Skip to content

Pull requests: GooberRF/alpinefaction

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Make IAC's maps actually load
#474 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
vector per-weapon crosshairs
#473 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
Client option to delay local hit fx until server confirmation
#472 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
GPU rendering of .vfx meshes in the D3D11 renderer
#471 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
Throttle per-entity ground traces and character animation updates
#470 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
Throttle 3D sound listener and volume/pan updates to 100 Hz
#468 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
Perf/collision pair index
#467 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
demo seeking fixes
#466 opened Sep 15, 2026 by nickalreadyinuse Contributor Loading…
Fix miner1/merc camera heights in MP
#447 opened Aug 30, 2026 by nickalreadyinuse Contributor Loading…
Add draw_into_bitmap
#444 opened Aug 28, 2026 by is-this-c Contributor Loading…
Add subtitles for voice lines and cutscenes
#425 opened Aug 16, 2026 by jyh9521 Contributor Loading…
Render text as UTF-8 so non-Latin scripts can be displayed
#418 opened Aug 11, 2026 by jyh9521 Contributor Loading…
Log first-chance exceptions that RF's own SEH swallows
#415 opened Aug 7, 2026 by jyh9521 Contributor Loading…
Better player mesh collision
#308 opened Mar 21, 2026 by GooberRF Owner Draft
WIP 2D side scroller mode
#297 opened Mar 15, 2026 by GooberRF Owner Draft
Controller Support
#295 opened Mar 14, 2026 by AL2009man Contributor Loading…
WIP AF savegame format
#231 opened Jan 10, 2026 by GooberRF Owner Draft
ProTip! Follow long discussions with comments:>50.