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perf(rendering): split tint out of the transform buffer into a dedicated 8-bit resource - #422

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feat/transform-buffer-tint-texture-split
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perf(rendering): split tint out of the transform buffer into a dedicated 8-bit resource#422
Exoridus wants to merge 4 commits into
mainfrom
feat/transform-buffer-tint-texture-split

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@Exoridus

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Shrinks the per-instance transform row from 12 to 8 floats (matrix, translation, snap mode) and moves tint into its own natively 8-bit normalized resource.

What changed

  • Tint storage: rgba8 DataTexture on WebGL2, packed u32 decoded via unpack4x8unorm on WebGPU.
  • Precision: RGB stays exact (0..255 integers re-encoded losslessly). Alpha is quantized to 255 steps — the only behavioural difference versus the previous float path.
  • Coverage: both backends, through sprite, mesh (live + retained replay), and the retained bundles for nine-slice, repeating sprites and tilemap chunks. Those bundles share getBindGroup, so an includeTint flag keeps the layout binding consistent instead of tripping WebGPU validation.
  • Test shaders: browser tests hardcode their own mock shaders (the Vitest plugin stubs real .vert/.frag sources to empty strings). They read out of bounds after the layout change and are updated accordingly.

Verification

  • pnpm verify:quick — clean (0 lint errors, Prettier clean, API docs in sync)
  • pnpm test:core — 333 files / 5395 tests green
  • Real GPU pixel tests in Chromium: WebGL2 46/46, WebGPU 43/43
  • @codexo/exojs-tilemap package + browser test: green

…ted 8-bit resource

The per-instance transform row shrinks from 12 to 8 floats (matrix,
translation, snap mode). Tint moves into its own natively 8-bit
normalized resource: an rgba8 DataTexture on WebGL2, a packed u32
decoded via unpack4x8unorm on WebGPU.

RGB stays exact (0..255 integers re-encoded losslessly); alpha is
quantized to 255 steps, which is the only behavioural difference.

Both backends carry the change through sprite, mesh (live and retained
replay) and the retained bundles for nine-slice, repeating sprites and
tilemap chunks. Those bundles share getBindGroup, so an includeTint flag
keeps the layout binding consistent instead of tripping WebGPU
validation.

Browser tests hardcode their own mock shaders because the Vitest plugin
stubs real .vert/.frag sources to empty strings; those shaders read out
of bounds after the layout change and are updated accordingly.
@Exoridus
Exoridus enabled auto-merge (squash) July 27, 2026 06:46
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@codecov

codecov Bot commented Jul 27, 2026

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Bundle Report

Changes will increase total bundle size by 470.64kB (1.92%) ⬆️. This is within the configured threshold ✅

Detailed changes
Bundle name Size Change
exo-esm-esm 904.52kB 28.3kB (3.23%) ⬆️
exo-esm-modules-esm 4.26MB 282.59kB (7.11%) ⬆️
exo-iife-min-Exo-iife 912.15kB 28.19kB (3.19%) ⬆️
site-server-esm 14.39MB 101 bytes (0.0%) ⬆️
exo-full-iife-Exo-iife 2.95MB 131.48kB (4.67%) ⬆️
exojs-tilemap-esm 369.74kB -12 bytes (-0.0%) ⬇️

Affected Assets, Files, and Routes:

view changes for bundle: exojs-tilemap-esm

Assets Changed:

Asset Name Size Change Total Size Change (%)
webgpu/WebGpuTileChunkRenderer.js -12 bytes 28.56kB -0.04%

Files in webgpu/WebGpuTileChunkRenderer.js:

  • ./src/webgpu/WebGpuTileChunkRenderer.ts → Total Size: 28.07kB
view changes for bundle: exo-esm-modules-esm

Assets Changed:

