- New York
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01:45
(UTC -04:00) - https://sites.google.com/view/jonathan-benz
- in/jonathan-benz-2a10b921a
Highlights
- Pro
Pinned Loading
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Procedural-Terrain-OpenGL-Demo
Procedural-Terrain-OpenGL-Demo PublicMy submission for the 2025 Acerola Dirtjam! Features a parallax mapped texture of a generated heightmap calculated with random Simplex Noise and Fractional Brownian Motion, among other things.
C++
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Mesh-Destruction-OpenGL-Demo
Mesh-Destruction-OpenGL-Demo PublicThis demo shows how using the geometry shader can visually displace a mesh, such as if a sledgehammer hit a wall and bent it. Once the mesh is "hit" over 4 times, a compute particle system plays to…
C++
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Procedural-Maze-Generator-CPP
Procedural-Maze-Generator-CPP PublicFollowing the textbook "Mazes for Programmers" by Jamis Buck, but translated from Ruby into C++ using the Strategy design pattern to implement the algorithms.
C++
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Stress-Based-Destruction
Stress-Based-Destruction PublicMy attempt to emulate a stress-based destruction system as seen in games such as Red Faction: Guerrilla.
ASP.NET
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sibirrer/lightcone
sibirrer/lightcone Publicanimated lightcone simulation of gravitational lensing using lenstronomy
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Classifier
Classifier PublicShort game that brings awareness to the subject of racist, sexist, and homophobic/ transphobic classifications used in facial recognition software.
ShaderLab
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