This is a WIP physics based first person shooter. I practice various ideas and learn new skills while working on it.
Some notable features:
- 3D AI navigation system for flying vehicles built from scratch using the Jobs system
- Seamless save-load system that tracks and restores game state, including various physics objects, fired projectiles, NPC state, etc.
- Moddability for most aspects of the game, including spells, maps, projectiles, etc.
- Optimized combat system that utilizes object pooling to allow hundreds and thousands of NPCs to fight with minimal performance impact