Asset Name Size Change Total Size Change (%)
rendering/webgpu/WebGpuBackend.js 438 bytes 91.96kB 0.48%
rendering/webgpu/WebGpuMeshRenderer.js 1.31kB 87.2kB 1.52%
rendering/webgl2/WebGl2Backend.js 4.13kB 82.35kB 5.29% ⚠️
input/InteractionManager.js 39.84kB 78.4kB 103.32% ⚠️
rendering/webgpu/WebGpuSpriteRenderer.js 685 bytes 69.5kB 1.0%
core/Application.js 1.6kB 53.48kB 3.08%
resources/AssetResidency.js 248 bytes 49.2kB 0.51%
input/InputManager.js 19.11kB 49.03kB 63.89% ⚠️
rendering/webgpu/WebGpuRepeatingSpriteRenderer.js -12 bytes 48.0kB -0.02%
rendering/webgl2/WebGl2MeshRenderer.js 634 bytes 41.9kB 1.54%
input/InteractionManager.d.ts 22.61kB 36.46kB 163.11% ⚠️
rendering/webgpu/WebGpuNineSliceSpriteRenderer.js -12 bytes 36.12kB -0.03%
resources/Loader.js -1.32kB 34.11kB -3.72%
rendering/webgl2/WebGl2SpriteRenderer.js 879 bytes 33.72kB 2.68%
rendering/RetainedContainer.js 213 bytes 30.6kB 0.7%
core/Application.d.ts 1.98kB 30.58kB 6.93% ⚠️
resources/Loader.d.ts 537 bytes 28.58kB 1.92%
input/InputManager.d.ts 15.23kB 24.56kB 163.22% ⚠️
rendering/webgpu/WebGpuBackend.d.ts 40 bytes 23.05kB 0.17%
input/Pointer.js 9.05kB 22.63kB 66.64% ⚠️
rendering/webgl2/WebGl2Backend.d.ts 1.25kB 20.7kB 6.41% ⚠️
rendering/RenderNode.js 1.21kB 18.69kB 6.95% ⚠️
input/FocusController.js (New) 18.45kB 18.45kB 100.0% 🚀
rendering/webgl2/WebGl2RetainedGroupResources.js 1.17kB 17.17kB 7.28% ⚠️
rendering/webgpu/WebGpuRetainedGroupResources.d.ts 799 bytes 15.15kB 5.57% ⚠️
input/Pointer.d.ts 7.37kB 14.51kB 103.06% ⚠️
input/InputBinding.js 10.98kB 14.2kB 341.69% ⚠️
rendering/webgl2/WebGl2RetainedGroupResources.d.ts 338 bytes 14.11kB 2.46%
rendering/Container.js -3 bytes 14.06kB -0.02%
rendering/webgpu/WebGpuRetainedGroupResources.js 1.88kB 13.49kB 16.17% ⚠️
resources/Assets.d.ts 7.54kB 13.19kB 133.78% ⚠️
resources/AssetResidency.d.ts 248 bytes 13.05kB 1.94%
rendering/RenderNode.d.ts 1.18kB 13.04kB 9.98% ⚠️
rendering/webgpu/WebGpuRepeatingSpriteRenderer.d.ts -20 bytes 12.68kB -0.16%
index.js 252 bytes 12.34kB 2.08%
rendering/TransformBuffer.js 2.8kB 12.25kB 29.59% ⚠️
rendering/sprite/spriteMaterialSources.d.ts 426 bytes 11.81kB 3.74%
resources/AssetDefinitions.d.ts 2.22kB 11.79kB 23.18% ⚠️
rendering/sprite/spriteMaterialSources.js 422 bytes 11.61kB 3.77%
input/actions/ActionMap.js (New) 11.59kB 11.59kB 100.0% 🚀
input/FocusController.d.ts (New) 11.24kB 11.24kB 100.0% 🚀
rendering/webgpu/WebGpuMeshRenderer.d.ts 315 bytes 10.55kB 3.08%
rendering/webgpu/WebGpuTransformStorage.js 2.14kB 9.88kB 27.71% ⚠️
rendering/webgpu/WebGpuNineSliceSpriteRenderer.d.ts -20 bytes 9.85kB -0.2%
input/actions/types.d.ts (New) 9.72kB 9.72kB 100.0% 🚀
