Two prefabs in 7Cav Vehicles claim the same resource GUID 583F19F5752BA737:
Prefabs/Vehicles/Tracked/BFV/VehParts/Turret/M2A3_Commander_Turret.et (newer; last touched by "Add Thermals to BFV" and "RHS Supply crate contents")
Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/M2A3_Commander_Turret.et (older ChopShop-era copy; last touched by "BFV Thermal fix commander turret")
The two files differ by 26 lines. The BTR70-dir copy contains config the BFV-dir copy lacks:
RHS_TurretStabilizationComponent with m_bStabilizationEnabled 1
SCR_2DSightsComponent with the ISU reticle, NVG-compatible flags
WCS_Armament_TurretStabilizationComponent with stabilization enabled
Duplicate GUIDs inside one addon make resource resolution ambiguous: whichever file the engine indexes last wins. M2A3_II_Commander_Turret.et inherits from this GUID, so whether the Bradley II commander turret gets stabilization and the 2D sight currently depends on indexing order rather than on anything anyone chose.
Suggested resolution
- Decide which config is correct. Most likely: merge the stabilization and sights blocks from the BTR70-dir copy into the BFV-dir file.
- Delete the copy under
Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/. It sits in the wrong folder anyway (it is an M2A3 turret in a BTR70 directory).
Found during a full repo GUID integrity scan; happy to provide the scan script.
Two prefabs in 7Cav Vehicles claim the same resource GUID
583F19F5752BA737:Prefabs/Vehicles/Tracked/BFV/VehParts/Turret/M2A3_Commander_Turret.et(newer; last touched by "Add Thermals to BFV" and "RHS Supply crate contents")Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/M2A3_Commander_Turret.et(older ChopShop-era copy; last touched by "BFV Thermal fix commander turret")The two files differ by 26 lines. The BTR70-dir copy contains config the BFV-dir copy lacks:
RHS_TurretStabilizationComponentwithm_bStabilizationEnabled 1SCR_2DSightsComponentwith the ISU reticle, NVG-compatible flagsWCS_Armament_TurretStabilizationComponentwith stabilization enabledDuplicate GUIDs inside one addon make resource resolution ambiguous: whichever file the engine indexes last wins.
M2A3_II_Commander_Turret.etinherits from this GUID, so whether the Bradley II commander turret gets stabilization and the 2D sight currently depends on indexing order rather than on anything anyone chose.Suggested resolution
Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/. It sits in the wrong folder anyway (it is an M2A3 turret in a BTR70 directory).Found during a full repo GUID integrity scan; happy to provide the scan script.