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+50), PP(+2)",
- effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+50),PP(+2)"
- },
- "TA01": {
- name_en: "Stigma",
- name_jp: "スティグマ",
- effect_en: "DEX(+20),
PP(+5)",
- effect_jp: "技量(+20),
PP(+5)"
- },
- "TB01": {
- name_en: "Vinculum",
- name_jp: "ウィンクルム",
- effect_en: "S-ATK(+20),
R-ATK(+20),
T-ATK(+20)",
- effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20)"
- },
- "TC01": {
- name_en: "Modulator",
- name_jp: "モデュレイター",
- effect_en: "S-ATK(+30),
R-ATK(+30),
T-ATK(+30)",
- effect_jp: "打撃力(+30),
射撃力(+30),
法撃力(+30)"
- },
- "TL01": {
- name_en: "ARKS Max",
- name_jp: "アクス・MAX",
- effect_en: "S-ATK(+25),
R-ATK(+25),
T-ATK(+25)",
- effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25)"
- },
- "TG02": {
- name_en: "Yamato Factor",
- name_jp: "ヤマト・ファクター",
- effect_en: "S-ATK(+10),
R-ATK(+20),
T-ATK(+10),
HP(+20),
PP(+1)",
- effect_jp: "打撃力(+10),
射撃力(+20),
法撃力(+10),
HP(+20),
PP(+1)"
- },
- "TG03": {
- name_en: "Mother Factor",
- name_jp: "マザー・ファクター",
- effect_en: "S-ATK(+10),
R-ATK(+10),
T-ATK(+20),
HP(+20),
PP(+1)",
- effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+20),
HP(+20),
PP(+1)"
- },
- "TG04": {
- name_en: "Deus Factor",
- name_jp: "デウス・ファクター",
- effect_en: "S-ATK(+20),
R-ATK(+10),
T-ATK(+10),
HP(+20),
PP(+1)",
- effect_jp: "打撃力(+20),
射撃力(+10),
法撃力(+10),
HP(+20),
PP(+1)"
- },
- "TG31": {
- name_en: "Ether Factor",
- name_jp: "エーテル・ファクター",
- effect_en: "ALL(+30),
HP(+10),
PP(+6)",
- effect_jp: "ALL(+30),
HP(+10),
PP(+6)"
- },
- "TK01": {
- name_en: "Omega Reverie",
- name_jp: "オメガ・レヴリー",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
HP(+20),
PP(+1)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
HP(+20),
PP(+1)"
- },
- "TK02": {
- name_en: "Elder Reverie",
- name_jp: "エルダー・レヴリー",
- effect_en: "S-ATK(+40),
R-ATK(+20),
T-ATK(+20),
PP(-2)",
- effect_jp: "打撃力(+40),
射撃力(+20),
法撃力(+20),
PP(-2)"
- },
- "TK03": {
- name_en: "Loser Reverie",
- name_jp: "ルーサー・レヴリー",
- effect_en: "S-ATK(+20),
R-ATK(+20),
T-ATK(+40),
HP(-20)",
- effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+40),
HP(-20)"
- },
- "TK04": {
- name_en: "Apprezina Reverie",
- name_jp: "アプレジナ・レヴリー",
- effect_en: "S-ATK(+20),
R-ATK(+40),
T-ATK(+20),
HP(-10),
PP(-1)",
- effect_jp: "打撃力(+20),
射撃力(+40),
法撃力(+20),
HP(-10),
PP(-1)"
- },
- "TK05": {
- name_en: "Double Reverie",
- name_jp: "ダブル・レヴリー",
- effect_en: "S-ATK(-20),
R-ATK(-20),
T-ATK(-20),
HP(+50),
PP(+5)",
- effect_jp: "打撃力(-20),
射撃力(-20),
法撃力(-20),
HP(+50),
PP(+5)"
- },
- "TK06": {
- name_en: "Persona Reverie",
- name_jp: "ペルソナ・レヴリー",
- effect_en: "S-ATK(+40),R-ATK(+40),T-ATK(+40),S-DEF(-20),R-DEF(-20),T-DEF(-20)",
- effect_jp: "打撃力(+40),射撃力(+40),法撃力(+40),打撃防御(-20),射撃防御(-20),法撃防御(-20)"
- },
- "TK10": {
- name_en: "Mana Reverie",
- name_jp: "マナ・レヴリー",
- effect_en: "S-ATK(+50),R-ATK(+50),T-ATK(+50),HP(+20),PP(+4)",
- effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),HP(+20),PP(+4)"
- },
- "TJ01": {
- name_en: "Omega Memoria",
- name_jp: "オメガ・メモリア",
- effect_en: "ALL(+15),
HP(+15),
PP(+2)",
- effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
- },
- "TE01": {
- name_en: "Returner I",
- name_jp: "リターナーⅠ",
- effect_en: "ALL(+3),
HP(+3),
PP(+1)",
- effect_jp: "ALL(+3),
HP(+3),
PP(+1)"
- },
- "TE02": {
- name_en: "Returner II",
- name_jp: "リターナーⅡ",
- effect_en: "ALL(+5),
HP(+5),
PP(+2)",
- effect_jp: "ALL(+5),
HP(+5),
PP(+2)"
- },
- "TE03": {
- name_en: "Returner III",
- name_jp: "リターナーⅢ",
- effect_en: "ALL(+10),
HP(+10),
PP(+3)",
- effect_jp: "ALL(+10),
HP(+10),
PP(+3)"
- },
- "TE04": {
- name_en: "Returner IV",
- name_jp: "リターナーⅣ",
- effect_en: "ALL(+15),
HP(+15),
PP(+4)",
- effect_jp: "ALL(+15),
HP(+15),
PP(+4)"
- },
- "TE05": {
- name_en: "Returner V",
- name_jp: "リターナーⅤ",
- effect_en: "ALL(+30),
HP(+30),
PP(+5)",
- effect_jp: "ALL(+30),
HP(+30),
PP(+5)"
- },
- "TM01": {
- name_en: "Crack I",
- name_jp: "クラックI",
- effect_en: "S-ATK(+3), R-ATK(+3), T-ATK(+3), S-DEF(+5), R-DEF(+5), T-DEF(+5), HP(+5), PP(+1)",
- effect_jp: "打撃力(+3),射撃力(+3),法撃力(+3),打撃防御(+5),射撃防御(+5),法撃防御(+5),HP(+5),PP(+1)"
- },
- "TM02": {
- name_en: "Crack II",
- name_jp: "クラックII",
- effect_en: "S-ATK(+5), R-ATK(+5), T-ATK(+5), S-DEF(+10), R-DEF(+10), T-DEF(+10), HP(+10), PP(+1)",
- effect_jp: "打撃力(+5),射撃力(+5),法撃力(+5),打撃防御(+10),射撃防御(+10),法撃防御(+10),HP(+10),PP(+1)"
- },
- "TM03": {
- name_en: "Crack III",
- name_jp: "クラックIII",
- effect_en: "S-ATK(+10), R-ATK(+10), T-ATK(+10), S-DEF(+15), R-DEF(+15), T-DEF(+15), HP(+15), PP(+1)",
- effect_jp: "打撃力(+10),射撃力(+10),法撃力(+10),打撃防御(+15),射撃防御(+15),法撃防御(+15),HP(+15),PP(+1)"
- },
- "TM04": {
- name_en: "Crack IV",
- name_jp: "クラックIV",
- effect_en: "S-ATK(+15), R-ATK(+15), T-ATK(+15), S-DEF(+30), R-DEF(+30), T-DEF(+30), HP(+30), PP(+2)",
- effect_jp: "打撃力(+15),射撃力(+15),法撃力(+15),打撃防御(+30),射撃防御(+30),法撃防御(+30),HP(+30),PP(+2)"
- },
- "TM05": {
- name_en: "Crack V",
- name_jp: "クラックV",
- effect_en: "S-ATK(+30), R-ATK(+30), T-ATK(+30), S-DEF(+50), R-DEF(+50), T-DEF(+50), HP(+50), PP(+2)",
- effect_jp: "打撃力(+30),射撃力(+30),法撃力(+30),打撃防御(+50),射撃防御(+50),法撃防御(+50),HP(+50),PP(+2)"
- },
- "TN01": {
- name_en: "Ange Glare",
- name_jp: "アンジュール・グレア",
- effect_en: "S-ATK(+30), S-DEF(+40), R-DEF(+20), T-DEF(+20)",
- effect_jp: "打撃力(+30),打撃防御(+40),射撃防御(+20),法撃防御(+20)"
- },
- "TN02": {
- name_en: "Veluge Glare",
- name_jp: "べルージュ・グレア",
- effect_en: "R-ATK(+30), S-DEF(+20), R-DEF(+40), T-DEF(+20)",
- effect_jp: "射撃力(+30),打撃防御(+20),射撃防御(+40),法撃防御(+20)"
- },
- "TN03": {
- name_en: "Dominus Glare",
- name_jp: "ドゥミヌス・グレア",
- effect_en: "T-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+40)",
- effect_jp: "法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+40)"
- },
- "TN04": {
- name_en: "Fordruss Glare",
- name_jp: "フォードルス・グレア",
- effect_en: "S-DEF(+35), R-DEF(+35), T-DEF(+35), HP(+40), PP(+4)",
- effect_jp: "打撃防御(+35),射撃防御(+35),法撃防御(+35),HP(+40),PP(+4)"
- },
- "TN05": {
- name_en: "Execour Glare",
- name_jp: "エクゼクル・グレア",
- effect_en: "S-ATK(+20), R-ATK(+20), T-ATK(+20), S-DEF(+50), R-DEF(+50), T-DEF(+50)",
- effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),打撃防御(+50),射撃防御(+50),法撃防御(+50)"
- },
- "TN06": {
- name_en: "Mitra Glare",
- name_jp: "ミトラ・グレア",
- effect_en: "S-ATK(+30), R-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+2)",
- effect_jp: "打撃力(+30),射撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
- },
- "TN07": {
- name_en: "Varuna Glare",
- name_jp: "ヴァルナ・グレア",
- effect_en: "S-ATK(+30), T-ATK(+30), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+2)",
- effect_jp: "打撃力(+30),法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
- },
- "TF01": {
- name_en: "Spirita Alpha",
- name_jp: "スピリタ・アルファ",
- effect_en: "DEX(+30),
PP(+3)",
- effect_jp: "技量(+30),
PP(+3)"
- },
- "TI01": {
- name_en: "Necky Smile",
- name_jp: "ネッキー・スマイル",
- effect_en: "S-ATK(+5),
R-ATK(+5),
T-ATK(+5),
PP(+2)",
- effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
PP(+2)"
- },
- "TH01": {
- name_en: "Doom Break",
- name_jp: "ドゥームブレイクⅠ",
- effect_en: "S-ATK(+15),
R-ATK(+15),
T-ATK(+15),
PP(+2)",
- effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
PP(+2)"
- },
- "TH02": {
- name_en: "Doom Break 2",
- name_jp: "ドゥームブレイクⅡ",
- effect_en: "S-ATK(+25),
R-ATK(+25),
T-ATK(+25),
PP(+3)",
- effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25),
PP(+3)"
- },
- "TH03": {
- name_en: "Doom Break 3",
- name_jp: "ドゥームブレイクⅢ",
- effect_en: "S-ATK(+30),
R-ATK(+30),
T-ATK(+30),
PP(+4)",
- effect_jp: "打撃力(+30),
射撃力(+30),
法撃力(+30),
PP(+4)"
- },
- "LP01": {
- name_en: "Lesser Power I",
- name_jp: "レッサー・パワーⅠ",
- effect_en: "S-ATK(+5)",
- effect_jp: "打撃力(+5)"
- },
- "LP02": {
- name_en: "Lesser Power II",
- name_jp: "レッサー・パワーⅡ",
- effect_en: "S-ATK(+15)",
- effect_jp: "打撃力(+15)"
- },
- "LP03": {
- name_en: "Lesser Power III",
- name_jp: "レッサー・パワーⅢ",
- effect_en: "S-ATK(+25)",
- effect_jp: "打撃力(+25)"
- },
- "LP04": {
- name_en: "Lesser Power IV",
- name_jp: "レッサー・パワーⅣ",
- effect_en: "S-ATK(+30)",
- effect_jp: "打撃力(+30)"
- },
- "LP05": {
- name_en: "Lesser Power V",
- name_jp: "レッサー・パワーⅤ",
- effect_en: "S-ATK(+35)",
- effect_jp: "打撃力(+35)"
- },
- "LS01": {
- name_en: "Lesser Shoot I",
- name_jp: "レッサー・シュートⅠ",
- effect_en: "R-ATK(+5)",
- effect_jp: "射撃力(+5)"
- },
- "LS02": {
- name_en: "Lesser Shoot II",
- name_jp: "レッサー・シュートⅡ",
- effect_en: "R-ATK(+15)",
- effect_jp: "射撃力(+15)"
- },
- "LS03": {
- name_en: "Lesser Shoot III",
- name_jp: "レッサー・シュートⅢ",
- effect_en: "R-ATK(+25)",
- effect_jp: "射撃力(+25)"
- },
- "LS04": {
- name_en: "Lesser Shoot IV",
- name_jp: "レッサー・シュートⅣ",
- effect_en: "R-ATK(+30)",
- effect_jp: "射撃力(+30)"
- },
- "LS05": {
- name_en: "Lesser Shoot V",
- name_jp: "レッサー・シュートⅤ",
- effect_en: "R-ATK(+35)",
- effect_jp: "射撃力(+35)"
- },
- "LT01": {
- name_en: "Lesser Technique I",
- name_jp: "レッサー・テクニックⅠ",
- effect_en: "T-ATK(+5)",
- effect_jp: "法撃力(+5)"
- },
- "LT02": {
- name_en: "Lesser Technique II",
- name_jp: "レッサー・テクニックⅡ",
- effect_en: "T-ATK(+15)",
- effect_jp: "法撃力(+15)"
- },
- "LT03": {
- name_en: "Lesser Technique III",
- name_jp: "レッサー・テクニックⅢ",
- effect_en: "T-ATK(+25)",
- effect_jp: "法撃力(+25)"
- },
- "LT04": {
- name_en: "Lesser Technique IV",
- name_jp: "レッサー・テクニックⅣ",
- effect_en: "T-ATK(+30)",
- effect_jp: "法撃力(+30)"
- },
- "LT05": {
- name_en: "Lesser Technique V",
- name_jp: "レッサー・テクニックⅤ",
- effect_en: "T-ATK(+35)",
- effect_jp: "法撃力(+35)"
- },
- "LM01": {
- name_en: "Lesser Stamina I",
- name_jp: "レッサー・スタミナⅠ",
- effect_en: "HP(+15)",
- effect_jp: "HP(+15)"
- },
- "LM02": {
- name_en: "Lesser Stamina II",
- name_jp: "レッサー・スタミナⅡ",
- effect_en: "HP(+35)",
- effect_jp: "HP(+35)"
- },
- "LM03": {
- name_en: "Lesser Stamina III",
- name_jp: "レッサー・スタミナⅢ",
- effect_en: "HP(+45)",
- effect_jp: "HP(+45)"
- },
- "LM04": {
- name_en: "Lesser Stamina IV",
- name_jp: "レッサー・スタミナⅣ",
- effect_en: "HP(+55)",
- effect_jp: "HP(+55)"
- },
- "LM05": {
- name_en: "Lesser Stamina V",
- name_jp: "レッサー・スタミナⅤ",
- effect_en: "HP(+65)",
- effect_jp: "HP(+65)"
- },
- "LR01": {
- name_en: "Lesser Spirita I",
- name_jp: "レッサー・スピリタⅠ",
- effect_en: "PP(+1)",
- effect_jp: "PP(+1)"
- },
- "LR02": {
- name_en: "Lesser Spirita II",
- name_jp: "レッサー・スピリタⅡ",
- effect_en: "PP(+2)",
- effect_jp: "PP(+2)"
- },
- "LR03": {
- name_en: "Lesser Spirita III",
- name_jp: "レッサー・スピリタⅢ",
- effect_en: "PP(+3)",
- effect_jp: "PP(+3)"
- },
- "LR04": {
- name_en: "Lesser Spirita IV",
- name_jp: "レッサー・スピリタⅣ",
- effect_en: "PP(+4)",
- effect_jp: "PP(+4)"
- },
- "LR05": {
- name_en: "Lesser Spirita V",
- name_jp: "レッサー・スピリタⅤ",
- effect_en: "PP(+5)",
- effect_jp: "PP(+5)"
- },
- "LP06": {
- name_en: "EV Power HP",
- name_jp: "EV・パワーHP",
- effect_en: "S-ATK(+35),
HP(+60)",
- effect_jp: "打撃力(+35),
HP(+60)"
- },
- "LP07": {
- name_en: "EV Power PP",
- name_jp: "EV・パワーPP",
- effect_en: "S-ATK(+35),
PP(+4)",
- effect_jp: "打撃力(+35),
PP(+4)"
- },
- "LS06": {
- name_en: "EV Shoot HP",
- name_jp: "EV・シュートHP",
- effect_en: "R-ATK(+35),
HP(+60)",
- effect_jp: "射撃力(+35),
HP(+60)"
- },
- "LS07": {
- name_en: "EV Shoot PP",
- name_jp: "EV・シュートPP",
- effect_en: "R-ATK(+35),
PP(+4)",
- effect_jp: "射撃力(+35),
PP(+4)"
- },
- "LT06": {
- name_en: "EV Technique HP",
- name_jp: "EV・テクニックHP",
- effect_en: "T-ATK(+35),
HP(+60)",
- effect_jp: "法撃力(+35),
HP(+60)"
- },
- "LT07": {
- name_en: "EV Technique PP",
- name_jp: "EV・テクニックPP",
- effect_en: "T-ATK(+35),
PP(+4)",
- effect_jp: "法撃力(+35),
PP(+4)"
- },
- "TD01": {
- name_en: "Lovey Fever",
- name_jp: "ラヴィ・フィーバー",
- effect_en: "S-ATK(+10),
DEX(+5),
HP(+10)",
- effect_jp: "打撃力(+10),
技量(+5),
HP(+10)"
- },
- "TD02": {
- name_en: "Egg Fever",
- name_jp: "エグ・フィーバー",
- effect_en: "R-ATK(+10),
DEX(+5),
HP(+10)",
- effect_jp: "射撃力(+10),
技量(+5),
HP(+10)"
- },
- "TD03": {
- name_en: "Frog Fever",
- name_jp: "フログ・フィーバー",
- effect_en: "T-ATK(+10),
DEX(+5),
HP(+10)",
- effect_jp: "法撃力(+10),
技量(+5),
HP(+10)"
- },
- "TD04": {
- name_en: "Love Fever",
- name_jp: "ラブ・フィーバー",
- effect_en: "S-ATK(+10),
DEX(+5),
PP(+2)",
- effect_jp: "打撃力(+10),
技量(+5),
PP(+2)"
- },
- "TD05": {
- name_en: "St. Fever",
- name_jp: "セント・フィーバー",
- effect_en: "R-ATK(+10),
DEX(+5),
PP(+2)",
- effect_jp: "射撃力(+10),
技量(+5),
PP(+2)"
- },
- "TD06": {
- name_en: "Latan Fever",
- name_jp: "ラタン・フィーバー",
- effect_en: "T-ATK(+10),
DEX(+5),
PP(+2)",
- effect_jp: "法撃力(+10),
技量(+5),
PP(+2)"
- },
- "TD07": {
- name_en: "Summer Fever",
- name_jp: "サマー・フィーバー",
- effect_en: "T-ATK(+10),
DEX(+5),
HP(+5),
PP(+1)",
- effect_jp: "法撃力(+10),
技量(+5),
HP(+5),
PP(+1)"
- },
- "TD08": {
- name_en: "Ceremo Fever",
- name_jp: "セレモ・フィーバー",
- effect_en: "S-ATK(+10),
DEX(+5),
HP(+5),
PP(+1)",
- effect_jp: "打撃力(+10),
技量(+5),
HP(+5),
PP(+1)"
- },
- "TD09": {
- name_en: "Noiya Fever",
- name_jp: "ノイヤ・フィーバー",
- effect_en: "R-ATK(+10),
DEX(+5),
HP(+5),
PP(+1)",
- effect_jp: "射撃力(+10),
技量(+5),
HP(+5),
PP(+1"
- },
- "TD0A": {
- name_en: "Torokuro Fever",
- name_jp: "トロクロ・フィーバー",
- effect_en: "DEX(+15),
HP(+5),
PP(+1)",
- effect_jp: "技量(+15),
HP(+5),
PP(+1)"
- },
- "TD0B": {
- name_en: "Sakura Fever",
- name_jp: "サクラ・フィーバー",
- effect_en: "S-DEF(+10),
DEX(+5),
HP(+5),
PP(+1)",
- effect_jp: "打撃防御(+10),
技量(+5),
HP(+5),
PP(+1)"
- },
- "TD0C": {
- name_en: "Sonic Fever",
- name_jp: "ソニック・フィーバー",
- effect_en: "S-ATK(+10),
R-DEF(+10),
HP(+5),
PP(+1)",
- effect_jp: "打撃力(+10),
射撃防御(+10),
HP(+5),
PP(+1)"
- },
- "TD0D": {
- name_en: "Sansan Fever",
- name_jp: "サンサン・フィーバー",
- effect_en: "S-ATK(+5),
R-ATK(+5),
T-ATK(+5),
HP(+5),
PP(+1)",
- effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
HP(+5),
PP(+1)"
- },
- "TD0E": {
- name_en: "Luna Fever",
- name_jp: "ルーナ・フィーバー",
- effect_en: "T-ATK(+10),
HP(+10),
PP(+1)",
- effect_jp: "法撃力(+10),
HP(+10),
PP(+1)"
- },
- "TD0F": {
- name_en: "ARKS Fever",
- name_jp: "アクス・フィーバー",
- effect_en: "S-ATK(+5),
R-ATK(+5),
T-ATK(+5),
DEX(+5),
PP(+5)",
- effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
技量(+5),
PP(+5)"
- },
- "UA01": {
- name_en: "Flict Arma",
- name_jp: "フリクト・アルマ",
- effect_en: "S-ATK(+20),
PP(+3)",
- effect_jp: "打撃力(+20),
PP(+3)"
- },
- "UA11": {
- name_en: "Flict Tiro",
- name_jp: "フリクト・ティロ",
- effect_en: "R-ATK(+20),
PP(+3)",
- effect_jp: "射撃力(+20),
PP(+3)"
- },
- "UA21": {
- name_en: "Flict Magia",
- name_jp: "フリクト・マギア",
- effect_en: "T-ATK(+20),
PP(+3)",
- effect_jp: "法撃力(+20),
PP(+3)"
- },
- "UB01": {
- name_en: "Alter Arma",
- name_jp: "アルター・アルマ",
- effect_en: "S-ATK(+20),
HP(+30)",
- effect_jp: "打撃力(+20),
HP(+30)"
- },
- "UB11": {
- name_en: "Alter Tiro",
- name_jp: "アルター・ティロ",
- effect_en: "R-ATK(+20),
HP(+30)",
- effect_jp: "射撃力(+20),
HP(+30)"
- },
- "UB21": {
- name_en: "Alter Magia",
- name_jp: "アルター・マギア",
- effect_en: "T-ATK(+20),
HP(+30)",
- effect_jp: "法撃力(+20),
HP(+30)"
- },
- "UC01": {
- name_en: "Mark Joyo",
- name_jp: "マーク・ジョイオ",
- effect_en: "S-ATK(+40),
R-ATK(+40),
T-ATK(+40),
HP(+50)",
- effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40),
HP(+50)"
- },
- "UC11": {
- name_en: "Mark Couragena",
- name_jp: "マーク・カレジナ",
- effect_en: "S-ATK(+40),
R-ATK(+40),
T-ATK(+40),
PP(+5)",
- effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40),
PP(+5)"
- },
- "UC21": {
- name_en: "Mark Angar",
- name_jp: "マーク・アンガル",
- effect_en: "S-ATK(+50),
R-ATK(+50),
T-ATK(+50),
DEX(+40)",
- effect_jp: "打撃力(+50),
射撃力(+50),
法撃力(+50),
技量(+40)"
- },
- "UC31": {
- name_en: "Mark Grif",
- name_jp: "マーク・グリフ",
- effect_en: "S-DEF(+50),
R-DEF(+50),
T-DEF(+50),
HP(+80)",
- effect_jp: "打撃防御(+50),
射撃防御(+50),
法撃防御(+50),
HP(+80)"
- },
- "ID01": {
- name_en: "Divine Will",
- name_jp: "ディバインウィル",
- effect_en: "S-ATK(+20), R-ATK(+20), T-ATK(+20), PP(+5)",
- effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),PP(+5)"
- },
- "ID02": {
- name_en: "Divine Order",
- name_jp: "ディバイン・オーダー",
- effect_en: "S-ATK(+50), R-ATK(+50), T-ATK(+50), HP(+20), PP(+10)",
- effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),HP(+20),PP(+10)"
- },
- "IE01": {
- name_en: "Exceed Energy",
- name_jp: "イクシード・エナジー",
- effect_en: "S-ATK(+50), R-ATK(+50), T-ATK(+50), DEX(+20), S-DEF(+20), R-DEF(+20), T-DEF(+20), HP(+20), PP(+5)",
- effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),技量(+20),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+5)"
- },
- "YA01": {
- name_en: "Sentence Power",
- name_jp: "センテンス・パワー",
- effect_en: "S-ATK(+20),
PP(+4)",
- effect_jp: "打撃力(+20),
PP(+4)"
- },
- "YA05": {
- name_en: "Sentence Arma",
- name_jp: "センテンス・アルマ",
- effect_en: "S-ATK(+20),
HP(+20),
PP(+3)",
- effect_jp: "打撃力(+20),
HP(+20),
PP(+3)"
- },
- "YA11": {
- name_en: "Sentence Shoot",
- name_jp: "センテンス・シュート",
- effect_en: "R-ATK(+20),
PP(+4)",
- effect_jp: "射撃力(+20),
PP(+4)"
- },
- "YA15": {
- name_en: "Sentence Tiro",
- name_jp: "センテンス・ティロ",
- effect_en: "R-ATK(+20),
HP(+20),
PP(+3)",
- effect_jp: "射撃力(+20),
HP(+20),
PP(+3)"
- },
- "YA21": {
- name_en: "Sentence Tech",
- name_jp: "センテンス・テクニック",
- effect_en: "T-ATK(+20),
PP(+4)",
- effect_jp: "法撃力(+20),
PP(+4)"
- },
- "YA25": {
- name_en: "Sentence Magia",
- name_jp: "センテンス・マギア",
- effect_en: "T-ATK(+20),
HP(+20),
PP(+3)",
- effect_jp: "法撃力(+20),
HP(+20),
PP(+3)"
- },
- "YA31": {
- name_en: "Sentence Triple",
- name_jp: "センテンス・テクニック",
- effect_en: "S-ATK(+30),R-ATK(+30),T-ATK(+30)",
- effect_jp: "打撃力(+30),射撃力(+30),法撃力(+30)"
- },
- "YB41": {
- name_en: "Phrase Reduce",
- name_jp: "フレイズ・リデュース",
- effect_en: "PP consumption decreases by 4%.",
- effect_jp: "PP消費量-4%。"
- },
- "YB51": {
- name_en: "Phrase Decay",
- name_jp: "フレイズ・ディケイ",
- effect_en: "Boosts damage inflicted to enemies
affected by Jellen by 5%.",
- effect_jp: "ジェルン状態の敵への威力+5%。"
- },
- "YB01": {
- name_en: "Phrase Recovery",
- name_jp: "フレイズ・レスポンス",
- effect_en: "+5% PP Recovery Rate.",
- effect_jp: "攻撃時PP回復+5%。"
- },
- "YB11": {
- name_en: "Phrase Weak",
- name_jp: "フレイズ・ウィーク",
- effect_en: "+2% Elemental Weakness damage.",
- effect_jp: "弱点属性威力+2%。"
- },
- "YB21": {
- name_en: "Phrase Response",
- name_jp: "フレイズ・レスポンス",
- effect_en: "+5% ATK PP Recovery.",
- effect_jp: "攻撃時PP回復+5%。"
- },
- "YB31": {
- name_en: "Phrase Chase",
- name_jp: "フレイズ・チェイス",
- effect_en: "+5% damage against enemies with Status Effects.",
- effect_jp: "状態異常の敵への威力+5%。"
- },
- "VA01": {
- name_en: "Lucky Rise I",
- name_jp: "ラッキーライズⅠ",
- effect_en: "Item Drop Rate +5%.",
- effect_jp: "レアドロップ倍率が増加を5%。"
- },
- "VA02": {
- name_en: "Lucky Rise II",
- name_jp: "ラッキーライズⅡ",
- effect_en: "Item Drop Rate +7%.",
- effect_jp: "レアドロップ倍率が増加を7%。"
- },
- "VA03": {
- name_en: "Lucky Rise III",
- name_jp: "ラッキーライズⅢ",
- effect_en: "Item Drop Rate +10%.",
- effect_jp: "レアドロップ倍率が増加を10%。"
- },
- "VB01": {
- name_en: "Meseta Fever I",
- name_jp: "メセタフィーバーⅠ",
- effect_en: "Meseta Drop Amount +5%.",
- effect_jp: "メセタドロップ率が5%増加。"
- },
- "VZ02": {
- name_en: "Meseta Fever II",
- name_jp: "メセタフィーバーⅡ",
- effect_en: "Meseta Drop Amount +10%.",
- effect_jp: "メセタドロップ率が10%増加。"
- },
- "VB03": {
- name_en: "Meseta Fever III",
- name_jp: "メセタフィーバーⅢ",
- effect_en: "Meseta Drop Amount +15%.",
- effect_jp: "メセタドロップ率が15%増加。"
- },
- "VC01": {
- name_en: "EXP Boost I",
- name_jp: "EXPブーストⅠ",
- effect_en: "Experience Gain +5%.",
- effect_jp: "取得する経験値が増加を5%。"
- },
- "VC02": {
- name_en: "EXP Boost II",
- name_jp: "EXPブーストⅡ",
- effect_en: "Experience Gain +7%.",
- effect_jp: "取得する経験値が増加を7%。"
- },
- "VC03": {
- name_en: "EXP Boost III",
- name_jp: "EXPブーストⅢ",
- effect_en: "Experience Gain +10%.",
- effect_jp: "取得する経験値が増加を10%。"
- },
- "VD01": {
- name_en: "Temptation",
- name_jp: "テンプテーション",
- effect_en: "Item Drop Rate +10%.",
- effect_jp: "レアドロップ倍率が増加を10%。"
- },
- "VE01": {
- name_en: "Another History",
- name_jp: "アナザーヒストリー",
- effect_en: "Experience Gain +10%.",
- effect_jp: "取得する経験値が増加を10%。"
- },
- "VF01": {
- name_en: "Fresh Sign",
- name_jp: "フレッシュ・サイン",
- effect_en: "Boost EXP by 30% until Lv30.",
- effect_jp: "Lv30に到達するまで取得する経験値が増加するを30%。"
- },
- "VH01": {
- name_en: "Ultimate Buster",
- name_jp: "アルティメットバスター",
- effect_en: "Boost damage in Ultimate +10%.",
- effect_jp: "世壊種エネミーに与えるダメージが10%上昇。"
- },
- "VH11": {
- name_en: "Omega Buster",
- name_jp: "オメガバスター",
- effect_en: "Boosts damage against Demons by 3%.",
- effect_jp: "魔物へのダメージは10%増加する。"
- },
- "PA01": {
- name_en: "Ripper/Ltn. Weak",
- name_jp: "リーパー/雷弱点",
- effect_en: "Boost damage against enemies weak to Lightning. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "雷弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PB02": {
- name_en: "Ripper/Fire Weak",
- name_jp: "リーパー/火弱点",
- effect_en: "Boost damage against enemies weak to Fire. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "火弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PC03": {
- name_en: "Ripper/Ice Weak",
- name_jp: "リーパー/氷弱点",
- effect_en: "Boost damage against enemies weak to Ice. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "氷弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PD04": {
- name_en: "Ripper/Wind Weak",
- name_jp: "リーパー/風弱点",
- effect_en: "Boost damage against enemies weak to Wind. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "風弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PE05": {
- name_en: "Ripper/Light Weak",
- name_jp: "リーパー/光弱点",
- effect_en: "Boost damage against enemies weak to Light. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "光弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PF06": {
- name_en: "Ripper/Dark Weak",
- name_jp: "リーパー/闇弱点",
- effect_en: "Boost damage against enemies weak to Dark. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "闇弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "VQ01": {
- name_en: "Slayer/Armor Type",
- name_jp: "スレイヤー/機甲種",
- effect_en: "Boost damage against Lillipa Mechs. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "機甲種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "VQ02": {
- name_en: "Slayer/Beast Type",
- name_jp: "スレイヤー/野獣種",
- effect_en: "Boost damage against Naberius Natives. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "野獣種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PJ13": {
- name_en: "Slayer/Ocean Type",
- name_jp: "スレイヤー/海王種",
- effect_en: "Boost damage against Oceanids. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "海王種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PK14": {
- name_en: "Slayer/Kuronite Type",
- name_jp: "スレイヤー/黒の民",
- effect_en: "Boost damage against Kuronites. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "黒の民のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PL15": {
- name_en: "Slayer/Phantoms Type",
- name_jp: "スレイヤー/幻創種",
- effect_en: "Boost damage against Phantoms. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "幻創種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PM16": {
- name_en: "Slayer/Darkers",
- name_jp: "スレイヤー/ダーカー",
- effect_en: "Boost damage against Darkers. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "ダーカー種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PN17": {
- name_en: "Slayer/Dragonkin",
- name_jp: "スレイヤー/龍族種",
- effect_en: "Boost damage against Dragonkin. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "龍族種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "PO18": {
- name_en: "Slayer/Luminmech",
- name_jp: "スレイヤー/閃機種",
- effect_en: "Boost damage against Luminmech. Effect is reduced as the Weapon Rarity increases.",
- effect_jp: "閃機種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
- },
- "VJ01": {
- name_en: "Soul Catalyst",
- name_jp: "ソール・カタリスト",
- effect_en: "HP(+10),
PP(+1)",
- effect_jp: "HP(+10),
PP(+1)"
- },
- "VJ02": {
- name_en: "Factor Catalyst",
- name_jp: "ファクター・カタリスト",
- effect_en: "HP(+10),
PP(+1)",
- effect_jp: "HP(+10),
PP(+1)"
- },
- "VJ03": {
- name_en: "Reverie Catalyst",
- name_jp: "レヴリー・カタリスト",
- effect_en: "HP(+10),
PP(+1)",
- effect_jp: "HP(+10),
PP(+1)"
- },
- "VK03": {
- name_en: "Polytan Smile",
- name_jp: "ポリタン・スマイル",
- effect_en: "Adds 25 EXP to NT weapon grinds.",
- effect_jp: "新世武器強化時の経験値が25増加する。"
- },
- "VK04": {
- name_en: "Arkuma Smile",
- name_jp: "アークマ・スマイル",
- effect_en: "Adds 25 EXP to NT weapon grinds.",
- effect_jp: "新世武器強化時の経験値が25増加する。"
- },
- "VK01": {
- name_en: "Emper Embrace",
- name_jp: "エンぺ・エンブレイス",
- effect_en: "Adds 90 EXP to NT weapon grinds.",
- effect_jp: "新世武器強化時の経験値が90増加する。"
- },
- "VO01": {
- name_en: "Guidance Trainer",
- name_jp: "錬成の導き",
- effect_en: "Increase Special Ability Addition success rate by 5%.",
- effect_jp: "特殊能力の成功率を5%上昇させる。"
- },
- "VK05": {
- name_en: "NT Weapon Booster",
- name_jp: "NTウェポンブースト",
- effect_en: "Adds 800 EXP to NT weapon grinds.",
- effect_jp: "新世武器強化時の経験値が800増加する。"
- },
- "WA01": {
- name_en: "Photon Collect",
- name_jp: "フォトンコレクト",
- effect_en: "Boosts status effect affix rate.",
- effect_jp: "状態異常系特殊能力のランクアップ時に成功率を上昇させる。"
- },
- "XA01": {
- name_en: "Soul Receptor",
- name_jp: "ソールレセプター",
- effect_en: "Greatly increases Soul affix rate.",
- effect_jp: "ソール系特殊能力の合成成功率を大幅に上昇。"
- },
- "XB01": {
- name_en: "Extreceptor",
- name_jp: "エクストレセプター",
- effect_en: "Greatly increases Flict and Alter affix rate.
