Credit: Petr Ganaj
Teeny is a minimalist ECS game engine, focused on optimization, simplicity, and most of all, stability. Written in C++, using OpenGL.
Components are all laid out sequentially, and memory locations of components will never change unless intentionally changed.
Teeny is EXTREMELY work in progress. Pull requests without direct contact will not be accepted.
However, issues are fully welcome!
Do note: A.I usage in this project is strictly forbidden. Any code generated by an LLM is not something that belongs in a stability focused project.