input/InputBinding.d.ts 6.72kB 9.69kB 226.66% ⚠️
resources/Assets.js 5.37kB 9.68kB 124.83% ⚠️
rendering/webgpu/WebGpuSpriteRenderer.d.ts 32 bytes 9.52kB 0.34%
core/scene/SceneInputs.js 2.08kB 8.92kB 30.43% ⚠️
input/types.js 1.17kB 7.64kB 18.06% ⚠️
input/actions/ButtonAction.js (New) 7.13kB 7.13kB 100.0% 🚀
input/actions/ActionMap.d.ts (New) 7.09kB 7.09kB 100.0% 🚀
core/scene/SceneInteraction.js -836 bytes 6.83kB -10.91%
rendering/TransformBuffer.d.ts 1.81kB 6.77kB 36.4% ⚠️
core/Signal.js -253 bytes 6.31kB -3.86%
platform/PlatformAdapter.d.ts (New) 6.15kB 6.15kB 100.0% 🚀
input/actions/types.js (New) 6.09kB 6.09kB 100.0% 🚀
core/scene/SceneInputs.d.ts 1.44kB 5.94kB 31.95% ⚠️
rendering/webgl2/glsl/sprite.vert.js 145 bytes 5.52kB 2.7%
platform/BrowserPlatform.js (New) 5.47kB 5.47kB 100.0% 🚀
core/scene/SceneInteraction.d.ts 250 bytes 5.44kB 4.82%
rendering/webgl2/WebGl2MeshRenderer.d.ts 39 bytes 5.23kB 0.75%
ui/Tooltip.js 468 bytes 4.69kB 11.08% ⚠️
rendering/webgl2/WebGl2SpriteRenderer.d.ts 39 bytes 4.68kB 0.84%
input/actions/ButtonAction.d.ts (New) 4.6kB 4.6kB 100.0% 🚀
input/InteractionEvent.d.ts 2.34kB 3.93kB 147.48% ⚠️
core/Signal.d.ts -282 bytes 3.76kB -6.98%
core/index.d.ts -2 bytes 3.74kB -0.05%
input/types.d.ts 745 bytes 3.65kB 25.65% ⚠️
input/InteractionEvent.js 2.37kB 3.62kB 190.99% ⚠️
input/actions/VectorAction.js (New) 3.61kB 3.61kB 100.0% 🚀
resources/index.d.ts 44 bytes 3.58kB 1.25%
rendering/webgpu/WebGpuTransformStorage.d.ts 106 bytes 3.42kB 3.2%
input/actions/AxisAction.js (New) 2.92kB 2.92kB 100.0% 🚀
audio/audio-*.d.ts -20 bytes 2.8kB -0.71%
core/Stage.d.ts 3 bytes 2.78kB 0.11%
platform/BrowserPlatform.d.ts (New) 2.7kB 2.7kB 100.0% 🚀
resources/assetMeta.d.ts 1.69kB 2.62kB 180.34% ⚠️
input/actions/VectorAction.d.ts (New) 2.47kB 2.47kB 100.0% 🚀
input/KeyEvent.js 1.03kB 2.15kB 92.56% ⚠️
input/actions/AxisAction.d.ts (New) 2.14kB 2.14kB 100.0% 🚀
input/KeyEvent.d.ts 948 bytes 2.14kB 79.8% ⚠️
core/scene/SceneLoader.d.ts 111 bytes 2.09kB 5.61% ⚠️
rendering/webgl2/glsl/mesh.vert.js 42 bytes 1.83kB 2.35%
input/index.d.ts 104 bytes 1.41kB 7.98% ⚠️
resources/assetMeta.js 49 bytes 926 bytes 5.59% ⚠️
input/ContextMenuRequest.d.ts (New) 852 bytes 852 bytes 100.0% 🚀
input/ScopeToken.d.ts (New) 795 bytes 795 bytes 100.0% 🚀
input/actions/index.d.ts (New) 483 bytes 483 bytes 100.0% 🚀
index.d.ts 33 bytes 386 bytes 9.35% ⚠️
platform/index.d.ts (New) 267 bytes 267 bytes 100.0% 🚀
input/ScopeToken.js (New) 167 bytes 167 bytes 100.0% 🚀
input/FocusManager.js (Deleted) -6.12kB 0 bytes -100.0% 🗑️
input/FocusManager.d.ts (Deleted) -2.7kB 0 bytes -100.0% 🗑️