ALL(+10)",
- effect_jp: "アルター・フリクト系と特定の特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XC01": {
- name_en: "Gift Receptor",
- name_jp: "ギフトレセプター",
- effect_en: "Allows transfer of Lucky Rise, EXP Boost, and Meseta Fever.",
- effect_jp: "ギフト系特殊能力の引き継ぎが可能になる"
- },
- "XD01": {
- name_en: "Sentence Receptor",
- name_jp: "センテンスレセプター",
- effect_en: "Boosts transfer of Sentence affixes.
ALL(+10)",
- effect_jp: "センテンス系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XE01": {
- name_en: "Phrase Receptor",
- name_jp: "フレイズレセプター",
- effect_en: "Boosts transfer of Phrase affixes.
ALL(+10)",
- effect_jp: "フレイズ系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XF01": {
- name_en: "Factor Receptor",
- name_jp: "ファクターレセプター",
- effect_en: "Boosts Factor-type ability transfer rates.
ALL(+10)",
- effect_jp: "ファクター系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XG01": {
- name_en: "Mark Receptor",
- name_jp: "マークレセプター",
- effect_en: "Allows transfer Mark-type ability.
ALL(+10)",
- effect_jp: "マーク系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XJ01": {
- name_en: "Divine Receptor",
- name_jp: "ディバインレセプター",
- effect_en: "Greatly increases affix rate of Divine-type ability.
ALL(+10)",
- effect_jp: "ディバイン系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XH01": {
- name_en: "Catalyst Receptor",
- name_jp: "カタリストレセプター",
- effect_en: "Greatly increases affix rate of Catalyst-type ability.
ALL(+10)",
- effect_jp: "カタリスト系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
- },
- "XI30": {
- name_en: "Attack Receptor",
- name_jp: "アタックレセプター",
- effect_en: "Greatly increases affix rate of Power, Shoot, Technique, and Arm.
ALL(+5)",
- effect_jp: "パワー・シュート・テクニック系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
- },
- "XI31": {
- name_en: "Guard Receptor",
- name_jp: "ガードレセプター",
- effect_en: "Greatly increases affix rate of Mind, Body, and React.
ALL(+5)",
- effect_jp: "マインド・ボディ・リアクト系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
- },
- "XI32": {
- name_en: "Photon Receptor",
- name_jp: "フォトンレセプター",
- effect_en: "Greatly increases affix rate of Stamina and Spirita.
ALL(+5)",
- effect_jp: "スタミナ・スピリタ系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
- },
- "XI02": {
- name_en: "Stamina Boost",
- name_jp: "スタミナ・ブースト",
- effect_en: "HP(+45)",
- effect_jp: "HP(+45)"
- },
- "XI03": {
- name_en: "Spirita Boost",
- name_jp: "スピリタ・ブースト",
- effect_en: "PP(+5)",
- effect_jp: "PP(+5)"
- },
- "XI04": {
- name_en: "Power Boost",
- name_jp: "パワー・ブースト",
- effect_en: "S-ATK(+25)",
- effect_jp: "打撃力(+25)"
- },
- "XI05": {
- name_en: "Shoot Boost",
- name_jp: "シュート・ブースト",
- effect_en: "R-ATK(+25)",
- effect_jp: "射撃力(+25)"
- },
- "XI06": {
- name_en: "Technique Boost",
- name_jp: "テクニック・ブースト",
- effect_en: "T-ATK(+25)",
- effect_jp: "法撃力(+25)"
- },
- "XI0a": {
- name_en: "Tenora Boost",
- name_jp: "テノラ・ブースト",
- effect_en: "S-ATK(+35)",
- effect_jp: "打撃力(+35)"
- },
- "XI0b": {
- name_en: "GRM Boost",
- name_jp: "GRM・ブースト",
- effect_en: "R-ATK(+35)",
- effect_jp: "射撃力(+35)"
- },
- "XI0c": {
- name_en: "Yohmei Boost",
- name_jp: "ヨウメイ・ブースト",
- effect_en: "T-ATK(+35)",
- effect_jp: "法撃力(+35)"
- },
- "XI10": {
- name_en: "Noble Stamina",
- name_jp: "ノーブル・スタミナ",
- effect_en: "HP(+50),PP(+3)",
- effect_jp: "HP(+50),PP(+3)"
- },
- "XI14": {
- name_en: "Elegant Stamina",
- name_jp: "エレガント・スタミナ",
- effect_en: "HP(+70),PP(+4)",
- effect_jp: "HP(+70),PP(+4)"
- },
- "XI51": {
- name_en: "Grace Stamina",
- name_jp: "グレース・スタミナ",
- effect_en: "HP(+80),PP(+5)",
- effect_jp: "HP(+80),PP(+5)"
- },
- "XI61": {
- name_en: "Grand Stamina",
- name_jp: "グランド・スタミナ",
- effect_en: "HP(+100),PP(+6)",
- effect_jp: "HP(+100),PP(+6)"
- },
- "XI07": {
- name_en: "Noble Power",
- name_jp: "ノーブル・パワー",
- effect_en: "S-ATK(+30),PP(+3)",
- effect_jp: "打撃力(+30),PP(+3)"
- },
- "XI11": {
- name_en: "Elegant Power",
- name_jp: "エレガント・パワー",
- effect_en: "S-ATK(+40),PP(+4)",
- effect_jp: "打撃力(+40),PP(+4)"
- },
- "XI52": {
- name_en: "Grace Power",
- name_jp: "グレース・パワー",
- effect_en: "S-ATK(+50),PP(+5)",
- effect_jp: "打撃力(+50),PP(+5)"
- },
- "XI62": {
- name_en: "Grand Power",
- name_jp: "グランド・パワー",
- effect_en: "S-ATK(+60),HP(+20),PP(+5)",
- effect_jp: "打撃力(+60),HP(+20),PP(+5)"
- },
- "XI08": {
- name_en: "Noble Shoot",
- name_jp: "ノーブル・シュート",
- effect_en: "R-ATK(+30),PP(+3)",
- effect_jp: "射撃力(+30),PP(+3)"
- },
- "XI12": {
- name_en: "Elegant Shoot",
- name_jp: "エレガント・シュート",
- effect_en: "R-ATK(+40),PP(+4)",
- effect_jp: "射撃力(+40),PP(+4)"
- },
- "XI53": {
- name_en: "Grace Shoot",
- name_jp: "グレース・シュート",
- effect_en: "R-ATK(+50),PP(+5)",
- effect_jp: "射撃力(+50),PP(+5)"
- },
- "XI63": {
- name_en: "Grand Shoot",
- name_jp: "グランド・シュート",
- effect_en: "R-ATK(+60),HP(+20),PP(+5)",
- effect_jp: "射撃力(+60),HP(+20),PP(+5)"
- },
- "XI09": {
- name_en: "Noble Technique",
- name_jp: "ノーブル・テクニック",
- effect_en: "T-ATK(+30),PP(+3)",
- effect_jp: "法撃力(+30),PP(+3)"
- },
- "XI13": {
- name_en: "Elegant Technique",
- name_jp: "エレガント・テクニック",
- effect_en: "T-ATK(+40),PP(+4)",
- effect_jp: "法撃力(+40),PP(+4)"
- },
- "XI54": {
- name_en: "Grace Technique",
- name_jp: "グレース・テクニック",
- effect_en: "T-ATK(+50),PP(+5)",
- effect_jp: "法撃力(+50),PP(+5)"
- },
- "XI64": {
- name_en: "Grand Technique",
- name_jp: "グランド・テクニック",
- effect_en: "T-ATK(+60),HP(+20),PP(+5)",
- effect_jp: "法撃力(+50),HP(+20),PP(+5)"
- },
- "XI60": {
- name_en: "Grace Spirita",
- name_jp: "グランド・スピリタ",
- effect_en: "PP(+15)",
- effect_jp: "PP(+15)"
- },
- "XI20": {
- name_en: "Offense Boost",
- name_jp: "オフェンス・ブースト",
- effect_en: "S-ATK(+15),R-ATK(+15),T-ATK(+15),DEX(+25),PP(+1)",
- effect_jp: "打撃力(+15),射撃力(+15),法撃力(+15),技量(+25),PP(+1)"
- },
- "XI22": {
- name_en: "Attack Boost",
- name_jp: "アタックブースト",
- effect_en: "S-ATK(+25),R-ATK(+25),T-ATK(+25),DEX(+40),PP(+3)",
- effect_jp: "打撃力(+25),射撃力(+25),法撃力(+25),技量(+40),PP(+3)"
- },
- "XI21": {
- name_en: "Defense Boost",
- name_jp: "ディフェンス・ブースト",
- effect_en: "S-DEF(+25),R-DEF(+25),T-DEF(+25),HP(+55),PP(+1)",
- effect_jp: "打撃防御(+25),射撃防御(+25),法撃防御(+25),HP(+55),PP(+1)"
- },
- "XI23": {
- name_en: "Guard Boost",
- name_jp: "ガードブースト",
- effect_en: "S-DEF(+35),R-DEF(+35),T-DEF(+35),HP(+75),PP(+3)",
- effect_jp: "打撃防御(+35),射撃防御(+35),法撃防御(+35),HP(+75),PP(+3)"
- },
- "ZA01": {
- name_en: "Junk A",
- name_jp: "ジャンクA",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZB01": {
- name_en: "Junk B",
- name_jp: "ジャンクB",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZC01": {
- name_en: "Junk C",
- name_jp: "ジャンクC",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZD01": {
- name_en: "Junk D",
- name_jp: "ジャンクD",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZE01": {
- name_en: "Junk E",
- name_jp: "ジャンクE",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZF01": {
- name_en: "Junk F",
- name_jp: "ジャンクF",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZG01": {
- name_en: "Junk G",
- name_jp: "ジャンクG",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZH01": {
- name_en: "Junk H",
- name_jp: "ジャンクH",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "ZI01": {
- name_en: "Junk I",
- name_jp: "ジャンクI",
- effect_en: "100% affix junk",
- effect_jp: "100%合成成功率のジャンク。"
- },
- "LA99": {
- name_en: "S1:Junk",
- name_jp: "S1:ジャンク",
- effect_en: "Represents any S1 ability.",
- effect_jp: "任意のS1能力を表します。"
- },
- "LB99": {
- name_en: "S2:Junk",
- name_jp: "S2:ジャンク",
- effect_en: "Represents any S2 ability.",
- effect_jp: "任意のS2能力を表します。"
- },
- "LC99": {
- name_en: "S3:Junk",
- name_jp: "S3:ジャンク",
- effect_en: "Represents any S3 ability.",
- effect_jp: "任意のS3能力を表します。"
- },
- "LD99": {
- name_en: "S4:Junk",
- name_jp: "S4:ジャンク",
- effect_en: "Represents any S4 ability.",
- effect_jp: "任意のS4能力を表します。"
- },
- "LE99": {
- name_en: "S5:Junk",
- name_jp: "S5:ジャンク",
- effect_en: "Represents any S5 ability.",
- effect_jp: "任意のS5能力を表します。"
- },
- "LF99": {
- name_en: "S6:Junk",
- name_jp: "S6:ジャンク",
- effect_en: "Represents any S6 ability.",
- effect_jp: "任意のS6能力を表します。"
- },
- "LG99": {
- name_en: "S7:Junk",
- name_jp: "S7:ジャンク",
- effect_en: "Represents any S7 ability.",
- effect_jp: "任意のS7能力を表します。"
- },
- "LH99": {
- name_en: "S8:Junk",
- name_jp: "S8:ジャンク",
- effect_en: "Represents any S8 ability.",
- effect_jp: "任意のS8能力を表します。"
- }
-});
-
-var module = module || undefined
-if (module && module.exports) {
- module.exports.lang = lang
-}
+/**
+ *
+ * @licstart The following is the entire license notice for the
+ * JavaScript code in this page.
+ *
+ * Copyright (C) 2018 Arthur Malulley B. de O.
+ *
+ *
+ * The JavaScript code in this page is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GNU GPL) as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option)
+ * any later version. The code is distributed WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
+ *
+ * As additional permission under GNU GPL version 3 section 7, you
+ * may distribute non-source (e.g., minimized or compacted) forms of
+ * that code without the copy of the GNU GPL normally required by
+ * section 4, provided you include this license notice and a URL
+ * through which recipients can access the Corresponding Source.
+ *
+ * @licend The above is the entire license notice
+ * for the JavaScript code in this page.
+ *
+ */
+
+ //tester
+
+const lang = Object.freeze({
+ "app": {
+ appTitle: {
+ en: "PSO2 Affixing Assistant",
+ jp: "PSO2合成アシスタント"
+ },
+ subHeader: {
+ en: "How it works:",
+ jp: "使い方:"
+ },
+ goalFodderTitle: {
+ en: "GOAL",
+ jp: "ゴール"
+ },
+ mainFodderTitle: {
+ en: "Main Fodder",
+ jp: "主装備"
+ },
+ fodderTitle: {
+ en: "Fodder",
+ jp: "装備"
+ },
+ materialTitle: {
+ en: "Material Fodder",
+ jp: "材料装備"
+ },
+ affixLabel: {
+ en: "AFFIX IT",
+ jp: "合成"
+ },
+ reAffixLabel: {
+ en: "RE-AFFIX IT",
+ jp: "再合成"
+ },
+ cannotAffixLabel: {
+ en: "CANNOT AFFIX",
+ jp: "塞がり"
+ },
+ transplantLabel: {
+ en: "TRANSFER IT",
+ jp: "移植"
+ },
+ reTransplantLabel: {
+ en: "RE-TRANSFER IT",
+ jp: "再移植"
+ },
+ cannotTransplantLabel: {
+ en: "CANNOT TRANSFER",
+ jp: "移植不可能"
+ },
+ stageSuccessLabel: {
+ en: "Stage Success",
+ jp: "ステージの成功"
+ },
+ abilitySuccessSpanTitle: {
+ en: (rate) => `${rate}% chance of transfering this ability`,
+ jp: (rate) => `この能力を${rate}%の確率で譲渡する`
+ },
+ stageTransplantCostLabel: {
+ en: "Stage Transfer Cost",
+ jp: "ステージ移植費用"
+ },
+ fodderTransplantCostLabel: {
+ en: "Transfer Cost",
+ jp: "移植費用"
+ },
+ factorLabel: {
+ en: "Augment Factor",
+ jp: "特殊能力因子"
+ },
+ fodderSuccessDivTitle: {
+ en: "Success in making this equipment",
+ jp: "この機器の製造に成功"
+ },
+ goalLabel: {
+ en: "Goal",
+ jp: "ゴール"
+ },
+ fodderLabel: {
+ en: "Fodder",
+ jp: "装備"
+ },
+ fodderSuccessLabel: {
+ en: "Success",
+ jp: "成功率"
+ },
+ sameEquipLabel: {
+ en: "Same Equipment",
+ jp: "同じ機器"
+ },
+ sameEquipDescription: {
+ en: "Is fodder made with identical equipment?",
+ jp: "それは同じ装置で作られていますか?"
+ },
+ rateBoostDescription: {
+ en: "Is fodder using Affix Boost Item?",
+ jp: "合成ブーストアイテムが使用されていますか?"
+ },
+ potDescription: {
+ en: "Does equipment have potential that boosts affixing?",
+ jp: "装置は合成を促進する 潜在能力を持っていますか?"
+ },
+ boostWeekOption: {
+ en: (option) => `+${option}% Boost Week`,
+ jp: (option) => `+${option}%ブーストウィーク`
+ },
+ boostWeekDescription: {
+ en: "Additional affixing boost from boost week",
+ jp: "ブースト週間からの追加の固定ブースト"
+ },
+ rateStarsRequest: {
+ en: "Rate the New Formula?",
+ jp: "新しい式を評価しますか?"
+ },
+ rateStarsRated: {
+ en: "Thank You!",
+ jp: "ありがとう!"
+ },
+ rateStars1AltText: {
+ en: "Terrible",
+ jp: "ひどい"
+ },
+ rateStars2AltText: {
+ en: "Bad",
+ jp: "悪い"
+ },
+ rateStars4AltText: {
+ en: "Great",
+ jp: "良い"
+ },
+ rateStars5AltText: {
+ en: "Incredible",
+ jp: "すごい"
+ },
+ shareFormulaTitle: {
+ en: "Link to This Formula",
+ jp: "この数式へのリンク"
+ },
+ shareFormulaButton: {
+ en: "Copy to Clipboard (Long)",
+ jp: "クリップボードにコピー(長いです)"
+ },
+ shareFormulaButtonShort: {
+ en: "Copy to Clipboard (Short)",
+ jp: "クリップボードにコピー(ショート)"
+ },
+ openInSimButton: {
+ en: "Open in Affix Simulator",
+ jp: "合成シミュレータで開く"
+ },
+ closeButton: {
+ en: "Close",
+ jp: "閉じる"
+ },
+ filterSearchPlaceholder: {
+ en: "Search affixes..",
+ jp: "能力を検索する。。"
+ },
+ filterSearchTitle: {
+ en: "Type in an augment name",
+ jp: "能力名を入力して"
+ },
+ excludeSearchPlaceholder: {
+ en: "Exclude affixes (,)",
+ jp: "能力を除外(、)"
+ },
+ excludeSearchTitle: {
+ en: "Type in augment names to exclude separated by comma",
+ jp: "除外する能力名をコンマで区切って入力します"
+ },
+ excludeSearchBtn: {
+ en: "Toggle to exclude results",
+ jp: "結果を除外するトグル"
+ },
+ chooseAffixTitle: {
+ en: "Choose Augments",
+ jp: "能力を選ぶ"
+ },
+ chooseMethodTitle: {
+ en: "Choose Method of Making",
+ jp: "作り方を選ぶ"
+ },
+ reviewTweakTitle: {
+ en: "Review and Tweak",
+ jp: "レビューと微調整"
+ },
+ reviewTweakTooltip1: {
+ en: "Select augments to change places",
+ jp: "場所を変更する能力を選択する"
+ },
+ reviewTweakTooltip2: {
+ en: "And press confirm when ready",
+ jp: "準備ができたら確定を押してください"
+ },
+ transplantTitle: {
+ en: "Augment Transfer Pass",
+ jp: "特殊能力移植"
+ },
+ transplantTooltip: {
+ en: "WARNING: The formula below will cause the Material Fodder to lose some augment slots.",
+ jp: "警告: 以下の式では、マテリアルフォダーが一部の能力スロットを失います。"
+ },
+ transplantOptionsLabel: {
+ en: "Transfer Options:",
+ jp: "移植オプション"
+ },
+ transplantMaterialSlotLabel: {
+ en: "Material Slot",
+ jp: "材料のスロット数"
+ },
+ transplantAddAbilityItemLabel: {
+ en: "Add Augment Item",
+ jp: "特殊能力追加"
+ },
+ selectButton: {
+ en: "Select",
+ jp: "選択する"
+ },
+ cancelButton: {
+ en: "Cancel",
+ jp: "キャンセル"
+ },
+ resetButton: {
+ en: "Reset",
+ jp: "リセット"
+ },
+ affixingTitle: {
+ en: "Affixing",
+ jp: "合成"
+ },
+ reportIssueTitle: {
+ en: "Uh oh...",
+ jp: "ええとああ。。。"
+ },
+ reportIssueDescription: {
+ en: "Something went wrong while building this affixing formula. Would you like to report this problem?",
+ jp: "この式を作成中に何かがうまくいかなかった。この問題を報告しますか?"
