Description
Actual level graphics do not display. The HUD elements work fine and one seems to be able to play the game (jumping and interacting with the level), but the graphics in the level don't even show up.
Here's the log:
Loading C:\Program Files (x86)\GOG Galaxy\Games\Vertical Drop Heroes HD\data.win... Loaded "Vertical_Drop_Heroes_HD" (749275507) successfully! [WAD Version 13 / GameMaker version 1.0.0.1347] VM: Initialized with 414 functions mapped Warning: Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt or failed to load, using defaults OpenGL Version: 4.6.0 - Build 32.0.101.7088 VM: Reset complete VM: Reset complete GL: Compiling default vertex shader GL: Compiling default fragment shader GL: Shader default succesfully linked! GL: 1 Shaders Found GL: Compiling shader0 GL: Compiling shader0 vertex shader GL: Compiling shader0 fragment shader GL: Shader shader0 succesfully linked! GL: Renderer initialized (13 texture pages) Audio: miniaudio engine initialized GL: Loaded TXTR page 0 (2048x2048) GL: Loaded TXTR page 1 (2048x2048) GL: Loaded TXTR page 2 (2048x2048) GL: Loaded TXTR page 3 (2048x2048) GL: Loaded TXTR page 4 (2048x2048) GL: Loaded TXTR page 5 (2048x2048) GL: Loaded TXTR page 6 (2048x2048) GL: Loaded TXTR page 7 (2048x2048) GL: Loaded TXTR page 8 (2048x2048) GL: Loaded TXTR page 9 (2048x2048) GL: Loaded TXTR page 10 (2048x2048) GL: Loaded TXTR page 11 (2048x2048) GL: Loaded TXTR page 12 (2048x2048) Runner: Executing extension init script: ls_system_init Warning: VM: [gml_Script_ls_system_init] Stubbed function "sprite_add"! Warning: VM: [gml_Object_obNerdookSplash_Create_0] Stubbed function "window_set_fullscreen"! Runner: Room loaded: rmSplash (room 0) with 2 instances GL: Created surface 0 with size (1280x720) Room changed: rmSplash (room 0) -> rmSplash2 (room 1) Runner: Room loaded: rmSplash2 (room 1) with 2 instances Room changed: rmSplash2 (room 1) -> rmMenu (room 2) Warning: VM: [gml_Object_btnStartMenu_Create_0] Stubbed function "steam_initialised"! Runner: Room loaded: rmMenu (room 2) with 5 instances Room changed: rmMenu (room 2) -> rmScroll (room 7) Runner: Room loaded: rmScroll (room 7) with 2 instances Room changed: rmScroll (room 7) -> rmGameplay (room 3) Warning: VM: [gml_Object_obGameControl_Create_0] Stubbed function "window_get_fullscreen"! Warning: VM: [gml_Object_obGameControl_Create_0] Stubbed function "steam_initialised"! GL: Created surface 1 with size (1280x720) Runner: Room loaded: rmGameplay (room 3) with 59 instances Warning: VM: [gml_Object_obGameControl_Step_0] Stubbed function "os_is_paused"! Warning: VM: [gml_Object_obGameControl_Draw_0] Stubbed function "window_get_fullscreen"! Room changed: rmGameplay (room 3) -> rmGameplay (room 3) GL: Created surface 2 with size (1280x720) GL: Created surface 3 with size (1440x1440) Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_primitive_begin_texture"! Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_vertex_texture_color"! Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_primitive_end"! Runner: Room loaded: rmGameplay (room 3) with 187 instances GL: Created surface 4 with size (480x480) GL: Freed Surface 3 GL: Freed Surface 4 Room changed: rmGameplay (room 3) -> rmGameplay (room 3) GL: Created surface 3 with size (1280x720) GL: Created surface 4 with size (1440x1440) Runner: Room loaded: rmGameplay (room 3) with 217 instances GL: Created surface 5 with size (480x480) VM: Reset complete VM: Reset complete Bye! :3
Game URL
https://www.gog.com/en/game/vertical_drop_heroes_hd
WAD Version
WAD Version 13
Butterscotch Target
Desktop (Windows, macOS, Linux)
Description
Actual level graphics do not display. The HUD elements work fine and one seems to be able to play the game (jumping and interacting with the level), but the graphics in the level don't even show up.
