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  1. Procedural-Terrain-OpenGL-Demo Procedural-Terrain-OpenGL-Demo Public

    My submission for the 2025 Acerola Dirtjam! Features a parallax mapped texture of a generated heightmap calculated with random Simplex Noise and Fractional Brownian Motion, among other things.

    C++

  2. Mesh-Destruction-OpenGL-Demo Mesh-Destruction-OpenGL-Demo Public

    This demo shows how using the geometry shader can visually displace a mesh, such as if a sledgehammer hit a wall and bent it. Once the mesh is "hit" over 4 times, a compute particle system plays to…

    C++

  3. Procedural-Maze-Generator-CPP Procedural-Maze-Generator-CPP Public

    Following the textbook "Mazes for Programmers" by Jamis Buck, but translated from Ruby into C++ using the Strategy design pattern to implement the algorithms.

    C++

  4. Stress-Based-Destruction Stress-Based-Destruction Public

    My attempt to emulate a stress-based destruction system as seen in games such as Red Faction: Guerrilla.

    ASP.NET

  5. sibirrer/lightcone sibirrer/lightcone Public

    animated lightcone simulation of gravitational lensing using lenstronomy

    Python 4 1

  6. Classifier Classifier Public

    Short game that brings awareness to the subject of racist, sexist, and homophobic/ transphobic classifications used in facial recognition software.

    ShaderLab