+ },
+ reportIssueButtonLabel: {
+ en: "Open GitHub Issues Page",
+ jp: "GitHubの問題ページを開く"
+ },
+ formulaSheetTitle: {
+ en: "Affixing Formula Sheet",
+ jp: "合成フォーミュラシート"
+ },
+ affixUse: {
+ en: (successRate, affixName, choicesString) => `${successRate}% Making ${affixName} with: ${choicesString}`,
+ jp: (successRate, affixName, choicesString) => `${successRate}%と一緒に${affixName}を作る: ${choicesString}`
+ },
+ wishListTitle: {
+ en: "Materials Needed",
+ jp: "必要な材料"
+ },
+ wishListItemDivider: {
+ en: ', ',
+ jp: '、'
+ },
+ wishListFactorDescription: {
+ en: (name) => ` (Augment Factor: ${name})`,
+ jp: (name) => `(特殊能力因子:${name})`
+ },
+ wishListAbilityItem: {
+ en: (fodder) => `${fodder.size()}s Fodder: ${fodder.affixes.filter(a => !a.code.startsWith('Z')).length == 0 ? `Any Junk` : fodder.affixes.filter(a => !a.code.startsWith('Z'))
+ .map(a => lang[a.code].name_en).sort().join(lang.app.wishListItemDivider.en)}`,
+ jp: (fodder) => `${fodder.size()}スロット装備:${fodder.affixes.filter(a => !a.code.startsWith('Z')).length == 0 ? `ジャンク` : fodder.affixes.filter(a => !a.code.startsWith('Z'))
+ .map(a => lang[a.code].name_jp).sort().join(lang.app.wishListItemDivider.jp)}`
+ },
+ wishListAbilityDescription: {
+ en: (amount, description) => `${(amount > 1) ? `(${amount}x) ` : ``}${description}`,
+ jp: (amount, description) => `${(amount > 1) ? `(${amount}倍)` : ``}${description}`
+ },
+ wishListTransplantCostDescr: {
+ en: (count) => `${count} Augmentation Transfer Pass${count > 1 ? `es` : ``}`,
+ jp: (count) => `${count}特殊能力移植パス`
+ },
+ upslottingLabel: {
+ en: "Affix By Upslotting",
+ jp: "増加カウントによる合成"
+ },
+ upslottingDescription: {
+ en: "Using equipment with less slots to make gear with more slots",
+ jp: "より少ないスロットの装置を使用して、より多くのスロットを備えたギアを作る"
+ },
+ spreadLabel: {
+ en: "Use All Six Fodders",
+ jp: "6つの合成スロットをすべて使用する"
+ },
+ spreadDescription: {
+ en: "Makes it cheaper to produce the intermediary equipment",
+ jp: "仲介機器を生産するのが安くなる"
+ },
+ trainerLabel: {
+ en: "Guidance Trainer +5%",
+ jp: "錬成の導き"
+ },
+ trainerDescription: {
+ en: "Increases affixing success rate by 5% (it must be in the main fodder)",
+ jp: "特殊能力の成功率を5%上昇させる(それは主装備の中にある必要があります)"
+ },
+ affixingSelectionTitle: {
+ en: "Affixing Goal",
+ jp: "合成目標"
+ },
+ statsViewerTitle: {
+ en: "Stats",
+ jp: "状態"
+ },
+ affixChoices: {
+ en: "Choices",
+ jp: "選択肢"
+ },
+ affixChoiceLabel: {
+ en: "Affix",
+ jp: "合成"
+ },
+ abilityListTitle: {
+ en: "Augment",
+ jp: "能力"
+ },
+ abilityFormulasTitle: {
+ en: "How To Make",
+ jp: "作成方法"
+ },
+ abilityFormulaUsesTitle: {
+ en: "Used To Make",
+ jp: "合成に使用"
+ },
+ warningMsg: {
+ en: abilities => `WARNING! The following augments can only be transferred via Augmentation Transfer: ${abilities.reduce((a, b, c) => a + (c === 0 ? '' : ', ') + b )}`,
+ jp: abilities => `警告!以下の能力は、特殊能力移植でのみ譲渡できます:${abilities.reduce((a, b, c) => a + (c === 0 ? '' : '、') + b)}`
+ },
+ cancelButton: {
+ en: "Cancel",
+ jp: "取消"
+ },
+ transplantButton: {
+ en: "Transfer",
+ jp: "移植"
+ },
+ affixButton: {
+ en: "Affix",
+ jp: "合成"
+ },
+ confirmButton: {
+ en: "Confirm",
+ jp: "確認"
+ },
+ menuStartNewDescription: {
+ en: "Check or change the affixing goal",
+ jp: "合成目標を確定または変更する"
+ },
+ menuWishListDescription: {
+ en: "View fodders needed",
+ jp: "必要な装備を見る"
+ },
+ menuFormulaSheetDescription: {
+ en: "View affixing formula sheet",
+ jp: "合成式の表示"
+ },
+ menuShareDescription: {
+ en: "Share the link to this affixing formula",
+ jp: "この合成式へのリンクを共有する"
+ },
+ menuLanguageDescription: {
+ en: "Switch languase (japanese/日本語)",
+ jp: "スイッチランゲージ(英語/English)"
+ },
+ menuThemesDescription: {
+ en: "Change application theme",
+ jp: "アプリケーションのテーマを変更する"
+ },
+ menuTargetDescription: {
+ en: "Display affixing goal",
+ jp: "合成目標を表示する"
+ },
+ menuBugDescription: {
+ en: "Report a problem",
+ jp: "問題を報告"
+ },
+ malulleybovo: {
+ en: "by malulleybovo",
+ jp: "malulleybovoから"
+ }
+ },
+ "filters": {
+ en: ["All", "MEL Pwr", "RNG Pwr", "TEC Pwr", "PP", "HP", "DEX"],
+ jp: ["全", "打撃力", "射撃力", "法撃力", "PP", "HP", "技量"]
+ },
+ "statsDisplayOrder": {
+ en: ["MEL Pwr", "RNG Pwr", "TEC Pwr", "PP", "HP", "DEX", "MEL Def", "RNG Def", "TEC Def"], // Others follow after
+ jp: ["打撃力", "射撃力", "法撃力", "PP", "HP", "技量", "打撃防御", "射撃防御", "法撃防御"] // Others follow after
+ },
+ "synonyms": {
+ en: {
+ "ALL": ["MEL Pwr", "RNG Pwr", "TEC Pwr", "MEL Def", "RNG Def", "TEC Def"],
+ "All Resist": ["Fire Resist", "Ice Resist", "Lightning Resist", "Wind Resist", "Light Resist", "Dark Resist"]
+ },
+ jp: {
+ "ALL": ["打撃力", "射撃力", "法撃力", "技量", "打撃防御", "射撃防御", "法撃防御"],
+ "All Resist": ["炎耐性", "氷耐性", "雷耐性", "風耐性", "光耐性", "闇耐性"]
+ }
+ },
+ "support": {
+ "Nothing": {
+ en: "Nothing",
+ jp: "無し"
+ },
+ "Augmentation Aid +5%": {
+ en: "Augmentation Aid +5%",
+ jp: "能力追加成功率+5%"
+ },
+ "Augmentation Aid +10%": {
+ en: "Augmentation Aid +10%",
+ jp: "能力追加成功率+10%"
+ },
+ "Augmentation Aid +20%": {
+ en: "Augmentation Aid +20%",
+ jp: "能力追加成功率+20%"
+ },
+ "Augmentation Aid +30%": {
+ en: "Augmentation Aid +30%",
+ jp: "能力追加成功率+30%"
+ },
+ "Augmentation Aid +40%": {
+ en: "Augmentation Aid +40%",
+ jp: "能力追加成功率+40%"
+ },
+ "Augmentation Aid +45%": {
+ en: "Augmentation Aid +45%",
+ jp: "能力追加成功率+45%"
+ },
+ "Augmentation Aid +50%": {
+ en: "Augmentation Aid +50%",
+ jp: "能力追加成功率+50%"
+ },
+ "Augmentation Aid +55%": {
+ en: "Augmentation Aid +55%",
+ jp: "能力追加成功率+55%"
+ },
+ "Augmentation Aid +60%": {
+ en: "Augmentation Aid +60%",
+ jp: "能力追加成功率+60%"
+ }
+ },
+ "additional": {
+ "Nothing": {
+ en: "Nothing",
+ jp: "無し"
+ },
+ "Add Ability (HP)": {
+ en: "Add Ability (HP)",
+ jp: "特殊能力追加(HP)"
+ },
+ "Add Ability (PP)": {
+ en: "Add Ability (PP)",
+ jp: "特殊能力追加(PP)"
+ },
+ "Add Ability (MEL Pwr)": {
+ en: "Add Ability (MEL Pwr)",
+ jp: "特殊能力追加(打撃)"
+ },
+ "Add Ability (RNG Pwr)": {
+ en: "Add Ability (RNG Pwr)",
+ jp: "特殊能力追加(射撃)"
+ },
+ "Add Ability (TEC Pwr)": {
+ en: "Add Ability (TEC Pwr)",
+ jp: "特殊能力追加(法撃)"
+ },
+ "Add Ability (Tenora)": {
+ en: "Add Ability (Tenora)",
+ jp: "特殊能力追加(テノラ)"
+ },
+ "Add Ability (GRM)": {
+ en: "Add Ability (GRM)",
+ jp: "特殊能力追加(GRM)"
+ },
+ "Add Ability (Yohmei)": {
+ en: "Add Ability (Yohmei)",
+ jp: "特殊能力追加(ヨウメイ)"
+ },
+ "Add Ability (HP&PP)": {
+ en: "Add Ability (HP&PP)",
+ jp: "特殊能力追加(HP&PP)"
+ },
+ "Add Ability (HP&PP/2)": {
+ en: "Add Ability (HP&PP/2)",
+ jp: "特殊能力(HP&PP/2)"
+ },
+ "Add Ability (HP&PP/3)": {
+ en: "Add Ability (HP&PP/3)",
+ jp: "特殊能力(HP&PP/3)"
+ },
+ "Add Ability (Grand HP)": {
+ en: "Add Ability (Grand HP)",
+ jp: "特殊能力(グランドHP)"
+ },
+ "Add Ability (MEL PwrK&PP)": {
+ en: "Add Ability (MEL Pwr&PP)",
+ jp: "特殊能力追加(打撃&PP)"
+ },
+ "Add Ability (MEL Pwr&PP/2)": {
+ en: "Add Ability (MEL Pwr&PP/2)",
+ jp: "特殊能力(打撃&PP/2)"
+ },
+ "Add Ability (MEL Pwr&PP/3)": {
+ en: "Add Ability (MEL Pwr&PP/3)",
+ jp: "特殊能力(打撃&PP/3)"
+ },
+ "Add Ability (Grand P)": {
+ en: "Add Ability (Grand P)",
+ jp: "特殊能力(グランドP)"
+ },
+ "Add Ability (RNG Pwr&PP)": {
+ en: "Add Ability (RNG Pwr&PP)",
+ jp: "特殊能力追加(射撃&PP)"
+ },
+ "Add Ability (RNG Pwr&PP/2)": {
+ en: "Add Ability (RNG Pwr&PP/2)",
+ jp: "特殊能力(射撃&PP/2)"
+ },
+ "Add Ability (RNG Pwr&PP/3)": {
+ en: "Add Ability (RNG Pwr&PP/3)",
+ jp: "特殊能力(射撃&PP/3)"
+ },
+ "Add Ability (Grand S)": {
+ en: "Add Ability (Grand S)",
+ jp: "特殊能力(グランドS)"
+ },
+ "Add Ability (TEC Pwr&PP)": {
+ en: "Add Ability (TEC Pwr&PP)",
+ jp: "特殊能力追加(法撃&PP)"
+ },
+ "Add Ability (TEC Pwr&PP/2)": {
+ en: "Add Ability (TEC Pwr&PP/2)",
+ jp: "特殊能力(法撃&PP/2)"
+ },
+ "Add Ability (TEC Pwr&PP/3)": {
+ en: "Add Ability (TEC Pwr&PP/3)",
+ jp: "特殊能力(法撃&PP/3)"
+ },
+ "Add Ability (Grand T)": {
+ en: "Add Ability (Grand T)",
+ jp: "特殊能力(グランドT)"
+ },
+ "Add Ability (Grand PP)": {
+ en: "Add Ability (Grand PP)",
+ jp: "特殊能力(グランドPP)"
+ },
+ "Add Ability (Offense Focus)": {
+ en: "Add Ability (Offense Focus)",
+ jp: "特殊能力追加(攻撃総合)"
+ },
+ "Add Ability (Offense Focus/2)": {
+ en: "Add Ability (Offense Focus/2)",
+ jp: "特殊能力追加(攻撃総合/2)"
+ },
+ "Add Ability (Defense Focus)": {
+ en: "Add Ability (Defense Focus)",
+ jp: "特殊能力追加(防御総合)"
+ },
+ "Add Ability (Defense Focus/2)": {
+ en: "Add Ability (Defense Focus/2)",
+ jp: "特殊能力追加(防御総合/2)"
+ },
+ "Add Ability (Attack Inherit)": {
+ en: "Add Ability (Attack Inherit)",
+ jp: "特殊能力追加(攻撃継承)"
+ },
+ "Add Ability (Defense Inherit)": {
+ en: "Add Ability (Defense Inherit)",
+ jp: "特殊能力追加(防御継承)"
+ },
+ "Add Ability (Photon Inherit)": {
+ en: "Add Ability (Photon Inherit)",
+ jp: "特殊能力追加(心身継承)"
+ },
+ "Add Ability (Mark Receptor)": {
+ en: "Add Ability (Mark Receptor)",
+ jp: "特殊能力追加(マークレセプター)"
+ },
+ "Add Ability (Divine Receptor)": {
+ en: "Add Ability (Divine Receptor)",
+ jp: "特殊能力追加(ディバインレセプター)"
+ },
+ "Add Ability (Catalyst Receptor)": {
+ en: "Add Ability (Catalyst Receptor)",
+ jp: "特殊能力追加(カタリストレセプター)"
+ },
+ "Add Ability (Sentence P)": {
+ en: "Add Ability (Sentence P)",
+ jp: "特殊能力(センテンスP)"
+ },
+ "Add Ability (Sentence S)": {
+ en: "Add Ability (Sentence S)",
+ jp: "特殊能力(センテンスS)"
+ },
+ "Add Ability (Sentence T)": {
+ en: "Add Ability (Sentence T)",
+ jp: "特殊能力(センテンスT)"
+ },
+ "Add Ability (Might VI)": {
+ en: "Add Ability (Might VI)",
+ jp: "特殊能力(パワーⅥ)"
+ },
+ "Add Ability (Precision VI)": {
+ en: "Add Ability (Precision VI)",
+ jp: "特殊能力(シュートⅥ)"
+ },
+ "Add Ability (Casting VI)": {
+ en: "Add Ability (Casting VI)",
+ jp: "特殊能力(テクニックⅥ)"
+ },
+ "Add Ability (Mastery IV)": {
+ en: "Add Ability (Ability IV)",
+ jp: "特殊能力(アビリティⅣ)"
+ },
+ "Add Ability (Mark Joy)": {
+ en: "Add Ability (Mark Joy)",
+ jp: "特殊能力(マーク・ジョイオ)"
+ },
+ "Add Ability (Mark Courage)": {
+ en: "Add Ability (Mark Courage)",
+ jp: "特殊能力(マーク・カレジナ)"
+ },
+ "Add Ability (Mark Anger)": {
+ en: "Add Ability (Mark Anger)",
+ jp: "特殊能力(マーク・アンガル)"
+ },
+ "Add Ability (Mark Grief)": {
+ en: "Add Ability (Mark Grief)",
+ jp: "特殊能力(マーク・グリフ)"
+ },
+ "S1 Add: Photon Reduction 2": {
+ en: "S1 Add: Photon Reduction 2",
+ jp: "S1追加:光子縮減2"
+ },
+ "S1 Add: Brilliant Ruin 2": {
+ en: "S1 Add: Brilliant Ruin 2",
+ jp: "S1追加:滅域輝与2"
+ },
+ "S1 Add: Flowing Intent": {
+ en: "S1 Add: Flowing Intent",
+ jp: "S1追加:時流の志"
+ },
+ "S1 Add: Lethal Intent": {
+ en: "S1 Add: Lethal Intent",
+ jp: "S1追加:死中の志"
+ },
+ "S1 Add: Reckless Strike": {
+ en: "S1 Add: Reckless Strike",
+ jp: "S1追加:賭死の撃"
+ },
+ "S1 Add: Eclipsing Decay": {
+ en: "S1 Add: Eclipsing Decay",
+ jp: "S1追加:失力の蝕"
+ },
+ "S1 Add: Augment Intent": {
+ en: "S1 Add: Augment Intent",
+ jp: "S1追加:錬成の志"
+ },
+ "S1 Add: Photon Balance": {
+ en: "S1 Add: Photon Balance",
+ jp: "S1追加:光子の秤"
+ },
+ "S1 Add: Collaborator Liberator": {
+ en: "S1 Add: Collaborator Liberator",
+ jp: "S1追加:戦友の加護"
+ },
+ "S1 Add: Wise Skill": {
+ en: "S1 Add: Wise Skill",
+ jp: "S1追加:妙技の巧"
+ },
+ "S1 Add: Radiating Grace": {
+ en: "S1 Add: Radiating Grace",
+ jp: "S1追加:輝勢の恵"
+ },
+ "S1 Add: Skilled Brilliance": {
+ en: "S1 Add: Skilled Brilliance",
+ jp: "S1追加:輝充の志"
+ },
+ "S1 Add: Red Petal Flash": {
+ en: "S1 Add: Red Petal Flash",
+ jp: "S1追加:花ノ赤閃"
+ },
+ "S1 Add: Blue Ocean Flash": {
+ en: "S1 Add: Blue Ocean Flash",
+ jp: "S1追加:海ノ青閃"
+ },
+ "S1 Add: White Snow Flash": {
+ en: "S1 Add: White Snow Flash",
+ jp: "S1追加:雪ノ白閃"
+ },
+ "S1 Add: Yellow Moon Flash": {
+ en: "S1 Add: Yellow Moon Flash",
+ jp: "S1追加:月ノ黄閃"
+ },
+ "S1 Add: Green Leaf Flash": {
+ en: "S1 Add: Green Leaf Flash",
+ jp: "S1追加:葉ノ緑閃"
+ },
+ "S1 Add: Black Shadow Flash": {
+ en: "S1 Add: Black Shadow Flash",
+ jp: "S1追加:影ノ黒閃"
+ },
+ "S1 Add: Skilled Strike": {
+ en: "S1 Add: Skilled Strike",
+ jp: "S1追加:妙撃の志"
+ },
+ "S1 Add: Flowing Exhilaration": {
+ en: "S1 Add: Flowing Exhilaration",
+ jp: "S1追加:時流活与"
+ },
+ "S1 Add: Guardian Armor": {
+ en: "S1 Add: Guardian Armor",
+ jp: "S1追加:守護の備"
+ },
+ "S1 Add: Rupturing Excess": {
+ en: "S1 Add: Rupturing Excess",
+ jp: "S1追加:裂砕の剰"
+ },
+ "S1 Add: Spirited Response": {
+ en: "S1 Add: Spirited Response",
+ jp: "S1追加:気輝応変"
+ },
+ "S1 Add: Rupturing Intent": {
+ en: "S1 Add: Rupturing Intent",
+ jp: "S1追加:裂砕の志"
+ },
+ "S1 Add: Double-Edged Sword": {
+ en: "S1 Add: Double-Edged Sword",
+ jp: "S1追加:諸刃の撃"
+ },
+ "S1 Add: Radiant Strike": {
+ en: "S1 Add: Radiant Strike",
+ jp: "S1追加:輝剰の撃"
+ },
+ "S2 Add: Umbrageous Melody": {
+ en: "S2 Add: Umbrageous Melody",
+ jp: "S2追加:月葉影の歌"
+ },
+ "S2 Add: Nature's Reduction 2": {
+ en: "S2 Add: Nature's Reduction 2",
+ jp: "S2追加:花海雪の縮減2"
+ },
+ "S2 Add: Umbrageous Radiance 2": {
+ en: "S2 Add: Umbrageous Radiance 2",
+ jp: "S2追加:月葉影の輝剰2"
+ },
+ "S2 Add: Wise Skill 2": {
+ en: "S2 Add: Wise Skill 2",
+ jp: "S2追加:妙技の巧2"
+ },
+ "S2 Add: Skilled Strike 2": {
+ en: "S2 Add: Skilled Strike 2",
+ jp: "S2追加:妙撃の志2"
+ },
+ "S2 Add: Radiant Strike 2": {
+ en: "S2 Add: Radiant Strike 2",
+ jp: "S2追加:輝剰の撃2"
+ },
+ "S2 Add: Runner's High": {
+ en: "S2 Add: Runner's High",
+ jp: "S2追加:走者高揚"
+ },
+ "S2 Add: Skill Reduction": {
+ en: "S2 Add: Skill Reduction",
+ jp: "S2追加:技巧縮減"
+ },
+ "S2 Add: Heavenly Keeper": {
+ en: "S2 Add: Heavenly Keeper",
+ jp: "S2追加:保天輝地"
+ },
+ "S2 Add: Flowing Armor": {
+ en: "S2 Add: Flowing Armor",
+ jp: "S2追加:時流の護"
+ },
+ "S2 Add: Flowing Exhilaration": {
+ en: "S2 Add: Flowing Exhilaration",
+ jp: "S2追加:時流活与"
+ },
+ "S2 Add: Photon Reduction": {
+ en: "S2 Add: Photon Reduction",
+ jp: "S2追加:光子縮減"
+ },
+ "S2 Add: Sturdy Recovery": {
+ en: "S2 Add: Sturdy Recovery",
+ jp: "S2追加:剛乱活与"
+ },
+ "S2 Add: Cursed Radiance": {
+ en: "S2 Add: Cursed Radiance",
+ jp: "S2追加:災転輝与"
+ },
+ "S2 Add: Flowing Grace": {
+ en: "S2 Add: Flowing Grace",
+ jp: "S2追加:時流の恵"
+ },
+ "S2 Add: Rupturing Excess": {
+ en: "S2 Add: Rupturing Excess",
+ jp: "S2追加:裂砕の剰"
+ },
+ "S2 Add: Double-Edged Sword": {
+ en: "S2 Add: Double-Edged Sword",
+ jp: "S2追加:諸刃の撃"
+ },
+ "S2 Add: Rainbow's Intent": {
+ en: "S2 Add: Rainbow's Intent",
+ jp: "S2追加:六色の志"
+ },
+ "S2 Add: Rainbow's Exhilaration": {
+ en: "S2 Add: Rainbow's Exhilaration",
+ jp: "S2追加:六色の活与"
+ },
+ "S2 Add: Skilled Brilliance": {
+ en: "S2 Add: Skilled Brilliance",
+ jp: "S2追加:輝充の志"
+ },
+ "S3 Add: Nature's Melody": {
+ en: "S3 Add: Nature's Melody",
+ jp: "S3追加:花海雪の歌"
+ },
+ "S3 Add: Nature's Gleam 2": {
+ en: "S3 Add: Nature's Gleam 2",
+ jp: "S3追加:花海雪の輝勢2"
+ },
+ "S3 Add: Flowing Grace": {
+ en: "S3 Add: Flowing Grace",
+ jp: "S3追加:時流の恵"
+ },
+ "S3 Add: Flowing Exhilaration 2": {
+ en: "S3 Add: Flowing Exhilaration 2",
+ jp: "S3追加:時流活与2"
+ },
+ "S3 Add: Radiating Grace 2": {
+ en: "S3 Add: Radiating Grace 2",
+ jp: "S3追加:輝勢の恵2"
+ },
+ "S3 Add: Calming Exhilaration": {
+ en: "S3 Add: Calming Exhilaration",
+ jp: "S3追加:撃流の備"
+ },
+ "S3 Add: Curtailed Strike": {
+ en: "S3 Add: Curtailed Strike",
+ jp: "S3追加:撃流縮減"
+ },
+ "S3 Add: Wise Strike": {
+ en: "S3 Add: Wise Strike",
+ jp: "S3追加:撃流の巧"
+ },
+ "S3 Add: Flowing Courage": {
+ en: "S3 Add: Flowing Courage",
+ jp: "S3追加:時流の勇"
+ },
+ "S3 Add: Fortifying Strike": {
+ en: "S3 Add: Fortifying Strike",
+ jp: "S3追加:撃流の備"
+ },
+ "S3 Add: Radiant Strike": {
+ en: "S3 Add: Radiant Strike",
+ jp: "S3追加:輝剰の撃"
+ },
+ "S3 Add: Skilled Strike": {
+ en: "S3 Add: Skilled Strike",
+ jp: "S3追加:妙撃の志"
+ },
+ "S3 Add: Offensive Intent": {
+ en: "S3 Add: Offensive Intent",
+ jp: "S3追加:剛撃の志"
+ },
+ "S3 Add: Vital Intent": {
+ en: "S3 Add: Vital Intent",
+ jp: "S3追加:活実の志"
+ },
+ "S3 Add: Wise Skill": {
+ en: "S3 Add: Wise Skill",
+ jp: "S3追加:妙技の巧"
+ },
+ "S3 Add: Rupturing Intent": {
+ en: "S3 Add: Rupturing Intent",
+ jp: "S3追加:裂砕の志"
+ },
+ "S3 Add: Brilliant Ruin": {
+ en: "S3 Add: Brilliant Ruin",
+ jp: "S3追加:滅域輝与"
+ },
+ "S3 Add: Cursed Radiance": {
+ en: "S3 Add: Cursed Radiance",
+ jp: "S3追加:災転輝与"
+ },
+ "S3 Add: Calming Exhilaration": {
+ en: "S3 Add: Calming Exhilaration",
+ jp: "S3追加:静心活与"
+ },
+ "S3 Add: Powering Intent": {
+ en: "S3 Add: Powering Intent",
+ jp: "S3追加:強闘の志"
+ },
+ "S3 Add: Rainbow's Reduction": {
+ en: "S3 Add: Rainbow's Reduction",
+ jp: "S3追加:六色の縮減"
+ },
+ "S3 Add: Rainbow's Radiance": {
+ en: "S3 Add: Rainbow's Radiance",
+ jp: "S3追加:六色の輝剰"
+ },
+ "S3 Add: Rainbow's Gleam": {
+ en: "S3 Add: Rainbow's Gleam",
+ jp: "S3追加:六色の輝勢"
+ },
+ "S3 Add: Nature's Melody 2": {
+ en: "S3 Add: Nature's Melody 2",
+ jp: "S3追加:花海雪の歌2"
+ },
+ "S4 Add: Heavenly Protection": {
+ en: "S4 Add: Heavenly Protection",
+ jp: "S4追加:天輝の守護"
+ },
+ "S4 Add: Calming Intent": {
+ en: "S4 Add: Calming Intent",
+ jp: "S4追加:静心の志"
+ },
+ "S4 Add: Mysterious Strike": {
+ en: "S4 Add: Mysterious Strike",
+ jp: "S4追加:妙撃の秤"
+ },
+ "S4 Add: Saint Shield": {
+ en: "S4 Add: Saint Shield",
+ jp: "S4追加:聖者の盾"
+ },
+ "S4 Add: Harmonized Rainbow": {
+ en: "S4 Add: Harmonized Rainbow",
+ jp: "S4追加:六色の輝秤"
+ },
+ "S4 Add: Raising Pursuit": {
+ en: "S4 Add: Raising Pursuit",
+ jp: "S4追加:累加追撃"
+ },
+ "S4 Add: Pursuing Eclipse": {
+ en: "S4 Add: Pursuing Eclipse",
+ jp: "S4追加:追蝕の巧"
+ },
+ "S4 Add: Cursed Rainbow": {
+ en: "S4 Add: Cursed Rainbow",
+ jp: "S4追加:六色の災転"
+ },
+ "S4 Add: Colossal Radiance": {
+ en: "S4 Add: Colossal Radiance",
+ jp: "S4追加:強闘輝与"
+ },
+ "S4 Add: Evasion Training": {
+ en: "S4 Add: Evasion Training",
+ jp: "S4追加:回避訓練"
+ },
+ "S4 Add: Radiant Eclipse": {
+ en: "S4 Add: Radiant Eclipse",
+ jp: "S4追加:追蝕輝剰"
+ },
+ "S4 Add: Shared Ruin": {
+ en: "S4 Add: Shared Ruin",
+ jp: "S4追加:滅域分与"
+ },
+ "S5 Add: Anthesis Cultivation": {
+ en: "S5 Add: Anthesis Cultivation",
+ jp: "S5追加:錬成萌花"
+ },
+ "S5 Add: Instant Invocation": {
+ en: "S5 Add: Instant Invocation",
+ jp: "S5追加:瞬術略唱"
+ },
+ "S5 Add: Tethered Eclipse": {
+ en: "S5 Add: Tethered Eclipse",
+ jp: "S5追加:追蝕の縛"
+ },
+ "S5 Add: Vigorous Response": {
+ en: "S5 Add: Vigorous Response",
+ jp: "S5追加:活器応変"
+ },
+ "S5 Add: Angelic Respite": {
+ en: "S5 Add: Angelic Respite",
+ jp: "S5追加:槍機天悠"
+ },
+ "S6 Add: Ironclad Illness": {
+ en: "S6 Add: Ironclad Illness",
+ jp: "S6追加:癒蝕頑強"
+ },
+ "S6 Add: Guardian Armor": {
+ en: "S6 Add: Guardian Armor",
+ jp: "S6追加:守護の備"
+ },
+ "S6 Add: Heroic Howl": {
+ en: "S6 Add: Heroic Howl",
+ jp: "S6追加:英雄咆哮"
+ },
+ "S6 Add: Soaring Ballet": {
+ en: "S6 Add: Soaring Ballet",
+ jp: "S6追加:翔機天舞"
+ },
+ "S6 Add: Guardian's Essence": {
+ en: "S6 Add: Guardian's Essence",
+ jp: "S6追加:機魂の守護"
+ },
+ "S6 Add: Evasion Whistle": {
+ en: "S6 Add: Evasion Whistle",
+ jp: "S6追加:回避の口笛"
+ },
+ "S6 Add: Long Night Star": {
+ en: "S6 Add: Long Night Star",
+ jp: "S6追加:長夜の明星"
+ },
+ "S6 Add: Overlimit": {
+ en: "S6 Add: Overlimit",
+ jp: "S6追加:超限活器"
+ },
+ "S7 Add: MEL Pwr Up": {
+ en: "S7 Add: MEL Pwr Up",
+ jp: "S7追加:打撃上昇"
+ },
+ "S7 Add: RNG Pwr Up": {
+ en: "S7 Add: RNG Pwr Up",
+ jp: "S7追加:射撃上昇"
+ },
+ "S7 Add: TEC Pwr Up": {
+ en: "S7 Add: TEC Pwr Up",
+ jp: "S7追加:法撃上昇"
+ },
+ "S7 Add: Zenith Impact": {
+ en: "S7 Add: Zenith Impact",
+ jp: "S7追加:瞬撃の極"
+ },
+ "S7 Add: Increased Efficiency": {
+ en: "S7 Add: Increased Efficiency",
+ jp: "S7追加:薬効増大"
+ },
+ "S7 Add: Genius Merge": {
+ en: "S7 Add: Genius Merge",
+ jp: "S7追加:以心伝心"
+ },
+ "S7 Add: Sentinel's Gift": {
+ en: "S7 Add: Sentinel's Gift",
+ jp: "S7追加:法護の与"
+ },
+ "S7 Add: Glowing Grace": {
+ en: "S7 Add: Glowing Grace",
+ jp: "S7追加:輝静の恵"
+ },
+ "S8 Add: HP Up": {
+ en: "S8 Add: HP Up",
+ jp: "S8追加:活器上昇"
+ },
+ "S8 Add: PP Up": {
+ en: "S8 Add: PP Up",
+ jp: "S8追加:輝器上昇"
+ },
+ "S8 Add: Strong Potency": {
+ en: "S8 Add: Strong Potency",
+ jp: "S8追加:服薬強身"
+ },
+ "S8 Add: High-Minded": {
+ en: "S8 Add: High-Minded",
+ jp: "S8追加:一念滞空"
+ },
+ "S8 Add: HP Up 2": {
+ en: "S8 Add: HP Up 2",
+ jp: "S8追加:活器上昇2"
+ },
+ "S8 Add: Sky Dance's Boon": {
+ en: "S8 Add: Sky Dance's Boon",
+ jp: "S8追加:舞空の援"
+ }
+ },
+ "potential": {
+ "Nothing": {
+ en: "Nothing",
+ jp: "無し"
+ },
+ "Guidance of Life Lv1 (+2%)": {
+ en: "Guidance of Life Lv1 (+2%)",
+ jp: "生命の導きLv1(+2%)"
+ },
+ "Guidance of Life Lv2 (+5%)": {
+ en: "Guidance of Life Lv2 (+5%)",
+ jp: "生命の導きLv2(+5%)"
+ },
+ "Guidance of Life Lv3 (+10%)": {
+ en: "Guidance of Life Lv3 (+10%)",
+ jp: "生命の導きLv3(+10%)"
+ }
+ },
+ "AA01": {
+ name_en: "Might I",
+ name_jp: "パワーⅠ",
+ effect_en: "MEL Pwr(+10)",
+ effect_jp: "打撃力(+10)"
+ },
+ "AA02": {
+ name_en: "Might II",
+ name_jp: "パワーⅡ",
+ effect_en: "MEL Pwr(+20)",
+ effect_jp: "打撃力(+20)"
+ },
+ "AA03": {
+ name_en: "Might III",
+ name_jp: "パワーⅢ",
+ effect_en: "MEL Pwr(+30)",
+ effect_jp: "打撃力(+30)"
+ },
+ "AA04": {
+ name_en: "Might IV",
+ name_jp: "パワーⅣ",
+ effect_en: "MEL Pwr(+35)",
+ effect_jp: "打撃力(+35)"
+ },
+ "AA05": {
+ name_en: "Might V",
+ name_jp: "パワーⅤ",
+ effect_en: "MEL Pwr(+40)",
+ effect_jp: "打撃力(+40)"
+ },
+ "AA06": {
+ name_en: "Might VI",
+ name_jp: "パワーⅥ",
+ effect_en: "MEL Pwr(+45)",
+ effect_jp: "打撃力(+45)"
+ },
+ "AB01": {
+ name_en: "Precision I",
+ name_jp: "シュートⅠ",
+ effect_en: "RNG Pwr(+10)",
+ effect_jp: "射撃力(+10)"
+ },
+ "AB02": {
+ name_en: "Precision II",
+ name_jp: "シュートⅡ",
+ effect_en: "RNG Pwr(+20)",
+ effect_jp: "射撃力(+20)"
+ },
+ "AB03": {
+ name_en: "Precision III",
+ name_jp: "シュートⅢ",
+ effect_en: "RNG Pwr(+30)",
+ effect_jp: "射撃力(+30)"
+ },
+ "AB04": {
+ name_en: "Precision IV",
+ name_jp: "シュートⅣ",
+ effect_en: "RNG Pwr(+35)",
+ effect_jp: "射撃力(+35)"
+ },
+ "AB05": {
+ name_en: "Precision V",
+ name_jp: "シュートⅤ",
+ effect_en: "RNG Pwr(+40)",
+ effect_jp: "射撃力(+40)"
+ },
+ "AB06": {
+ name_en: "Precision VI",
+ name_jp: "シュートⅥ",
+ effect_en: "RNG Pwr(+45)",
+ effect_jp: "射撃力(+45)"
+ },
+ "AC01": {
+ name_en: "Casting I",
+ name_jp: "テクニックⅠ",
+ effect_en: "TEC Pwr(+10)",
+ effect_jp: "法撃力(+10)"
+ },
+ "AC02": {
+ name_en: "Casting II",
+ name_jp: "テクニックⅡ",
+ effect_en: "TEC Pwr(+20)",
+ effect_jp: "法撃力(+20)"
+ },
+ "AC03": {
+ name_en: "Casting III",
+ name_jp: "テクニックⅢ",
+ effect_en: "TEC Pwr(+30)",
+ effect_jp: "法撃力(+30)"
+ },
+ "AC04": {
+ name_en: "Casting IV",
+ name_jp: "テクニックⅣ",
+ effect_en: "TEC Pwr(+35)",
+ effect_jp: "法撃力(+35)"
+ },
+ "AC05": {
+ name_en: "Casting V",
+ name_jp: "テクニックⅤ",
+ effect_en: "TEC Pwr(+40)",
+ effect_jp: "法撃力(+40)"
+ },
+ "AC06": {
+ name_en: "Casting VI",
+ name_jp: "テクニックⅥ",
+ effect_en: "TEC Pwr(+45)",
+ effect_jp: "法撃力(+45)"
+ },
+ "AD01": {
+ name_en: "Deftness I",
+ name_jp: "アームⅠ",
+ effect_en: "DEX(+10)",
+ effect_jp: "技量(+10)"
+ },
+ "AD02": {
+ name_en: "Deftness II",
+ name_jp: "アームⅡ",
+ effect_en: "DEX(+20)",
+ effect_jp: "技量(+20)"
+ },
+ "AD03": {
+ name_en: "Deftness III",
+ name_jp: "アームⅢ",
+ effect_en: "DEX(+30)",
+ effect_jp: "技量(+30)"
+ },
+ "AD04": {
+ name_en: "Deftness IV",
+ name_jp: "アームⅣ",
+ effect_en: "DEX(+35)",
+ effect_jp: "技量(+35)"
+ },
+ "AD05": {
+ name_en: "Deftness V",
+ name_jp: "アームⅤ",
+ effect_en: "DEX(+40)",
+ effect_jp: "技量(+40)"
+ },
+ "BA01": {
+ name_en: "Toughness I",
+ name_jp: "ボディⅠ",
+ effect_en: "MEL Def(+10)",
+ effect_jp: "打撃防御(+10)"
+ },
+ "BA02": {
+ name_en: "Toughness II",
+ name_jp: "ボディⅡ",
+ effect_en: "MEL Def(+20)",
+ effect_jp: "打撃防御(+20)"
+ },
+ "BA03": {
+ name_en: "Toughness III",
+ name_jp: "ボディⅢ",
+ effect_en: "MEL Def(+30)",
+ effect_jp: "打撃防御(+30)"
+ },
+ "BA04": {
+ name_en: "Toughness IV",
+ name_jp: "ボディⅣ",
+ effect_en: "MEL Def(+35)",
+ effect_jp: "打撃防御(+35)"
+ },
+ "BA05": {
+ name_en: "Toughness V",
+ name_jp: "ボディⅤ",
+ effect_en: "MEL Def(+40)",
+ effect_jp: "打撃防御(+40)"
+ },
+ "BB01": {
+ name_en: "Reflex I",
+ name_jp: "リアクトⅠ",
+ effect_en: "RNG Def(+10)",
+ effect_jp: "射撃防御(+10)"
+ },
+ "BB02": {
+ name_en: "Reflex II",
+ name_jp: "リアクトⅡ",
+ effect_en: "RNG Def(+20)",
+ effect_jp: "射撃防御(+20)"
+ },
+ "BB03": {
+ name_en: "Reflex III",
+ name_jp: "リアクトⅢ",
+ effect_en: "RNG Def(+30)",
+ effect_jp: "射撃防御(+30)"
+ },
+ "BB04": {
+ name_en: "Reflex IV",
+ name_jp: "リアクトⅣ",
+ effect_en: "RNG Def(+35)",
+ effect_jp: "射撃防御(+35)"
+ },
+ "BB05": {
+ name_en: "Reflex V",
+ name_jp: "リアクトⅤ",
+ effect_en: "RNG Def(+40)",
+ effect_jp: "射撃防御(+40)"
+ },
+ "BC01": {
+ name_en: "Genius I",
+ name_jp: "マインドⅠ",
+ effect_en: "TEC Def(+10)",
+ effect_jp: "法撃防御(+10)"
+ },
+ "BC02": {
+ name_en: "Genius II",
+ name_jp: "マインドⅡ",
+ effect_en: "TEC Def(+20)",
+ effect_jp: "法撃防御(+20)"
+ },
+ "BC03": {
+ name_en: "Genius III",
+ name_jp: "マインドⅢ",
+ effect_en: "TEC Def(+30)",
+ effect_jp: "法撃防御(+30)"
+ },
+ "BC04": {
+ name_en: "Genius IV",
+ name_jp: "マインドⅣ",
+ effect_en: "TEC Def(+35)",
+ effect_jp: "法撃防御(+35)"
+ },
+ "BC05": {
+ name_en: "Genius V",
+ name_jp: "マインドⅤ",
+ effect_en: "TEC Def(+40)",
+ effect_jp: "法撃防御(+40)"
+ },
+ "EA01": {
+ name_en: "Stamina I",
+ name_jp: "スタミナⅠ",
+ effect_en: "HP(+20)",
+ effect_jp: "HP(+20)"
+ },
+ "EA02": {
+ name_en: "Stamina II",
+ name_jp: "スタミナⅡ",
+ effect_en: "HP(+40)",
+ effect_jp: "HP(+40)"
+ },
+ "EA03": {
+ name_en: "Stamina III",
+ name_jp: "スタミナⅢ",
+ effect_en: "HP(+50)",
+ effect_jp: "HP(+50)"
+ },
+ "EA04": {
+ name_en: "Stamina IV",
+ name_jp: "スタミナⅣ",
+ effect_en: "HP(+60)",
+ effect_jp: "HP(+60)"
+ },
+ "EA05": {
+ name_en: "Stamina V",
+ name_jp: "スタミナⅤ",
+ effect_en: "HP(+70)",
+ effect_jp: "HP(+70)"
+ },
+ "EA06": {
+ name_en: "Stamina VI",
+ name_jp: "スタミナⅤI",
+ effect_en: "HP(+70)",
+ effect_jp: "HP(+70)"
+ },
+ "EB01": {
+ name_en: "Spirit I",
+ name_jp: "スピリタⅠ",
+ effect_en: "PP(+2)",
