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AhmedGD1/README.md

Saku — Game Developer

Godot · C# · .NET · Game Systems · Developer Tools

I build games and the systems behind them — from gameplay architecture and reusable libraries to developer tools and experimental projects.

What I Like Building

  • 🎮 Gameplay systems & game feel
  • 🧩 Reusable architecture and frameworks
  • 🛠️ Developer tools & editor extensions
  • ⚙️ C# / .NET tooling
  • 🌲 Procedural systems
  • 🧪 Experimental ideas and prototypes

Technologies

C# GDScript Godot .NET Roslyn Git

Open Source

I publish tools and libraries for Godot and the wider C# ecosystem.

Explore my repositories →

GitHub

GitHub Stats Card


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  1. takobi_ai takobi_ai Public

    🐙 Behavior tree & State Machine framework for Godot 4, built in C#

    C# 9

  2. GodotUtilities GodotUtilities Public

    A collection of general-purpose C# utilities for Godot 4

    C#

  3. Anvil Anvil Public

    A Godot 4 (C#) editor plugin that generates strongly-typed, compile-time-safe `StringName` IDs for your files — no more typo-prone magic strings for asset paths, sound names, or resource keys.

    C# 1

  4. Godot-Audio-Service Godot-Audio-Service Public

    A lightweight, extensible audio service framework for Godot (C#)

    C# 2

  5. FlowTween FlowTween Public

    Custom Tween Tool for Unity

    C# 23 2

  6. GodotPersistence GodotPersistence Public

    A source-generated save/load system for Godot 4 C#.

    C# 3