Skip to content

Trying to just simply mix sounds to a currently playing audioplayer #32

Description

@k2xl

I have a game with a bunch of characters shooting bullets. Every time the characters shoot I am trying to play a sound.

The reason I'm trying to use SW3 is because there is a 32 instance limit on Soundchannel, so I'm thinking to mix them with StandingWave would be a good idea.

The problem is that I'm confused how to do this. According to the documentation you can set up tracks in a ListPerformance, but the problem is that I just want to do a "play" in real time not set up a chord or anything like that.

I tried creating new SoundSources and playing them on a static AudioPlayer, but apparently the .play() can only play one at a time.

Thanks!

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions