feat: add Mage Arena minigame - #1108
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Kolodion shapeshifting boss fight (human, ogre, troll, dark beast, demon) with owner-scoped NPCs in the open wilderness arena, persistent form resume, and magic-only combat enforcement. God cape statues with one-cape-at-a-time and drop-destroys rules, sparkling pool jumps, chamber guardian staff reward and shop, Gundai banking, Lundail rune shop dialogue, gated arena levers, and battle mage aggression that spares same-god cape wearers. God spells are blocked outside the arena until cast 100 times inside. Levers are blocked while teleblocked unless a forinthry bracelet is worn. Multi-target spells no longer splash owner-scoped npcs and god spell impact heights corrected.
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!! How do you create such big updates !! Everyone who does this leaves me in awe.. Someday I hope to be that good. |
GregHib
approved these changes
Jul 30, 2026
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What
Implements the Mage Arena minigame
Testing
20 WorldTest cases in
MageArenaTest: full form chain, fight resume, owner/magic-only restrictions, cast gate (blocked outside / unlock at 100 / works after), battle mage cape exemptions, statue/cape rules, guardian staff grant, pool gating, lever teleblock + bracelet, stale-save form fallback. Full:game:testsuite green.