Anchor connection wires at the port dots - #43
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`drawWires` ran box-centre to box-centre, so the line passed under the instance rows and never touched the `.node-port` dots it's supposed to connect. Anchor each end at the port's real (transform-aware) rect centre, in the same coordinate space `canvasPoint` uses — the drag-to-connect line starts there too. Falls back to the row centre in the embed view, which has no port.
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The wire between two instances was drawn box-centre → box-centre, so it ran
under the node rows and stopped nowhere near the
.node-portdots it'smeant to attach to (see the report — the line floats past both ports).
portAnchor(instanceId)now returns the port dot's real centre viagetBoundingClientRect(so thetop: 50%; translateY(-50%)is accountedfor), converted to the same canvas space
canvasPointproduces — which iswhere nodes are positioned, so the endpoints land exactly on the dots.
startConnectDrag's rubber-band line starts there too. Embed view (noport) falls back to the row centre.
yarn test(20) andyarn buildpass. No coordinate assertions in thetests to update.