* edit LucasArts GOB v2 through its trailing directory - #202
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What changed
Complexity
For canonical trailing-directory GOB v2 archives:
Untouched payloads are neither read nor moved. Holes left by replacement/removal are deliberately reclaimed by defragmentation, not by ordinary mutation.
Tests
Descriptor-level I/O-budget tests use a 4 MiB untouched stored member and require tiny add/replace/remove operations to stay below 128 KiB of archive reads and writes while preserving that member's exact physical offset and bytes. Replacement/removal verify stale-byte wiping, a missing-name removal must perform zero writes, an aliased-payload case proves one directory record cannot wipe data still referenced by another, and the layout test pins header/payload/directory classification.