Files in rendering/webgpu/WebGpuBackend.js:

  • ./src/rendering/webgpu/WebGpuBackend.ts → Total Size: 89.83kB

Files in rendering/webgpu/WebGpuMeshRenderer.js:

  • ./src/rendering/webgpu/WebGpuMeshRenderer.ts → Total Size: 86.33kB

Files in rendering/webgl2/WebGl2Backend.js:

  • ./src/rendering/webgl2/WebGl2Backend.ts → Total Size: 80.73kB

Files in rendering/webgpu/WebGpuSpriteRenderer.js:

  • ./src/rendering/webgpu/WebGpuSpriteRenderer.ts → Total Size: 68.24kB

Files in rendering/webgpu/WebGpuRepeatingSpriteRenderer.js:

  • ./src/rendering/webgpu/WebGpuRepeatingSpriteRenderer.ts → Total Size: 47.09kB

Files in rendering/webgl2/WebGl2MeshRenderer.js:

  • ./src/rendering/webgl2/WebGl2MeshRenderer.ts → Total Size: 41.06kB

Files in rendering/webgpu/WebGpuNineSliceSpriteRenderer.js:

  • ./src/rendering/webgpu/WebGpuNineSliceSpriteRenderer.ts → Total Size: 35.28kB

Files in rendering/webgl2/WebGl2SpriteRenderer.js:

  • ./src/rendering/webgl2/WebGl2SpriteRenderer.ts → Total Size: 32.87kB

Files in rendering/RetainedContainer.js:

  • ./src/rendering/RetainedContainer.ts → Total Size: 29.91kB

Files in rendering/webgl2/WebGl2RetainedGroupResources.js:

  • ./src/rendering/webgl2/WebGl2RetainedGroupResources.ts → Total Size: 16.69kB

Files in rendering/webgpu/WebGpuRetainedGroupResources.js:

  • ./src/rendering/webgpu/WebGpuRetainedGroupResources.ts → Total Size: 13.2kB

Files in rendering/TransformBuffer.js:

  • ./src/rendering/TransformBuffer.ts → Total Size: 12.02kB

Files in rendering/sprite/spriteMaterialSources.js:

  • ./src/rendering/sprite/spriteMaterialSources.ts → Total Size: 11.5kB

Files in rendering/webgpu/WebGpuTransformStorage.js:

  • ./src/rendering/webgpu/WebGpuTransformStorage.ts → Total Size: 9.61kB

Files in rendering/webgl2/glsl/sprite.vert.js:

  • ./src/rendering/webgl2/glsl/sprite.vert → Total Size: 5.43kB

Files in rendering/webgl2/glsl/mesh.vert.js:

  • ./src/rendering/webgl2/glsl/mesh.vert → Total Size: 1.75kB
view changes for bundle: site-server-esm

Assets Changed:

Asset Name Size Change Total Size Change (%)
_astro/vendor-react.B6I75Uiw.js (New) 208.98kB 208.98kB 100.0% 🚀
_astro/ExampleBrowser.D_FMmznm.js (New) 34.39kB 34.39kB 100.0% 🚀
_astro/ExoHeader.YQw1THOX.js (New) 26.14kB 26.14kB 100.0% 🚀
_astro/EditorPreview.DZN3dbTW.js (New) 19.2kB 19.2kB 100.0% 🚀
_astro/EditorCode.BFblJXeN.js (New) 13.48kB 13.48kB 100.0% 🚀
_astro/BottomSheet.Dy5yixTv.js (New) 2.64kB 2.64kB 100.0% 🚀
_astro/GuideExamplePreview.Cg9I-u6K.js (New) 1.46kB 1.46kB 100.0% 🚀
_astro/ExampleBrowser.DtUt5jdY.js (New) 217 bytes 217 bytes 100.0% 🚀
_astro/client.BXhSmYg2.js (New) 69 bytes 69 bytes 100.0% 🚀
_astro/vendor-react.BgWJR0Uf.js (Deleted) -208.98kB 0 bytes -100.0% 🗑️
_astro/ExampleBrowser.BdouQYUZ.js (Deleted) -34.39kB 0 bytes -100.0% 🗑️
_astro/ExoHeader.DVZvzVDa.js (Deleted) -26.04kB 0 bytes -100.0% 🗑️
_astro/EditorPreview.CrwGyB3z.js (Deleted) -19.2kB 0 bytes -100.0% 🗑️
_astro/EditorCode.DqkzEUtj.js (Deleted) -13.48kB 0 bytes -100.0% 🗑️
_astro/BottomSheet.CXogPpcj.js (Deleted) -2.64kB 0 bytes -100.0% 🗑️
_astro/GuideExamplePreview.YhfAtnig.js (Deleted) -1.46kB 0 bytes -100.0% 🗑️
_astro/ExampleBrowser.DnI_ElL_.js (Deleted) -217 bytes 0 bytes -100.0% 🗑️
_astro/client.BxiYG6GA.js (Deleted) -69 bytes 0 bytes -100.0% 🗑️
view changes for bundle: exo-iife-min-Exo-iife

