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纠正一个说法,戴老师可能没注意 dispatch_apply进行快速迭代 #14

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@zColdWater

for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
// Do something with x and y here
}
}
//因为可以并行执行,所以使用dispatch_apply可以运行的更快

  • (void)dispatchApplyDemo {
    dispatch_queue_t concurrentQueue = dispatch_queue_create("com.starming.gcddemo.concurrentqueue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_apply(10, concurrentQueue, ^(size_t i) {
    NSLog(@"%zu",i);
    });
    NSLog(@"The end"); //这里有个需要注意的是,dispatch_apply这个是会阻塞主线程的。这个log打印会在dispatch_apply都结束后才开始执行
    }

纠正的地方:“dispatch_apply这个是会阻塞主线程的” 改成 “dispatch_apply这个是会阻塞当前上下文线程的”

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