+ effect_jp: "PP(+2)"
+ },
+ "EB02": {
+ name_en: "Spirit II",
+ name_jp: "スピリタⅡ",
+ effect_en: "PP(+3)",
+ effect_jp: "PP(+3)"
+ },
+ "EB03": {
+ name_en: "Spirit III",
+ name_jp: "スピリタⅢ",
+ effect_en: "PP(+4)",
+ effect_jp: "PP(+4)"
+ },
+ "EB04": {
+ name_en: "Spirit IV",
+ name_jp: "スピリタⅣ",
+ effect_en: "PP(+5)",
+ effect_jp: "PP(+5)"
+ },
+ "EB05": {
+ name_en: "Spirit V",
+ name_jp: "スピリタⅤ",
+ effect_en: "PP(+6)",
+ effect_jp: "PP(+6)"
+ },
+ "EB06": {
+ name_en: "Spirit VI",
+ name_jp: "スピリタⅥ",
+ effect_en: "PP(+7)",
+ effect_jp: "PP(+7)"
+ },
+ "FA01": {
+ name_en: "Mastery I",
+ name_jp: "アビリティⅠ",
+ effect_en: "ALL(+5)",
+ effect_jp: "ALL(+5)"
+ },
+ "FA02": {
+ name_en: "Mastery II",
+ name_jp: "アビリティⅡ",
+ effect_en: "ALL(+10)",
+ effect_jp: "ALL(+10)"
+ },
+ "FA03": {
+ name_en: "Mastery III",
+ name_jp: "アビリティⅢ",
+ effect_en: "ALL(+15)",
+ effect_jp: "ALL(+15)"
+ },
+ "FA04": {
+ name_en: "Mastery IV",
+ name_jp: "アビリティⅣ",
+ effect_en: "ALL(+20)",
+ effect_jp: "ALL(+20)"
+ },
+ "FA05": {
+ name_en: "Mastery V",
+ name_jp: "アビリティⅤ",
+ effect_en: "ALL(+25)",
+ effect_jp: "ALL(+25)"
+ },
+ "HA01": {
+ name_en: "Impact Resist I",
+ name_jp: "ブロウレジストⅠ",
+ effect_en: "Strike Resist(+3)",
+ effect_jp: "打撃耐性(+3)"
+ },
+ "HA02": {
+ name_en: "Impact Resist II",
+ name_jp: "ブロウレジストⅡ",
+ effect_en: "Strike Resist(+4)",
+ effect_jp: "打撃耐性(+4)"
+ },
+ "HA03": {
+ name_en: "Impact Resist III",
+ name_jp: "ブロウレジストⅢ",
+ effect_en: "Strike Resist(+5)",
+ effect_jp: "打撃耐性(+5)"
+ },
+ "HA04": {
+ name_en: "Impact Resist IV",
+ name_jp: "ブロウレジストⅣ",
+ effect_en: "Strike Resist(+6)",
+ effect_jp: "打撃耐性(+6)"
+ },
+ "HA05": {
+ name_en: "Impact Resist V",
+ name_jp: "ブロウレジストⅤ",
+ effect_en: "Strike Resist(+7)",
+ effect_jp: "打撃耐性(+7)"
+ },
+ "HB01": {
+ name_en: "Projectile Ward I",
+ name_jp: "ショットレジストⅠ",
+ effect_en: "Range Resist(+3)",
+ effect_jp: "射撃耐性(+3)"
+ },
+ "HB02": {
+ name_en: "Projectile Ward II",
+ name_jp: "ショットレジストⅡ",
+ effect_en: "Range Resist(+4)",
+ effect_jp: "射撃耐性(+4)"
+ },
+ "HB03": {
+ name_en: "Projectile Ward III",
+ name_jp: "ショットレジストⅢ",
+ effect_en: "Range Resist(+5)",
+ effect_jp: "射撃耐性(+5)"
+ },
+ "HB04": {
+ name_en: "Projectile Ward IV",
+ name_jp: "ショットレジストⅣ",
+ effect_en: "Range Resist(+6)",
+ effect_jp: "射撃耐性(+6)"
+ },
+ "HB05": {
+ name_en: "Projectile Ward V",
+ name_jp: "ショットレジストⅤ",
+ effect_en: "Range Resist(+7)",
+ effect_jp: "射撃耐性(+7)"
+ },
+ "HC01": {
+ name_en: "Genius Resist I",
+ name_jp: "マインドレジストⅠ",
+ effect_en: "Tech Resist(+3)",
+ effect_jp: "法撃耐性(+3)"
+ },
+ "HC02": {
+ name_en: "Genius Resist II",
+ name_jp: "マインドレジストⅡ",
+ effect_en: "Tech Resist(+4)",
+ effect_jp: "法撃耐性(+4)"
+ },
+ "HC03": {
+ name_en: "Genius Resist III",
+ name_jp: "マインドレジストⅢ",
+ effect_en: "Tech Resist(+5)",
+ effect_jp: "法撃耐性(+5)"
+ },
+ "HC04": {
+ name_en: "Genius Resist IV",
+ name_jp: "マインドレジストⅣ",
+ effect_en: "Tech Resist(+6)",
+ effect_jp: "法撃耐性(+6)"
+ },
+ "HC05": {
+ name_en: "Genius Resist V",
+ name_jp: "マインドレジストⅤ",
+ effect_en: "Tech Resist(+7)",
+ effect_jp: "法撃耐性(+7)"
+ },
+ "HI01": {
+ name_en: "Wildfire Ward I",
+ name_jp: "フレイムレジストⅠ",
+ effect_en: "Fire Resist(+3)",
+ effect_jp: "炎耐性(+3)"
+ },
+ "HI02": {
+ name_en: "Wildfire Ward II",
+ name_jp: "フレイムレジストⅡ",
+ effect_en: "Fire Resist(+4)",
+ effect_jp: "炎耐性(+4)"
+ },
+ "HI03": {
+ name_en: "Wildfire Ward III",
+ name_jp: "フレイムレジストⅢ",
+ effect_en: "Fire Resist(+5)",
+ effect_jp: "炎耐性(+5)"
+ },
+ "HI04": {
+ name_en: "Wildfire Ward IV",
+ name_jp: "フレイムレジストⅣ",
+ effect_en: "Fire Resist(+6)",
+ effect_jp: "炎耐性(+6)"
+ },
+ "HI05": {
+ name_en: "Wildfire Ward V",
+ name_jp: "フレイムレジストⅤ",
+ effect_en: "Fire Resist(+7)",
+ effect_jp: "炎耐性(+7)"
+ },
+ "HJ01": {
+ name_en: "Frost Ward I",
+ name_jp: "アイスレジストⅠ",
+ effect_en: "Ice Resist(+3)",
+ effect_jp: "氷耐性(+3)"
+ },
+ "HJ02": {
+ name_en: "Frost Ward II",
+ name_jp: "アイスレジストⅡ",
+ effect_en: "Ice Resist(+4)",
+ effect_jp: "氷耐性(+4)"
+ },
+ "HJ03": {
+ name_en: "Frost Ward III",
+ name_jp: "アイスレジストⅢ",
+ effect_en: "Ice Resist(+5)",
+ effect_jp: "氷耐性(+5)"
+ },
+ "HJ04": {
+ name_en: "Frost Ward IV",
+ name_jp: "アイスレジストⅣ",
+ effect_en: "Ice Resist(+6)",
+ effect_jp: "氷耐性(+6)"
+ },
+ "HJ05": {
+ name_en: "Frost Ward V",
+ name_jp: "アイスレジストⅤ",
+ effect_en: "Ice Resist(+7)",
+ effect_jp: "氷耐性(+7)"
+ },
+ "HK01": {
+ name_en: "Lightning Ward I",
+ name_jp: "ショックレジストⅠ",
+ effect_en: "Lightning Resist(+3)",
+ effect_jp: "雷耐性(+3)"
+ },
+ "HK02": {
+ name_en: "Lightning Ward II",
+ name_jp: "ショックレジストⅡ",
+ effect_en: "Lightning Resist(+4)",
+ effect_jp: "雷耐性(+4)"
+ },
+ "HK03": {
+ name_en: "Lightning Ward III",
+ name_jp: "ショックレジストⅢ",
+ effect_en: "Lightning Resist(+5)",
+ effect_jp: "雷耐性(+5)"
+ },
+ "HK04": {
+ name_en: "Lightning Ward IV",
+ name_jp: "ショックレジストⅣ",
+ effect_en: "Lightning Resist(+6)",
+ effect_jp: "雷耐性(+6)"
+ },
+ "HK05": {
+ name_en: "Lightning Ward V",
+ name_jp: "ショックレジストⅤ",
+ effect_en: "Lightning Resist(+7)",
+ effect_jp: "雷耐性(+7)"
+ },
+ "HL01": {
+ name_en: "Gale Ward I",
+ name_jp: "ウィンドレジストⅠ",
+ effect_en: "Wind Resist(+3)",
+ effect_jp: "風耐性(+3)"
+ },
+ "HL02": {
+ name_en: "Gale Ward II",
+ name_jp: "ウィンドレジストⅡ",
+ effect_en: "Wind Resist(+4)",
+ effect_jp: "風耐性(+4)"
+ },
+ "HL03": {
+ name_en: "Gale Ward III",
+ name_jp: "ウィンドレジストⅢ",
+ effect_en: "Wind Resist(+5)",
+ effect_jp: "風耐性(+5)"
+ },
+ "HL04": {
+ name_en: "Gale Ward IV",
+ name_jp: "ウィンドレジストⅣ",
+ effect_en: "Wind Resist(+6)",
+ effect_jp: "風耐性(+6)"
+ },
+ "HL05": {
+ name_en: "Gale Ward V",
+ name_jp: "ウィンドレジストⅤ",
+ effect_en: "Wind Resist(+7)",
+ effect_jp: "風耐性(+7)"
+ },
+ "HM01": {
+ name_en: "Radiant Ward I",
+ name_jp: "ライトレジストⅠ",
+ effect_en: "Light Resist(+3)",
+ effect_jp: "光耐性(+3)"
+ },
+ "HM02": {
+ name_en: "Radiant Ward II",
+ name_jp: "ライトレジストⅡ",
+ effect_en: "Light Resist(+4)",
+ effect_jp: "光耐性(+4)"
+ },
+ "HM03": {
+ name_en: "Radiant Ward III",
+ name_jp: "ライトレジストⅢ",
+ effect_en: "Light Resist(+5)",
+ effect_jp: "光耐性(+5)"
+ },
+ "HM04": {
+ name_en: "Radiant Ward IV",
+ name_jp: "ライトレジストⅣ",
+ effect_en: "Light Resist(+6)",
+ effect_jp: "光耐性(+6)"
+ },
+ "HM05": {
+ name_en: "Radiant Ward V",
+ name_jp: "ライトレジストⅤ",
+ effect_en: "Light Resist(+7)",
+ effect_jp: "光耐性(+7)"
+ },
+ "HN01": {
+ name_en: "Gloom Resist I",
+ name_jp: "グルームレジストⅠ",
+ effect_en: "Dark Resist(+3)",
+ effect_jp: "闇耐性(+3)"
+ },
+ "HN02": {
+ name_en: "Umbral Ward II",
+ name_jp: "グルームレジストⅡ",
+ effect_en: "Dark Resist(+4)",
+ effect_jp: "闇耐性(+4)"
+ },
+ "HN03": {
+ name_en: "Umbral Ward III",
+ name_jp: "グルームレジストⅢ",
+ effect_en: "Dark Resist(+5)",
+ effect_jp: "闇耐性(+5)"
+ },
+ "HN04": {
+ name_en: "Umbral Ward IV",
+ name_jp: "グルームレジストⅣ",
+ effect_en: "Dark Resist(+6)",
+ effect_jp: "闇耐性(+6)"
+ },
+ "HN05": {
+ name_en: "Umbral Ward V",
+ name_jp: "グルームレジストⅤ",
+ effect_en: "Dark Resist(+7)",
+ effect_jp: "闇耐性(+7)"
+ },
+ "HZ01": {
+ name_en: "Sovereign Ward I",
+ name_jp: "オールレジストⅠ",
+ effect_en: "All Resist(+1)",
+ effect_jp: "全耐性(+1)"
+ },
+ "HZ02": {
+ name_en: "Sovereign Ward II",
+ name_jp: "オールレジストⅡ",
+ effect_en: "All Resist(+2)",
+ effect_jp: "全耐性(+2)"
+ },
+ "HZ03": {
+ name_en: "Sovereign Ward III",
+ name_jp: "オールレジストⅢ",
+ effect_en: "All Resist(+3)",
+ effect_jp: "全耐性(+3)"
+ },
+ "HZ04": {
+ name_en: "Sovereign Ward IV",
+ name_jp: "オールレジストⅣ",
+ effect_en: "All Resist(+4)",
+ effect_jp: "全耐性(+4)"
+ },
+ "HZ05": {
+ name_en: "Sovereign Ward V",
+ name_jp: "オールレジストⅤ",
+ effect_en: "All Resist(+5)",
+ effect_jp: "全耐性(+5)"
+ },
+ "JA01": {
+ name_en: "Burn I",
+ name_jp: "バーンⅠ",
+ effect_en: "Grants Burn Lv1",
+ effect_jp: "バーンLv1付与"
+ },
+ "JA02": {
+ name_en: "Burn II",
+ name_jp: "バーンⅡ",
+ effect_en: "Grants Burn Lv2",
+ effect_jp: "バーンLv2付与"
+ },
+ "JA03": {
+ name_en: "Burn III",
+ name_jp: "バーンⅢ",
+ effect_en: "Grants Burn Lv3",
+ effect_jp: "バーンLv3付与"
+ },
+ "JA04": {
+ name_en: "Burn IV",
+ name_jp: "バーンⅣ",
+ effect_en: "Grants Burn Lv4",
+ effect_jp: "バーンLv4付与"
+ },
+ "JA05": {
+ name_en: "Burn V",
+ name_jp: "バーンⅤ",
+ effect_en: "Grants Burn Lv5",
+ effect_jp: "バーンLv5付与"
+ },
+ "JB01": {
+ name_en: "Freeze I",
+ name_jp: "フリーズⅠ",
+ effect_en: "Grants Freeze Lv1",
+ effect_jp: "フリーズLv1付与"
+ },
+ "JB02": {
+ name_en: "Freeze II",
+ name_jp: "フリーズⅡ",
+ effect_en: "Grants Freeze Lv2",
+ effect_jp: "フリーズLv2付与"
+ },
+ "JB03": {
+ name_en: "Freeze III",
+ name_jp: "フリーズⅢ",
+ effect_en: "Grants Freeze Lv3",
+ effect_jp: "フリーズLv3付与"
+ },
+ "JB04": {
+ name_en: "Freeze IV",
+ name_jp: "フリーズⅣ",
+ effect_en: "Grants Freeze Lv4",
+ effect_jp: "フリーズLv4付与"
+ },
+ "JB05": {
+ name_en: "Freeze V",
+ name_jp: "フリーズⅤ",
+ effect_en: "Grants Freeze Lv5",
+ effect_jp: "フリーズLv5付与"
+ },
+ "JC01": {
+ name_en: "Shock I",
+ name_jp: "ショックⅠ",
+ effect_en: "Grants Shock Lv1",
+ effect_jp: "ショックLv1付与"
+ },
+ "JC02": {
+ name_en: "Shock II",
+ name_jp: "ショックⅡ",
+ effect_en: "Grants Shock Lv2",
+ effect_jp: "ショックLv2付与"
+ },
+ "JC03": {
+ name_en: "Shock III",
+ name_jp: "ショックⅢ",
+ effect_en: "Grants Shock Lv3",
+ effect_jp: "ショックLv3付与"
+ },
+ "JC04": {
+ name_en: "Shock IV",
+ name_jp: "ショックⅣ",
+ effect_en: "Grants Shock Lv4",
+ effect_jp: "ショックLv4付与"
+ },
+ "JC05": {
+ name_en: "Shock V",
+ name_jp: "ショックⅤ",
+ effect_en: "Grants Shock Lv5",
+ effect_jp: "ショックLv5付与"
+ },
+ "JD01": {
+ name_en: "Blind I",
+ name_jp: "ミラージュⅠ",
+ effect_en: "Grants Blind Lv1",
+ effect_jp: "ミラージュLv1付与"
+ },
+ "JD02": {
+ name_en: "Blind II",
+ name_jp: "ミラージュⅡ",
+ effect_en: "Grants Blind Lv2",
+ effect_jp: "ミラージュLv2付与"
+ },
+ "JD03": {
+ name_en: "Blind III",
+ name_jp: "ミラージュⅢ",
+ effect_en: "Grants Blind Lv3",
+ effect_jp: "ミラージュLv3付与"
+ },
+ "JD04": {
+ name_en: "Blind IV",
+ name_jp: "ミラージュⅣ",
+ effect_en: "Grants Blind Lv4",
+ effect_jp: "ミラージュLv4付与"
+ },
+ "JD05": {
+ name_en: "Blind V",
+ name_jp: "ミラージュⅤ",
+ effect_en: "Grants Blind Lv5",
+ effect_jp: "ミラージュLv5付与"
+ },
+ "JE01": {
+ name_en: "Panic I",
+ name_jp: "パニックⅠ",
+ effect_en: "Grants Panic Lv1",
+ effect_jp: "パニックLv1付与"
+ },
+ "JE02": {
+ name_en: "Panic II",
+ name_jp: "パニックⅡ",
+ effect_en: "Grants Panic Lv2",
+ effect_jp: "パニックLv2付与"
+ },
+ "JE03": {
+ name_en: "Panic III",
+ name_jp: "パニックⅢ",
+ effect_en: "Grants Panic Lv3",
+ effect_jp: "パニックLv3付与"
+ },
+ "JE04": {
+ name_en: "Panic IV",
+ name_jp: "パニックⅣ",
+ effect_en: "Grants Panic Lv4",
+ effect_jp: "パニックLv4付与"
+ },
+ "JE05": {
+ name_en: "Panic V",
+ name_jp: "パニックⅤ",
+ effect_en: "Grants Panic Lv5",
+ effect_jp: "パニックLv5付与"
+ },
+ "JF01": {
+ name_en: "Poison I",
+ name_jp: "ポイズンⅠ",
+ effect_en: "Grants Poison Lv1",
+ effect_jp: "ポイズンLv1付与"
+ },
+ "JF02": {
+ name_en: "Poison II",
+ name_jp: "ポイズンⅡ",
+ effect_en: "Grants Poison Lv2",
+ effect_jp: "ポイズンLv2付与"
+ },
+ "JF03": {
+ name_en: "Poison III",
+ name_jp: "ポイズンⅢ",
+ effect_en: "Grants Poison Lv3",
+ effect_jp: "ポイズンLv3付与"
+ },
+ "JF04": {
+ name_en: "Poison IV",
+ name_jp: "ポイズンⅣ",
+ effect_en: "Grants Poison Lv4",
+ effect_jp: "ポイズンLv4付与"
+ },
+ "JF05": {
+ name_en: "Poison V",
+ name_jp: "ポイズンⅤ",
+ effect_en: "Grants Poison Lv5",
+ effect_jp: "ポイズンLv5付与"
+ },
+ "LA01": {
+ name_en: "S1:Offensive Intent",
+ name_jp: "S1:剛撃の志",
+ effect_en: "Boosts damage by 2%.",
+ effect_jp: "与ダメージが2%上昇。"
+ },
+ "LA02": {
+ name_en: "S1:Photon Reduction",
+ name_jp: "S1:光子縮減",
+ effect_en: "PP consumption is reduced by 7%.",
+ effect_jp: "PP消費量を7%軽減。"
+ },
+ "LA03": {
+ name_en: "S1:Wise Skill",
+ name_jp: "S1:妙技の巧",
+ effect_en: "Increases critical rate by 15%.",
+ effect_jp: "クリティカル率が15%上昇する。"
+ },
+ "LA2S": {
+ name_en: "S1:Wise Skill 2",
+ name_jp: "S1:妙技の巧2",
+ effect_en: "Increases critical rate by 18%.",
+ effect_jp: "クリティカル率が18%上昇する。"
+ },
+ "LA04": {
+ name_en: "S1:Skilled Brilliance",
+ name_jp: "S1:輝充の志",
+ effect_en: "Boosts damage by 3% while PP
at is 40% or above.",
+ effect_jp: "PPが40%以上の時、与ダメージが3%上昇。"
+ },
+ "LA05": {
+ name_en: "S1:Double-Edged Sword",
+ name_jp: "S1:諸刃の撃",
+ effect_en: "Deal 4% more damage but take
8% more damage.",
+ effect_jp: "与ダメージが4%上昇し、抜刀時のみ被ダメージが8%増える。"
+ },
+ "LA06": {
+ name_en: "S1:Radiating Grace",
+ name_jp: "S1:輝勢の恵",
+ effect_en: "PP regeneration increases by 20%.",
+ effect_jp: "PPの自然回復速度が20%上昇する。"
+ },
+ "LA2R": {
+ name_en: "S1:Radiating Grace 2",
+ name_jp: "S1:輝勢の恵2",
+ effect_en: "PP regeneration increases by 23%.",
+ effect_jp: "PPの自然回復速度が23%上昇する。"
+ },
+ "LA11": {
+ name_en: "S1:Immediate Intent",
+ name_jp: "S1:瞬連の志",
+ effect_en: "Successive Just Attacks will
increase damage up to 3%.",
+ effect_jp: "連続でジャストアタックに成功すると、最大で3%まで与ダメージが上昇。"
+ },
+ "LA12": {
+ name_en: "S1:Red Petal Flash",
+ name_jp: "S1:花ノ赤閃",
+ effect_en: "+3% Damage for 30 seconds after
inflicting 450,000 damage.",
+ effect_jp: "与ダメージ450,000毎に30秒間、3%威力上昇。"
+ },
+ "LA13": {
+ name_en: "S1:Blue Ocean Flash",
+ name_jp: "S1:海ノ青閃",
+ effect_en: "Recover 4% HP every second for 30
seconds after taking 600 damage.",
+ effect_jp: "被ダメージ600毎に30秒間、毎秒HPが4%回復。"
+ },
+ "LA14": {
+ name_en: "S1:White Snow Flash",
+ name_jp: "S1:雪ノ白閃",
+ effect_en: "+20% PP Recovery on attacks for 30
seconds after using 150 PP.",
+ effect_jp: "発動時PP消費量150毎に30秒間、攻撃時のPP回復量が20%上昇。"
+ },
+ "LA15": {
+ name_en: "S1:Yellow Moon Flash",
+ name_jp: "S1:月ノ黄閃",
+ effect_en: "8% PP Consumption Reduction for 20
seconds upon Just Guarding.",
+ effect_jp: "ジャストガード成功時に20秒間、PP消費量を8%軽減。"
+ },
+ "LA16": {
+ name_en: "S1:Green Leaf Flash",
+ name_jp: "S1:葉ノ緑閃",
+ effect_en: "Every 20 seconds, a barrier will
turn on/off. The barrier reduces
damage by 8% and prevents flinching.",
+ effect_jp: "被ダメージを8%軽減し怯まなくなるバリアが20秒間隔で発生・消滅。"
+ },
+ "LA17": {
+ name_en: "S1:Black Shadow Flash",
+ name_jp: "S1:影ノ黒閃",
+ effect_en: "Increase Natural PP Recovery for 20
seconds after standing still
for 5 seconds.",
+ effect_jp: "5秒間静止する毎に20秒間、PPの自然回復量が20%上昇。"
+ },
+ "LA18": {
+ name_en: "S1:Brilliant Ruin",
+ name_jp: "S1:滅域輝与",
+ effect_en: "Recovery PP upon enemies being defeated near you.",
+ effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
+ },
+ "LA21": {
+ name_en: "S1:Skilled Strike",
+ name_jp: "S1:妙撃の志",
+ effect_en: "+3% damage on Critical Hits.",
+ effect_jp: "クリティカル時の与ダメージが3%上昇。"
+ },
+ "LA22": {
+ name_en: "S1:Radiant Strike",
+ name_jp: "S1:輝剰の撃",
+ effect_en: "+17% PP Recovery on attacks.",
+ effect_jp: "攻撃時のPP回復量が17%上昇する。"
+ },
+ "LA23": {
+ name_en: "S1:Flowing Exhilaration",
+ name_jp: "S1:時流活与",
+ effect_en: "Recovers 60% HP at set intervals.",
+ effect_jp: "一定時間ごとにHPを40%回復する。"
+ },
+ "LA24": {
+ name_en: "S1:Guardian Armor",
+ name_jp: "S1:守護の備",
+ effect_en: "Reduces damage taken by 7%.",
+ effect_jp: "被ダメージを7%軽減。"
+ },
+ "LA25": {
+ name_en: "S1:Vigor Enhancement",
+ name_jp: "S1:活剰増進",
+ effect_en: "Boost self HP recovery by 40%.",
+ effect_jp: "自身のHP回復量が40%上昇する"
+ },
+ "LA78": {
+ name_en: "S1:Violent Invigoration",
+ name_jp: "S1:猛威の奮激",
+ effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
+ effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
+ },
+ "LA79": {
+ name_en: "S1:Phanatical Advantage",
+ name_jp: "S1:狂幻の利",
+ effect_en: "Increase power by 5%
and reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
+ effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
+ },
+ "LA80": {
+ name_en: "S1:Powering Intent",
+ name_jp: "S1:強闘の志",
+ effect_en: "Increase damage dealt to bosses by 4%.",
+ effect_jp: "強敵への与ダメージが4%上昇する。"
+ },
+ "LA81": {
+ name_en: "S1:Rupturing Excess",
+ name_jp: "S1:裂砕の剰",
+ effect_en: "Increase PP recovery rate by 40% when attacking breakable parts.",
+ effect_jp: "破壊可能な部位を攻撃した際、攻撃時PP回復量が40%上昇。"
+ },
+ "LA82": {
+ name_en: "S1:Spirited Response",
+ name_jp: "S1:気輝応変",
+ effect_en: "Increases PP regeneration rate (+80%) while sheathed.",
+ effect_jp: "納刀・抜刀を行う事でPP回復速度が変化。"
+ },
+ "LA83": {
+ name_en: "S1:Rupturing Intent",
+ name_jp: "S1:裂砕の志",
+ effect_en: "Increase damage against breakable parts by 4%.",
+ effect_jp: "破壊可能な部位を攻撃した際、威力が4%上昇する。"
+ },
+ "LA84": {
+ name_en: "S1:Sturdy Intent",
+ name_jp: "S1:依属の志",
+ effect_en: "Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness.",
+ effect_jp: "ガード系リングまたは武器属性が弱点属性と一致時、4%威力上昇。"
+ },
+ "LA85": {
+ name_en: "S1:Phantasmal Intent",
+ name_jp: "S1:幻精の志",
+ effect_en: "Increase Power based on the Photon Blast Gauge.",
+ effect_jp: "フォトンブラストゲージに応じて威力が上昇する。"
+ },
+ "LA86": {
+ name_en: "S1:Photon Reduction 2",
+ name_jp: "S1:光子縮減2",
+ effect_en: "Reduce PP consumption by 10%.",
+ effect_jp: "PP消費量を10%軽減。"
+ },
+ "LA87": {
+ name_en: "S1:Brilliant Ruin 2",
+ name_jp: "S1:滅域輝与2",
+ effect_en: "Recover PP when an enemy near you is defeated. (+4 PP)",
+ effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
+ },
+ "LA88": {
+ name_en: "S1:Flowing Intent",
+ name_jp: "S1:時流の志",
+ effect_en: "Increase power every second. Maxes at 4% (30s to MAX).",
+ effect_jp: "1秒毎に与ダメージが上昇。最大で4%。"
+ },
+ "LA89": {
+ name_en: "S1:Lethal Intent",
+ name_jp: "S1:死中の志",
+ effect_en: "Reduce HP by 5% every 20 seconds and increase Might by 4%.",
+ effect_jp: "20秒毎に最大HPの5%ダメージを負う代わりに威力が4%上昇する。"
+ },
+ "LA90": {
+ name_en: "S1:Augment Intent",
+ name_jp: "S1:錬成の志",
+ effect_en: "Increase Power based on the number of Special Abilities attached to this weapon. Maxes at 4%.",
+ effect_jp: "特殊能力の付与数に応じて威力上昇。最大で4%。"
+ },
+ "LA91": {
+ name_en: "S1:Strike Boost",
+ name_jp: "S1:打撃増幅",
+ effect_en: "Increase Power by 1% for every 60 MEL Pwr affixed to this weapon. Increase Power by an additional 2% if at least 200 MEL Pwr is affixed to this weapon.",
+ effect_jp: "特殊能力の追加打撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
+ },
+ "LA92": {
+ name_en: "S1:Precision Boost",
+ name_jp: "S1:射撃増幅",
+ effect_en: "Increase Power by 1% for every 60 RNG Pwr affixed to this weapon. Increase Power by an additional 2% if at least 200 RNG Pwr is affixed to this weapon.",
+ effect_jp: "特殊能力の追加射撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
+ },
+ "LA93": {
+ name_en: "S1:Tech Boost",
+ name_jp: "S1:法撃増幅",
+ effect_en: "Increase Power by 1% for every 60 TEC Pwr affixed to this weapon. Increase Power by an additional 2% if at least 200 TEC Pwr is affixed to this weapon.",
+ effect_jp: "特殊能力の追加法撃能力60毎に、威力1%上昇し200以上でさらに2%上昇。"
+ },
+ "LA94": {
+ name_en: "S1:Reckless Strike",
+ name_jp: "S1:賭死の撃",
+ effect_en: "Increase Power every three times you are attacked. Upon being attacked a tenth time, release an explosion that incapacitates you and damages all nearby targets.",
+ effect_jp: "被ダメージの回数に応じて威力上昇。最大段階時の被ダメージで自身が戦闘不能になり周囲に与ダメージ。"
+ },
+ "LA95": {
+ name_en: "S1:Eclipsing Decay",
+ name_jp: "S1:失力の蝕",
+ effect_en: "Grant a 25% chance to inflict the Jellen status when attacking an enemy.",
+ effect_jp: "命中時に25%の確率でジェルンを付与。"
+ },
+ "LA2P": {
+ name_en: "S1:Photon Balance",
+ name_jp: "S1:光子の秤",
+ effect_en: "Increases PP consumption by 8%, but boosts PA and Tech damage by 4%.",
+ effect_jp: "PP消費量が8%増加する代わりにPAとテクニックの威力が4%上昇する。"
+ },
+ "LA2Q": {
+ name_en: "S1:Collaborator Liberator",
+ name_jp: "S1:戦友の加護",
+ effect_en: "Reduces PP consumption, boosts critical rate and boosts power based on the number of people in your party (min. 2).",
+ effect_jp: "パーティ人数が2人以上の場合、人数に応じて、PP消費軽減、クリティカル率上昇、威力上昇効果が発動。"
+ },
+ "LB01": {
+ name_en: "S2:Sturdy Recovery",
+ name_jp: "S2:剛乱活与",
+ effect_en: "Gives a fixed chance of
restoring HP equal to 1%
of damage dealt. (Max: 300)",
+ effect_jp: "一定確率で与ダメージの1%をHPとして吸収。(上限300)"
+ },
+ "LB02": {
+ name_en: "S2:Photon Reduction",
+ name_jp: "S2:光子縮減",
+ effect_en: "PP consumption is reduced by 10%.",
+ effect_jp: "PP消費量を10%軽減。"
+ },
+ "LB2F": {
+ name_en: "S2:Photon Reduction 2",
+ name_jp: "S2:光子縮減2",
+ effect_en: "PP consumption is reduced by 13%.",
+ effect_jp: "PP消費量を13%軽減。"
+ },
+ "LB03": {
+ name_en: "S2:Wise Skill",
+ name_jp: "S2:妙技の巧",
+ effect_en: "Increases critical rate by 12%.",
+ effect_jp: "クリティカル率が12%上昇する。"
+ },
+ "LB04": {
+ name_en: "S2:Radiant Strike",
+ name_jp: "S2:輝剰の撃",
+ effect_en: "Increases attack PP recovery by 17%.",
+ effect_jp: "攻撃時のPP回復量が17%上昇する。"
+ },
+ "LB05": {
+ name_en: "S2:Cursed Radiance",
+ name_jp: "S2:災転輝与",
+ effect_en: "Recovers PP by 15% when taking damage.",
+ effect_jp: "ダメージを受けた際にPPを15%回復する。"
+ },
+ "LB06": {
+ name_en: "S2:Guardian Armor",
+ name_jp: "S2:守護の備",
+ effect_en: "Reduces damage taken by 7%.",
+ effect_jp: "被ダメージを7%軽減。"
+ },
+ "LB07": {
+ name_en: "S2:Flowing Exhilaration",
+ name_jp: "S2:時流活与",
+ effect_en: "Recover HP by 60% at
regular intervals.",
+ effect_jp: "一定時間ごとにHPを60%回復する。"
+ },
+ "LB2G": {
+ name_en: "S2:Flowing Exhilaration 2",
+ name_jp: "S2:時流活与2",
+ effect_en: "Recover 75% of your maximum HP at regular intervals.",
+ effect_jp: "一定時間ごとにHPを75%回復する。"
+ },
+ "LB08": {
+ name_en: "S2:Immediate Profusion",
+ name_jp: "S2:瞬撃繚乱",
+ effect_en: "Raises damage by 3% when Just
Attacking different PAs or
Techniques.",
+ effect_jp: "別のPAやテクニックをジャストアタックすると与ダメージが3%上昇。"
+ },
+ "LB09": {
+ name_en: "S2:Spirited Response",
+ name_jp: "S2:気輝応変",
+ effect_en: "Increases PP regeneration rate
while sheathed.",
+ effect_jp: "納刀・抜刀を行う事でPP回復速度が変化。"
+ },
+ "LB0A": {
+ name_en: "S2:Flowing Grace",
+ name_jp: "S2:時流の恵",
+ effect_en: "Regenerate 10 PP every 4 seconds.",
+ effect_jp: "4秒ごとにPPを10回復する。"
+ },
+ "LB11": {
+ name_en: "S2:Nature's Skill",
+ name_jp: "S2:花海雪の巧",
+ effect_en: "Increase Critical Hit Rate by 20%
when S1:Red Petal Flash, S1:Blue
Ocean Flash, or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、クリティカル率20%上昇。"
+ },
+ "LB12": {
+ name_en: "S2:Nature's Intent",
+ name_jp: "S2:花海雪の志",
+ effect_en: "Increase damage by 3% when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、与ダメージが3%上昇。"
+ },
+ "LB13": {
+ name_en: "S2:Nature's Exhilaration",
+ name_jp: "S2:花海雪の活与",
+ effect_en: "Recover 2% HP every second when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒HPが2%回復。"
+ },
+ "LB14": {
+ name_en: "S2:Nature's Reduction",
+ name_jp: "S2:花海雪の縮減",
+ effect_en: "Decrease PP consumption by 12% when S1:Red
Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP消費量を12%軽減。"
+ },
+ "LB15": {
+ name_en: "S2:Umbrageous Gleam",
+ name_jp: "S2:月葉影の輝勢",
+ effect_en: "Increase Natural PP Recovery by 25% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、PP自然回復量25%上昇。"
+ },
+ "LB16": {
+ name_en: "S2:Umbrageous Guardian",
+ name_jp: "S2:月葉影の備",
+ effect_en: "Decrease damage taken by 12% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、被ダメージを12%軽減。"
+ },
+ "LB17": {
+ name_en: "S2:Brilliant Ruin",
+ name_jp: "S2:滅域輝与",
+ effect_en: "Recover PP when an enemy near you
is defeated.",
+ effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
+ },
+ "LB18": {
+ name_en: "S2:Radiating Grace",
+ name_jp: "S2:輝勢の恵",
+ effect_en: "Increases Automatic PP Recovery by 17%.",
+ effect_jp: "PPの自然回復速度が17%上昇する。"
+ },
+ "LB19": {
+ name_en: "S2:Offensive Intent",
+ name_jp: "S2:剛撃の志",
+ effect_en: "Increase damage by 2%.",
+ effect_jp: "与ダメージが2%上昇。"
+ },
+ "LB1A": {
+ name_en: "S2:Skilled Strike",
+ name_jp: "S2:妙撃の志",
+ effect_en: "Increase Critical Hit Damage by 3%.",
+ effect_jp: "クリティカル時の与ダメージが3%上昇。"
+ },
+ "LB1B": {
+ name_en: "S2:Rupturing Intent",
+ name_jp: "S2:裂砕の志",
+ effect_en: "Increase damage against breakable parts by 3%.",
+ effect_jp: "破壊可能な部位を攻撃した際、威力が3%上昇する。"
+ },
+ "LB1C": {
+ name_en: "S2:Rupturing Excess",
+ name_jp: "S2:裂砕の剰",
+ effect_en: "Increase PP recovery rate by 35%
when attacking breakable parts.",
+ effect_jp: "破壊可能な部位を攻撃した際、攻撃時PP回復量が35%上昇。"
+ },
+ "LB1D": {
+ name_en: "S2:Double-Edged Sword",
+ name_jp: "S2:諸刃の撃",
+ effect_en: "Increase Power by 3%
but take 6% more damage
when weapon is drawn.",
+ effect_jp: "与ダメージが3%上昇し、抜刀時のみ被ダメージが6%増える。"
+ },
+ "LB1E": {
+ name_en: "S2:Powering Intent",
+ name_jp: "S2:強闘の志",
+ effect_en: "Increase damage dealt to bosses by 3%.",
+ effect_jp: "強敵への与ダメージが3%上昇する。"
+ },
+ "LB1F": {
+ name_en: "S2:Phantasmal Radiance",
+ name_jp: "S2:幻精輝剰",
+ effect_en: "Increase Active PP Recovery based
on the Photon Blast Gauge.",
+ effect_jp: "フォトンブラストゲージに応じて攻撃時PP回復量が上昇する。"
+ },
+ "LB1G": {
+ name_en: "S2:Phantasmal Gleam",
+ name_jp: "S2:幻精輝勢",
+ effect_en: "Increase Natural PP Recovery based
on the Photon Blast Gauge.",
+ effect_jp: "フォトンブラストゲージに応じてPP自然回復量が上昇する。"
+ },
+ "LB1H": {
+ name_en: "S2:Phantasmal Guardian",
+ name_jp: "S2:幻精の備",
+ effect_en: "Reduce damage taken based
on the Photon Blast Guage.",
+ effect_jp: "フォトンブラストゲージに応じて被ダメージ量が減少する。"
+ },
+ "LB1I": {
+ name_en: "S2:Phanatical Advantage",
+ name_jp: "S2:狂幻の利",
+ effect_en: "Increase power by 5%
and reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
+ effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
+ },
+ "LB1J": {
+ name_en: "S2:Violent Invigoration",
+ name_jp: "S2:猛威の奮激",
+ effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
+ effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
+ },
+ "LB1K": {
+ name_en: "S2:Umbrageous Melody",
+ name_jp: "S2:月葉影の歌",
+ effect_en: "Increase power over time when
S1:Yellow Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.
