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Cart-Pole Stabilisation in NVIDIA Isaac Sim

Cart-Pole System

A comparative study of classical and learned control strategies for cart-pole stabilisation, implemented and benchmarked in NVIDIA Isaac Sim with Isaac Lab.

Project demo Video availble in Video or on Youtube

Three controllers are implemented: PID (three architectures), LQR, and PPO (via curriculum learning). The project covers the full pipeline — asset construction in USD, physics parameterisation, controller design, and a structured evaluation framework.

🚧 Work in progress — curriculum training and robustness evaluation are ongoing. Results and extensions will be added as they are completed.

Cart-Pole System

Hardware & Setup

GPU NVIDIA RTX 3090
CPU AMD Ryzen 9
OS Ubuntu 22.04
Simulator NVIDIA Isaac Sim 5.1 + Isaac Lab
RL Framework skrl (PPO, 4096 parallel envs)
Language Python

Goals

This project is part of a broader self-directed programme in robotics and control, with two main motivations:

  • Skill building — hands-on experience with GPU-accelerated simulation, classical control theory (PID, LQR), and reinforcement learning in a physically realistic environment.
  • Community sharing — documenting the full development process openly, including design decisions, pitfalls, and results, so others getting started with Isaac Sim or control RL have a reference to learn from.

What's Done

  • Cart-pole asset built from scratch in Isaac Sim (USD)
  • Physics validated against analytical linearised dynamics (<1% error)
  • PID (single-loop, dual-loop, cascade) implemented and compared
  • LQR designed and benchmarked
  • PPO trained — curriculum Stages 1 & 2 (up to ±30° initialisation)
  • Structured evaluation framework with CSV logging

In Progress / Planned

  • PPO curriculum Stages 3–5 (up to ±150°, full swing-up)
  • Robustness evaluation (impulse disturbances, sensor noise, Kalman filter)
  • Physical parameter sweeps (damping, mass ratio)
  • SAC vs PPO comparison
  • Cross-simulator benchmarking (MuJoCo, Gazebo)
  • Double-pendulum extension

Report

A technical report covering the methodology and completed results is available in Report.


K Lab — May 2026

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A repo showcasing my most recent projects in IsaacSim and RL.

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