Assets Changed:

Asset Name Size Change Total Size Change (%)
exo.iife.min.js 28.19kB 912.15kB 3.19%

Files in exo.iife.min.js:

  • ./src/rendering/webgl2/glsl/mesh.vert → Total Size: 1.75kB

  • ./src/rendering/webgpu/WebGpuSpriteRenderer.ts → Total Size: 68.32kB

  • ./src/rendering/webgl2/WebGl2Backend.ts → Total Size: 80.78kB

  • ./src/rendering/webgpu/WebGpuMeshRenderer.ts → Total Size: 86.44kB

  • ./src/rendering/webgpu/WebGpuRepeatingSpriteRenderer.ts → Total Size: 47.16kB

  • ./src/rendering/webgl2/WebGl2RetainedGroupResources.ts → Total Size: 16.72kB

  • ./src/rendering/webgl2/glsl/sprite.vert → Total Size: 5.43kB

  • ./src/rendering/webgpu/WebGpuNineSliceSpriteRenderer.ts → Total Size: 35.38kB

  • ./src/rendering/webgpu/WebGpuTransformStorage.ts → Total Size: 9.64kB

  • ./src/rendering/webgl2/WebGl2MeshRenderer.ts → Total Size: 41.28kB

  • ./src/rendering/webgpu/WebGpuBackend.ts → Total Size: 89.91kB

  • ./src/rendering/sprite/spriteMaterialSources.ts → Total Size: 11.5kB

  • ./src/rendering/RetainedContainer.ts → Total Size: 29.91kB

  • ./src/rendering/webgl2/WebGl2SpriteRenderer.ts → Total Size: 32.98kB

  • ./src/rendering/webgpu/WebGpuRetainedGroupResources.ts → Total Size: 13.2kB

  • ./src/rendering/TransformBuffer.ts → Total Size: 12.04kB

view changes for bundle: exo-esm-esm

Assets Changed:

Asset Name Size Change Total Size Change (%)
exo.esm.js 28.3kB 904.52kB 3.23%

Files in exo.esm.js:

  • ./src/rendering/webgl2/glsl/mesh.vert → Total Size: 1.75kB

  • ./src/rendering/webgpu/WebGpuSpriteRenderer.ts → Total Size: 68.25kB

  • ./src/rendering/sprite/spriteMaterialSources.ts → Total Size: 11.5kB

  • ./src/rendering/webgpu/WebGpuRetainedGroupResources.ts → Total Size: 13.2kB

  • ./src/rendering/TransformBuffer.ts → Total Size: 12.02kB

  • ./src/rendering/webgl2/WebGl2Backend.ts → Total Size: 80.73kB

  • ./src/rendering/webgl2/glsl/sprite.vert → Total Size: 5.43kB

  • ./src/rendering/webgl2/WebGl2MeshRenderer.ts → Total Size: 41.15kB

  • ./src/rendering/webgl2/WebGl2RetainedGroupResources.ts → Total Size: 16.69kB

  • ./src/rendering/RetainedContainer.ts → Total Size: 29.91kB

  • ./src/rendering/webgpu/WebGpuMeshRenderer.ts → Total Size: 86.37kB

  • ./src/rendering/webgpu/WebGpuTransformStorage.ts → Total Size: 9.61kB

  • ./src/rendering/webgl2/WebGl2SpriteRenderer.ts → Total Size: 32.92kB

  • ./src/rendering/webgpu/WebGpuBackend.ts → Total Size: 89.83kB

  • ./src/rendering/webgpu/WebGpuNineSliceSpriteRenderer.ts → Total Size: 35.32kB

  • ./src/rendering/webgpu/WebGpuRepeatingSpriteRenderer.ts → Total Size: 47.11kB

view changes for bundle: exo-full-iife-Exo-iife

Assets Changed:

