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Space Chaos

This is a university project. A simple game about a mean spaceship that's dead set on killing all them aliens.

File structure

  • Custom folders
    • assetsrc: Source files for graphical assets
  • Gamemaker-managed folders
    • datafiles: Various external data files
    • objects: Object code and Gamemaker metadata
    • options: Gamemaker metadata
    • rooms: Room code and metadata
    • sprites: Sprites and their Gamemaker metadata. Make sure to replace sprite assets here if you change them externally!!

Naming conventions

All filenames, variable names, instance and object names must use snake_case. Function names must also use snake_case. Actually, basically pretty much everything uses snake_case. Don't even think of using camelCase or CamelCase here, heretic! Global variables use SCREAMING_SNAKE_CASE. All sprite names must end with _sprite.

Using git

Please set your git to rebase on pull, or run git pull --rebase every time you pull. If I see "Merge remote-tracking branch" commit in this repo, I will uwu until you die or turn into a furry.

Running it

Get gamemaker, compile and run. Should be really straightforward.

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University Project 1

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