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Give the Windows process-lookup tests the time a PowerShell start nee…
ci
#52:
Commit
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6m 59s
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Pick each game's engine build on the Engines tab without launching it
ci
#51:
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Raise js-yaml under electron-builder to the release that fixes its CP…
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#50:
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Check a mod's ini files against its settings schema, or generate them…
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#49:
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Increase fission warning size
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#48:
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Keep an sfall and a Fission mod list side by side, since neither engi…
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Check making a file runnable per host, as Windows has no execute bit …
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Say the native-run caveat once for the list rather than once per engine
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#45:
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Restore the export knip stripped from a generated module
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Let the backend take its extraction tool, and cover the branch behind it
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Speed up cold mod feeds
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6m 25s
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Anchor CI's Node version to package.json's engines field
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Hold the mods columns still by giving the row's slack to a track the …
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Float the mods reading notice over a dimmed tab instead of in the lis…
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skip git lowercasing
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Allow to cancel download
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re-read games on startup
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Leave the channel names out of coverage: only the entry points import…
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Floor the Save button at its wider label, so starting a save does not…
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Ask before closing on a running operation, rather than taking the cli…
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Resolve a host directory before mounting it, so a symlinked game fold…
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Measure free space where the bytes land, and after the download rathe…
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Let the extraction decide what a Fallout 1 archive is missing, not a …
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#30:
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Offer older releases in the version list for everything but a base mod
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Label the builds a machine holds, and let the version chooser be dism…
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