Maxes at 5%",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、毎秒威力が上昇。最大で5%。"
+ },
+ "LB1L": {
+ name_en: "S2:Nature's Reduction 2",
+ name_jp: "S2:花海雪の縮減2",
+ effect_en: "Reduce PP consumption by 14%
when S1:Red Petal Flash,
S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP消費量を14%軽減。"
+ },
+ "LB1R": {
+ name_en: "S2:Umbrageous Radiance",
+ name_jp: "S2:月葉影の輝剰",
+ effect_en: "Increase Active PP Recovery by 25% when S1:Yellow Moon Flash, S1:Green Leaf Flash, or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、攻撃時PP回復量が25%上昇。"
+ },
+ "LB1M": {
+ name_en: "S2:Umbrageous Radiance 2",
+ name_jp: "S2:月葉影の輝剰2",
+ effect_en: "Increase Active PP Recovery by 28%
when S1:Yellow Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、攻撃時PP回復量が28%上昇。"
+ },
+ "LB1N": {
+ name_en: "S2:Wise Skill 2",
+ name_jp: "S2:妙技の巧2",
+ effect_en: "Increase Critical Hit Rate by 15%.",
+ effect_jp: "クリティカル率が15%上昇する。"
+ },
+ "LB1O": {
+ name_en: "S2:Skilled Strike 2",
+ name_jp: "S2:妙撃の志2",
+ effect_en: "Increase Critical Hit Damage by 4%.",
+ effect_jp: "クリティカル時の与ダメージが4%上昇。"
+ },
+ "LB1P": {
+ name_en: "S2:Radiant Strike 2",
+ name_jp: "S2:輝剰の撃2",
+ effect_en: "Increase Attack PP Recovery by 20%.",
+ effect_jp: "攻撃時のPP回復量が20%上昇する。"
+ },
+ "LB1Q": {
+ name_en: "S2:Medicinal Wisdom",
+ name_jp: "S2:服薬の恵",
+ effect_en: "Boost PP recovery when a -mate item is used.
Effects varies per mate.",
+ effect_jp: "メイト系アイテム使用時さらにPPが回復する。効果量は種類で変わる。"
+ },
+ "LB89": {
+ name_en: "S2:Instant Reduction",
+ name_jp: "S2:瞬乱縮減",
+ effect_en: "Reduces PP consumption by 12% when Just Attacking different PAs or Techniques.",
+ effect_jp: "別のPAやテクニックをジャストアタックするとPP消費量を12%軽減。"
+ },
+ "LB90": {
+ name_en: "S2:Flaming Guard",
+ name_jp: "S2:火炎の備志",
+ effect_en: "Increase Fire Attribute and Burn Resistance. Increase damage against enemies weak to Fire.",
+ effect_jp: "炎属性、バーン耐性が上昇。敵の弱点属性が炎属性の時、威力上昇"
+ },
+ "LB91": {
+ name_en: "S2:Freezing Guard",
+ name_jp: "S2:氷雪の備志",
+ effect_en: "Increase Ice Attribute and Freeze Resistance. Increase damage against enemies weak to Ice.",
+ effect_jp: "氷属性、フリーズ耐性が上昇。敵の弱点属性が氷属性の時、威力上昇"
+ },
+ "LB92": {
+ name_en: "S2:Runner's High",
+ name_jp: "S2:走者高揚",
+ effect_en: "Increase Natural PP Recovery by 100% and restore 15% HP every 5 seconds when running.",
+ effect_jp: "ダッシュ状態時PP自然回復量が100%上昇しHPが5秒ごとに回復。"
+ },
+ "LB93": {
+ name_en: "S2:Skill Reduction",
+ name_jp: "S2:技巧縮減",
+ effect_en: "Reduce PP consumption for 30 seconds upon hitting with a PA/Casting. Has a low chance to grant amplified effects. Triggers Recast upon activation.",
+ effect_jp: "フォトンアーツまたはテクニック命中後30秒間、PPの消費量を軽減。また、まれに大きく軽減することがある。効果発動後にリキャストが発生。"
+ },
+ "LB1W": {
+ name_en: "S2:Lightning Guard",
+ name_jp: "S2:轟雷の備志",
+ effect_en: "Increases your Lightning attribute and Shock resistance. Boosts power against enemies that are weak to Lightning.",
+ effect_jp: "雷耐性、ショック耐性が上昇。敵の弱点属性が雷属性の時、威力上昇。"
+ },
+ "LB1Y": {
+ name_en: "S2:Storm Guard",
+ name_jp: "S2:暴風の備志",
+ effect_en: "Increases your Wind attribute and Shock resistance. Boosts power against enemies that are weak to Wind.",
+ effect_jp: "風耐性、ショック耐性が上昇。敵の弱点属性が雷属性の時、威力上昇。"
+ },
+ "LB1Z": {
+ name_en: "S2:Aegis Gift",
+ name_jp: "S2:瞬護の与",
+ effect_en: "When you Just Guard at less than 25% HP, recovers HP by 50% and PP by 30%.",
+ effect_jp: "HPを25%未満にすると、HPが50%、PPが30%回復します。"
+ },
+ "LB2A": {
+ name_en: "S2:Heavenly Keeper",
+ name_jp: "S2:保天輝地",
+ effect_en: "In the air, reduces PP consumption by 8%. On the ground, boosts PP regeneration and attack PP recovery by 20%.",
+ effect_jp: "空中時では、PP消費量が8%軽減。地上時では自然PP回復量が20%かつ地上での攻撃時ではPP回復量が20%上昇。"
+ },
+ "LB2C": {
+ name_en: "S2:Flowing Armor",
+ name_jp: "S2:時流の護",
+ effect_en: "Automatically casts Deband at regular intervals.",
+ effect_jp: "一定間隔で自身にデバンドを発動する。"
+ },
+ "LB2D": {
+ name_en: "S2:Shining Guard",
+ name_jp: "S2:光明の備志",
+ effect_en: "Increase Light Attribute and Panic Resistance. Increase damage against enemies weak to Light.",
+ effect_jp: "光耐性、パニック耐性が上昇。敵の弱点属性が光属性の時、威力上昇。"
+ },
+ "LB2E": {
+ name_en: "S2:Darkness Guard",
+ name_jp: "S2:暗闇の備志",
+ effect_en: "Increases your Dark attribute and Poison resistance. Boosts power against enemies that are weak to Dark.",
+ effect_jp: "闇耐性、ポイズン耐性が上昇。敵の弱点属性が闇属性の時、威力上昇。"
+ },
+ "LB2I": {
+ name_en: "S2:Rainbow's Intent",
+ name_jp: "S2:六色の志",
+ effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts damage by 5%.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中与ダメージが5%上昇。"
+ },
+ "LB2J": {
+ name_en: "S2:Rainbow's Exhilaration",
+ name_jp: "S2:六色の活与",
+ effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Recovers 3% of your
HP every second.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中毎秒HPが3%回復。"
+ },
+ "LB98": {
+ name_en: "S2:Skilled Brilliance",
+ name_jp: "S2:輝充の志",
+ effect_en: "Boosts damage by 3% while PP at is 40% or above.",
+ effect_jp: "PPが40%以上の時、与ダメージが3%上昇。"
+ },
+ "LC01": {
+ name_en: "S3:Offensive Intent",
+ name_jp: "S3:剛撃の志",
+ effect_en: "Increase damage by 2%.",
+ effect_jp: "与ダメージが2%上昇。"
+ },
+ "LC02": {
+ name_en: "S3:Vital Intent",
+ name_jp: "S3:活実の志",
+ effect_en: "Boosts damage by 3% while HP is 80% or more.",
+ effect_jp: "HPが80%以上の時、与ダメージが3%上昇。"
+ },
+ "LC03": {
+ name_en: "S3:Radiant Strike",
+ name_jp: "S3:輝剰の撃",
+ effect_en: "Increase Attack PP Recovery by 20%.",
+ effect_jp: "攻撃時のPP回復量が20%上昇する。"
+ },
+ "LC1P": {
+ name_en: "S3:Radiant Strike 2",
+ name_jp: "S3:輝剰の撃2",
+ effect_en: "Increase Attack PP Recovery by 23%.",
+ effect_jp: "攻撃時のPP回復量が23%上昇する。"
+ },
+ "LC04": {
+ name_en: "S3:Skilled Strike",
+ name_jp: "S3:妙撃の志",
+ effect_en: "Increase Critical Hit Damage by 4%.",
+ effect_jp: "クリティカル時の与ダメージが4%上昇。"
+ },
+ "LC1O": {
+ name_en: "S3:Skilled Strike 2",
+ name_jp: "S3:妙撃の志2",
+ effect_en: "Increase Critical Hit Damage by 5%.",
+ effect_jp: "クリティカル時の与ダメージが5%上昇。"
+ },
+ "LC05": {
+ name_en: "S3:Radiating Grace",
+ name_jp: "S3:輝勢の恵",
+ effect_en: "Increase Automatic PP Recovery by 17%.",
+ effect_jp: "PPの自然回復速度が17%上昇する。"
+ },
+ "LC06": {
+ name_en: "S3:Flowing Exhilaration",
+ name_jp: "S3:時流活与",
+ effect_en: "Recover 40% of your maximum HP at regular intervals.",
+ effect_jp: "一定時間ごとにHPを40%回復する。"
+ },
+ "LC11": {
+ name_en: "S3:Umbrageous Intent",
+ name_jp: "S3:月葉影の志",
+ effect_en: "Increase damage by 3% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、与ダメージが3%上昇。"
+ },
+ "LC12": {
+ name_en: "S3:Umbrageous Reduction",
+ name_jp: "S3:月葉影の縮減",
+ effect_en: "Decrease PP consumption by 14% when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、PP消費量を14%軽減。"
+ },
+ "LC13": {
+ name_en: "S3:Umbrageous Exhilaration",
+ name_jp: "S3:月葉影の活与",
+ effect_en: "Recover 2% HP every second when S1:Yellow
Moon Flash, S1:Green Leaf Flash,
or S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、毎秒HPが2%回復。"
+ },
+ "LC14": {
+ name_en: "S3:Nature's Radiance",
+ name_jp: "S3:花海雪の輝剰",
+ effect_en: "Increase Natural PP Recovery by 28% when
S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、攻撃時PP回復量が28%上昇。"
+ },
+ "LC15": {
+ name_en: "S3:Wise Skill",
+ name_jp: "S3:妙技の巧",
+ effect_en: "Increase Critical Hit Rate by 12%.",
+ effect_jp: "クリティカル率が12%上昇する。"
+ },
+ "LC16": {
+ name_en: "S3:Photon Reduction",
+ name_jp: "S3:光子縮減",
+ effect_en: "Reduces PP consumption by 10%.",
+ effect_jp: "PP消費量を7%軽減。"
+ },
+ "LC17": {
+ name_en: "S3:Guardian Armor",
+ name_jp: "S3:守護の備",
+ effect_en: "Reduces damage taken by 7%.",
+ effect_jp: "被ダメージを7%軽減。"
+ },
+ "LC18": {
+ name_en: "S3:Nature's Guardian",
+ name_jp: "S3:花海雪の備",
+ effect_en: "Decrease damage taken by 10%
when S1:Red Petal Flash,
S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、被ダメージを10%軽減。"
+ },
+ "LC19": {
+ name_en: "S3:Umbrageous Skill",
+ name_jp: "S3:月葉影の巧",
+ effect_en: "Increase Critical Hit Rate by 20%
when S1:Yellow Moon Flash,
S1:Green Leaf Flash, or
S1:Black Shadow Flash are active.",
+ effect_jp: "月ノ黄閃・葉ノ緑閃・影ノ黒閃が発動中、クリティカル率20%上昇。"
+ },
+ "LC1A": {
+ name_en: "S3:Brilliant Ruin",
+ name_jp: "S3:滅域輝与",
+ effect_en: "Recover PP when a enemy near you is defeated.",
+ effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
+ },
+ "LC1B": {
+ name_en: "S3:Cursed Radiance",
+ name_jp: "S3:災転輝与",
+ effect_en: "Recovers PP by 15% when taking damage.",
+ effect_jp: "ダメージを受けた際にPPを15%回復する。"
+ },
+ "LC1C": {
+ name_en: "S3:Violent Invigoration",
+ name_jp: "S3:猛威の奮激",
+ effect_en: "Increase damage and PP recovery.
Reduce PP consumption.
Effect resets when damage is taken.",
+ effect_jp: "威力とPP回復性能が 上昇。PP消費量軽減。 被ダメージで消失。"
+ },
+ "LC1D": {
+ name_en: "S3:Phantasmal Reduction",
+ name_jp: "S3:幻精縮減",
+ effect_en: "Reduce PP consumption based
on the Photon Blast Gauge",
+ effect_jp: "フォトンブラストゲージに応じてPP消費量が減少する。"
+ },
+ "LC1E": {
+ name_en: "S3:Phanatical Advantage",
+ name_jp: "S3:狂幻の利",
+ effect_en: "Increase power by 5% and
reduce damage taken by 12%
in the Quest Solo Training: Phanatical Phantoms.",
+ effect_jp: "「狂想と幻創」にて 威力が5%上昇し 被ダメージが12%減少。"
+ },
+ "LC1F": {
+ name_en: "S3:Immediate Profusion",
+ name_jp: "S3:瞬撃繚乱",
+ effect_en: "Raises damage by 3%
when Just Attacking different PAs or Techniques.",
+ effect_jp: "別のPAやテクニックをジャストアタックすると与ダメージが3%上昇。"
+ },
+ "LC1G": {
+ name_en: "S3:Nature's Melody",
+ name_jp: "S3:花海雪の歌",
+ effect_en: "Increase damage over time when
S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒威力が上昇。最大で5%。"
+ },
+ "LC1H": {
+ name_en: "S3:Nature's Gleam 2",
+ name_jp: "S3:花海雪の輝勢2",
+ effect_en: "Increase Natural PP Recovery by 25%
when S1:Red Petal Flash, S1:Blue Ocean Flash,
or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP自然回復量25%上昇。"
+ },
+ "LC1I": {
+ name_en: "S3:Flowing Grace",
+ name_jp: "S3:時流の恵",
+ effect_en: "Regenerate 7 PP every 4 seconds.",
+ effect_jp: "4秒ごとにPPを7回復する。"
+ },
+ "LC1J": {
+ name_en: "S3:Flowing Exhilaration 2",
+ name_jp: "S3:時流活与2",
+ effect_en: "Recover 60% of your maximum HP
at regular intervals.",
+ effect_jp: "一定時間ごとにHPを60%回復する。"
+ },
+ "LC1K": {
+ name_en: "S3:Radiating Grace 2",
+ name_jp: "S3:輝勢の恵2",
+ effect_en: "Increase Automatic PP Recovery by 20%.",
+ effect_jp: "PPの自然回復速度が20%上昇する。"
+ },
+ "LC88": {
+ name_en: "S3:Rupturing Intent",
+ name_jp: "S3:裂砕の志",
+ effect_en: "Increase damage against breakable parts by 4%.",
+ effect_jp: "破壊可能な部位を攻撃した際、威力が4%上昇する。"
+ },
+ "LC89": {
+ name_en: "S3:Nature's Gleam",
+ name_jp: "S3:花海雪の輝勢",
+ effect_en: "Increase Natural PP Recovery by 23% when S1:Red Petal Flash, S1:Blue Ocean Flash, or S1:White Snow Flash are active.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、PP自然回復量23%上昇。"
+ },
+ "LC90": {
+ name_en: "S3:Calming Exhilaration",
+ name_jp: "S3:静心活与",
+ effect_en: "Recover 70 HP when you hit with a normal attack. Has a cooldown between uses.",
+ effect_jp: "通常攻撃が命中した時HPが70回復。発動後リキャスト発生。"
+ },
+ "LC91": {
+ name_en: "S3:Fortifying Strike",
+ name_jp: "S3:撃流の備",
+ effect_en: "Decrease damage taken by 1% for every 300, 000 damage dealt. Maxes at 15%.",
+ effect_jp: "与ダメージ300000ごとに被ダメージが1%軽減。(最大15%まで)"
+ },
+ "LC92": {
+ name_en: "S3:Curtailed Strike",
+ name_jp: "S3:撃流縮減",
+ effect_en: "Decrease PP consumption by 1% for every 300, 000 damage dealt. Maxes at 15%.",
+ effect_jp: "与ダメージ300000ごとにPP消費量が1%軽減。(最大15%まで)"
+ },
+ "LC93": {
+ name_en: "S3:Wise Strike",
+ name_jp: "S3:撃流の巧",
+ effect_en: "Increase Critical Hit Rate by 2% for every 300, 000 damage dealt. Maxes at 30%.",
+ effect_jp: "与ダメージ300000ごとにクリティカル率が2%上昇。(最大30%まで)"
+ },
+ "LC2B": {
+ name_en: "S3:Flowing Courage",
+ name_jp: "S3:時流の勇",
+ effect_en: "Automatically casts Shifta at regular intervals.",
+ effect_jp: "一定間隔で自身にシフタを発動する。"
+ },
+ "LC1S": {
+ name_en: "S3:Furious Inspiration",
+ name_jp: "S3:猛威の奮激",
+ effect_en: "Boosts power and
critical hit rate.
Improves PP efficiency.
This effect disappears
on taking damage, then
is restored after a set
time.",
+ effect_jp: "威力とクリティカル率が上昇。PP効率が向上。被ダメージで消失。一定時間で効果が復活。"
+ },
+ "LC1U": {
+ name_en: "S3:Nature's Melody 2",
+ name_jp: "S3:花海雪の歌2",
+ effect_en: "While Red Petal Flash,
Blue Ocean Flash or
White Snow Flash is
active:
Boosts damage by up
to 7% over time.",
+ effect_jp: "花ノ赤閃・海ノ青閃・雪ノ白閃が発動中、毎秒威力が上昇。最大で7%。"
+ },
+ "LC98": {
+ name_en: "S3:Powering Intent",
+ name_jp: "S3:強闘の志",
+ effect_en: "Increase damage dealt to bosses by 4%.",
+ effect_jp: "強敵への与ダメージが3%上昇する。"
+ },
+ "LC1V": {
+ name_en: "S3:Rainbow's Reduction",
+ name_jp: "S3:六色の縮減",
+ effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Reduces your PP
consumption by 20%.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中PP消費量を20%軽減。"
+ },
+ "LC1W": {
+ name_en: "S3:Rainbow's Radiance",
+ name_jp: "S3:六色の輝剰",
+ effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts attack PP
recovery by 45%.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中攻撃時PP回復量が45%上昇。"
+ },
+ "LC1X": {
+ name_en: "S3:Rainbow's Gleam",
+ name_jp: "S3:六色の輝勢",
+ effect_en: "While Petal, Ocean,
Leaf, Moon, Snow or
Shadow Flash is active:
Boosts PP regeneration
by 40%.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中PP自然回復量40%上昇。"
+ },
+ "LD07": {
+ name_en: "S4:Marvelous Aegis",
+ name_jp: "S4:瞬護輝与",
+ effect_en: "Restores PP on a successful Just Guard.",
+ effect_jp: "ジャストガード成功時、PPを回復する。"
+ },
+ "LD08": {
+ name_en: "S4:Steel Resolve",
+ name_jp: "S4:鋼の決意",
+ effect_en: "Survive one fatal hit with 1 HP remaining.",
+ effect_jp: "致命傷を受けても一度限りだが必ずHPが1残る。"
+ },
+ "LD09": {
+ name_en: "S4:Radiant Response",
+ name_jp: "S4:輝器応変",
+ effect_en: "Raises PP efficiency based on maximum PP.",
+ effect_jp: "最大PPに応じてPP効率が向上する。"
+ },
+ "LD0A": {
+ name_en: "S4:Opposing Skill",
+ name_jp: "S4:正対の巧",
+ effect_en: "During Brave Stance, frontal critical
rate is raised by 30%.",
+ effect_jp: "ブレイブスタンス中、正面へのクリティカル率が30%上昇。"
+ },
+ "LD0B": {
+ name_en: "S4:Scything Wind",
+ name_jp: "S4:鎌風重吹",
+ effect_en: "Extends Kamaitachi duration by 4 seconds.",
+ effect_jp: "カマイタチの持続時間が4秒延長される。"
+ },
+ "LD0C": {
+ name_en: "S4:Cunning Strike",
+ name_jp: "S4:賢勇両撃",
+ effect_en: "During Wise Stance, boosts frontal damage by 15%.",
+ effect_jp: "ワイズスタンス中、正面からの与ダメージが15%上昇。"
+ },
+ "LD0D": {
+ name_en: "S4:Vampiric Strike",
+ name_jp: "S4:奪命の撃",
+ effect_en: "Restores HP equal to 1% of damage dealt.
