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can jump when not on gound #13

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@Enhex

seems to be a problem with Bullet's btKinematicCharacterController::onGround()
that wrongly assumes that if velocity is 0 the character is on the ground, but it's also 0 when reaching trajectory apex.
proper solution is to switch to Jolt Physics.
quick fix is to use collision contact and its normal.

2025-12-23.22-50-20.mp4

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