This is a university project. A simple game about a mean spaceship that's dead set on killing all them aliens.
- Custom folders
assetsrc: Source files for graphical assets
- Gamemaker-managed folders
datafiles: Various external data filesobjects: Object code and Gamemaker metadataoptions: Gamemaker metadatarooms: Room code and metadatasprites: Sprites and their Gamemaker metadata. Make sure to replace sprite assets here if you change them externally!!
All filenames, variable names, instance and object names must use snake_case.
Function names must also use snake_case.
Actually, basically pretty much everything uses snake_case. Don't even think of using camelCase or CamelCase here, heretic!
Global variables use SCREAMING_SNAKE_CASE.
All sprite names must end with _sprite.
Please set your git to rebase on pull, or run git pull --rebase every time you pull. If I see "Merge remote-tracking branch" commit in this repo, I will uwu until you die or turn into a furry.
Get gamemaker, compile and run. Should be really straightforward.