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[sql][lua] Update Windurst 6-1 and 6-2 - #11188

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[sql][lua] Update Windurst 6-1 and 6-2#11188
Nobutadas wants to merge 1 commit into
LandSandBoat:basefrom
Nobutadas:Windurst-6-minimal

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@Nobutadas

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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

Windurst 6-1

  • Updates the Jack's skill list with the correct skills.
  • Spawns the Jack's claimed.
  • Adds optional dialog for Kuroido-Moido and Hakkuru-Rinkuru
  • Adds the correct message special on the door in the Outer Horutoto Ruins

Windurst 6-2

  • Properly deletes the key items
  • Updates Kaa Toru the Just to use a progressCutscene instead of event: https://youtu.be/a5bvyLztRmI?t=6883
  • Adds optional dialog for Kaa Toru the Just, Kupipi, Zubaba, all the guards on the top floor of Heaven's Tower, and all the Windurst gate guards.

Steps to test these changes

Start on Windurst 6-1 and run both missions. That's what I did.

Captures

6-1: https://youtu.be/b5uP9bivvBk
6-2: https://youtu.be/a5bvyLztRmI
6-2 post: https://youtu.be/chFsKZevQ8E
Capture: https://drive.google.com/file/d/1DzK2iu-z0PZjVGaO3NhFfxIJ_ewlTu7q/view?usp=drive_link

Siknoz 6-1
https://1drv.ms/u/c/87e665e10555c452/ESgZgsW1oN5As9I4QG5mSd4Bu38Rts2lvc4a9zG604qHYA?e=xbds0Q
https://1drv.ms/u/c/87e665e10555c452/ETONjqWjJX5BtCRNzG-XPmsBIdIHVdZMxc8bhpiEGHhTLA?e=ovPngm

Wiggo 6-1: https://drive.google.com/open?id=1K6VXZ1D-cMtHPTM2JuPiG6e0gd7tFLTM
Wiggo 6-2: https://drive.google.com/open?id=1oQ57tZeeT752segKgMFkSl4bJStsDzEo

TODO

These are mostly notes for me or for whoever comes after me.

  • Windurst 6-1: All of the gate guard interactions were not captured during the mission and after the mission was complete. I didn't realize there were extra npcs that interacted with the guards so I only got most of them. I can infer what the vent should be based on the decompiled events but wasn't sure if this was appropriate.
  • Between 6-1 and 6-2: Between each mission, there appears to be optional dialog with the gate guards. I'm not sure how to handle this so I didn't include it. Note, swapping nations makes this optional dialog go away; swapping back makes it come back.
  • There are a few more NPCs on the second floor in Heaven's tower who's events are updated that I never captured.
  • The npcs in the Orastery change dialog after 6-1 and stay that way for a while that spans several missions. Not sure how to handle this.
  • Never checked if event 68 is a progressCutscene
  • Should be able to trigger event 68 when jacks are in dead state, not just despawned. (noticed while testing)

@Xaver-DaRed Xaver-DaRed added the hold On hold, pending further action/info label Aug 21, 2026
@Xaver-DaRed

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on hold. Touching mob sql files

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