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Split up Pog class #52

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@tkjn

The Pog class is a beast...
I was thinking about trying to add something to the UI on hover of a Pog, then I realised it's all tied into the Pog class which is also used to represent the data and other things....
I think ideally we want:

  • a Pog class that simply represents the Pog.
  • Separate code for rendering a Pog on the GameTable
  • Separate code for writing the Pog data to Network/file
  • Probably more... it's a mess

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