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ilvxna edited this page
Aug 3, 2018
·
1 revision
Welcome to the kbe_doc wiki!
Wiki pages
Pages
59
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addProximity的第一个参数是面积还是什么?
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addSpaceGeometryMapping函数的调用
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alias中实体的属性有 ARRAY 怎么同步?
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Avatar时装、装备如何制作 ?
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baseapp容错处理
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cellapp进程内的实体通信
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cellCall(服务端报参数错误)(exposed缺少一个参数)?
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Def文件中flag的作用
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demo的配置文件d_entities问题
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executeRawDatabaseCommand 的返回格式
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globalData使用?
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interface接口不知道具体该怎么写?
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kbe 1.2.0版本 Centos安装脚本
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KBEngine可以自定义事件(任务系统)
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kbengine的分布式部署方式
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kbengine类型别名
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kbe内置Vector3备忘
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kbe各系统的设计
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kbe方法调用 不同base调用globalData实体方法 顺序错乱
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KBE的direction问题
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kbe系列问题
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KBE邮件系统怎么设计?
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onEnterWorld相关问题
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Timer的注意事项
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ue4做客户端的程序结构流程
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Unity客户端使用SDK
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世界、工会聊天,存取五分钟
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何时算是进入了World和Space(创建space) ?
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使用技能的问题
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关于baseAppData和globalData数据
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关于globalData的使用问题
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关于属性的定义 (如金币)?
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副本space
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多个baseApp实现聊天广播
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实体的持久化数据会重复写数据库吗?
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实体获取账号信息?
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实现一个每天更新玩家数据的方法
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客户端如何调用Contact实体的方法?
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延迟问题?
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怎样判断cell的entity的类别 ?
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怎样获取Space中机关、陷阱Entity实体(查找指定实体)?
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性能的测试(关于子弹技能)
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排行榜的问题?
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排行榜问题,请问如何关联Player的积分属性?
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排行榜:自定义结构如何创建一个结果对象
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数据缓存设计(Redis)
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服务器中用到的端口列表.防火墙需要用到
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游戏阵营设计
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玩家的动作状态是怎么同步的?
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球球大作战的可能设计
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简单写一下微信登录的过程(服务器)
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自定义复杂类型(排行榜)
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获知Space中有哪些Entity?
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访问其他baseapp实体(globalData)
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跨服交互的问题
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身上有多个宠物怎么设计Avatar.def比较好(宠物系统)
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通过databaseID获取到当前存在的实体(好友系统)
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重登客户端时,如何缓存实体onEnter_xx,set_xx等的同步事件?
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