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Programming Digital Game Engines

LIT Programming Digital Game Engines Game Design

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Limerick Institute of Technology

Year 4 (2017/18), Semester 7


Student Name: Joe O'Regan
Student Number: K00203642
Course: BSc (Honours) in Computing (Games Design and Development)


ROLL-A-BALL TUTORIAL README

Play Game on GitHub Pages

References

Unity - Roll-a-ball tutorial link


Roll-A-Ball

  • This is the Roll-A-Ball Tutorial to learn the principles of working with Unity
  • Version 2
    • Added a countdown timer
    • Added a time power up, that randomly appears in a corner when the clock reaches a certain time period
    • Added lose conditions to the game
    • Different sound effects for player hitting walls, collecting pick ups, and collecting power ups
    • Added two music tracks
    • Added a script to randomly select a music track, and play the next track when the current one is complete
  • Version 3
    • Added singleton so music track continues to play after the current scene has reset

Screenshot

Roll-A-Ball HTML5

Roll-A-Ball HTML5

About

Additions to the Unity Roll-A-Ball tutorial, including: countdown timer, sound effects, music, power ups

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