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Cincture of Consumption - #30

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koolkrafter5 wants to merge 4 commits into
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hungry-belt
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Cincture of Consumption#30
koolkrafter5 wants to merge 4 commits into
masterfrom
hungry-belt

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@koolkrafter5

@koolkrafter5 koolkrafter5 commented Jul 9, 2026

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The Cincture of Consumption is a belt bauble that lets you instantly eat food or drinks on right-click, even with full hunger. The research depends on Ring of Nutrition and Hungry Chest.

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yummers.mp4

It's intended to be relatively easy to make. The GTNH recipe will replace the normal leather with hardened leather, which is what the belt is made from, but I don't think much else should be changed. The top item is a Hungry Chest, which is just some wood in base thaum and still relatively easy in GTNH.

The original intended use is to be an alternative to the Healing Axe when eating lots of different kinds of food for extra hearts, but it has some other uses I could think of. It obviously saves time over eating normally, you could use it to fill up on saturation while mining to switch slots less often, eat a bunch of zombie brains if you want warp, or use it to gorge on tons of food in the Nether to quickly get some gluttony shards. It's also a bit of a more lossy and hands-on alternative to Thaumic Exploration's Talisman of Nourishment, reflected in its intended tiering as a regular Arcane Worktable craft. The necklace slot is a lot more competitive with the Talisman of Remedium and Warp Theory's necklaces, which should give this item a nice niche.

It has its own config if somebody really hates the item being added to their pack while using our fork.

This PR also activates jvmdg and mixins.

A certain potion would be quite dangerous to have in your hotbar while wearing this. I'm not sure if more should be done to prevent this working on drinking it instantly. I think I like the idea of a glutton obtaining blissful oblivion through his own folly, but I could be convinced otherwise if it seems too punishing. Maybe add a blacklist of items in the config? Maybe just a warning in the quest book would suffice since the odds of having both at once are low.

Spice of Life works fine with this in my testing. SoL prevents eating items at all when they have 0% efficiency (it has a fallback of Short.MAX_VALUE ticks to eat in that case) which I can't prevent without more invasive changes, but I don't think they are needed.

@koolkrafter5
koolkrafter5 requested a review from a team July 9, 2026 10:05
@koolkrafter5 koolkrafter5 added the New Feature Add something new. Please explain in detail how it works. label Jul 9, 2026
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github-actions Bot commented Jul 9, 2026

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#31

github-actions Bot and others added 2 commits July 9, 2026 06:09
Co-authored-by: GitHub GTNH Actions <19788401+koolkrafter5@users.noreply.github.com>
@Nikolay-Sitnikov

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I think you should be clearer that this affects potions too. This is a pretty important factor which makes it both a lot more valuable (instant, reliable healing in combat), and it makes the interaction with the Potion of Blissful Oblivion a lot more predictable.

@koolkrafter5

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I think you should be clearer that this affects potions too. This is a pretty important factor which makes it both a lot more valuable (instant, reliable healing in combat), and it makes the interaction with the Potion of Blissful Oblivion a lot more predictable.

How's this?
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