Asset Name Size Change Total Size Change (%)
exo.full.iife.js 131.48kB 2.95MB 4.67%

Files in exo.full.iife.js:

  • ./packages/exojs-tilemap/src/webgpu/WebGpuTileChunkRenderer.ts → Total Size: 22.74kB

@codecov

codecov Bot commented Jul 27, 2026

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❌ 3 Tests Failed:

Tests completed Failed Passed Skipped
8971 3 8968 16
View the top 3 failed test(s) by shortest run time
test/perf/rendering/structural-repeating.test.ts > structural — RepeatingSprite > 100 cyclic-texture flushes: transform upload coalesced to 1, not O(flushes)
Stack Traces | 0.0349s run time
AssertionError: expected +0 to be 3200 // Object.is equality

- Expected
+ Received

- 3200
+ 0

 ❯ .../perf/rendering/structural-repeating.test.ts:83:46
 ❯ withHarness .../perf/rendering/structural-repeating.test.ts:18:5
 ❯ .../perf/rendering/structural-repeating.test.ts:68:7
test/perf/rendering/structural-nine-slice.test.ts > structural — NineSlice > 100 cyclic-texture flushes: transform upload coalesced to 1, not O(flushes)
Stack Traces | 0.0365s run time
AssertionError: expected +0 to be 3200 // Object.is equality

- Expected
+ Received

- 3200
+ 0

 ❯ .../perf/rendering/structural-nine-slice.test.ts:133:44
 ❯ withHarness .../perf/rendering/structural-nine-slice.test.ts:18:5
 ❯ .../perf/rendering/structural-nine-slice.test.ts:118:5
test/perf/rendering/allocation.test.ts > render-plan allocation gate > mesh drawables stay within budget
Stack Traces | 15s run time
AssertionError: expected 765065.88 to be less than 760729.6
 ❯ gate .../perf/rendering/allocation.test.ts:156:23
 ❯ .../perf/rendering/allocation.test.ts:236:5

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Exoridus added 3 commits July 29, 2026 18:05
…nsform/tint sync allocation

The perf suite under test/perf/rendering was not touched by the tint
split: fakeWebGl2.ts still classified transform-texture uploads by the
old width-3 (12-float/3-texel) row, and three tests hardcoded the old
`* 12` row stride and `* 48` coalesced-upload byte count. Updated all
to the new width-2 (8-float/2-texel) layout.

Separately, the split doubled how often WebGl2Backend's partial
DataTexture upload path runs per flush (transform + tint each sync
independently), and that path allocated a fresh packing buffer on
every call. In barrier-heavy scenes (many small flushes per frame)
this is a real, reproducible allocation regression - confirmed by
diffing V8 allocation-profiler call sites against the pre-split
revision on the same machine, which isolated the entire increase to
newly-introduced Uint8Array/Float32Array allocations in
WebGl2Backend._syncTexture. Fixed by caching a reusable packing
scratch per texture state (grown, never reallocated once sized) and
taking a single contiguous copy when a dirty region spans the full
texture width instead of looping per row.
…ploads

_acquirePartialUploadScratch still allocated a fresh subarray() VIEW
object whenever the reused packing buffer's length didn't exactly
match the requested length — cheap per call, but with the tint split
doubling partial-upload calls (transform + tint, each independently
synced) on scenes with many small per-instance textures (1000 mesh
bundles), it added up to a real ~15% median allocation regression,
tripping the mesh gate in allocation.test.ts (748 KB vs 743 KB budget).

Upload via texSubImage2D's srcOffset overload instead: it reads
exactly width*height*channels elements starting at offset 0, so the
oversized reused buffer can be passed directly with zero allocation,
correctness unaffected by unused trailing capacity.

Verified locally: mesh gate median 748 -> 694 KB/frame (budget 743 KB),
all 7 allocation gates green, data-texture.test.ts and
webgl2-retained-group-resources.test.ts green.
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