Resource pack files for Dogcraft.net.
| ID | Model name |
|---|---|
| 1 | Rencoin |
/give @s minecraft:gold_nugget{CustomModelData:1, display:{Name:'{"text":"Rencoin","color":"yellow","italic":"false"}'}} 1
New 1.21.4 command:
/give @s minecraft:gold_nugget[minecraft:custom_model_data='{floats:[1.0]}',minecraft:custom_name='{"text":"Rencoin","color":"yellow","italic":"false"}'] 1
| ID | Model name |
|---|---|
| 1 | BDubs Moss |
| 2 | BDubs Steampunk |
| 3 | BDubs |
| 4 | Cubfan |
| 5 | Doc |
| 6 | Etho |
| 7 | Falsesymmetry |
| 8 | Geminitay |
| 9 | Grian |
| 10 | Grumbot |
| 11 | Scar |
| 12 | Scar Steampunk |
| 13 | Scar Elf |
| 14 | Scar Imagineer |
| 15 | Scar hOtgUy |
| 16 | Hypno |
| 17 | Jevin |
| 18 | Impulse |
| 19 | Impulse Dwarf |
| 20 | Iskall |
| 21 | Jellie |
| 22 | JoeHills |
| 23 | Jhost |
| 24 | Keralis |
| 25 | Keralis Steampunk |
| 26 | Mumbo |
| 27 | Pearl |
| 28 | Pearl Cleaning Lady |
| 29 | Renthedog |
| 30 | Rentheking |
| 31 | Stress |
| 32 | Stress GG |
| 33 | Tango |
| 34 | Tango Steampunk |
| 35 | Tango Dungeon Master |
| 36 | TFC |
| 37 | VintageBeef |
| 38 | VintageBeef S9 |
| 39 | Welsknight |
| 40 | Helsknight |
| 41 | XBcrafted |
| 42 | Xisuma |
| 43 | Xisuma Bonemage |
| 44 | Evil Xisuma |
| 45 | Zedaph |
| 46 | Zedaph Daredevil |
| 47 | Zedaph Steampunk |
| 48 | ZombieCleo |
| 49 | ZombieCleo Gorgon |
| 50 | Pixlriffs |
| 51 | ZloyXP |
| 52 | Lyarrah |
| 53 | Ariana Griande |
| 54 | Straw hat |
| 55 | Ender Dragon |
| 56 | Snowman2024 |
| 57 | ironplushie |
| 58 | renspaceexplorer |
| 59 | mumbostash |
| 60 | dclogo |
| 61 | Gravestone rounded |
| 62 | Gravestone cross |
| 63 | Gravestone slab |
| 64 | Dogcraft logo badge |
| 65 | Raven |
| 66 | Skull and bones |
| 67 | Grave candle |
| 68 | Dead bush |
| 69 | Coffin |
| 70 | End trophy |
| 71 | Jack o lantern |
| 72 | Golden trophy |
| 73 | Silver trophy |
| 74 | Bronze trophy |
The gravestones are built for item frames laid flat on the ground - they stand upright out of the frame at full size. Right-click the frame to turn the stone to one of 8 facings, and use an invisible frame so only the stone shows:
/give @s minecraft:item_frame[minecraft:entity_data={id:"minecraft:item_frame",Invisible:1b}] 1
/give @s minecraft:carved_pumpkin[minecraft:custom_model_data={floats:[61.0]},minecraft:custom_name='{"text":"Gravestone","color":"gray","italic":false}'] 1
| ID | Model name |
|---|---|
| 1 | Box of chocolate |
| 2 | Candy cane |
| 3 | Slushie |
| ID | Model name |
|---|---|
| 1 | RenCoin |
These use the item-model route rather than Custom Model Data. Setting
equippable with no asset_id makes Minecraft fall back to the item's
own 3D model on the head, so the whole cap renders and the helmet keeps its
armour, durability and enchantments.
| Model name | item_model id |
|---|---|
| Dogcraft cap | minecraft:dogcraftcap |
| Dogcraft cap backwards | minecraft:dogcraftcapback |
/give @s minecraft:leather_helmet[minecraft:item_model="minecraft:dogcraftcap",minecraft:equippable={slot:"head",equip_sound:"item.armor.equip_leather"}] 1
minecraft:dclogobadgebig is the 128x128 version of the logo, built at the
largest size Minecraft allows in an item frame. Model elements are capped at
-16..32 (3 blocks) and display.scale is capped at 4, and an item frame then
halves it, so it renders 6 x 6 blocks. Put it in a wall frame (use an
invisible one) and it hangs upright, centred on the frame.
/give @s minecraft:paper[minecraft:item_model="minecraft:dclogobadgebig"] 1
To go past 6 blocks it has to be an item display entity rather than a frame,
since those are not bound by the frame's halving - raise scale as needed.
The model is centred on its own origin, so the entity position is the centre
of the logo: put it at a block centre (X.5 Y.5 Z.5) and it lines up. It reaches
1.5 x scale blocks in every direction, so at scale 4 summon it 6 blocks above
the floor to stand it on the ground rather than half burying it.
/summon minecraft:item_display ~ ~6 ~ {Tags:["dclogo"],item:{id:"minecraft:paper",count:1,components:{"minecraft:item_model":"minecraft:dclogobadgebig"}},transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[4f,4f,4f]},billboard:"fixed"}
Item displays have no hitbox, so they cannot be hit - remove one by its tag:
/kill @e[type=minecraft:item_display,tag=dclogo]
