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9 changes: 9 additions & 0 deletions Source/RocketSoundEnhancement/ShipEffects.cs
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,15 @@ public bool Initialize()
return true;
}

// Debris vessels have no engines, no command modules — nothing useful to play sounds for.
if (vessel.vesselType == VesselType.Debris ||
vessel.vesselType == VesselType.SpaceObject ||
vessel.vesselType == VesselType.DroppedPart)
{
ignoreVessel = true;
return true;
}

audioParent = new GameObject($"ShipEffects_{vessel.vesselName}");
audioParent.transform.rotation = vessel.transform.rotation;
audioParent.transform.position = vessel.transform.position;
Expand Down