Here's the log:
Loading C:\Program Files (x86)\GOG Galaxy\Games\Vertical Drop Heroes HD\data.win... Loaded "Vertical_Drop_Heroes_HD" (749275507) successfully! [WAD Version 13 / GameMaker version 1.0.0.1347] VM: Initialized with 414 functions mapped Warning: Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt or failed to load, using defaults OpenGL Version: 4.6.0 - Build 32.0.101.7088 VM: Reset complete VM: Reset complete GL: Compiling default vertex shader GL: Compiling default fragment shader GL: Shader default succesfully linked! GL: 1 Shaders Found GL: Compiling shader0 GL: Compiling shader0 vertex shader GL: Compiling shader0 fragment shader GL: Shader shader0 succesfully linked! GL: Renderer initialized (13 texture pages) Audio: miniaudio engine initialized GL: Loaded TXTR page 0 (2048x2048) GL: Loaded TXTR page 1 (2048x2048) GL: Loaded TXTR page 2 (2048x2048) GL: Loaded TXTR page 3 (2048x2048) GL: Loaded TXTR page 4 (2048x2048) GL: Loaded TXTR page 5 (2048x2048) GL: Loaded TXTR page 6 (2048x2048) GL: Loaded TXTR page 7 (2048x2048) GL: Loaded TXTR page 8 (2048x2048) GL: Loaded TXTR page 9 (2048x2048) GL: Loaded TXTR page 10 (2048x2048) GL: Loaded TXTR page 11 (2048x2048) GL: Loaded TXTR page 12 (2048x2048) Runner: Executing extension init script: ls_system_init Warning: VM: [gml_Script_ls_system_init] Stubbed function "sprite_add"! Warning: VM: [gml_Object_obNerdookSplash_Create_0] Stubbed function "window_set_fullscreen"! Runner: Room loaded: rmSplash (room 0) with 2 instances GL: Created surface 0 with size (1280x720) Room changed: rmSplash (room 0) -> rmSplash2 (room 1) Runner: Room loaded: rmSplash2 (room 1) with 2 instances Room changed: rmSplash2 (room 1) -> rmMenu (room 2) Warning: VM: [gml_Object_btnStartMenu_Create_0] Stubbed function "steam_initialised"! Runner: Room loaded: rmMenu (room 2) with 5 instances Room changed: rmMenu (room 2) -> rmScroll (room 7) Runner: Room loaded: rmScroll (room 7) with 2 instances Room changed: rmScroll (room 7) -> rmGameplay (room 3) Warning: VM: [gml_Object_obGameControl_Create_0] Stubbed function "window_get_fullscreen"! Warning: VM: [gml_Object_obGameControl_Create_0] Stubbed function "steam_initialised"! GL: Created surface 1 with size (1280x720) Runner: Room loaded: rmGameplay (room 3) with 59 instances Warning: VM: [gml_Object_obGameControl_Step_0] Stubbed function "os_is_paused"! Warning: VM: [gml_Object_obGameControl_Draw_0] Stubbed function "window_get_fullscreen"! Room changed: rmGameplay (room 3) -> rmGameplay (room 3) GL: Created surface 2 with size (1280x720) GL: Created surface 3 with size (1440x1440) Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_primitive_begin_texture"! Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_vertex_texture_color"! Warning: VM: [gml_Script_ls_light_surface_draw] Unknown function "draw_primitive_end"! Runner: Room loaded: rmGameplay (room 3) with 187 instances GL: Created surface 4 with size (480x480) GL: Freed Surface 3 GL: Freed Surface 4 Room changed: rmGameplay (room 3) -> rmGameplay (room 3) GL: Created surface 3 with size (1280x720) GL: Created surface 4 with size (1440x1440) Runner: Room loaded: rmGameplay (room 3) with 217 instances GL: Created surface 5 with size (480x480) VM: Reset complete VM: Reset complete Bye! :3Game URL
https://www.gog.com/en/game/vertical_drop_heroes_hd
WAD Version
WAD Version 13
Butterscotch Target
Desktop (Windows, macOS, Linux)