C++ CFD. so far I've been focused on Hyperbolic conservation laws in 2D and 3D on unstructured meshes
I rolled my own arrays for this. Probably want to update with Eigen. Potentially ported for end-to-end GPU acceleration, adaptive mesh resolution, and extension to the adjoint formulation for inverse design.
Here is shocked flow entering a box and reflecting off the sides:
- van Albada limiter
- Roe flux
Here is the Shock Tube solution computed with the 1D partition of this code:
- minmod limiter
- Roe flux