(Max: 30)",
+ effect_jp: "攻撃時に与ダメージの1%をHPとして吸収。(上限30)"
+ },
+ "LD0E": {
+ name_en: "S4:Steadfast Courage",
+ name_jp: "S4:静の胆力",
+ effect_en: "Become immune to knockback by standing still
for a certain time.",
+ effect_jp: "一定時間、静止状態が続いた時、打ち上げや吹き飛ばしを防ぐ。"
+ },
+ "LD0F": {
+ name_en: "S4:Lustrous Trap",
+ name_jp: "S4:輝剰の罠",
+ effect_en: "Increases PP recovery from Tactics Trap by
20%.",
+ effect_jp: "タクティクストラップのPP回復量が20%上昇。"
+ },
+ "LD0G": {
+ name_en: "S4:Dynamic Chain",
+ name_jp: "S4:鎖動強身",
+ effect_en: "Become invincible for 5 seconds when activating
Chain Trigger.",
+ effect_jp: "チェイントリガー発動時、5秒間無敵になる。"
+ },
+ "LD0H": {
+ name_en: "S4:Refined Providence",
+ name_jp: "S4:摂理洗練",
+ effect_en: "Enhances Element Conversion.",
+ effect_jp: "エレメントコンバージョンが強化される。"
+ },
+ "LD0I": {
+ name_en: "S4:Circuit Rotation",
+ name_jp: "S4:回路輪転",
+ effect_en: "Reduces recast time of Photon Flare by 20%.",
+ effect_jp: "フォトンフレアのリキャスト時間を20%軽減する。"
+ },
+ "LD0J": {
+ name_en: "S4:Wand Clobber",
+ name_jp: "S4:短杖強打",
+ effect_en: "Enhances Wand's normal attacks.",
+ effect_jp: "ウォンドの通常攻撃性能が強化される。"
+ },
+ "LD0K": {
+ name_en: "S4:Gear Reduction",
+ name_jp: "S4:刃機放縮",
+ effect_en: "Decreases rate that Gear gauge empties while
Katana Gear is active.",
+ effect_jp: "カタナギア解放中、ギアゲージの減少速度が低下する。"
+ },
+ "LD0L": {
+ name_en: "S4:Rapid-fire Arrow",
+ name_jp: "S4:迅弓の撃",
+ effect_en: "Bullet Bow damage is boosted by 3% during
Rapid Precision.",
+ effect_jp: "ラピッドシュート中、バレットボウ装備時に与ダメージが3%上昇。"
+ },
+ "LD0M": {
+ name_en: "S4:Support Extension",
+ name_jp: "S4:支援限長",
+ effect_en: "Extends the effect of Shifta and Deband to
last 120 seconds.",
+ effect_jp: "シフタ・デバンドの効果時間上限を120秒に延長する。"
+ },
+ "LD0N": {
+ name_en: "S4:Genesis Ring",
+ name_jp: "S4:変素応輪",
+ effect_en: "Changes the weapon's element to match an equipped
Guard ring.",
+ effect_jp: "装備しているガード系リングに応じて武器属性が変化する。"
+ },
+ "LD0O": {
+ name_en: "S4:Heavenly Protection",
+ name_jp: "S4:天輝の守護",
+ effect_en: "Bestow Natural PP Recovery and
increase PP recovery rate while Guarding.",
+ effect_jp: "ガード中PPが自然回復しPP回復速度が上昇。"
+ },
+ "LD0P": {
+ name_en: "S4:Calming Intent",
+ name_jp: "S4:静心の志",
+ effect_en: "Increase the power of
Normal Attacks by 13%.",
+ effect_jp: "通常攻撃の威力が13%上昇。"
+ },
+ "LD0Q": {
+ name_en: "S4:Mysterious Strike",
+ name_jp: "S4:妙撃の秤",
+ effect_en: "Reduce Critical Hit Rate by 50% and
increase the power of Critical Hits by 6%.",
+ effect_jp: "クリティカル率を50%低下し、クリティカルの威力が6%上昇。"
+ },
+ "LD0R": {
+ name_en: "S4:Saint Shield",
+ name_jp: "S4:聖者の盾",
+ effect_en: "Generates a barrier (-50% Damage Taken,
Negate Knockback) at regular intervals",
+ effect_jp: "一定間隔で被ダメージを軽減するバリアを展開。"
+ },
+ "LD0S": {
+ name_en: "S4:Harmonized Rainbow",
+ name_jp: "S4:六色の輝秤",
+ effect_en: "Decrease Natural PP Recovery but decrease PP consumption when S1:Red Petal / Blue Ocean / White Snow / Yellow Moon / Green Leaf / Black Shadow Flash are active.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中、PP自然回復は減少するがPP消費量は低下する。"
+ },
+ "LD0T": {
+ name_en: "S4:Raising Pursuit",
+ name_jp: "S4:累加追撃",
+ effect_en: "When you hit with a PA/Tech, boosts damage of the next PA/Tech based on the damage you deal in the next 4 seconds.",
+ effect_jp: "PA・テクニックの命中後4秒間の与ダメージ量に応じて、次に命中したPA・テクニックに追加ダメージが発生。(上限25万、リキャスト10秒)"
+ },
+ "LD0U": {
+ name_en: "S4:Pursuing Eclipse",
+ name_jp: "S4:追蝕の巧",
+ effect_en: "Boosts critical hit rate by 50% against enemies affected by Jellen, Weak Bullet or a status effect.",
+ effect_jp: "状態異常、ジェルン、ウィークバレットが発動中のエネミーへのクリティカル率が50%上昇する。"
+ },
+ "LD0V": {
+ name_en: "S4:Cursed Rainbow",
+ name_jp: "S4:六色の災転",
+ effect_en: "While Petal, Ocean, Leaf, Moon, Snow or Shadow Flash is active: Recovers 500 HP each time you take 500 or more damage at once.",
+ effect_jp: "花・海・葉・月・雪・影のいずれかが発動中一度に500以上のダメージを受けるとHPが500回復する。"
+ },
+ "LD0W": {
+ name_en: "S4:Colossal Radiance",
+ name_jp: "S4:強闘輝与",
+ effect_en: "Recovers 40 PP every 10 seconds when there is a boss nearby.",
+ effect_jp: "一定の範囲内に強敵が居る場合10秒ごとにPPが40回復。"
+ },
+ "LD0X": {
+ name_en: "S4:Evasion Training",
+ name_jp: "S4:回避訓練",
+ effect_en: "Perform an evasive maneuver when the two circles overlap to gain \"Successful Dodge (Counter)\" status.If you do not evade, recover 5% HP.",
+ effect_jp: "二つの円が重なる際に回避すると「回避成功」状態となる。回避しなかった場合はHPを5%回復する。"
+ },
+ "LD0Y": {
+ name_en: "S4:Radiant Eclipse",
+ name_jp: "S4:追蝕輝剰",
+ effect_en: "Increases active PP recovery by 60% when attacking an enemy affectedw by a Status Effect, Jellen, or Weak Bullet.",
+ effect_jp: "状態異常、ジェルン、ウィークバレット効果が発生中のエネミー攻撃時、PP回復量が60%上昇。"
+ },
+ "LD0Z": {
+ name_en: "S4:Shared Ruin",
+ name_jp: "S4:滅域分与",
+ effect_en: "You and your party
recover HP and PP
when an enemy dies
within range.",
+ effect_jp: "一定の範囲内でエネミーが死亡した時PTメンバーと自身のHPとPPを回復。"
+ },
+ "LE01": {
+ name_en: "S5:Release Parry",
+ name_jp: "S5:瞬護解放",
+ effect_en: "Performance changes when Just Guarding with a Weapon Action. Sword only.",
+ effect_jp: "武器アクションによるジャストガードで性能が変化する。大剣のみ有効。"
+ },
+ "LE02": {
+ name_en: "S5:Unrivaled Parry",
+ name_jp: "S5:瞬護無双",
+ effect_en: "Consume no Gear for 15s after performing a Just Guard. Increase Power by 2%. Wired Lance only.",
+ effect_jp: "ジャストガード成功時15秒間ギア消費なし。威力2%上昇。自在槍限定。"
+ },
+ "LE03": {
+ name_en: "S5:Rushing Bolt",
+ name_jp: "S5:瞬駆突貫",
+ effect_en: "Inflict damage while running. Unleash a shockwave attack when you stop running. Increase Power by 2%. Partizan only.",
+ effect_jp: "ダッシュ状態時接触した敵にダメージ。ダッシュの停止時衝撃波が発生。威力2%上昇。長槍限定。"
+ },
+ "LE04": {
+ name_en: "S5:Shining Cyclone",
+ name_jp: "S5:輝境の旋",
+ effect_en: "PP recovery and consumption changes when your maximum PP falls below 50%. Twin Daggers only.",
+ effect_jp: "PP50%を境にPPの消費量と回復速度が変化。双小剣限定。"
+ },
+ "LE05": {
+ name_en: "S5:Evasive Barrage",
+ name_jp: "S5:巧避連撃",
+ effect_en: "Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.Increase Power by 2%. Double Saber only.",
+ effect_jp: "DSウィンドパリング成功時、ギアが上昇し強力な連撃で切り刻む。威力上昇2%。両剣限定。"
+ },
+ "LE06": {
+ name_en: "S5:Evasive Meteor",
+ name_jp: "S5:巧避巨拳",
+ effect_en: "Successfully evade an attack with Sway to summon a giant fist. Increase Power by 2%. Knuckles only.",
+ effect_jp: "スウェーで回避成功時特大の拳を落とす。威力2%上昇。鋼拳限定。"
+ },
+ "LE07": {
+ name_en: "S5:Hangeki Edge",
+ name_jp: "S5:反撃鋭刃",
+ effect_en: "Increase the damage of Counter by 15%. Restore Braver Gear Gauge to its maximum value when you successfully perform Katana Counter.Increase Power by 2%. Katana only.",
+ effect_jp: "カウンター威力が上昇。ブレイバーでのカウンター成功時ギアが最大まで上昇。威力2%上昇。抜剣限定。"
+ },
+ "LE08": {
+ name_en: "S5:Thundering Pursuit",
+ name_jp: "S5:雷光追撃",
+ effect_en: "When using a PA, lightning-charged Photon Blades are generated. (Might: ?%). Dual Blades only.",
+ effect_jp: "PAを使用すると雷光を纏ったフォトンの追撃が発生。飛翔剣限定。"
+ },
+ "LE09": {
+ name_en: "S5:Fiery End",
+ name_jp: "S5:烈終焉弾",
+ effect_en: "Enhance the performance of End Attract with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Assault Rifle only.",
+ effect_jp: "エンドアトラクト強化と同時にリキャスト発生。ダイブロール回避成功時リキャスト時間短縮。威力2%上昇。長銃限定。"
+ },
+ "LE0A": {
+ name_en: "S5:Fiery Zero",
+ name_jp: "S5:烈零射砲",
+ effect_en: "Enhance the performance of Zero Distance with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Launcher only.",
+ effect_jp: "ゼロディスタンス強化と同時にリキャスト発生。ダイブロール回避成功時リキャスト時間短縮。威力2%上昇。大砲限定。"
+ },
+ "LE0B": {
+ name_en: "S5:Bright Escape",
+ name_jp: "S5:巧避輝与",
+ effect_en: "Successfully evade an attack with Hero Step or Stylish Roll to restore PP. Effect is negated if damage is taken.Twin Machineguns only.",
+ effect_jp: "SロールかHrステップで回避成功時PP回復効果。被ダメージで効果消失。双機銃限定。"
+ },
+ "LE0C": {
+ name_en: "S5:Auxiliary Arrow",
+ name_jp: "S5:追射剛矢",
+ effect_en: "Produces a Chase Arrow when a PA (except Banish Arrow) hits an enemy. Boosts the power of this ability's Chase Arrow for 15 seconds after successfully dodging an attack with Step.Bullet Bow only.",
+ effect_jp: "バニッシュアロウ以外のPA命中時、追撃が発生。ステップ回避成功後にPA命中後15秒間追撃が強化。強弓限定。"
+ },
+ "LE0D": {
+ name_en: "S5:Calming Bullet",
+ name_jp: "S5:静心杖弾",
+ effect_en: "Enhance the performance of Normal Attacks and increase the damage of Rod Precision by 100%. Rod only.",
+ effect_jp: "通常攻撃性能が強化されロッドシュートの威力が100%上昇する。長杖限定。"
+ },
+ "LE0E": {
+ name_en: "S5:Speedy Support",
+ name_jp: "S5:急速補助",
+ effect_en: "Shorten the charge time of Support Techniques. The power of Zondeel is reduced. Talis only.",
+ effect_jp: "補助テクニックのチャージ時間を短縮。ゾンディールの威力減少。導具限定。"
+ },
+ "LE0F": {
+ name_en: "S5:Calming Shockwave",
+ name_jp: "S5:静心衝杖",
+ effect_en: "Generates a wave attack on the third Normal Attack. Increase Power by 2%. Wand only.",
+ effect_jp: "通常攻撃の3段目に衝撃波が発生。威力が2%上昇。短杖限定。"
+ },
+ "LE0G": {
+ name_en: "S5:Rhythmic Pursuer",
+ name_jp: "S5:追災律動",
+ effect_en: "Boost the potency of Elemental Burst by 30% and automatically activate Elemental Burst when using a Photon Art.Jet Boots only.",
+ effect_jp: "エレメンタルバーストの威力が30%上昇しPA派生攻撃時自動的に発動する。魔装脚限定。"
+ },
+ "LE0H": {
+ name_en: "S5:Mysterious Intent",
+ name_jp: "S5:妙の巧志",
+ effect_en: "Increase Critical Hit Rate by 20%. On a Critical Hit, deal an additional 2% damage and recover 1% of damage dealt as HP (30 MAX).",
+ effect_jp: "クリティカル率が20%上昇。発生時に威力2%上昇、与ダメージの1%をHP回復(上限30)"
+ },
+ "LE0I": {
+ name_en: "S5:Anthesis Cultivation",
+ name_jp: "S5:錬成萌花",
+ effect_en: "Doubles the effects of Special Abilities.",
+ effect_jp: "特殊能力のステータス変化を2倍にする。"
+ },
+ "LE98": {
+ name_en: "S5:Instant Invocation",
+ name_jp: "S5:錬成萌花",
+ effect_en: "Casting damage is
decreased by 40%, but
using the same
Casting with a JA
substantially
decreases charge
time.",
+ effect_jp: "テクニックの与ダメージが常時40%減少するがテクニック使用後に同属性テクニックJAでチャージ時間大幅短縮。"
+ },
+ "LE0J": {
+ name_en: "S5:Vigorous Response",
+ name_jp: "S5:錬成萌花",
+ effect_en: "Grants a bonus when
your max HP is at
1000. Gain additional
bonuses per 500 max
HP over. Maximum
bonuses are reached
when max HP is at
3000.",
+ effect_jp: "最大HP1000から追加効果が発動しHPが500増加ごとに追加効果が発生する。追加効果最大値3000"
+ },
+ "LE0K": {
+ name_en: "S5:Tethered Eclipse",
+ name_jp: "S5:錬成萌花",
+ effect_en: "Boosts damage by 3%
against enemies
inflicted with a
status effect. Also
gives a chance to
inflict Bind by 40%.",
+ effect_jp: "状態異常中のエネミーに対して威力が3%上昇し40%の確率でバインド状態にする。"
+ },
+ "LE97": {
+ name_en: "S5:Angelic Respite",
+ name_jp: "S5:槍機天悠",
+ effect_en: "At maximum gear, no gear is consumed while airborne. Increase Power by 2%. Partizan only.",
+ effect_jp: "ギア最大時、空中ではギアを消費しなくなる。威力2%上昇。長槍限定。"
+ },
+ "LF0A": {
+ name_en: "S6:Heroic Howl",
+ name_jp: "S6:英雄咆哮",
+ effect_en: "Enhances Hero Boost. Increases the rate that Hero Boosts's damage boost increases. No effect if using weapon with \"Heroic Victory\".",
+ effect_jp: "ヒーローブースト強化。威力増加速度が上昇。「英雄の凱歌」が優先され併用不可。"
+ },
+ "LF0B": {
+ name_en: "S6:Soaring Ballet",
+ name_jp: "S6:翔機天舞",
+ effect_en: "Bouncer weapon Gear fills while standing still. No effect if using weapon with \"Angelic Guidance\".",
+ effect_jp: "バウンサー武器のギアが滞空状態時に上昇。「聖鳥の導き」が優先され併用不可。"
+ },
+ "LF0C": {
+ name_en: "S6:Guardian's Essence",
+ name_jp: "S6:機魂の守護",
+ effect_en: "Hunter weapon and Katana Gear fills while Guarding. No effect if using weapon with \"Zephyr's Edge\".",
+ effect_jp: "ハンター武器・カタナのギアがガード中に上昇。「風視の太刀」が優先され併用不可。"
+ },
+ "LF0D": {
+ name_en: "S6:Ironclad Illness",
+ name_jp: "S6:癒蝕頑強",
+ effect_en: "Become massive for 60 seconds after becoming affected by a status.",
+ effect_jp: "状態異常になってから60秒間、頑強になる。"
+ },
+ "LF0E": {
+ name_en: "S6:Wise Skill",
+ name_jp: "S6:妙技の巧",
+ effect_en: "Increases your critical hit rate by 15%.",
+ effect_jp: "クリティカル率が15%上昇する。"
+ },
+ "LF0F": {
+ name_en: "S6:Guardian Armor",
+ name_jp: "S6:守護の備",
+ effect_en: "Reduces damage taken by 7%.",
+ effect_jp: "被ダメージを7%軽減。"
+ },
+ "LF0G": {
+ name_en: "S6:MEL Pwr Up",
+ name_jp: "S6:打撃上昇",
+ effect_en: "MEL Pwr(+30)",
+ effect_jp: "打撃力(+30)"
+ },
+ "LF0H": {
+ name_en: "S6:RNG Pwr Up",
+ name_jp: "S6:射撃上昇",
+ effect_en: "RNG Pwr(+30)",
+ effect_jp: "射撃力(+30)"
+ },
+ "LF0I": {
+ name_en: "S6:TEC Pwr Up",
+ name_jp: "S6:法撃上昇",
+ effect_en: "TEC Pwr(+30)",
+ effect_jp: "法撃力(+30)"
+ },
+ "LF0J": {
+ name_en: "S6:HP Up",
+ name_jp: "S6:活器上昇",
+ effect_en: "HP(+40)",
+ effect_jp: "HP(+40)"
+ },
+ "LF0K": {
+ name_en: "S6:PP Up",
+ name_jp: "S6:輝器上昇",
+ effect_en: "PP(+4)",
+ effect_jp: "PP(+4)"
+ },
+ "LF0L": {
+ name_en: "S6:Brilliant Ruin",
+ name_jp: "S6:滅域輝与",
+ effect_en: "Recover 5 PP when an enemy near you is defeated.",
+ effect_jp: "一定の範囲内でエネミーが死亡した時、PPが回復する。"
+ },
+ "LF0M": {
+ name_en: "S6:Readying Guard",
+ name_jp: "S6:守護乱備",
+ effect_en: "Gain a 10% chance to reduce damage by 70%.",
+ effect_jp: "10%の確率で被ダメージを70%軽減。"
+ },
+ "LF0N": {
+ name_en: "S6:Angelic Wings",
+ name_jp: "S6:翔天の翼",
+ effect_en: "Increases Jump Might.",
+ effect_jp: "ジャンプ力が上昇する。"
+ },
+ "LF0O": {
+ name_en: "S6:Long Night Star",
+ name_jp: "S6:長夜の明星",
+ effect_en: "Reduce Etoile Boost's decay per second by 50%.",
+ effect_jp: "エトワールブーストの秒間軽減減少率を50%緩和する。"
+ },
+ "LF0P": {
+ name_en: "S6:Evasion Whistle",
+ name_jp: "S6:回避の口笛",
+ effect_en: "Dodging will cause your pet to return back to you.",
+ effect_jp: "回避行動に合わせてペットが戻ってくる。"
+ },
+ "LF0Q": {
+ name_en: "S6:Battle Readiness",
+ name_jp: "S6:修羅の備",
+ effect_en: "When your HP is at 50% or lower, damage is reduced by 40%. Resets after a brief cooldown.",
+ effect_jp: "HPが50%以下の時3秒間、被ダメージを40%軽減する。発動後リキャスト発生。"
+ },
+ "LF0S": {
+ name_en: "S6:Overlimit",
+ name_jp: "S6:超限活器",
+ effect_en: "Boosts maximum HP by
50% while Limit Break
is active.",
+ effect_jp: "リミットブレイク発動中最大HPが50%上昇する。"
+ },
+ "LG0A": {
+ name_en: "S7:Glowing Grace",
+ name_jp: "S7:輝静の恵",
+ effect_en: "Recovers 4 PP per second when standing still for longer than 1 second.",
+ effect_jp: "1秒間静止状態が続いた時、ppが1秒ごとに4回復。"
+ },
+ "LG0B": {
+ name_en: "S7:MEL Pwr Up",
+ name_jp: "S7:打撃上昇",
+ effect_en: "MEL Pwr(+30)",
+ effect_jp: "打撃力(+30)"
+ },
+ "LG0C": {
+ name_en: "S7:RNG Pwr Up",
+ name_jp: "S7:射撃上昇",
+ effect_en: "RNG Pwr(+30)",
+ effect_jp: "射撃力(+30)"
+ },
+ "LG0D": {
+ name_en: "S7:TEC Pwr Up",
+ name_jp: "S7:法撃上昇",
+ effect_en: "TEC Pwr(+30)",
+ effect_jp: "法撃力(+30)"
+ },
+ "LG0E": {
+ name_en: "S7:HP Up",
+ name_jp: "S7:活器上昇",
+ effect_en: "HP(+40)",
+ effect_jp: "HP(+40)"
+ },
+ "LG0F": {
+ name_en: "S7:PP Up",
+ name_jp: "S7:輝器上昇",
+ effect_en: "PP(+4)",
+ effect_jp: "PP(+4)"
+ },
+ "LG0G": {
+ name_en: "S7:S-Atk Up 2",
+ name_jp: "S7:打撃上昇2",
+ effect_en: "MEL Pwr(+50)",
+ effect_jp: "打撃力(+50)"
+ },
+ "LG0H": {
+ name_en: "S7:RNG Pwr Up 2",
+ name_jp: "S7:射撃上昇2",
+ effect_en: "RNG Pwr(+50)",
+ effect_jp: "射撃力(+50)"
+ },
+ "LG0I": {
+ name_en: "S7:TEC Pwr Up 2",
+ name_jp: "S7:法撃上昇2",
+ effect_en: "TEC Pwr(+50)",
+ effect_jp: "法撃力(+50)"
+ },
+ "LG0J": {
+ name_en: "S7:Attack Up",
+ name_jp: "S7:攻撃上昇",
+ effect_en: "MEL Pwr(+25),RNG Pwr(+25),TEC Pwr(+25)",
+ effect_jp: "打撃力(+25),射撃力(+25),法撃力(+25)"
+ },
+ "LG0K": {
+ name_en: "S7:Attack Up 2",
+ name_jp: "S7:攻撃上昇2",
+ effect_en: "MEL Pwr(+45),RNG Pwr(+45),TEC Pwr(+45)",
+ effect_jp: "打撃力(+45),射撃力(+45),法撃力(+45)"
+ },
+ "LG0L": {
+ name_en: "S7:Zenith Impact",
+ name_jp: "S7:瞬撃の極",
+ effect_en: "Gain a 10% chance to stun the enemy with a Just Attack.",
+ effect_jp: "ジャストアタック時に10%の確率で対象をスタンさせる。"
+ },
+ "LG0M": {
+ name_en: "S7:Increased Efficiency",
+ name_jp: "S7:薬効増大",
+ effect_en: "Boost the effect of recovery items by 30%.",
+ effect_jp: "回復アイテムの効果を30%上昇させる。"
+ },
+ "LG0N": {
+ name_en: "S7:Genius Merge",
+ name_jp: "S7:以心伝心",
+ effect_en: "Automatically answers Sympathy requests during Alter Ego. No effect if using weapon with \"Glance of Darkness\".",
+ effect_jp: "アルターエゴ発動中ペットシンパシーの要求に自動支援を行う。「闇の一瞥」が優先され併用不可。"
+ },
+ "LG0O": {
+ name_en: "S7:Sentinel's Gift",
+ name_jp: "S7:法護の与",
+ effect_en: "Upon a successful
Tech Charge Parry,
recover 5% HP and 10 PP.",
+ effect_jp: "テックCパリング成功時HPを5%回復しPPを10回復。"
+ },
+ "LH0A": {
+ name_en: "S8:Sky Dance's Boon",
+ name_jp: "S8:舞空の援",
+ effect_en: "Activates Shifta and Deband every 10 seconds when you stay in the air for longer than 2 seconds.",
+ effect_jp: "2秒間、滞空状態が続くと、10秒間ごとにシフタ、デバンド発動。"
+ },
+ "LH0B": {
+ name_en: "S8:Strong Potency",
+ name_jp: "S8:服薬強身",
+ effect_en: "Makes you temporarily invincible after drinking a -mate item.",
+ effect_jp: "自身でメイト系アイテム使用時、一定時間無敵。"
+ },
+ "LH0C": {
+ name_en: "S8:MEL Pwr Up",
+ name_jp: "S8:打撃上昇",
+ effect_en: "MEL Pwr(+30)",
+ effect_jp: "打撃力(+30)"
+ },
+ "LH0D": {
+ name_en: "S8:RNG Pwr Up",
+ name_jp: "S8:射撃上昇",
+ effect_en: "RNG Pwr(+30)",
+ effect_jp: "射撃力(+30)"
+ },
+ "LH0E": {
+ name_en: "S8:TEC Pwr Up",
+ name_jp: "S8:法撃上昇",
+ effect_en: "TEC Pwr(+30)",
+ effect_jp: "法撃力(+30)"
+ },
+ "LH0F": {
+ name_en: "S8:HP Up",
+ name_jp: "S8:活器上昇",
+ effect_en: "HP(+40)",
+ effect_jp: "HP(+40)"
+ },
+ "LH0G": {
+ name_en: "S8:PP Up",
+ name_jp: "S8:輝器上昇",
+ effect_en: "PP(+4)",
+ effect_jp: "PP(+4)"
+ },
+ "LH0H": {
+ name_en: "S8:HP Up 2",
+ name_jp: "S8:活器上昇2",
+ effect_en: "HP(+60)",
+ effect_jp: "HP(+60)"
+ },
+ "LH0I": {
+ name_en: "S8:PP Up 2",
+ name_jp: "S8:輝器上昇2",
+ effect_en: "PP(+6)",
+ effect_jp: "PP(+6)"
+ },
+ "LH0J": {
+ name_en: "S8:High-Minded",
+ name_jp: "S8:一念滞空",
+ effect_en: "Reduce falling speed while charging a Casting in mid-air.",
+ effect_jp: "空中でテクニックをチャージ中に落下速度が遅くなる。"
+ },
+ "OA01": {
+ name_en: "Mutation I",
+ name_jp: "ミューテーションⅠ",
+ effect_en: "MEL Pwr(+10),
RNG Pwr(+10),
TEC Pwr(+10),
HP(+10)",
+ effect_jp: "打撃力(+10),
射撃力(+10),
,法撃力(+10)
HP(+10)"
+ },
+ "OA02": {
+ name_en: "Mutation II",
+ name_jp: "ミューテーションⅡ",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
HP(+15)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
,法撃力(+15)
HP(+15)"
+ },
+ "RA11": {
+ name_en: "Gunne Soul",
+ name_jp: "グンネ・ソール",
+ effect_en: "MEL Pwr(+15),
HP(+45)",
+ effect_jp: "打撃力(+15),
HP(+45)"
+ },
+ "RA15": {
+ name_en: "Jigmol Soul",
+ name_jp: "ジグモル・ソール",
+ effect_en: "MEL Pwr(+15),
PP(+4)",
+ effect_jp: "打撃力(+15),
PP(+4)"
+ },
+ "RA21": {
+ name_en: "Vol Soul",
+ name_jp: "ヴォル・ソール",
+ effect_en: "MEL Pwr(+30),
HP(+20)",
+ effect_jp: "打撃力(+30),
HP(+20)"
+ },
+ "RA22": {
+ name_en: "Gwana Soul",
+ name_jp: "グワナ・ソール",
+ effect_en: "MEL Pwr(+30),
HP(+10),
PP(+2)",
+ effect_jp: "打撃力(+30),
HP(+10),
PP(+2)"
+ },
+ "RA23": {
+ name_en: "Quartz Soul",
+ name_jp: "クォーツ・ソール",
+ effect_en: "MEL Pwr(+30),
PP(+3)",
+ effect_jp: "打撃力(+30),
PP(+3)"
+ },
+ "RA31": {
+ name_en: "Deadleon Soul",
+ name_jp: "デッドリオン・ソール",
+ effect_en: "MEL Pwr(+35),
DEX(+5),
HP(+30)",
+ effect_jp: "打撃力(+35),
技量(+5),
HP(+30)"
+ },
+ "RA32": {
+ name_en: "Leone Soul",
+ name_jp: "レオーネ・ソール",
+ effect_en: "MEL Pwr(+35),
DEX(+5),
HP(+20),
PP(+1)",
+ effect_jp: "打撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
+ },
+ "RA33": {
+ name_en: "Beari Soul",
+ name_jp: "ベーアリ・ソール",
+ effect_en: "MEL Pwr(+35),
DEX(+5),
PP(+3)",
+ effect_jp: "打撃力(+35),
技量(+5),
PP(+3)"
+ },
+ "RB11": {
+ name_en: "Idihta Soul",
+ name_jp: "イーデッタ・ソール",
+ effect_en: "RNG Pwr(+15),
HP(+45)",
+ effect_jp: "射撃力(+15),
HP(+45)"
+ },
+ "RB15": {
+ name_en: "Madu Soul",
+ name_jp: "マドゥ・ソール",
+ effect_en: "RNG Pwr(+15),
PP(+4)",
+ effect_jp: "射撃力(+15),
PP(+4)"
+ },
+ "RB21": {
+ name_en: "Ransa Soul",
+ name_jp: "ランサ・ソール",
+ effect_en: "RNG Pwr(+30),
HP(+20)",
+ effect_jp: "射撃力(+30),
HP(+20)"
+ },
+ "RB22": {
+ name_en: "Fang Soul",
+ name_jp: "ファング・ソール",
+ effect_en: "RNG Pwr(+30),
HP(+10),
PP(+2)",
+ effect_jp: "射撃力(+30),
HP(+10),
PP(+2)"
+ },
+ "RB23": {
+ name_en: "Mizer Soul",
+ name_jp: "マイザー・ソール",
+ effect_en: "RNG Pwr(+30),
PP(+3)",
+ effect_jp: "射撃力(+30),
PP(+3)"
+ },
+ "RB31": {
+ name_en: "Leopod Soul",
+ name_jp: "レオパード・ソール",
+ effect_en: "RNG Pwr(+35),
DEX(+5),
HP(+30)",
+ effect_jp: "射撃力(+35),
技量(+5),
HP(+30)"
+ },
+ "RB32": {
+ name_en: "Siogr Soul",
+ name_jp: "ジオーグ・ソール",
+ effect_en: "RNG Pwr(+35),
DEX(+5),
HP(+20),
PP(+1)",
+ effect_jp: "射撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
+ },
+ "RB33": {
+ name_en: "Greuzoras Soul",
+ name_jp: "グリュゾラス・ソール",
+ effect_en: "RNG Pwr(+35),
DEX(+5),
PP(+3)",
+ effect_jp: "射撃力(+35),
技量(+5),
PP(+3)"
+ },
+ "RC11": {
+ name_en: "Jadeu Soul",
+ name_jp: "ジャドゥ・ソール",
+ effect_en: "TEC Pwr(+15),
HP(+45)",
+ effect_jp: "法撃力(+15),
HP(+45)"
+ },
+ "RC13": {
+ name_en: "Nept Soul",
+ name_jp: "ネプト・ソール",
+ effect_en: "TEC Pwr(+15),
PP(+4)",
+ effect_jp: "法撃力(+15),
PP(+4)"
+ },
+ "RC21": {
+ name_en: "Ragne Soul",
+ name_jp: "ラグネ・ソール",
+ effect_en: "TEC Pwr(+30),
HP(+20)",
+ effect_jp: "法撃力(+30),
HP(+20)"
+ },
+ "RC22": {
+ name_en: "Wolga Soul",
+ name_jp: "ウォルガ・ソール",
+ effect_en: "TEC Pwr(+30),
HP(+10),
PP(+2)",
+ effect_jp: "法撃力(+30),
HP(+10),
PP(+2)"
+ },
+ "RC23": {
+ name_en: "Elder Soul",
+ name_jp: "エルダー・ソール",
+ effect_en: "TEC Pwr(+30),
PP(+3)",
+ effect_jp: "法撃力(+30),
PP(+3)"
+ },
+ "RC31": {
+ name_en: "Diabo Soul",
+ name_jp: "ディアボ・ソール",
+ effect_en: "TEC Pwr(+35),
DEX(+5),
HP(+30)",
+ effect_jp: "法撃力(+35),
技量(+5),
HP(+30)"
+ },
+ "RC32": {
+ name_en: "Duvals Soul",
+ name_jp: "ドゥバルス・ソール",
+ effect_en: "TEC Pwr(+35),
DEX(+5),
HP(+20),
PP(+1)",
+ effect_jp: "法撃力(+35),
技量(+5),
HP(+20),
PP(+1)"
+ },
+ "RC33": {
+ name_en: "Granz Soul",
+ name_jp: "グランゾ・ソール",
+ effect_en: "TEC Pwr(+35),
DEX(+5),
PP(+3)",
+ effect_jp: "法撃力(+35),
技量(+5),
PP(+3)"
+ },
+ "RE13": {
+ name_en: "Nyau Soul",
+ name_jp: "ニャウ・ソール",
+ effect_en: "DEX(+15),
PP(+4)",
+ effect_jp: "技量(+15),
PP(+4)"
+ },
+ "RE21": {
+ name_en: "Signo Soul",
+ name_jp: "シグノ・ソール",
