I enjoy building things involving math, graphics and algorithms.
Some things I've built:
• Mathematical fractal rendering (2D & 3D)
• Drawing robot arm
• Competitive programming (ICPC regionalist, Codeforces specialist)
I enjoy building things involving math, graphics and algorithms.
Some things I've built:
• Mathematical fractal rendering (2D & 3D)
• Drawing robot arm
• Competitive programming (ICPC regionalist, Codeforces specialist)
Real-time 2D and 3D fractal explorer built with C++ and Diligent Engine. Uses Raymarching and HLSL Compute Shaders to render Mandelbrot, Mandelbulb, and Menger Sponge fractals.
C++
Source code and benchmarking framework for my undergraduate thesis: Evaluating classic quantum algorithms (Grover, QPE, Simon, BV) under NISQ noise models using Qiskit
Python
MATLAB simulation of a 3-DOF robotic arm that traces image contours. Features Canny edge detection for trajectory generation and Moore-Penrose pseudoinverse for inverse kinematics.
MATLAB
Java-based secure server implementing a hybrid cryptographic protocol (RSA, DH, AES-256) for encrypted data exchange and package status tracking.
Java
A lightweight C++ raytracer following the "Ray Tracing in One Weekend" book, implementing basic spheres, materials, and anti-aliasing.
C++
Solutions to some competitive programming problems (Codeforces, CSES, ICPC) in C++, including implementations of standard algorithms and data structures.
C++