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This is a WIP physics based first person shooter. I practice various ideas and learn new skills while working on it.

Some notable features:

  • 3D AI navigation system for flying vehicles built from scratch using the Jobs system
  • Seamless save-load system that tracks and restores game state, including various physics objects, fired projectiles, NPC state, etc.
  • Moddability for most aspects of the game, including spells, maps, projectiles, etc.
  • Optimized combat system that utilizes object pooling to allow hundreds and thousands of NPCs to fight with minimal performance impact

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