+ effect_en: "DEX(+30),
HP(+20),
PP(+1)",
+ effect_jp: "技量(+30),
HP(+20),
PP(+1)"
+ },
+ "RE22": {
+ name_en: "Chrome Soul",
+ name_jp: "クローム・ソール",
+ effect_en: "DEX(+30),
HP(+10),
PP(+3)",
+ effect_jp: "技量(+30),
HP(+10),
PP(+3)"
+ },
+ "RE23": {
+ name_en: "Rappy Soul",
+ name_jp: "ラッピー・ソール",
+ effect_en: "DEX(+30),
PP(+4)",
+ effect_jp: "技量(+30),
PP(+4)"
+ },
+ "RE51": {
+ name_en: "Sinow Soul",
+ name_jp: "シノワ・ソール",
+ effect_en: "MEL Pwr(+5),
DEX(+30),
HP(+25)
PP(+2)",
+ effect_jp: "打撃力(+5),
技量(+30),
HP(+25)
PP(+2)"
+ },
+ "RH21": {
+ name_en: "Snow Soul",
+ name_jp: "スノウ・ソール",
+ effect_en: "MEL Def(+30),
HP(+20),
PP(+1)",
+ effect_jp: "打撃防御(+30),
HP(+20),
PP(+1)"
+ },
+ "RH22": {
+ name_en: "Rockbear Soul",
+ name_jp: "ロックベア・ソール",
+ effect_en: "MEL Def(+30),
HP(+10),
PP(+3)",
+ effect_jp: "打撃防御(+30),
HP(+10),
PP(+3)"
+ },
+ "RH23": {
+ name_en: "X Soul",
+ name_jp: "エクス・ソール",
+ effect_en: "MEL Def(+30),
PP(+4)",
+ effect_jp: "打撃防御(+30),
PP(+4)"
+ },
+ "RI21": {
+ name_en: "Marmoth Soul",
+ name_jp: "マルモ・ソール",
+ effect_en: "RNG Def(+30),
HP(+20),
PP(+1)",
+ effect_jp: "射撃防御(+30),
HP(+20),
PP(+1)"
+ },
+ "RI22": {
+ name_en: "Persona Soul",
+ name_jp: "ペルソナ・ソール",
+ effect_en: "RNG Def(+30),
HP(+10),
PP(+3)",
+ effect_jp: "射撃防御(+30),
HP(+10),
PP(+3)"
+ },
+ "RI23": {
+ name_en: "Varder Soul",
+ name_jp: "ヴァーダー・ソール",
+ effect_en: "RNG Def(+30),
PP(+4)",
+ effect_jp: "射撃防御(+30),
PP(+4)"
+ },
+ "RJ21": {
+ name_en: "Catre Soul",
+ name_jp: "キャタ・ソール",
+ effect_en: "TEC Def(+30),
HP(+20),
PP(+1)",
+ effect_jp: "法撃防御(+30),
HP(+20),
PP(+1)"
+ },
+ "RJ22": {
+ name_en: "Shraider Soul",
+ name_jp: "シュレイダ・ソール",
+ effect_en: "TEC Def(+30),
HP(+10),
PP(+3)",
+ effect_jp: "法撃防御(+30),
HP(+10),
PP(+3)"
+ },
+ "RJ23": {
+ name_en: "Goron Soul",
+ name_jp: "ゴロン・ソール",
+ effect_en: "TEC Def(+30),
PP(+4)",
+ effect_jp: "法撃防御(+30),
PP(+4)"
+ },
+ "ROA1": {
+ name_en: "Org Soul",
+ name_jp: "オルグ・ソール",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
HP(+10)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
HP(+10)"
+ },
+ "ROA2": {
+ name_en: "Meduna Soul",
+ name_jp: "メデューナ・ソール",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
HP(+5),
PP(+1)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
HP(+5),
PP(+1)"
+ },
+ "ROA3": {
+ name_en: "Soma Soul",
+ name_jp: "ソーマ・ソール",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
PP(+2)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
PP(+2)"
+ },
+ "ROC1": {
+ name_en: "Ringa Soul",
+ name_jp: "リンガ・ソール",
+ effect_en: "MEL Pwr(+20),
TEC Pwr(+20),
HP(+10)",
+ effect_jp: "打撃力(+20),
法撃力(+20),
HP(+10)"
+ },
+ "ROC2": {
+ name_en: "Luther Soul",
+ name_jp: "ルーサー・ソール",
+ effect_en: "MEL Pwr(+20),
TEC Pwr(+20),
HP(+5),
PP(+1)",
+ effect_jp: "打撃力(+20),
法撃力(+20),
HP(+5),
PP(+1)"
+ },
+ "ROC3": {
+ name_en: "Malluda Soul",
+ name_jp: "マリューダ・ソール",
+ effect_en: "MEL Pwr(+20),
TEC Pwr(+20),
PP(+2)",
+ effect_jp: "打撃力(+20),
法撃力(+20),
PP(+2)"
+ },
+ "ROE1": {
+ name_en: "Bar Soul",
+ name_jp: "バル・ソール",
+ effect_en: "RNG Pwr(+20),
TEC Pwr(+20),
HP(+10)",
+ effect_jp: "射撃力(+20),
法撃力(+20),
HP(+10)"
+ },
+ "ROE2": {
+ name_en: "Vibras Soul",
+ name_jp: "ビブラス・ソール",
+ effect_en: "RNG Pwr(+20),
TEC Pwr(+20),
HP(+5),
PP(+1)",
+ effect_jp: "射撃力(+20),
法撃力(+20),
HP(+5),
PP(+1)"
+ },
+ "ROE3": {
+ name_en: "Tagami Kazuchi Soul",
+ name_jp: "タガミカヅチ・ソール",
+ effect_en: "RNG Pwr(+20),
TEC Pwr(+20),
PP(+2)",
+ effect_jp: "射撃力(+20),
法撃力(+20),
PP(+2)"
+ },
+ "ROG5": {
+ name_en: "Lili Soul",
+ name_jp: "リーリー・ソール",
+ effect_en: "MEL Pwr(+20),
MEL Def(+20),
HP(+20)",
+ effect_jp: "打撃力(+20),
HP(+20)"
+ },
+ "RP05": {
+ name_en: "Cougar Soul",
+ name_jp: "クーガー・ソール",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
DEX(+15),
HP(+10),
PP(+2)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
HP(+10),
PP(+2)"
+ },
+ "RP10": {
+ name_en: "Gryphon Soul",
+ name_jp: "グリフォン・ソール",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
DEX(+15),
HP(+5),
PP(+3)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
HP(+5),
PP(+3)"
+ },
+ "RP15": {
+ name_en: "Knight Gear Soul",
+ name_jp: "ナイトギア・ソール",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
DEX(+15),
PP(+4)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
技量(+15),
PP(+4)"
+ },
+ "RP22": {
+ name_en: "Izane Kazuchi Soul",
+ name_jp: "イザネカヅチ・ソール",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
TEC Pwr(+20),
PP(+2)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20),
PP(+2)"
+ },
+ "RP25": {
+ name_en: "Anga Soul",
+ name_jp: "アンガ・ソール",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
TEC Pwr(+20),
PP(+4)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20),
PP(+4)"
+ },
+ "RP55": {
+ name_en: "Apprentice Soul",
+ name_jp: "アプレンティス・ソール",
+ effect_en: "MEL Pwr(+40),
RNG Pwr(+40),
TEC Pwr(+40)",
+ effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40)"
+ },
+ "RPA5": {
+ name_en: "Magatsu Soul",
+ name_jp: "マガツ・ソール",
+ effect_en: "MEL Def(+15),
RNG Def(+15),
TEC Def(+15),
HP(+30),
PP(+3)",
+ effect_jp: "打撃防御(+15),
射撃防御(+15),
法撃防御(+15),
HP(+30),
PP(+3)"
+ },
+ "RQ01": {
+ name_en: "Gemini Soul",
+ name_jp: "ダブル・ソール",
+ effect_en: "HP(+40),
PP(+3)",
+ effect_jp: "HP(+40),
PP(+3)"
+ },
+ "RZ01": {
+ name_en: "Soul of Darkness",
+ name_jp: "ダークネス・ソール",
+ effect_en: "ALL(+15),
HP(+15),
PP(+2)",
+ effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
+ },
+ "SA01": {
+ name_en: "Astral Soul",
+ name_jp: "アストラル・ソール",
+ effect_en: "ALL(+35),
HP(+35),
PP(+5)",
+ effect_jp: "ALL(+35),
HP(+35),
PP(+5)"
+ },
+ "SA11": {
+ name_en: "Ether Soul",
+ name_jp: "エーテル・ソール",
+ effect_en: "ALL(+15),
HP(+15),
PP(+2)",
+ effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
+ },
+ "SB01": {
+ name_en: "Toh\'oh Soul",
+ name_jp: "トウオウ・ソール",
+ effect_en: "ALL(+10)",
+ effect_jp: "ALL(+10)"
+ },
+ "SB02": {
+ name_en: "FullVegas Soul",
+ name_jp: "フルベガス・ソール",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15)"
+ },
+ "SB03": {
+ name_en: "Escarde Soul",
+ name_jp: "エスカード・ソール",
+ effect_en: "MEL Pwr(+10),
RNG Pwr(+10),
TEC Pwr(+10),
DEX(+20)",
+ effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+10),
技量(+20)"
+ },
+ "SB04": {
+ name_en: "Fabula Soul",
+ name_jp: "ファーブラ・ソール",
+ effect_en: "MEL Pwr(+10),
RNG Pwr(+10),
TEC Pwr(+10),
HP(+20)",
+ effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+10),
HP(+20)"
+ },
+ "SB05": {
+ name_en: "Historia Soul",
+ name_jp: "イストリア・ソール",
+ effect_en: "MEL Def(+25),
RNG Def(+25),
TEC Def(+25),
HP(+30),
PP(+2)",
+ effect_jp: "打撃防御(+25),
射撃防御(+25),
法撃防御(+25),
HP(+30),
PP(+2)"
+ },
+ "SH10": {
+ name_en: "Acto Di Soul",
+ name_jp: "アクト・ジ・ソール",
+ effect_en: "MEL Pwr(+35),
PP(+3)",
+ effect_jp: "打撃力(+35),
PP(+3)"
+ },
+ "SH20": {
+ name_en: "Tir Di Soul",
+ name_jp: "ティル・ジ・ソール",
+ effect_en: "RNG Pwr(+35),
PP(+3)",
+ effect_jp: "射撃力(+35),
PP(+3)"
+ },
+ "SH30": {
+ name_en: "Magia Di Soul",
+ name_jp: "マギー・ジ・ソール",
+ effect_en: "TEC Pwr(+35),
PP(+3)",
+ effect_jp: "法撃力(+35),
PP(+3)"
+ },
+ "SH40": {
+ name_en: "Ares The Soul",
+ name_jp: "アレス・ジ・ソール",
+ effect_en: "MEL Pwr(+25),
RNG Pwr(+25),
TEC Pwr(+25),
HP(+35),
PP(+3)",
+ effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25),
HP(+35),
PP(+3)"
+ },
+ "SI01": {
+ name_en: "Ex Act Soul",
+ name_jp: "イクスアクト・ソール",
+ effect_en: "MEL Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+2)",
+ effect_jp: "打撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
+ },
+ "SI02": {
+ name_en: "Ex Till Soul",
+ name_jp: "イクスティル・ソール",
+ effect_en: "RNG Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+2)",
+ effect_jp: "射撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
+ },
+ "SI03": {
+ name_en: "Ex Magi Soul",
+ name_jp: "イクスマギー・ソール",
+ effect_en: "TEC Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+2)",
+ effect_jp: "法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
+ },
+ "SI04": {
+ name_en: "Ex Ares Soul",
+ name_jp: "イクスアレス・ソール",
+ effect_en: "MEL Pwr(+20), RNG Pwr(+20), TEC Pwr(+20), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+50), PP(+2)",
+ effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+50),PP(+2)"
+ },
+ "TA01": {
+ name_en: "Stigma",
+ name_jp: "スティグマ",
+ effect_en: "DEX(+20),
PP(+5)",
+ effect_jp: "技量(+20),
PP(+5)"
+ },
+ "TB01": {
+ name_en: "Vinculum",
+ name_jp: "ウィンクルム",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
TEC Pwr(+20)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+20)"
+ },
+ "TC01": {
+ name_en: "Modulator",
+ name_jp: "モデュレイター",
+ effect_en: "MEL Pwr(+30),
RNG Pwr(+30),
TEC Pwr(+30)",
+ effect_jp: "打撃力(+30),
射撃力(+30),
法撃力(+30)"
+ },
+ "TL01": {
+ name_en: "ARKS Max",
+ name_jp: "アクス・MAX",
+ effect_en: "MEL Pwr(+25),
RNG Pwr(+25),
TEC Pwr(+25)",
+ effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25)"
+ },
+ "TG02": {
+ name_en: "Yamato Factor",
+ name_jp: "ヤマト・ファクター",
+ effect_en: "MEL Pwr(+10),
RNG Pwr(+20),
TEC Pwr(+10),
HP(+20),
PP(+1)",
+ effect_jp: "打撃力(+10),
射撃力(+20),
法撃力(+10),
HP(+20),
PP(+1)"
+ },
+ "TG03": {
+ name_en: "Mother Factor",
+ name_jp: "マザー・ファクター",
+ effect_en: "MEL Pwr(+10),
RNG Pwr(+10),
TEC Pwr(+20),
HP(+20),
PP(+1)",
+ effect_jp: "打撃力(+10),
射撃力(+10),
法撃力(+20),
HP(+20),
PP(+1)"
+ },
+ "TG04": {
+ name_en: "Deus Factor",
+ name_jp: "デウス・ファクター",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+10),
TEC Pwr(+10),
HP(+20),
PP(+1)",
+ effect_jp: "打撃力(+20),
射撃力(+10),
法撃力(+10),
HP(+20),
PP(+1)"
+ },
+ "TG31": {
+ name_en: "Ether Factor",
+ name_jp: "エーテル・ファクター",
+ effect_en: "ALL(+30),
HP(+10),
PP(+6)",
+ effect_jp: "ALL(+30),
HP(+10),
PP(+6)"
+ },
+ "TK01": {
+ name_en: "Omega Reverie",
+ name_jp: "オメガ・レヴリー",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
HP(+20),
PP(+1)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
HP(+20),
PP(+1)"
+ },
+ "TK02": {
+ name_en: "Elder Reverie",
+ name_jp: "エルダー・レヴリー",
+ effect_en: "MEL Pwr(+40),
RNG Pwr(+20),
TEC Pwr(+20),
PP(-2)",
+ effect_jp: "打撃力(+40),
射撃力(+20),
法撃力(+20),
PP(-2)"
+ },
+ "TK03": {
+ name_en: "Luther Reverie",
+ name_jp: "ルーサー・レヴリー",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+20),
TEC Pwr(+40),
HP(-20)",
+ effect_jp: "打撃力(+20),
射撃力(+20),
法撃力(+40),
HP(-20)"
+ },
+ "TK04": {
+ name_en: "Apprentice Reverie",
+ name_jp: "アプレジナ・レヴリー",
+ effect_en: "MEL Pwr(+20),
RNG Pwr(+40),
TEC Pwr(+20),
HP(-10),
PP(-1)",
+ effect_jp: "打撃力(+20),
射撃力(+40),
法撃力(+20),
HP(-10),
PP(-1)"
+ },
+ "TK05": {
+ name_en: "Gemini Reverie",
+ name_jp: "ダブル・レヴリー",
+ effect_en: "MEL Pwr(-20),
RNG Pwr(-20),
TEC Pwr(-20),
HP(+50),
PP(+5)",
+ effect_jp: "打撃力(-20),
射撃力(-20),
法撃力(-20),
HP(+50),
PP(+5)"
+ },
+ "TK06": {
+ name_en: "Persona Reverie",
+ name_jp: "ペルソナ・レヴリー",
+ effect_en: "MEL Pwr(+40),RNG Pwr(+40),TEC Pwr(+40),MEL Def(-20),RNG Def(-20),TEC Def(-20)",
+ effect_jp: "打撃力(+40),射撃力(+40),法撃力(+40),打撃防御(-20),射撃防御(-20),法撃防御(-20)"
+ },
+ "TK10": {
+ name_en: "Mana Reverie",
+ name_jp: "マナ・レヴリー",
+ effect_en: "MEL Pwr(+50),RNG Pwr(+50),TEC Pwr(+50),HP(+20),PP(+4)",
+ effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),HP(+20),PP(+4)"
+ },
+ "TJ01": {
+ name_en: "Omega Memoria",
+ name_jp: "オメガ・メモリア",
+ effect_en: "ALL(+15),
HP(+15),
PP(+2)",
+ effect_jp: "ALL(+15),
HP(+15),
PP(+2)"
+ },
+ "TE01": {
+ name_en: "Returner I",
+ name_jp: "リターナーⅠ",
+ effect_en: "ALL(+3),
HP(+3),
PP(+1)",
+ effect_jp: "ALL(+3),
HP(+3),
PP(+1)"
+ },
+ "TE02": {
+ name_en: "Returner II",
+ name_jp: "リターナーⅡ",
+ effect_en: "ALL(+5),
HP(+5),
PP(+2)",
+ effect_jp: "ALL(+5),
HP(+5),
PP(+2)"
+ },
+ "TE03": {
+ name_en: "Returner III",
+ name_jp: "リターナーⅢ",
+ effect_en: "ALL(+10),
HP(+10),
PP(+3)",
+ effect_jp: "ALL(+10),
HP(+10),
PP(+3)"
+ },
+ "TE04": {
+ name_en: "Returner IV",
+ name_jp: "リターナーⅣ",
+ effect_en: "ALL(+15),
HP(+15),
PP(+4)",
+ effect_jp: "ALL(+15),
HP(+15),
PP(+4)"
+ },
+ "TE05": {
+ name_en: "Returner V",
+ name_jp: "リターナーⅤ",
+ effect_en: "ALL(+30),
HP(+30),
PP(+5)",
+ effect_jp: "ALL(+30),
HP(+30),
PP(+5)"
+ },
+ "TM01": {
+ name_en: "Crack I",
+ name_jp: "クラックI",
+ effect_en: "MEL Pwr(+3), RNG Pwr(+3), TEC Pwr(+3), MEL Def(+5), RNG Def(+5), TEC Def(+5), HP(+5), PP(+1)",
+ effect_jp: "打撃力(+3),射撃力(+3),法撃力(+3),打撃防御(+5),射撃防御(+5),法撃防御(+5),HP(+5),PP(+1)"
+ },
+ "TM02": {
+ name_en: "Crack II",
+ name_jp: "クラックII",
+ effect_en: "MEL Pwr(+5), RNG Pwr(+5), TEC Pwr(+5), MEL Def(+10), RNG Def(+10), TEC Def(+10), HP(+10), PP(+1)",
+ effect_jp: "打撃力(+5),射撃力(+5),法撃力(+5),打撃防御(+10),射撃防御(+10),法撃防御(+10),HP(+10),PP(+1)"
+ },
+ "TM03": {
+ name_en: "Crack III",
+ name_jp: "クラックIII",
+ effect_en: "MEL Pwr(+10), RNG Pwr(+10), TEC Pwr(+10), MEL Def(+15), RNG Def(+15), TEC Def(+15), HP(+15), PP(+1)",
+ effect_jp: "打撃力(+10),射撃力(+10),法撃力(+10),打撃防御(+15),射撃防御(+15),法撃防御(+15),HP(+15),PP(+1)"
+ },
+ "TM04": {
+ name_en: "Crack IV",
+ name_jp: "クラックIV",
+ effect_en: "MEL Pwr(+15), RNG Pwr(+15), TEC Pwr(+15), MEL Def(+30), RNG Def(+30), TEC Def(+30), HP(+30), PP(+2)",
+ effect_jp: "打撃力(+15),射撃力(+15),法撃力(+15),打撃防御(+30),射撃防御(+30),法撃防御(+30),HP(+30),PP(+2)"
+ },
+ "TM05": {
+ name_en: "Crack V",
+ name_jp: "クラックV",
+ effect_en: "MEL Pwr(+30), RNG Pwr(+30), TEC Pwr(+30), MEL Def(+50), RNG Def(+50), TEC Def(+50), HP(+50), PP(+2)",
+ effect_jp: "打撃力(+30),射撃力(+30),法撃力(+30),打撃防御(+50),射撃防御(+50),法撃防御(+50),HP(+50),PP(+2)"
+ },
+ "TN01": {
+ name_en: "Ange Glare",
+ name_jp: "アンジュール・グレア",
+ effect_en: "MEL Pwr(+30), MEL Def(+40), RNG Def(+20), TEC Def(+20)",
+ effect_jp: "打撃力(+30),打撃防御(+40),射撃防御(+20),法撃防御(+20)"
+ },
+ "TN02": {
+ name_en: "Veluge Glare",
+ name_jp: "べルージュ・グレア",
+ effect_en: "RNG Pwr(+30), MEL Def(+20), RNG Def(+40), TEC Def(+20)",
+ effect_jp: "射撃力(+30),打撃防御(+20),射撃防御(+40),法撃防御(+20)"
+ },
+ "TN03": {
+ name_en: "Dominus Glare",
+ name_jp: "ドゥミヌス・グレア",
+ effect_en: "TEC Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+40)",
+ effect_jp: "法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+40)"
+ },
+ "TN04": {
+ name_en: "Fordruss Glare",
+ name_jp: "フォードルス・グレア",
+ effect_en: "MEL Def(+35), RNG Def(+35), TEC Def(+35), HP(+40), PP(+4)",
+ effect_jp: "打撃防御(+35),射撃防御(+35),法撃防御(+35),HP(+40),PP(+4)"
+ },
+ "TN05": {
+ name_en: "Execour Glare",
+ name_jp: "エクゼクル・グレア",
+ effect_en: "MEL Pwr(+20), RNG Pwr(+20), TEC Pwr(+20), MEL Def(+50), RNG Def(+50), TEC Def(+50)",
+ effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),打撃防御(+50),射撃防御(+50),法撃防御(+50)"
+ },
+ "TN06": {
+ name_en: "Mitra Glare",
+ name_jp: "ミトラ・グレア",
+ effect_en: "MEL Pwr(+30), RNG Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+2)",
+ effect_jp: "打撃力(+30),射撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
+ },
+ "TN07": {
+ name_en: "Varuna Glare",
+ name_jp: "ヴァルナ・グレア",
+ effect_en: "MEL Pwr(+30), TEC Pwr(+30), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+2)",
+ effect_jp: "打撃力(+30),法撃力(+30),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+2)"
+ },
+ "TF01": {
+ name_en: "Spirit Alpha",
+ name_jp: "スピリタ・アルファ",
+ effect_en: "DEX(+30),
PP(+3)",
+ effect_jp: "技量(+30),
PP(+3)"
+ },
+ "TI01": {
+ name_en: "Necky Smile",
+ name_jp: "ネッキー・スマイル",
+ effect_en: "MEL Pwr(+5),
RNG Pwr(+5),
TEC Pwr(+5),
PP(+2)",
+ effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
PP(+2)"
+ },
+ "TH01": {
+ name_en: "Doom Break",
+ name_jp: "ドゥームブレイクⅠ",
+ effect_en: "MEL Pwr(+15),
RNG Pwr(+15),
TEC Pwr(+15),
PP(+2)",
+ effect_jp: "打撃力(+15),
射撃力(+15),
法撃力(+15),
PP(+2)"
+ },
+ "TH02": {
+ name_en: "Doom Break 2",
+ name_jp: "ドゥームブレイクⅡ",
+ effect_en: "MEL Pwr(+25),
RNG Pwr(+25),
TEC Pwr(+25),
PP(+3)",
+ effect_jp: "打撃力(+25),
射撃力(+25),
法撃力(+25),
PP(+3)"
+ },
+ "TH03": {
+ name_en: "Doom Break 3",
+ name_jp: "ドゥームブレイクⅢ",
+ effect_en: "MEL Pwr(+30),
RNG Pwr(+30),
TEC Pwr(+30),
PP(+4)",
+ effect_jp: "打撃力(+30),
射撃力(+30),
法撃力(+30),
PP(+4)"
+ },
+ "LP01": {
+ name_en: "Lesser Might I",
+ name_jp: "レッサー・パワーⅠ",
+ effect_en: "MEL Pwr(+5)",
+ effect_jp: "打撃力(+5)"
+ },
+ "LP02": {
+ name_en: "Lesser Might II",
+ name_jp: "レッサー・パワーⅡ",
+ effect_en: "MEL Pwr(+15)",
+ effect_jp: "打撃力(+15)"
+ },
+ "LP03": {
+ name_en: "Lesser Might III",
+ name_jp: "レッサー・パワーⅢ",
+ effect_en: "MEL Pwr(+25)",
+ effect_jp: "打撃力(+25)"
+ },
+ "LP04": {
+ name_en: "Lesser Might IV",
+ name_jp: "レッサー・パワーⅣ",
+ effect_en: "MEL Pwr(+30)",
+ effect_jp: "打撃力(+30)"
+ },
+ "LP05": {
+ name_en: "Lesser Might V",
+ name_jp: "レッサー・パワーⅤ",
+ effect_en: "MEL Pwr(+35)",
+ effect_jp: "打撃力(+35)"
+ },
+ "LS01": {
+ name_en: "Lesser Precision I",
+ name_jp: "レッサー・シュートⅠ",
+ effect_en: "RNG Pwr(+5)",
+ effect_jp: "射撃力(+5)"
+ },
+ "LS02": {
+ name_en: "Lesser Precision II",
+ name_jp: "レッサー・シュートⅡ",
+ effect_en: "RNG Pwr(+15)",
+ effect_jp: "射撃力(+15)"
+ },
+ "LS03": {
+ name_en: "Lesser Precision III",
+ name_jp: "レッサー・シュートⅢ",
+ effect_en: "RNG Pwr(+25)",
+ effect_jp: "射撃力(+25)"
+ },
+ "LS04": {
+ name_en: "Lesser Precision IV",
+ name_jp: "レッサー・シュートⅣ",
+ effect_en: "RNG Pwr(+30)",
+ effect_jp: "射撃力(+30)"
+ },
+ "LS05": {
+ name_en: "Lesser Precision V",
+ name_jp: "レッサー・シュートⅤ",
+ effect_en: "RNG Pwr(+35)",
+ effect_jp: "射撃力(+35)"
+ },
+ "LT01": {
+ name_en: "Lesser Casting I",
+ name_jp: "レッサー・テクニックⅠ",
+ effect_en: "TEC Pwr(+5)",
+ effect_jp: "法撃力(+5)"
+ },
+ "LT02": {
+ name_en: "Lesser Casting II",
+ name_jp: "レッサー・テクニックⅡ",
+ effect_en: "TEC Pwr(+15)",
+ effect_jp: "法撃力(+15)"
+ },
+ "LT03": {
+ name_en: "Lesser Casting III",
+ name_jp: "レッサー・テクニックⅢ",
+ effect_en: "TEC Pwr(+25)",
+ effect_jp: "法撃力(+25)"
+ },
+ "LT04": {
+ name_en: "Lesser Casting IV",
+ name_jp: "レッサー・テクニックⅣ",
+ effect_en: "TEC Pwr(+30)",
+ effect_jp: "法撃力(+30)"
+ },
+ "LT05": {
+ name_en: "Lesser Casting V",
+ name_jp: "レッサー・テクニックⅤ",
+ effect_en: "TEC Pwr(+35)",
+ effect_jp: "法撃力(+35)"
+ },
+ "LM01": {
+ name_en: "Lesser Stamina I",
+ name_jp: "レッサー・スタミナⅠ",
+ effect_en: "HP(+15)",
+ effect_jp: "HP(+15)"
+ },
+ "LM02": {
+ name_en: "Lesser Stamina II",
+ name_jp: "レッサー・スタミナⅡ",
+ effect_en: "HP(+35)",
+ effect_jp: "HP(+35)"
+ },
+ "LM03": {
+ name_en: "Lesser Stamina III",
+ name_jp: "レッサー・スタミナⅢ",
+ effect_en: "HP(+45)",
+ effect_jp: "HP(+45)"
+ },
+ "LM04": {
+ name_en: "Lesser Stamina IV",
+ name_jp: "レッサー・スタミナⅣ",
+ effect_en: "HP(+55)",
+ effect_jp: "HP(+55)"
+ },
+ "LM05": {
+ name_en: "Lesser Stamina V",
+ name_jp: "レッサー・スタミナⅤ",
+ effect_en: "HP(+65)",
+ effect_jp: "HP(+65)"
+ },
+ "LR01": {
+ name_en: "Lesser Spirit I",
+ name_jp: "レッサー・スピリタⅠ",
+ effect_en: "PP(+1)",
+ effect_jp: "PP(+1)"
+ },
+ "LR02": {
+ name_en: "Lesser Spirit II",
+ name_jp: "レッサー・スピリタⅡ",
+ effect_en: "PP(+2)",
+ effect_jp: "PP(+2)"
+ },
+ "LR03": {
+ name_en: "Lesser Spirit III",
+ name_jp: "レッサー・スピリタⅢ",
+ effect_en: "PP(+3)",
+ effect_jp: "PP(+3)"
+ },
+ "LR04": {
+ name_en: "Lesser Spirit IV",
+ name_jp: "レッサー・スピリタⅣ",
+ effect_en: "PP(+4)",
+ effect_jp: "PP(+4)"
+ },
+ "LR05": {
+ name_en: "Lesser Spirit V",
+ name_jp: "レッサー・スピリタⅤ",
+ effect_en: "PP(+5)",
+ effect_jp: "PP(+5)"
+ },
+ "LP06": {
+ name_en: "EV Might HP",
+ name_jp: "EV・パワーHP",
+ effect_en: "MEL Pwr(+35),
HP(+60)",
+ effect_jp: "打撃力(+35),
HP(+60)"
+ },
+ "LP07": {
+ name_en: "EV Might PP",
+ name_jp: "EV・パワーPP",
+ effect_en: "MEL Pwr(+35),
PP(+4)",
+ effect_jp: "打撃力(+35),
PP(+4)"
+ },
+ "LS06": {
+ name_en: "EV Precision HP",
+ name_jp: "EV・シュートHP",
+ effect_en: "RNG Pwr(+35),
HP(+60)",
+ effect_jp: "射撃力(+35),
HP(+60)"
+ },
+ "LS07": {
+ name_en: "EV Precision PP",
+ name_jp: "EV・シュートPP",
+ effect_en: "RNG Pwr(+35),
PP(+4)",
+ effect_jp: "射撃力(+35),
PP(+4)"
+ },
+ "LT06": {
+ name_en: "EV Casting HP",
+ name_jp: "EV・テクニックHP",
+ effect_en: "TEC Pwr(+35),
HP(+60)",
+ effect_jp: "法撃力(+35),
HP(+60)"
+ },
+ "LT07": {
+ name_en: "EV Casting PP",
+ name_jp: "EV・テクニックPP",
+ effect_en: "TEC Pwr(+35),
PP(+4)",
+ effect_jp: "法撃力(+35),
PP(+4)"
+ },
+ "TD01": {
+ name_en: "Lovey Fever",
+ name_jp: "ラヴィ・フィーバー",
+ effect_en: "MEL Pwr(+10),
DEX(+5),
HP(+10)",
+ effect_jp: "打撃力(+10),
技量(+5),
HP(+10)"
+ },
+ "TD02": {
+ name_en: "Egg Fever",
+ name_jp: "エグ・フィーバー",
+ effect_en: "RNG Pwr(+10),
DEX(+5),
HP(+10)",
+ effect_jp: "射撃力(+10),
技量(+5),
HP(+10)"
+ },
+ "TD03": {
+ name_en: "Froggy Fever",
+ name_jp: "フログ・フィーバー",
+ effect_en: "TEC Pwr(+10),
DEX(+5),
HP(+10)",
+ effect_jp: "法撃力(+10),
技量(+5),
HP(+10)"
+ },
+ "TD04": {
+ name_en: "Love Fever",
+ name_jp: "ラブ・フィーバー",
+ effect_en: "MEL Pwr(+10),
DEX(+5),
PP(+2)",
+ effect_jp: "打撃力(+10),
技量(+5),
PP(+2)"
+ },
+ "TD05": {
+ name_en: "Santa Fever",
+ name_jp: "セント・フィーバー",
+ effect_en: "RNG Pwr(+10),
DEX(+5),
PP(+2)",
+ effect_jp: "射撃力(+10),
技量(+5),
PP(+2)"
+ },
+ "TD06": {
+ name_en: "Rattan Fever",
+ name_jp: "ラタン・フィーバー",
+ effect_en: "TEC Pwr(+10),
DEX(+5),
PP(+2)",
+ effect_jp: "法撃力(+10),
技量(+5),
PP(+2)"
+ },
+ "TD07": {
+ name_en: "Summer Fever",
+ name_jp: "サマー・フィーバー",
+ effect_en: "TEC Pwr(+10),
DEX(+5),
HP(+5),
PP(+1)",
+ effect_jp: "法撃力(+10),
技量(+5),
HP(+5),
PP(+1)"
+ },
+ "TD08": {
+ name_en: "Ceremo Fever",
+ name_jp: "セレモ・フィーバー",
+ effect_en: "MEL Pwr(+10),
DEX(+5),
HP(+5),
PP(+1)",
+ effect_jp: "打撃力(+10),
技量(+5),
HP(+5),
PP(+1)"
+ },
+ "TD09": {
+ name_en: "Noiya Fever",
+ name_jp: "ノイヤ・フィーバー",
+ effect_en: "RNG Pwr(+10),
DEX(+5),
HP(+5),
PP(+1)",
+ effect_jp: "射撃力(+10),
技量(+5),
HP(+5),
PP(+1"
+ },
+ "TD0A": {
+ name_en: "Torokuro Fever",
+ name_jp: "トロクロ・フィーバー",
+ effect_en: "DEX(+15),
HP(+5),
PP(+1)",
+ effect_jp: "技量(+15),
HP(+5),
PP(+1)"
+ },
+ "TD0B": {
+ name_en: "Sakura Fever",
+ name_jp: "サクラ・フィーバー",
+ effect_en: "MEL Def(+10),
DEX(+5),
HP(+5),
PP(+1)",
+ effect_jp: "打撃防御(+10),
技量(+5),
HP(+5),
PP(+1)"
+ },
+ "TD0C": {
+ name_en: "Sonic Fever",
+ name_jp: "ソニック・フィーバー",
+ effect_en: "MEL Pwr(+10),
RNG Def(+10),
HP(+5),
PP(+1)",
+ effect_jp: "打撃力(+10),
射撃防御(+10),
HP(+5),
PP(+1)"
+ },
+ "TD0D": {
+ name_en: "Sansan Fever",
+ name_jp: "サンサン・フィーバー",
+ effect_en: "MEL Pwr(+5),
RNG Pwr(+5),
TEC Pwr(+5),
HP(+5),
PP(+1)",
+ effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
HP(+5),
PP(+1)"
+ },
+ "TD0E": {
+ name_en: "Luna Fever",
+ name_jp: "ルーナ・フィーバー",
+ effect_en: "TEC Pwr(+10),
HP(+10),
PP(+1)",
+ effect_jp: "法撃力(+10),
HP(+10),
PP(+1)"
+ },
+ "TD0F": {
+ name_en: "ARKS Fever",
+ name_jp: "アクス・フィーバー",
+ effect_en: "MEL Pwr(+5),
RNG Pwr(+5),
TEC Pwr(+5),
DEX(+5),
PP(+5)",
+ effect_jp: "打撃力(+5),
射撃力(+5),
法撃力(+5),
技量(+5),
PP(+5)"
+ },
+ "UA01": {
+ name_en: "Flict Arma",
+ name_jp: "フリクト・アルマ",
+ effect_en: "MEL Pwr(+20),
PP(+3)",
+ effect_jp: "打撃力(+20),
PP(+3)"
+ },
+ "UA11": {
+ name_en: "Flict Tyro",
+ name_jp: "フリクト・ティロ",
+ effect_en: "RNG Pwr(+20),
PP(+3)",
+ effect_jp: "射撃力(+20),
PP(+3)"
+ },
+ "UA21": {
+ name_en: "Flict Magia",
+ name_jp: "フリクト・マギア",
+ effect_en: "TEC Pwr(+20),
PP(+3)",
+ effect_jp: "法撃力(+20),
PP(+3)"
+ },
+ "UB01": {
+ name_en: "Alter Arma",
+ name_jp: "アルター・アルマ",
+ effect_en: "MEL Pwr(+20),
HP(+30)",
+ effect_jp: "打撃力(+20),
HP(+30)"
+ },
+ "UB11": {
+ name_en: "Alter Tyro",
+ name_jp: "アルター・ティロ",
+ effect_en: "RNG Pwr(+20),
HP(+30)",
+ effect_jp: "射撃力(+20),
HP(+30)"
+ },
+ "UB21": {
+ name_en: "Alter Magia",
+ name_jp: "アルター・マギア",
+ effect_en: "TEC Pwr(+20),
HP(+30)",
+ effect_jp: "法撃力(+20),
HP(+30)"
+ },
+ "UC01": {
+ name_en: "Mark Joy",
+ name_jp: "マーク・ジョイオ",
+ effect_en: "MEL Pwr(+40),
RNG Pwr(+40),
TEC Pwr(+40),
HP(+50)",
+ effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40),
HP(+50)"
+ },
+ "UC11": {
+ name_en: "Mark Couragen",
+ name_jp: "マーク・カレジナ",
+ effect_en: "MEL Pwr(+40),
RNG Pwr(+40),
TEC Pwr(+40),
PP(+5)",
+ effect_jp: "打撃力(+40),
射撃力(+40),
法撃力(+40),
PP(+5)"
+ },
+ "UC21": {
+ name_en: "Mark Anger",
+ name_jp: "マーク・アンガル",
+ effect_en: "MEL Pwr(+50),
RNG Pwr(+50),
TEC Pwr(+50),
DEX(+40)",
+ effect_jp: "打撃力(+50),
射撃力(+50),
法撃力(+50),
技量(+40)"
+ },
+ "UC31": {
+ name_en: "Mark Grief",
+ name_jp: "マーク・グリフ",
+ effect_en: "MEL Def(+50),
RNG Def(+50),
TEC Def(+50),
HP(+80)",
+ effect_jp: "打撃防御(+50),
射撃防御(+50),
法撃防御(+50),
HP(+80)"
+ },
+ "ID01": {
+ name_en: "Divine Will",
+ name_jp: "ディバインウィル",
+ effect_en: "MEL Pwr(+20), RNG Pwr(+20), TEC Pwr(+20), PP(+5)",
+ effect_jp: "打撃力(+20),射撃力(+20),法撃力(+20),PP(+5)"
+ },
+ "ID02": {
+ name_en: "Divine Order",
+ name_jp: "ディバイン・オーダー",
+ effect_en: "MEL Pwr(+50), RNG Pwr(+50), TEC Pwr(+50), HP(+20), PP(+10)",
+ effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),HP(+20),PP(+10)"
+ },
+ "IE01": {
+ name_en: "Exceed Energy",
+ name_jp: "イクシード・エナジー",
+ effect_en: "MEL Pwr(+50), RNG Pwr(+50), TEC Pwr(+50), DEX(+20), MEL Def(+20), RNG Def(+20), TEC Def(+20), HP(+20), PP(+5)",
+ effect_jp: "打撃力(+50),射撃力(+50),法撃力(+50),技量(+20),打撃防御(+20),射撃防御(+20),法撃防御(+20),HP(+20),PP(+5)"
+ },
+ "YA01": {
+ name_en: "Sentence Might",
+ name_jp: "センテンス・パワー",
+ effect_en: "MEL Pwr(+20),
PP(+4)",
+ effect_jp: "打撃力(+20),
PP(+4)"
+ },
+ "YA05": {
+ name_en: "Sentence Arma",
+ name_jp: "センテンス・アルマ",
+ effect_en: "MEL Pwr(+20),
HP(+20),
PP(+3)",
+ effect_jp: "打撃力(+20),
HP(+20),
PP(+3)"
+ },
+ "YA11": {
+ name_en: "Sentence Precision",
+ name_jp: "センテンス・シュート",
+ effect_en: "RNG Pwr(+20),
PP(+4)",
+ effect_jp: "射撃力(+20),
PP(+4)"
+ },
+ "YA15": {
+ name_en: "Sentence Tyro",
+ name_jp: "センテンス・ティロ",
+ effect_en: "RNG Pwr(+20),
HP(+20),
PP(+3)",
+ effect_jp: "射撃力(+20),
HP(+20),
PP(+3)"
+ },
+ "YA21": {
+ name_en: "Sentence Tech",
+ name_jp: "センテンス・テクニック",
+ effect_en: "TEC Pwr(+20),
PP(+4)",
+ effect_jp: "法撃力(+20),
PP(+4)"
+ },
+ "YA25": {
+ name_en: "Sentence Magia",
+ name_jp: "センテンス・マギア",
+ effect_en: "TEC Pwr(+20),
HP(+20),
PP(+3)",
+ effect_jp: "法撃力(+20),
HP(+20),
PP(+3)"
+ },
+ "YA31": {
+ name_en: "Sentence Triple",
+ name_jp: "センテンス・テクニック",
+ effect_en: "MEL Pwr(+30),RNG Pwr(+30),TEC Pwr(+30)",
+ effect_jp: "打撃力(+30),射撃力(+30),法撃力(+30)"
+ },
+ "YB41": {
+ name_en: "Phrase Reduce",
+ name_jp: "フレイズ・リデュース",
+ effect_en: "PP consumption decreases by 4%.",
+ effect_jp: "PP消費量-4%。"
+ },
+ "YB51": {
+ name_en: "Phrase Decay",
+ name_jp: "フレイズ・ディケイ",
+ effect_en: "Boosts damage inflicted to enemies
affected by Jellen by 5%.",
+ effect_jp: "ジェルン状態の敵への威力+5%。"
+ },
+ "YB01": {
+ name_en: "Phrase Recovery",
+ name_jp: "フレイズ・レスポンス",
+ effect_en: "+5% PP Recovery Rate.",
+ effect_jp: "攻撃時PP回復+5%。"
+ },
+ "YB11": {
+ name_en: "Phrase Weak",
+ name_jp: "フレイズ・ウィーク",
+ effect_en: "+2% Elemental Weakness damage.",
+ effect_jp: "弱点属性威力+2%。"
+ },
+ "YB21": {
+ name_en: "Phrase Response",
+ name_jp: "フレイズ・レスポンス",
+ effect_en: "+5% ATK PP Recovery.",
+ effect_jp: "攻撃時PP回復+5%。"
+ },
+ "YB31": {
+ name_en: "Phrase Chase",
+ name_jp: "フレイズ・チェイス",
+ effect_en: "+5% damage against enemies with Status Effects.",
+ effect_jp: "状態異常の敵への威力+5%。"
+ },
+ "VA01": {
+ name_en: "Lucky Charm I",
+ name_jp: "ラッキーライズⅠ",
+ effect_en: "Rare drop rate increases +5%.",
+ effect_jp: "レアドロップ倍率が増加を5%。"
+ },
+ "VA02": {
+ name_en: "Lucky Charm II",
+ name_jp: "ラッキーライズⅡ",
+ effect_en: "Rare drop rate increases +7%.",
+ effect_jp: "レアドロップ倍率が増加を7%。"
+ },
+ "VA03": {
+ name_en: "Lucky Charm III",
+ name_jp: "ラッキーライズⅢ",
+ effect_en: "Rare drop rate increases +10%.",
+ effect_jp: "レアドロップ倍率が増加を10%。"
+ },
+ "VB01": {
+ name_en: "Meseta Fever I",
+ name_jp: "メセタフィーバーⅠ",
+ effect_en: "Meseta drop increase +5%.",
+ effect_jp: "メセタドロップ率が5%増加。"
+ },
+ "VZ02": {
+ name_en: "Meseta Fever II",
+ name_jp: "メセタフィーバーⅡ",
+ effect_en: "Meseta drop increase +10%.",
+ effect_jp: "メセタドロップ率が10%増加。"
+ },
+ "VB03": {
+ name_en: "Meseta Fever III",
+ name_jp: "メセタフィーバーⅢ",
+ effect_en: "Meseta drop increase +15%.",
+ effect_jp: "メセタドロップ率が15%増加。"
+ },
+ "VC01": {
+ name_en: "Increased EXP I",
+ name_jp: "EXPブーストⅠ",
+ effect_en: "Earned EXP increases +5%.",
+ effect_jp: "取得する経験値が増加を5%。"
+ },
+ "VC02": {
+ name_en: "Increased EXP II",
+ name_jp: "EXPブーストⅡ",
+ effect_en: "Earned EXP increases +7%.",
+ effect_jp: "取得する経験値が増加を7%。"
+ },
+ "VC03": {
+ name_en: "Increased EXP III",
+ name_jp: "EXPブーストⅢ",
+ effect_en: "Earned EXP increases +10%.",
+ effect_jp: "取得する経験値が増加を10%。"
+ },
+ "VD01": {
+ name_en: "Temptation",
+ name_jp: "テンプテーション",
+ effect_en: "Rare drop rate increases +10%.",
+ effect_jp: "レアドロップ倍率が増加を10%。"
+ },
+ "VE01": {
+ name_en: "Alternate History",
+ name_jp: "アナザーヒストリー",
+ effect_en: "Earned EXP increases +10%.",
+ effect_jp: "取得する経験値が増加を10%。"
+ },
+ "VF01": {
+ name_en: "Fresh Sign",
+ name_jp: "フレッシュ・サイン",
+ effect_en: "Earned EXP increases 30% when under level 30.",
+ effect_jp: "Lv30に到達するまで取得する経験値が増加するを30%。"
+ },
+ "VH01": {
+ name_en: "Ultimate Buster",
+ name_jp: "アルティメットバスター",
+ effect_en: "Damage to Tainted increases 10%. No effect for 13* Weapons",
+ effect_jp: "世壊種エネミーに与えるダメージが10%上昇。"
+ },
+ "VH11": {
+ name_en: "Omega Buster",
+ name_jp: "オメガバスター",
+ effect_en: "Boosts damage against Demons by 3%.",
+ effect_jp: "魔物へのダメージは10%増加する。"
+ },
+ "PA01": {
+ name_en: "Ripper/Ltn. Weak",
+ name_jp: "リーパー/雷弱点",
+ effect_en: "Boost damage against enemies weak to Lightning. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "雷弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PB02": {
+ name_en: "Ripper/Fire Weak",
+ name_jp: "リーパー/火弱点",
+ effect_en: "Boost damage against enemies weak to Fire. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "火弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PC03": {
+ name_en: "Ripper/Ice Weak",
+ name_jp: "リーパー/氷弱点",
+ effect_en: "Boost damage against enemies weak to Ice. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "氷弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PD04": {
+ name_en: "Ripper/Wind Weak",
+ name_jp: "リーパー/風弱点",
+ effect_en: "Boost damage against enemies weak to Wind. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "風弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PE05": {
+ name_en: "Ripper/Light Weak",
+ name_jp: "リーパー/光弱点",
+ effect_en: "Boost damage against enemies weak to Light. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "光弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PF06": {
+ name_en: "Ripper/Dark Weak",
+ name_jp: "リーパー/闇弱点",
+ effect_en: "Boost damage against enemies weak to Dark. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "闇弱点のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "VQ01": {
+ name_en: "Slayer/Armor Type",
+ name_jp: "スレイヤー/機甲種",
+ effect_en: "Boost damage against Lillipa Mechs. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "機甲種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "VQ02": {
+ name_en: "Slayer/Beast Type",
+ name_jp: "スレイヤー/野獣種",
+ effect_en: "Boost damage against Naberius Natives. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "野獣種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PJ13": {
+ name_en: "Slayer/Ocean Type",
+ name_jp: "スレイヤー/海王種",
+ effect_en: "Boost damage against Oceanids. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "海王種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PK14": {
+ name_en: "Slayer/Kuronite Type",
+ name_jp: "スレイヤー/黒の民",
+ effect_en: "Boost damage against Kuronites. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "黒の民のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PL15": {
+ name_en: "Slayer/Phantoms Type",
+ name_jp: "スレイヤー/幻創種",
+ effect_en: "Boost damage against Phantoms. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "幻創種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PM16": {
+ name_en: "Slayer/Darkers",
+ name_jp: "スレイヤー/ダーカー",
+ effect_en: "Boost damage against Darkers. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "ダーカー種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PN17": {
+ name_en: "Slayer/Dragonkin",
+ name_jp: "スレイヤー/龍族種",
+ effect_en: "Boost damage against Dragonkin. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "龍族種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "PO18": {
+ name_en: "Slayer/Luminmech",
+ name_jp: "スレイヤー/閃機種",
+ effect_en: "Boost damage against Luminmech. Effect is reduced as the Weapon Rarity increases.",
+ effect_jp: "閃機種のエネミーを攻撃時威力が上昇。ただし武器のレアリティが高くなるほど威力の上昇量は減少。"
+ },
+ "VJ01": {
+ name_en: "Soul Catalyst",
+ name_jp: "ソール・カタリスト",
+ effect_en: "HP(+10),
PP(+1)",
+ effect_jp: "HP(+10),
PP(+1)"
+ },
+ "VJ02": {
+ name_en: "Factor Catalyst",
+ name_jp: "ファクター・カタリスト",
+ effect_en: "HP(+10),
PP(+1)",
+ effect_jp: "HP(+10),
PP(+1)"
+ },
+ "VJ03": {
+ name_en: "Reverie Catalyst",
+ name_jp: "レヴリー・カタリスト",
+ effect_en: "HP(+10),
PP(+1)",
+ effect_jp: "HP(+10),
PP(+1)"
+ },
+ "VK03": {
+ name_en: "Polytan Smile",
+ name_jp: "ポリタン・スマイル",
+ effect_en: "Adds 25 EXP to NT weapon grinds.",
+ effect_jp: "新世武器強化時の経験値が25増加する。"
+ },
+ "VK04": {
+ name_en: "Arkuma Smile",
+ name_jp: "アークマ・スマイル",
+ effect_en: "Adds 25 EXP to NT weapon grinds.",
+ effect_jp: "新世武器強化時の経験値が25増加する。"
+ },
+ "VK01": {
+ name_en: "Empy Embrace",
+ name_jp: "エンぺ・エンブレイス",
+ effect_en: "Weapon Enhancement EXP +90.",
+ effect_jp: "新世武器強化時の経験値が90増加する。"
+ },
+ "VO01": {
+ name_en: "Guidance Trainer",
+ name_jp: "錬成の導き",
+ effect_en: "Increase the augmentation success rate by 5%.",
+ effect_jp: "特殊能力の成功率を5%上昇させる。"
+ },
+ "VK05": {
+ name_en: "Weapon Booster",
+ name_jp: "NTウェポンブースト",
+ effect_en: "Weapon Enhancement EXP +800.",
+ effect_jp: "新世武器強化時の経験値が800増加する。"
+ },
+ "WA01": {
+ name_en: "Photon Collection",
+ name_jp: "フォトンコレクト",
+ effect_en: "Boosts status effect affix rate.",
+ effect_jp: "状態異常系特殊能力のランクアップ時に成功率を上昇させる。"
+ },
+ "XA01": {
+ name_en: "Soul Receptor",
+ name_jp: "ソールレセプター",
+ effect_en: "Greatly increases Soul affix rate.",
+ effect_jp: "ソール系特殊能力の合成成功率を大幅に上昇。"
+ },
+ "XB01": {
+ name_en: "Extreceptor",
+ name_jp: "エクストレセプター",
+ effect_en: "Greatly increases Flict and Alter affix rate.
ALL(+10)",
+ effect_jp: "アルター・フリクト系と特定の特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XC01": {
+ name_en: "Gift Receptor",
+ name_jp: "ギフトレセプター",
+ effect_en: "Allows transfer of Lucky Rise, EXP Boost, and Meseta Fever.",
+ effect_jp: "ギフト系特殊能力の引き継ぎが可能になる"
+ },
+ "XD01": {
+ name_en: "Sentence Receptor",
+ name_jp: "センテンスレセプター",
+ effect_en: "Boosts transfer of Sentence affixes.
ALL(+10)",
+ effect_jp: "センテンス系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XE01": {
+ name_en: "Phrase Receptor",
+ name_jp: "フレイズレセプター",
+ effect_en: "Boosts transfer of Phrase affixes.
ALL(+10)",
+ effect_jp: "フレイズ系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XF01": {
+ name_en: "Factor Receptor",
+ name_jp: "ファクターレセプター",
+ effect_en: "Boosts Factor-type ability transfer rates.
ALL(+10)",
+ effect_jp: "ファクター系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XG01": {
+ name_en: "Mark Receptor",
+ name_jp: "マークレセプター",
+ effect_en: "Allows transfer Mark-type ability.
ALL(+10)",
+ effect_jp: "マーク系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XJ01": {
+ name_en: "Divine Receptor",
+ name_jp: "ディバインレセプター",
+ effect_en: "Greatly increases affix rate of Divine-type ability.
ALL(+10)",
+ effect_jp: "ディバイン系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XH01": {
+ name_en: "Catalyst Receptor",
+ name_jp: "カタリストレセプター",
+ effect_en: "Greatly increases affix rate of Catalyst-type ability.
ALL(+10)",
+ effect_jp: "カタリスト系特殊能力の合成成功率を大幅に上昇。
ALL(+10)"
+ },
+ "XI30": {
+ name_en: "Attack Receptor",
+ name_jp: "アタックレセプター",
+ effect_en: "Greatly increases affix rate of Might, Precision, Casting, and Deftness.
ALL(+5)",
+ effect_jp: "パワー・シュート・テクニック系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
+ },
+ "XI31": {
+ name_en: "Guard Receptor",
+ name_jp: "ガードレセプター",
+ effect_en: "Greatly increases affix rate of Genius, Toughness, and Reflex.
ALL(+5)",
+ effect_jp: "マインド・ボディ・リアクト系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
+ },
+ "XI32": {
+ name_en: "Photon Receptor",
+ name_jp: "フォトンレセプター",
+ effect_en: "Greatly increases affix rate of Stamina and Spirit.
ALL(+5)",
+ effect_jp: "スタミナ・スピリタ系特殊能力の合成成功率を大幅に上昇。
ALL(+5)"
+ },
+ "XI02": {
+ name_en: "Stamina Boost",
+ name_jp: "スタミナ・ブースト",
+ effect_en: "HP(+45)",
+ effect_jp: "HP(+45)"
+ },
+ "XI03": {
+ name_en: "Spirit Boost",
+ name_jp: "スピリタ・ブースト",
+ effect_en: "PP(+5)",
+ effect_jp: "PP(+5)"
+ },
+ "XI04": {
+ name_en: "Might Boost",
+ name_jp: "パワー・ブースト",
+ effect_en: "MEL Pwr(+25)",
+ effect_jp: "打撃力(+25)"
+ },
+ "XI05": {
+ name_en: "Precision Boost",
+ name_jp: "シュート・ブースト",
+ effect_en: "RNG Pwr(+25)",
+ effect_jp: "射撃力(+25)"
+ },
+ "XI06": {
+ name_en: "Casting Boost",
+ name_jp: "テクニック・ブースト",
+ effect_en: "TEC Pwr(+25)",
+ effect_jp: "法撃力(+25)"
+ },
+ "XI0a": {
+ name_en: "Tenora Boost",
+ name_jp: "テノラ・ブースト",
+ effect_en: "MEL Pwr(+35)",
+ effect_jp: "打撃力(+35)"
+ },
+ "XI0b": {
+ name_en: "GRM Boost",
+ name_jp: "GRM・ブースト",
+ effect_en: "RNG Pwr(+35)",
+ effect_jp: "射撃力(+35)"
+ },
+ "XI0c": {
+ name_en: "Yohmei Boost",
+ name_jp: "ヨウメイ・ブースト",
+ effect_en: "TEC Pwr(+35)",
+ effect_jp: "法撃力(+35)"
+ },
+ "XI10": {
+ name_en: "Noble Stamina",
+ name_jp: "ノーブル・スタミナ",
+ effect_en: "HP(+50),PP(+3)",
+ effect_jp: "HP(+50),PP(+3)"
+ },
+ "XI14": {
+ name_en: "Elegant Stamina",
+ name_jp: "エレガント・スタミナ",
+ effect_en: "HP(+70),PP(+4)",
+ effect_jp: "HP(+70),PP(+4)"
+ },
+ "XI51": {
+ name_en: "Grace Stamina",
+ name_jp: "グレース・スタミナ",
+ effect_en: "HP(+80),PP(+5)",
+ effect_jp: "HP(+80),PP(+5)"
+ },
+ "XI61": {
+ name_en: "Grand Stamina",
+ name_jp: "グランド・スタミナ",
+ effect_en: "HP(+100),PP(+6)",
+ effect_jp: "HP(+100),PP(+6)"
+ },
+ "XI07": {
+ name_en: "Noble Might",
+ name_jp: "ノーブル・パワー",
+ effect_en: "MEL Pwr(+30),PP(+3)",
+ effect_jp: "打撃力(+30),PP(+3)"
+ },
+ "XI11": {
+ name_en: "Elegant Might",
+ name_jp: "エレガント・パワー",
+ effect_en: "MEL Pwr(+40),PP(+4)",
+ effect_jp: "打撃力(+40),PP(+4)"
+ },
+ "XI52": {
+ name_en: "Grace Might",
+ name_jp: "グレース・パワー",
+ effect_en: "MEL Pwr(+50),PP(+5)",
+ effect_jp: "打撃力(+50),PP(+5)"
+ },
+ "XI62": {
+ name_en: "Grand Might",
+ name_jp: "グランド・パワー",
+ effect_en: "MEL Pwr(+60),HP(+20),PP(+5)",
+ effect_jp: "打撃力(+60),HP(+20),PP(+5)"
+ },
+ "XI08": {
+ name_en: "Noble Precision",
+ name_jp: "ノーブル・シュート",
+ effect_en: "RNG Pwr(+30),PP(+3)",
+ effect_jp: "射撃力(+30),PP(+3)"
+ },
+ "XI12": {
+ name_en: "Elegant Precision",
+ name_jp: "エレガント・シュート",
+ effect_en: "RNG Pwr(+40),PP(+4)",
+ effect_jp: "射撃力(+40),PP(+4)"
+ },
+ "XI53": {
+ name_en: "Grace Precision",
+ name_jp: "グレース・シュート",
+ effect_en: "RNG Pwr(+50),PP(+5)",
+ effect_jp: "射撃力(+50),PP(+5)"
+ },
+ "XI63": {
+ name_en: "Grand Precision",
+ name_jp: "グランド・シュート",
+ effect_en: "RNG Pwr(+60),HP(+20),PP(+5)",
+ effect_jp: "射撃力(+60),HP(+20),PP(+5)"
+ },
+ "XI09": {
+ name_en: "Noble Casting",
+ name_jp: "ノーブル・テクニック",
+ effect_en: "TEC Pwr(+30),PP(+3)",
+ effect_jp: "法撃力(+30),PP(+3)"
+ },
+ "XI13": {
+ name_en: "Elegant Casting",
+ name_jp: "エレガント・テクニック",
+ effect_en: "TEC Pwr(+40),PP(+4)",
+ effect_jp: "法撃力(+40),PP(+4)"
+ },
+ "XI54": {
+ name_en: "Grace Casting",
+ name_jp: "グレース・テクニック",
+ effect_en: "TEC Pwr(+50),PP(+5)",
+ effect_jp: "法撃力(+50),PP(+5)"
+ },
+ "XI64": {
+ name_en: "Grand Casting",
+ name_jp: "グランド・テクニック",
+ effect_en: "TEC Pwr(+60),HP(+20),PP(+5)",
+ effect_jp: "法撃力(+50),HP(+20),PP(+5)"
+ },
+ "XI60": {
+ name_en: "Grace Spirit",
+ name_jp: "グランド・スピリタ",
+ effect_en: "PP(+15)",
+ effect_jp: "PP(+15)"
+ },
+ "XI20": {
+ name_en: "Offense Boost",
+ name_jp: "オフェンス・ブースト",
+ effect_en: "MEL Pwr(+15),RNG Pwr(+15),TEC Pwr(+15),DEX(+25),PP(+1)",
+ effect_jp: "打撃力(+15),射撃力(+15),法撃力(+15),技量(+25),PP(+1)"
+ },
+ "XI22": {
+ name_en: "Attack Boost",
+ name_jp: "アタックブースト",
+ effect_en: "MEL Pwr(+25),RNG Pwr(+25),TEC Pwr(+25),DEX(+40),PP(+3)",
+ effect_jp: "打撃力(+25),射撃力(+25),法撃力(+25),技量(+40),PP(+3)"
+ },
+ "XI21": {
+ name_en: "Defense Boost",
+ name_jp: "ディフェンス・ブースト",
+ effect_en: "MEL Def(+25),RNG Def(+25),TEC Def(+25),HP(+55),PP(+1)",
+ effect_jp: "打撃防御(+25),射撃防御(+25),法撃防御(+25),HP(+55),PP(+1)"
+ },
+ "XI23": {
+ name_en: "Guard Boost",
+ name_jp: "ガードブースト",
+ effect_en: "MEL Def(+35),RNG Def(+35),TEC Def(+35),HP(+75),PP(+3)",
+ effect_jp: "打撃防御(+35),射撃防御(+35),法撃防御(+35),HP(+75),PP(+3)"
+ },
+ "ZA01": {
+ name_en: "Junk A",
+ name_jp: "ジャンクA",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZB01": {
+ name_en: "Junk B",
+ name_jp: "ジャンクB",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZC01": {
+ name_en: "Junk C",
+ name_jp: "ジャンクC",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZD01": {
+ name_en: "Junk D",
+ name_jp: "ジャンクD",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZE01": {
+ name_en: "Junk E",
+ name_jp: "ジャンクE",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZF01": {
+ name_en: "Junk F",
+ name_jp: "ジャンクF",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZG01": {
+ name_en: "Junk G",
+ name_jp: "ジャンクG",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZH01": {
+ name_en: "Junk H",
+ name_jp: "ジャンクH",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "ZI01": {
+ name_en: "Junk I",
+ name_jp: "ジャンクI",
+ effect_en: "100% affix junk",
+ effect_jp: "100%合成成功率のジャンク。"
+ },
+ "LA99": {
+ name_en: "S1:Junk",
+ name_jp: "S1:ジャンク",
+ effect_en: "Represents any S1 ability.",
+ effect_jp: "任意のS1能力を表します。"
+ },
+ "LB99": {
+ name_en: "S2:Junk",
+ name_jp: "S2:ジャンク",
+ effect_en: "Represents any S2 ability.",
+ effect_jp: "任意のS2能力を表します。"
+ },
+ "LC99": {
+ name_en: "S3:Junk",
+ name_jp: "S3:ジャンク",
+ effect_en: "Represents any S3 ability.",
+ effect_jp: "任意のS3能力を表します。"
+ },
+ "LD99": {
+ name_en: "S4:Junk",
+ name_jp: "S4:ジャンク",
+ effect_en: "Represents any S4 ability.",
+ effect_jp: "任意のS4能力を表します。"
+ },
+ "LE99": {
+ name_en: "S5:Junk",
+ name_jp: "S5:ジャンク",
+ effect_en: "Represents any S5 ability.",
+ effect_jp: "任意のS5能力を表します。"
+ },
+ "LF99": {
+ name_en: "S6:Junk",
+ name_jp: "S6:ジャンク",
+ effect_en: "Represents any S6 ability.",
+ effect_jp: "任意のS6能力を表します。"
+ },
+ "LG99": {
+ name_en: "S7:Junk",
+ name_jp: "S7:ジャンク",
+ effect_en: "Represents any S7 ability.",
+ effect_jp: "任意のS7能力を表します。"
+ },
+ "LH99": {
+ name_en: "S8:Junk",
+ name_jp: "S8:ジャンク",
+ effect_en: "Represents any S8 ability.",
+ effect_jp: "任意のS8能力を表します。"
+ }
+});
+
+var module = module || undefined
+if (module && module.exports) {
+ module.exports.lang = lang
+}
From 01e4a5a802d93cbff794c4dc26fb3368fd3b675f Mon Sep 17 00:00:00 2001
From: Ice-Winter <70829588+Ice-Winter@users.noreply.github.com>
Date: Sun, 6 Sep 2020 03:56:30 -0500
Subject: [PATCH 02/35] cleared up junk text
---
js/lang.js | 1 -
1 file changed, 1 deletion(-)
diff --git a/js/lang.js b/js/lang.js
index d836a0f5..481a5dfd 100644
--- a/js/lang.js
+++ b/js/lang.js
@@ -25,7 +25,6 @@
*
*/
- //tester
const lang = Object.freeze({
"app": {
From 4cf22921512f475e6a015663abb02c6dbb750037 Mon Sep 17 00:00:00 2001
From: IceNWinter <70829588+IceNWinter@users.noreply.github.com>
Date: Mon, 7 Sep 2020 05:39:06 -0500
Subject: [PATCH 03/35] Update index.html
---
index.html | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/index.html b/index.html
index 3725ae45..0c000334 100644
--- a/index.html
+++ b/index.html
@@ -38,7 +38,7 @@
-
${n.app.subHeader[e]}
\n
\n ';t="number"==typeof t?t:0,a="number"==typeof a?a:0;let d=[],l=K.CAPACITY;for(var p=0;p| ",e.size()>0)for(p=0;p | |